@msoot scramble 109 and/or 111?
14L G40 Me1945 (+20) vs Gamerman01 (x)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Western United States to British Columbia
British take British Columbia from Japanese
2 fighters moved from Hawaiian Islands to 30 Sea Zone
2 fighters moved from 29 Sea Zone to 30 Sea Zone
1 fighter moved from 29 Sea Zone to 63 Sea Zone
1 bomber moved from New South Wales to 62 Sea Zone
1 destroyer moved from 29 Sea Zone to 62 Sea Zone
5 fighters, 1 mech_infantry and 1 tactical_bomber moved from New South Wales to Northern TerritoryCombat - Americans
Battle in 30 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 30 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 62 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 62 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Spain
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Spain, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Spain, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Spain
Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Spain, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Spain
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Territory
Americans attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour and 2 artilleries
Americans roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Territory, round 2 : 3/7 hits
Japanese roll dice for 1 armour and 2 artilleries in Northern Territory, round 2 : 0/3 hits
1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Northern Territory
Americans win, taking Northern Territory from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 artilleriesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Northern Territory to New South Wales
1 bomber moved from 62 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 30 Sea Zone to 29 Sea Zone
1 fighter moved from 63 Sea Zone to 29 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 29 Sea Zone
1 destroyer moved from 64 Sea Zone to 29 Sea Zone
1 destroyer moved from 10 Sea Zone to 29 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 carrier and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 29 Sea ZonePlace Units - Americans
1 factory_minor placed in Chile
1 carrier placed in 97 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
British Columbia : 1 infantry
Northern Territory : 1 mech_infantry
New South Wales : 1 artillery, 5 fighters and 1 tactical_bomber
Line Islands : 1 harbour
Wake Island : 1 airfield
Western United States : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 4 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
29 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
1 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Alberta Saskatchewan Manitoba : 1 artillery and 1 infantry
Chile : 1 flag, 1 factory_minor
Turkey : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag, 1 airfield and 1 factory_minor
97 Sea Zone : 2 carriers and 1 cruiser
101 Sea Zone : 1 transport
Brazil : 1 flag
Venezuela : 1 flag
98 Sea Zone : 1 transport
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 50
Russians : 35 / 40
Japanese : 72 / 85
Americans : 58 / 73
Chinese : 5 / 8
British : 33 / 39
UK_Pacific : 2 / 0
Italians : 14 / 15
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
7 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 9 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 44 / 50
Russians : 35 / 40
Japanese : 70 / 85
Americans : 58 / 73
Chinese : 7 / 9
British : 33 / 39
UK_Pacific : 2 / 0
Italians : 14 / 15
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Greece to Spain
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Persia to India
1 bomber moved from Egypt to Tanganyika Territory
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 fighter, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from Persia to India -
In addition ftr Greece & 2 Tac sz97 > W Ger. TripleA doesn’t allow. Will roll in the thread.
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W Ger
A ftr, 2 Tac
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (4)D 2ftr
Rolls: 2@4; Total Hits: 12@4: (3, 6) -
Right
Crafty Me strikes again
Lucky in NTE again, but crappy luck elsewhere… I can’t complain -
W Ger cleared. Lost ftr.
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Right
Crafty Me strikes again
Lucky in NTE again, but crappy luck elsewhere… I can’t complainI saved all of the planes in Pacific. It may cost a game. No complaints from my side as well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Greece to Spain
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Persia to India
1 bomber moved from Egypt to Tanganyika Territory
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 battleship, 1 fighter, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from Persia to IndiaCombat - British
Battle in Tanganyika Territory
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 battleship in Tanganyika Territory, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Tanganyika Territory, round 2 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Tanganyika Territory
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 mech_infantry
1 bomber owned by the British retreated
Battle in Spain
British attack with 1 artillery and 1 fighter
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Spain, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Spain
British win, taking Spain from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in India, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in India
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from India to West India
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
1 fighter moved from Kazakhstan to Turkey
1 fighter moved from Spain to Gibraltar
1 bomber moved from Tanganyika Territory to Egypt
1 destroyer moved from 64 Sea Zone to 29 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - British
2 armour and 1 artillery placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Western United States : 1 infantry
29 Sea Zone : 1 destroyer
West India : 3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Cyprus : 1 airfield
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 2 mech_infantrys
Libya : 1 flag
Afghanistan : 1 flag
80 Sea Zone : 1 carrier and 2 cruisers
Turkey : 1 artillery and 1 fighter
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
99 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
97 Sea Zone : 1 flag, 1 submarine and 2 tactical_bombers
Iraq : 1 flag
92 Sea Zone : 1 transport
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship and 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 artillery and 1 factory_minor
Spain : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 42 / 50
Russians : 35 / 40
Japanese : 70 / 85
Americans : 58 / 73
Chinese : 7 / 9
British : 35 / 34
UK_Pacific : 2 / 0
Italians : 14 / 15
ANZAC : 8 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
What are the British tacs in 97 on?
