14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Tsinghai to Kansu
                1 artillery and 8 infantry moved from Szechwan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Tsinghai to Kansu
                1 artillery and 8 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery and 8 infantry
                    Japanese defend with 2 armour and 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 armour and 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Shensi
                1 artillery placed in Hopei

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 armour moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 artillery and 2 infantry moved from Burma to Shan State
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Hunan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 armour moved from India to Shan State
                1 mech_infantry moved from India to Shan State
                1 artillery and 2 infantry moved from Burma to Shan State
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 2 artilleries and 1 mech_infantry
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                1 fighter moved from Yunnan to Shan State
                3 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan

    Place Units - British
                1 cruiser and 2 destroyers placed in 106 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 71 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Adding units owned by British to 83 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Removing units owned by British from Belgian Congo: 1 artillery, 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery, 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by British from Rhodesia: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry
                EDIT: Adding units owned by British to Rhodesia: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,5,3
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry


  • sorry about the edits. forgot my African non-coms


  • No problem.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Morocco to Algeria
                      Italians take Algeria from French
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                1 mech_infantry moved from Bessarabia to Ukraine
                1 bomber moved from Egypt to Ukraine
                2 armour moved from Iraq to Persia
                1 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest Persia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Morocco to Algeria
                      Italians take Algeria from French
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                1 mech_infantry moved from Bessarabia to Ukraine
                1 bomber moved from Egypt to Ukraine
                2 armour moved from Iraq to Persia
                1 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest Persia

    Combat - Italians
                Battle in Tunisia
                Battle in Persia
                    Italians attack with 2 armour
                    Russians defend with 1 armour
                        Italians roll dice for 2 armour in Persia, round 2 :  1/0 hits
                        British roll dice for 1 armour in Persia, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Italians lost in Persia
                    Italians win, taking Tunisia from French, taking Persia from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Northwest Persia
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 :  2/1 hits
                        Russians roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
                    Italians win, taking Northwest Persia from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Ukraine
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Greece
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 aaGun moved from Southern France to 93 Sea Zone
                1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun moved from 92 Sea Zone to Gibraltar
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 aaGun and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Egypt

    Place Units - Italians
                2 armour and 1 tactical_bomber placed in Egypt
                1 armour and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 harbour and 1 infantry
        Egypt : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        Morocco : 1 flag
        Algeria : 1 flag, 1 infantry
        Southern France : 1 aaGun
        Syria : 1 flag
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 armour, 1 factory_major and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        94 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber
        97 Sea Zone : 2 transports
        Iraq : 1 flag
        92 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 armour, 2 artilleries and 1 infantry
        Persia : 1 flag, 1 armour
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 48 / 67
        Russians : 29 / 31
        Japanese : 47 / 61
        Americans : 50 / 70
        Chinese : 13 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                8 armour, 21 artilleries, 24 infantry and 6 mech_infantrys moved from Belarus to Smolensk
                2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Novgorod to Smolensk
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
                2 mech_infantrys moved from Romania to Western Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                8 armour, 21 artilleries, 24 infantry and 6 mech_infantrys moved from Belarus to Smolensk
                2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Novgorod to Smolensk
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
                2 mech_infantrys moved from Romania to Western Ukraine

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 8 armour, 21 artilleries, 2 fighters, 24 infantry, 8 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Smolensk :  1/1 hits
                        1 fighter owned by the Germans lost in Smolensk
                        Germans roll dice for 8 armour, 21 artilleries, 1 fighter, 24 infantry, 8 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 :  22/1 hits
                        Russians roll dice for 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  20/0 hits
                        18 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
                        Germans roll dice for 8 armour, 21 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 :  18/1 hits
                        Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 :  14/0 hits
                        18 infantry owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Smolensk
                        Germans roll dice for 8 armour, 19 artilleries, 1 fighter and 3 tactical_bombers in Smolensk, round 4 :  13/1 hits
                        Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 :  8/0 hits
                        10 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 8 artilleries owned by the Germans lost in Smolensk
                        Germans roll dice for 8 armour, 11 artilleries, 1 fighter and 3 tactical_bombers in Smolensk, round 5 :  10/1 hits
                        Russians roll dice for 1 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Smolensk, round 5 :  3/1 hits
                        1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 8 armour, 8 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Germans: 13 artilleries, 1 fighter, 24 infantry and 8 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 4 mech_infantrys in Western Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 3 :  1/0 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bessarabia to Ukraine
                1 aaGun moved from Belarus to Smolensk
                1 aaGun moved from Novgorod to Archangel
                1 infantry moved from Karelia to Novgorod
                3 mech_infantrys moved from Germany to Eastern Poland
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern France to Southern Italy
                1 fighter moved from Egypt to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 fighter and 3 tactical_bombers moved from Smolensk to Novgorod

