@fasthard nevermind – had a file open from another game ;-) my mistake.
G40 League Dawgoneit (Allies + 13) vs JuanSpain (Axis)
-
if your only bringing the bombers then yes intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Russia
1 bomber moved from Poland to Russia
44 artilleries, 35 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 artilleries moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Finland to Norway
Germans take Norway from Americans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 infantry moved from Bulgaria to Greece
2 bombers moved from Western Germany to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Baltic States
2 bombers moved from Western Germany to Ukraine
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to 105 Sea Zone
1 bomber moved from Western Germany to UkraineCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 1 interceptors out of Russia
1 bomber owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Belarus
Germans attack with 3 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 2 bombers and 3 infantry
Americans defend with 1 armour
Germans win, taking Greece from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Bryansk
Germans attack with 44 artilleries, 35 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 44 artilleries, 35 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 bombers and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier and 1 destroyer
British defend with 1 submarine
Germans win with 1 bomber, 1 carrier and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Western Ukraine to Poland
4 bombers moved from Ukraine to Eastern Poland
1 bomber moved from Baltic States to Western Germany
1 bomber moved from Archangel to Novgorod
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 105 Sea Zone to Western Germany
2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Denmark to Western Germany
6 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
4 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 bombers moved from Greece to Western Germany
7 artilleries moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,3,2,6,4,4
Germans collect 50 PUs (7 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
5 carriers moved from 35 Sea Zone to 19 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 artilleries moved from 19 Sea Zone to Manchuria
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Korea
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
1 tactical_bomber moved from India to Sikang
1 fighter moved from India to Sikang
1 bomber moved from Kwangsi to 21 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 fighter and 2 transports
Americans defend with 1 cruiser and 1 transport
Japanese win with 1 battleship, 5 carriers, 1 fighter and 2 transports remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Manchuria
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Korea
Japanese attack with 1 fighter
Americans defend with 1 artillery
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 4 fighters
ANZAC defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 2 fighters
ANZAC defend with 1 cruiser
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
2 fighters moved from 22 Sea Zone to 19 Sea Zone
2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
4 fighters moved from 45 Sea Zone to 19 Sea Zone
1 artillery moved from Anhwe to Jehol
3 artilleries moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 aaGun moved from India to Burma
1 mech_infantry moved from India to Burma
3 infantry moved from India to Burma
1 transport moved from 41 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
2 carriers moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Shan State to Burma
3 mech_infantrys moved from French Indo China to Burma
2 fighters moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
2 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Sikang to SzechwanPlace Units - Japanese
3 infantry placed in India
3 artilleries placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,4,4,4,6,5,1,6,5
Japanese collect 56 PUs (8 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 6 submarines
Italians defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 4 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 carriers, 4 fighters and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
2 battleships moved from 79 Sea Zone to 41 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
3 armour placed in Persia
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 71 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 83 Sea Zone: 4 transports
EDIT: Turning off Edit ModePurchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from West India to 79 Sea Zone
8 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from West India to India
6 armour moved from Eastern Persia to India
3 fighters moved from 79 Sea Zone to India
1 tactical_bomber moved from 79 Sea Zone to India
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in India
British attack with 14 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
British win, taking India from Japanese, taking West India from Americans with 14 armour, 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 5 infantry
Casualties for British: 2 infantry
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery moved from Iraq to Persia
3 armour moved from Iraq to Eastern Persia
6 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
3 fighters and 1 tactical_bomber moved from India to 41 Sea ZonePlace Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
1 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
I for got to move my American transports. thus the edit.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,5,6,5,4,4,1,1,5,3
Italians collect 1 PU (8 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 11 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to TobrukTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
3 bombers moved from Eastern Poland to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,3,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.Non Combat Move - Germans
7 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 bombers moved from Russia to Ukraine
1 mech_infantry moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Southern Italy
1 bomber moved from Eastern Poland to Southern Italy
1 bomber moved from Poland to Southern Italy
6 bombers moved from Western Germany to Southern Italy
2 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Norway to Karelia
3 infantry moved from Greece to Bulgaria
6 infantry moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
7 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
5 infantry moved from Western Germany to Germany
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 transport placed in 105 Sea Zone
1 infantry placed in Normandy Bordeaux
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,1,2,2,2,5,3,6,6,2
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from Manchuria to Korea
Japanese take Korea from Americans
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to 8 Sea Zone
10 fighters moved from 19 Sea Zone to 6 Sea Zone
5 carriers moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 5 carriers and 11 fighters
Americans defend with 1 destroyer
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 5 carriers and 11 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Formosa
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking Formosa from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 transports moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 2 transports moved from 45 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
3 carriers moved from 44 Sea Zone to 42 Sea Zone
1 aaGun moved from Burma to Shan State
4 artilleries moved from Burma to Shan State
6 mech_infantrys moved from Burma to Shan State
3 infantry moved from Burma to Shan State
3 mech_infantrys moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
3 artilleries moved from French Indo China to Shan State
1 tactical_bomber moved from Szechwan to Shan State
1 fighter moved from Szechwan to Shan State
3 artilleries moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
2 artilleries and 1 infantry placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from West India to Burma
3 armour moved from Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from West India to Burma
3 armour moved from Persia to West IndiaCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 5 submarines
Italians defend with 1 destroyer
Americans win with 4 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Americans attack with 3 armour
Japanese defend with 1 harbour and 1 infantry
Americans win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 4 submarines
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 5 submarines
EDIT: Turning off Edit Mode
1 cruiser moved from 70 Sea Zone to 83 Sea Zone
4 transports moved from 83 Sea Zone to 82 Sea Zone
1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 41 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery moved from 43 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 41 Sea Zone to 43 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 artillery moved from 43 Sea Zone to BorneoCombat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in BorneoNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 armour moved from Eastern Persia to India
1 artillery moved from Persia to Eastern Persia
6 armour moved from Iraq to Eastern Persia
6 armour moved from Egypt to Iraq
3 armour moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Union of South Africa
3 armour placed in Egypt
1 infantry placed in QuebecTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 infantry





