14L G40 artofwar1947 (Axis) vs. dawgoneit (Allies + 9) LL


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                ANZAC collect 9 PUs (1 lost to blockades); end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                8 armour, 21 artilleries, 24 infantry and 6 mech_infantrys moved from Belarus to Smolensk
                2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Novgorod to Smolensk
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
                2 mech_infantrys moved from Romania to Western Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                8 armour, 21 artilleries, 24 infantry and 6 mech_infantrys moved from Belarus to Smolensk
                2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Novgorod to Smolensk
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour and 2 mech_infantrys moved from Bessarabia to Western Ukraine
                2 mech_infantrys moved from Romania to Western Ukraine

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 8 armour, 21 artilleries, 2 fighters, 24 infantry, 8 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Smolensk :  1/1 hits
                        1 fighter owned by the Germans lost in Smolensk
                        Germans roll dice for 8 armour, 21 artilleries, 1 fighter, 24 infantry, 8 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 :  22/1 hits
                        Russians roll dice for 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  20/0 hits
                        18 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
                        Germans roll dice for 8 armour, 21 artilleries, 1 fighter, 4 infantry, 8 mech_infantrys and 3 tactical_bombers in Smolensk, round 3 :  18/1 hits
                        Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 28 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 :  14/0 hits
                        18 infantry owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Smolensk
                        Germans roll dice for 8 armour, 19 artilleries, 1 fighter and 3 tactical_bombers in Smolensk, round 4 :  13/1 hits
                        Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 4 :  8/0 hits
                        10 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 8 artilleries owned by the Germans lost in Smolensk
                        Germans roll dice for 8 armour, 11 artilleries, 1 fighter and 3 tactical_bombers in Smolensk, round 5 :  10/1 hits
                        Russians roll dice for 1 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Smolensk, round 5 :  3/1 hits
                        1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 8 armour, 8 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 57
                    Casualties for Germans: 13 artilleries, 1 fighter, 24 infantry and 8 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 1 armour, 6 artilleries, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 4 mech_infantrys in Western Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 3 :  1/0 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bessarabia to Ukraine
                1 aaGun moved from Belarus to Smolensk
                1 aaGun moved from Novgorod to Archangel
                1 infantry moved from Karelia to Novgorod
                3 mech_infantrys moved from Germany to Eastern Poland
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern France to Southern Italy
                1 fighter moved from Egypt to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 fighter and 3 tactical_bombers moved from Smolensk to Novgorod

    Place Units - Germans
                3 fighters placed in Western Germany
                3 fighters placed in Novgorod
                Germans undo move 2.
                3 fighters placed in France
                1 submarine placed in 105 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 105 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from Western Germany: 3 fighters
                EDIT: Adding units owned by Germans to Gibraltar: 3 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Gibraltar : 4 artilleries, 3 fighters and 4 infantry
        Egypt : 1 fighter and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 fighters
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Germany : 1 factory_major
        Southern Italy : 1 bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Eastern Poland : 1 flag, 3 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 aaGun
        Western Ukraine : 1 flag, 1 armour and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 tactical_bombers
        Smolensk : 1 flag, 1 aaGun, 8 armour and 8 artilleries
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Iraq : 1 armour
        92 Sea Zone : 2 transports
        Northwest Persia : 1 fighter
        Finland : 1 flag
        110 Sea Zone : 1 submarine
        105 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 25 / 31
        Japanese : 47 / 61
        Americans : 50 / 70
        Chinese : 13 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery moved from Caucasus to Volgograd
                1 artillery moved from Volgograd to Tambov
                2 infantry moved from Volgograd to Tambov
                2 aaGuns and 17 infantry moved from Amur to Siberia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Korea to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 bombers moved from Kiangsu to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Korea to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 bombers moved from Kiangsu to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 :  1/1 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Gilbert Islands
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters and 4 infantry
                    British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 :  3/0 hits
                        UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 :  3/1 hits
                        2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 :  3/1 hits
                        UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 :  2/1 hits
                        1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
                        Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 :  2/1 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 4 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
                    Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 bombers and 4 infantry
                    Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                2 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from Manchuria to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
                2 fighters moved from Manchuria to Korea

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 factory_minor placed in Malaya
                1 bomber and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 2 fighters
        Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
        New Britain : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Amur : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        48 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
        20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 24 / 26
        Japanese : 53 / 59
        Americans : 50 / 70
        Chinese : 8 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • There is a glitch in the Triplea program. As the Soviets invaded Korea before the Japanese took Amur, Mongolia should have remained neutral (not Soviet controlled as the map shows).