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Both on the same AC.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Americans
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to SpainCombat - Italians
Battle in Spain
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Spain from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 infantry moved from Belgian Congo to Angola
Italians take Angola from Neutral_True
1 aaGun moved from Southern France to Spain
1 infantry moved from Poland to Slovakia Hungary
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,4,2,6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 armour
EDIT: Adding units owned by Italians to Greece: 1 armour
EDIT: Turning off Edit Mode
COMMENT: 2 UK Tac on 1 USA CV in 97 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea ZoneCombat - French
Battle in 72 Sea Zone
French attack with 1 destroyer; British loiter and taunt
Japanese defend with 2 transports
French win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - French
2 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Eastern Persia to West IndiaTurn Complete - French
Production/PUs Summary :
Germans : 42 / 50
Russians : 35 / 40
Japanese : 70 / 85
Americans : 56 / 73
Chinese : 7 / 9
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 19 / 11
ANZAC : 8 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
6 infantry moved from Greater Southern Germany to Slovakia Hungary
11 artilleries and 19 infantry moved from Poland to Slovakia Hungary
1 artillery and 2 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Bulgaria to Yugoslavia
5 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Malaya to Caroline Islands
1 aaGun moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary
1 mech_infantry moved from Southern France to Yugoslavia
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Germany
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
3 fighters placed in Western Germany
2 infantry placed in Germany
2 transports placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Tsagaan Olom to Central Mongolia
Russians take Central Mongolia from Japanese
1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 armour moved from Finland to Sweden
Russians take Sweden from Germans
1 armour moved from Sweden to Norway
Russians take Norway from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Sakha to Siberia
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Tsagaan Olom to Dzavhan
1 aaGun and 4 infantry moved from Tsagaan Olom to Central Mongolia
2 infantry moved from Novosibirsk to Timguska
1 fighter moved from Vyborg to Russia
1 tactical_bomber moved from Vyborg to Russia
1 aaGun and 2 armour moved from Finland to Norway
1 artillery moved from Baltic States to Poland
1 aaGun, 1 armour, 18 artilleries and 29 infantry moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 2 infantry moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Poland
2 armour and 1 mech_infantry moved from Western Ukraine to Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 artillery moved from Bryansk to Belarus
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Kazakhstan to Shensi
1 armour and 1 mech_infantry moved from Volgograd to Afghanistan
1 mech_infantry moved from Afghanistan to West IndiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUsTerritory Summary for Russians :
Shensi : 1 mech_infantry
Suiyuyan : 1 infantry
India : 1 mech_infantry
Amur : 1 infantry
Timguska : 2 infantry
Siberia : 1 aaGun and 1 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 1 aaGun and 5 infantry
Tsagaan Olom : 1 flag
West India : 1 armour and 1 mech_infantry
Egypt : 1 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 aaGun, 4 armour, 19 artilleries, 30 infantry and 2 mech_infantrys
Norway : 1 flag, 1 aaGun and 3 armour
Belarus : 1 artillery
Eastern Poland : 1 aaGun, 2 artilleries and 3 infantry
Bessarabia : 1 artillery
Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 mech_infantrys
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Afghanistan : 1 armour and 1 mech_infantry
Sweden : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 31 / 47
Russians : 48 / 59
Japanese : 65 / 85
Americans : 56 / 73
Chinese : 7 / 9
British : 33 / 34
UK_Pacific : 5 / 0
Italians : 19 / 11
ANZAC : 8 / 7
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
Finally taking a look
Now needing a break… -
I want to bombard with one cruiser and one battleship, but Triple A won’t let me split them
NTE
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Burma to India
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 submarine moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 armour moved from Caroline Islands to 33 Sea Zone
5 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 5 infantry and 3 transports moved from 33 Sea Zone to 55 Sea Zone
1 armour and 5 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Ulaanbaatar to Sakha
Japanese take Sakha from Russians
1 armour moved from Ulaanbaatar to Amur
1 bomber moved from Caroline Islands to Amur
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from Buyant-Uhaa to Siberia
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Burma to India
1 fighter moved from Yunnan to HopeiCombat - Japanese
Japanese creates battle in territory 1 Sea Zone
Battle in Northern Territory
Japanese attack with 1 armour and 9 infantry
ANZAC defend with 1 airfield; Americans defend with 1 mech_infantry
Japanese win, taking 1 Sea Zone from Americans, taking Northern Territory from ANZAC with 1 armour and 9 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Siberia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese win, taking Siberia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 1 mech_infantry
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 62 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Amur to Manchuria
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 armour moved from Anhwe to Yunnan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 37 Sea Zone
2 transports moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 62 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 33 Sea Zone
1 cruiser moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from Japan to Alaska
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Shan State
1 transport moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Siberia to Manchuria
2 bombers moved from Java to PhilippinesPlace Units - Japanese
1 armour and 2 infantry placed in Malaya
1 armour and 2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
Japanese collect 72 PUs (1 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Forgot walkins/drivethrus in Africa. No income from Mozambique because of convoy roll, so added 1 for Rhodesia.
Remembered it in my multiple trial runs, and then forgot it when the time came…Use this save please





