@axis-dominion sounds good fire it up whenever you want
14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Morocco to Algeria
Italians take Algeria from French
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from Bessarabia to Ukraine
1 bomber moved from Egypt to Ukraine
2 armour moved from Iraq to Persia
1 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest PersiaCombat - Italians
Battle in Tunisia
Battle in Persia
Italians attack with 2 armour
Russians defend with 1 armour
Italians roll dice for 2 armour in Persia, round 2 : 1/0 hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Italians lost in Persia
Italians win, taking Tunisia from French, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Northwest Persia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 2/1 hits
Russians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Battle in Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Greece
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to EgyptPlace Units - Italians
2 armour and 1 tactical_bomber placed in Egypt
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 harbour and 1 infantry
Egypt : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Southern France : 1 aaGun
Syria : 1 flag
Tunisia : 1 flag, 1 infantry
Northern Italy : 1 armour, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber
97 Sea Zone : 2 transports
Iraq : 1 flag
92 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 armour, 2 artilleries and 1 infantry
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 48 / 67
Russians : 29 / 31
Japanese : 47 / 61
Americans : 50 / 70
Chinese : 13 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
8 armour, 21 artilleries, 24 infantry and 6 mech_infantrys moved from Belarus to Smolensk
2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
8 armour, 21 artilleries, 24 infantry and 6 mech_infantrys moved from Belarus to Smolensk
2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Novgorod to Smolensk
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Romania to Western UkraineCombat - Germans
Battle in Smolensk
Germans attack with 8 armour, 21 artilleries, 2 fighters, 24 infantry, 8 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Smolensk : 1/1 hits
1 fighter owned by the Germans lost in Smolensk
Germans roll dice for 8 armour, 21 artilleries, 1 fighter, 24 infantry, 8 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 22/1 hits
Russians roll dice for 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 20/0 hits
18 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
Germans roll dice for 8 armour, 21 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 : 18/1 hits
Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 14/0 hits
18 infantry owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 8 armour, 19 artilleries, 1 fighter and 3 tactical_bombers in Smolensk, round 4 : 13/1 hits
Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 : 8/0 hits
10 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 8 artilleries owned by the Germans lost in Smolensk
Germans roll dice for 8 armour, 11 artilleries, 1 fighter and 3 tactical_bombers in Smolensk, round 5 : 10/1 hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Smolensk, round 5 : 3/1 hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 8 armour, 8 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 13 artilleries, 1 fighter, 24 infantry and 8 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 3 : 1/0 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Egypt to Iraq
1 fighter and 3 tactical_bombers moved from Smolensk to NovgorodPlace Units - Germans
3 fighters placed in Western Germany
3 fighters placed in Novgorod
Germans undo move 2.
3 fighters placed in France
1 submarine placed in 105 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 105 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to Gibraltar: 3 fighters
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 4 artilleries, 3 fighters and 4 infantry
Egypt : 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Germany : 1 factory_major
Southern Italy : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 aaGun
Western Ukraine : 1 flag, 1 armour and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 tactical_bombers
Smolensk : 1 flag, 1 aaGun, 8 armour and 8 artilleries
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 1 armour
92 Sea Zone : 2 transports
Northwest Persia : 1 fighter
Finland : 1 flag
110 Sea Zone : 1 submarine
105 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 52 / 68
Russians : 25 / 31
Japanese : 47 / 61
Americans : 50 / 70
Chinese : 13 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery moved from Caucasus to Volgograd
1 artillery moved from Volgograd to Tambov
2 infantry moved from Volgograd to Tambov
2 aaGuns and 17 infantry moved from Amur to SiberiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Korea to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Kiangsu to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Korea to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Kiangsu to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Gilbert Islands
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 4 infantry
British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 : 3/0 hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 : 3/1 hits
2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 3/1 hits
UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 : 2/1 hits
1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 : 2/1 hits
UK_Pacific roll dice for 1 armour in Shan State, round 4 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers and 4 infantry
Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 fighters moved from Jehol to Manchuria
1 tactical_bomber moved from Manchuria to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Manchuria to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Malaya
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 2 fighters
Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
New Britain : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Amur : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
48 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
19 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 68
Russians : 24 / 26
Japanese : 53 / 59
Americans : 50 / 70