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Korea to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 bombers moved from Kiangsu to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 :  1/1 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Gilbert Islands
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters and 4 infantry
                    British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 :  3/0 hits
                        UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 :  3/1 hits
                        2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 :  3/1 hits
                        UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 :  2/1 hits
                        1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
                        Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 :  2/1 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 4 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
                    Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 bombers and 4 infantry
                    Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                2 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from Manchuria to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
                2 fighters moved from Manchuria to Korea

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 factory_minor placed in Malaya
                1 bomber and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral
                EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral
                EDIT: Changing ownership of Central Mongolia from Russians to Neutral
                EDIT: Changing ownership of Dzavhan from Russians to Neutral
                EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral
                EDIT: Changing ownership of Olgiy from Russians to Neutral
                EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 2 fighters
        Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
        New Britain : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Amur : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        48 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
        20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 24 / 26
        Japanese : 53 / 59
        Americans : 50 / 70
        Chinese : 8 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 fighters moved from Korea to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol
                2 bombers moved from Kiangsu to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from New Britain to 47 Sea Zone
                2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 armour moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 :  1/1 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Gilbert Islands
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters and 4 infantry
                    British defend with 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 bombers, 2 fighters and 4 infantry in Shan State, round 2 :  3/0 hits
                        UK_Pacific roll dice for 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry in Shan State, round 2 :  3/1 hits
                        2 infantry owned by the British, 3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                        Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 :  3/1 hits
                        UK_Pacific roll dice for 1 armour and 3 artilleries in Shan State, round 3 :  2/1 hits
                        1 bomber owned by the Japanese, 1 infantry owned by the Japanese and 3 artilleries owned by the British lost in Shan State
                        Japanese roll dice for 1 bomber and 2 fighters in Shan State, round 4 :  2/1 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 4 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Japanese lost in Shan State
                    Japanese win, taking Gilbert Islands from UK_Pacific with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 bombers and 4 infantry
                    Casualties for British: 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing ownership of Amur from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                3 artilleries, 12 infantry and 1 tactical_bomber moved from Korea to Manchuria
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Shan State to 37 Sea Zone
                2 fighters moved from Jehol to Manchuria
                1 tactical_bomber moved from Manchuria to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
                2 fighters moved from Manchuria to Korea

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 factory_minor placed in Malaya
                1 bomber and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral
                EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral
                EDIT: Changing ownership of Central Mongolia from Russians to Neutral
                EDIT: Changing ownership of Dzavhan from Russians to Neutral
                EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral
                EDIT: Changing ownership of Olgiy from Russians to Neutral
                EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry
                EDIT: Removing units owned by Russians from Olgiy: 2 infantry
                EDIT: Adding units owned by Neutral_True to Dzavhan: 1 infantry
                EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
                EDIT: Adding units owned by Neutral_True to Ulaanbaatar: 1 infantry
                EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
                EDIT: Adding units owned by Neutral_True to Buyant-Uhaa: 2 infantry
                EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Changing PUs for Japanese from 59 to 58
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 2 fighters
        Kiangsu : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Jehol : 1 flag, 1 infantry
        Manchuria : 1 flag, 1 armour, 3 artilleries and 12 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Gilbert Islands : 1 flag, 2 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 harbour and 4 infantry
        New Britain : 1 flag
        Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        48 Sea Zone : 1 transport
        37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 3 transports
        20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
        19 Sea Zone : 1 transport
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 25 / 26
        Japanese : 52 / 58
        Americans : 50 / 70
        Chinese : 8 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • The 2nd edition of the PAC 40 rules includes Korea. However, with further exploration, I found Alpha 3 rule:

    If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.

    It sounds like this allows Korea to be attacked with immunity by the Soviets, since it does not border the Mongolian territories.

    As the Alpha 3 rules are probably more current, there probably is not be a triplea program glitch.

    In that case Japan would not blitz Amur. So I changed ownership of Amur back to Soviet control and reduce the Japanese ipcs by 1.

    Sorry for the confusion.


  • but America blitzed thru and that made your move ok I believe. and Russia declared war against you.
    honestly. I am confused with that rule any ways. I would ask but I have asked to many questions and I think I’m annoying gamerman any ways. so if you want to ask that would be better


  • I sent an inquiry to Gamerman the rules guru. Based on my reading of the A3 rules, it does not matter that Russia declared war on Japan or the US blitz Amur to return it to Soviet control. We’ll see what the expert says.


  • cool, I have had this situation happen many times before where I didn’t get the Mongolians so this will be interesting


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                3 battleships, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 3 Sea Zone to 4 Sea Zone
                1 destroyer moved from 4 Sea Zone to 3 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                7 fighters and 1 tactical_bomber moved from 4 Sea Zone to Amur
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 bomber moved from Alaska to Amur
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 armour and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 mech_infantry
        Amur : 1 artillery, 1 bomber, 7 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        10 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        3 Sea Zone : 1 destroyer and 1 transport
        4 Sea Zone : 3 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        101 Sea Zone : 5 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 25 / 26
        Japanese : 52 / 58
        Americans : 50 / 70
        Chinese : 8 / 18
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery moved from Shensi to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 artillery
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery in Tsinghai, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery in Tsinghai, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kweichow : 4 artilleries and 7 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 artillery
        Chahar : 1 artillery
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 68
        Russians : 25 / 26
        Japanese : 47 / 58
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 26 / 28
        UK_Pacific : 10 / 9
        Italians : 26 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - British
                1 infantry moved from Burma to Shan State
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 artilleries and 1 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 battleship and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
                2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco


  • scramble orders in sz91 please


  • No scramble.

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