    Place Units - Germans
                3 fighters placed in Western Germany
                3 fighters placed in Novgorod
                Germans undo move 2.
                3 fighters placed in France
                1 submarine placed in 105 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 105 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from Western Germany: 3 fighters
                EDIT: Adding units owned by Germans to Gibraltar: 3 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Gibraltar : 4 artilleries, 3 fighters and 4 infantry
        Egypt : 1 fighter and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Germany : 1 factory_major
        Southern Italy : 1 bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 aaGun
        Western Ukraine : 1 flag, 1 armour and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 tactical_bombers
        Smolensk : 1 flag, 1 aaGun, 8 armour and 8 artilleries
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Iraq : 1 armour
        92 Sea Zone : 2 transports
        Northwest Persia : 1 fighter
        Finland : 1 flag
        110 Sea Zone : 1 submarine
        105 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 25 / 31
        Japanese : 47 / 61
        Americans : 50 / 70
        Chinese : 13 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery moved from Caucasus to Volgograd
                1 artillery moved from Volgograd to Tambov
                2 infantry moved from Volgograd to Tambov
                2 aaGuns and 17 infantry moved from Amur to Siberia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Korea to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 bombers moved from Kiangsu to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Korea to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 bombers moved from Kiangsu to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 :  1/1 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Gilbert Islands
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters and 4 infantry
                    British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 :  3/0 hits
                        UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 :  3/1 hits
                        2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 :  3/1 hits
                        UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 :  2/1 hits
                        1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
                        Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 :  2/1 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 4 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
                    Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 bombers and 4 infantry
                    Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                2 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from Manchuria to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
                2 fighters moved from Manchuria to Korea

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 factory_minor placed in Malaya
                1 bomber and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 2 fighters
        Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
        New Britain : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Amur : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        48 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
        20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 24 / 26
        Japanese : 53 / 59
        Americans : 50 / 70
        Chinese : 8 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • There is a glitch in the Triplea program. As the Soviets invaded Korea before the Japanese took Amur, Mongolia should have remained neutral (not Soviet controlled as the map shows).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Korea to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 bombers moved from Kiangsu to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 :  1/1 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Gilbert Islands
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters and 4 infantry
                    British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 :  3/0 hits
                        UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 :  3/1 hits
                        2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 :  3/1 hits
                        UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 :  2/1 hits
                        1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
                        Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 :  2/1 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 4 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
                    Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 bombers and 4 infantry
                    Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                2 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from Manchuria to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
                2 fighters moved from Manchuria to Korea

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 factory_minor placed in Malaya
                1 bomber and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral
                EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral
                EDIT: Changing ownership of Central Mongolia from Russians to Neutral
                EDIT: Changing ownership of Dzavhan from Russians to Neutral
                EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral
                EDIT: Changing ownership of Olgiy from Russians to Neutral
                EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 2 fighters
        Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
        New Britain : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Amur : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        48 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
        20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 24 / 26
        Japanese : 53 / 59
        Americans : 50 / 70
        Chinese : 8 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Korea to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 bombers moved from Kiangsu to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 :  1/1 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Gilbert Islands
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters and 4 infantry
                    British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 :  3/0 hits
                        UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 :  3/1 hits
                        2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 :  3/1 hits
                        UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 :  2/1 hits
                        1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
                        Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 :  2/1 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 4 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
                    Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 bombers and 4 infantry
                    Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                2 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from Manchuria to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
                2 fighters moved from Manchuria to Korea

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 factory_minor placed in Malaya
                1 bomber and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral
                EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral
                EDIT: Changing ownership of Central Mongolia from Russians to Neutral
                EDIT: Changing ownership of Dzavhan from Russians to Neutral
                EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral
                EDIT: Changing ownership of Olgiy from Russians to Neutral
                EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing PUs for Japanese from 59 to 58
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 2 fighters
        Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
        New Britain : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        48 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
        20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 25 / 26
        Japanese : 52 / 58
        Americans : 50 / 70
        Chinese : 8 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • The 2nd edition of the PAC 40 rules includes Korea. However, with further exploration, I found Alpha 3 rule:

    If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.

    It sounds like this allows Korea to be attacked with immunity by the Soviets, since it does not border the Mongolian territories.

    As the Alpha 3 rules are probably more current, there probably is not be a triplea program glitch.

    In that case Japan would not blitz Amur. So I changed ownership of Amur back to Soviet control and reduce the Japanese ipcs by 1.

    Sorry for the confusion.

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