Chinese : 8 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
There is a glitch in the Triplea program. As the Soviets invaded Korea before the Japanese took Amur, Mongolia should have remained neutral (not Soviet controlled as the map shows).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Korea to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Kiangsu to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Gilbert Islands
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 4 infantry
British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 : 3/0 hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 : 3/1 hits
2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 3/1 hits
UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 : 2/1 hits
1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 : 2/1 hits
UK_Pacific roll dice for 1 armour in Shan State, round 4 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers and 4 infantry
Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 fighters moved from Jehol to Manchuria
1 tactical_bomber moved from Manchuria to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Manchuria to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Malaya
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral
EDIT: Changing ownership of Central Mongolia from Russians to Neutral
EDIT: Changing ownership of Dzavhan from Russians to Neutral
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral
EDIT: Changing ownership of Olgiy from Russians to Neutral
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 2 fighters
Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
New Britain : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Amur : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
48 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
19 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 68
Russians : 24 / 26
Japanese : 53 / 59
Americans : 50 / 70
Chinese : 8 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 fighters moved from Korea to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 bombers moved from Kiangsu to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/1 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Gilbert Islands
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 4 infantry
British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 : 3/0 hits
UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 : 3/1 hits
2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 3/1 hits
UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 : 2/1 hits
1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 : 2/1 hits
UK_Pacific roll dice for 1 armour in Shan State, round 4 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 2 bombers and 4 infantry
Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
2 fighters moved from Jehol to Manchuria
1 tactical_bomber moved from Manchuria to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Manchuria to KoreaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Malaya
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral
EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral
EDIT: Changing ownership of Central Mongolia from Russians to Neutral
EDIT: Changing ownership of Dzavhan from Russians to Neutral
EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral
EDIT: Changing ownership of Olgiy from Russians to Neutral
EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing PUs for Japanese from 59 to 58
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 2 fighters
Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
Gilbert Islands : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
New Britain : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
48 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
19 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 68
Russians : 25 / 26
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
The 2nd edition of the PAC 40 rules includes Korea. However, with further exploration, I found Alpha 3 rule:
If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.
It sounds like this allows Korea to be attacked with immunity by the Soviets, since it does not border the Mongolian territories.
As the Alpha 3 rules are probably more current, there probably is not be a triplea program glitch.
In that case Japan would not blitz Amur. So I changed ownership of Amur back to Soviet control and reduce the Japanese ipcs by 1.
Sorry for the confusion.
-
but America blitzed thru and that made your move ok I believe. and Russia declared war against you.
honestly. I am confused with that rule any ways. I would ask but I have asked to many questions and I think I’m annoying gamerman any ways. so if you want to ask that would be better -
I sent an inquiry to Gamerman the rules guru. Based on my reading of the A3 rules, it does not matter that Russia declared war on Japan or the US blitz Amur to return it to Soviet control. We’ll see what the expert says.
-
cool, I have had this situation happen many times before where I didn’t get the Mongolians so this will be interesting
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
1 mech_infantry moved from Soviet Far East to Amur
7 fighters and 1 tactical_bomber moved from 4 Sea Zone to Amur
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Alaska to Amur
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 mech_infantry
Amur : 1 artillery, 1 bomber, 7 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
10 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
3 Sea Zone : 1 destroyer and 1 transport
4 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
101 Sea Zone : 5 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 52 / 68
Russians : 25 / 26
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 18
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to HunanPlace Units - Chinese
3 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 4 artilleries and 7 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 artillery
Chahar : 1 artillery
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 52 / 68
Russians : 25 / 26
Japanese : 47 / 58
Americans : 50 / 70
Chinese : 13 / 19
British : 26 / 28
UK_Pacific : 10 / 9
Italians : 26 / 47
ANZAC : 10 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 artilleries and 1 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco





