Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Sorry dude. Leaving the core forces in Greece was one of my hard decisions because of the Italian suicide move that would make sense from my view (no very credible source :-) ) only if Axis is confident of winning in Pacific in 2-3 turns. Let’s see.
No need to be sorry before seeing the G9 dice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Kweichow to Olgiy
2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from South Australia to Northern Territory
2 armour, 1 fighter and 1 mech_infantry moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Olgiy
ANZAC attack with 1 fighter
Germans defend with 1 bomber; Italians defend with 1 bomber
ANZAC roll dice for 1 fighter in Olgiy, round 2 : 1/1 hits
Japanese roll dice for 2 bombers in Olgiy, round 2 : 0/2 hits
1 bomber owned by the Italians lost in Olgiy
ANZAC roll dice for 1 fighter in Olgiy, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Olgiy, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in Olgiy
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 bomber
Battle in Northern Territory
ANZAC attack with 2 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries and 4 infantry
AA fire in Northern Territory : 1/2 hits
1 fighter owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Northern Territory, round 2 : 6/9 hits
Japanese roll dice for 1 aaGun, 1 armour, 2 artilleries and 4 infantry in Northern Territory, round 2 : 0/7 hits
4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
ANZAC roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys in Northern Territory, round 3 : 3/9 hits
Japanese roll dice for 1 armour and 1 artillery in Northern Territory, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries and 4 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to New South Wales
2 aaGuns moved from South Australia to New South Wales
1 fighter moved from Novgorod to Greece
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,5,2,6,5,6,6,1,6,2,4,3,5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,5
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield, 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
29 Sea Zone : 1 cruiser, 1 fighter and 1 submarine
Greece : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 42 / 51
Russians : 34 / 37
Japanese : 67 / 82
Americans : 60 / 76
Chinese : 8 / 8
British : 33 / 39
UK_Pacific : 2 / 0
Italians : 15 / 15
ANZAC : 10 / 5
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yugoslavia to Southern Italy
3 armour, 1 fighter and 24 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Greece
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
4 infantry moved from Sweden to Finland
1 infantry moved from Normandy Bordeaux to Spain
Germans take Spain from Americans
8 infantry moved from Sweden to Finland
Combat - Germans
Battle in Finland
Germans attack with 12 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 3 armour, 1 bomber, 3 fighters, 24 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 6 fighters and 3 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 infantry; ANZAC defend with 1 fighter and 2 infantry
Casualty choice Greece, thanks
9 hits, right? Lose AA, sbmb, art, and 6 inf (3 ANZAC/Fre, 2 US, 1UK).
My turn to get lucky again… so far
You have 8 fighters left after round 2… Please let me know what you lose/keep, thanks. Maybe you will get a blistering roll back, who knows.
File
Keep 6 UK & 2 US
Swinging back the other way. You hit 12, and then I hit 3.
Which fighters are you losing/saving?
Keep UK pls
Then you get a scorching make up roll.
I have to decide whether to continue with 3 against 5. Too dramatic.
This is one of the parts I don’t like. I’m not a big time poker player. I’m more of a chess player.
Italian failure looming large.
Nice 3%er in NTE when you needed it, btw :cry:
You have 80% to wipe me in 1 round…… :-P Man, it was looking so good I was already feeling guilty
Right call? Who knows. Probably won’t matter.
You have 2 UK left to tell the tale.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yugoslavia to Southern Italy
3 armour, 1 fighter and 24 mech_infantrys moved from Yugoslavia to Greece
1 fighter moved from Southern Italy to Greece
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Greece
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
4 infantry moved from Sweden to Finland
1 infantry moved from Normandy Bordeaux to Spain
Germans take Spain from Americans
8 infantry moved from Sweden to Finland
Combat - Germans
Battle in Finland
Germans attack with 12 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 3 armour, 1 bomber, 3 fighters, 24 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 2 armour, 6 fighters and 3 infantry; French defend with 1 fighter and 1 infantry; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 infantry; ANZAC defend with 1 fighter and 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour, 1 bomber, 3 fighters, 24 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 aaGun, 2 armour, 4 fighters and 3 infantry
Casualties for French: 1 fighter and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
Non Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to Greater Southern Germany
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
2 infantry moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from France to Yugoslavia
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 artillery moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Romania
2 aaGuns moved from Southern Italy to Northern Italy
1 artillery moved from Slovakia Hungary to Poland
1 aaGun moved from Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
8 artilleries and 15 infantry moved from Eastern Poland to Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 armour
EDIT: Adding units owned by Germans to Yugoslavia: 1 armour
EDIT: Turning off Edit Mode
2 fighters placed in Western Germany
1 artillery, 5 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs