Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kweichow : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Chahar : 3 artilleries and 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 64 / 99
Russians : 13 / 0
Japanese : 27 / 30
Americans : 59 / 82
Chinese : 14 / 20
British : 36 / 41
UK_Pacific : 13 / 11
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.769
Median : 3.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13
Null / Other
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
3 artilleries and 16 infantry moved from Caucasus to Volgograd
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 artillery and 5 infantry moved from Iraq to Northwest Persia
3 fighters moved from Algeria to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Hopei to Jehol
3 armour, 4 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 16 infantry moved from Caucasus to Volgograd
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 artillery and 5 infantry moved from Iraq to Northwest Persia
3 fighters moved from Algeria to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
5 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Hopei to Jehol
3 armour, 4 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from 35 Sea Zone to French Indo China
Combat - British
Battle in Volgograd
British attack with 3 artilleries and 16 infantry
Germans defend with 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 1 mech_infantry
British roll dice for 3 artilleries and 16 infantry in Volgograd, round 2 : 2/19 hits
Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 3/7 hits
3 infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British roll dice for 3 artilleries and 13 infantry in Volgograd, round 3 : 3/16 hits
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Volgograd
British roll dice for 3 artilleries and 12 infantry in Volgograd, round 4 : 2/15 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 4 : 1/2 hits
1 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 artillery owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 5 infantry
Casualties for Italians: 1 mech_infantry
Battle in Jehol
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
British roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
British win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in French Indo China
British attack with 3 armour, 4 artilleries, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
AA fire in French Indo China : 1/3 hits
1 fighter owned by the British lost in French Indo China
British roll dice for 3 armour, 4 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 9/20 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 10/19 hits
6 infantry owned by the British, 8 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in French Indo China
British roll dice for 3 armour, 4 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 6/10 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in French Indo China, round 3 : 5/11 hits
4 artilleries owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in French Indo China
British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 2/5 hits
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Indo China, round 4 : 2/5 hits
2 armour owned by the British, 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 5 : 3/3 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/3 hits
1 tactical_bomber owned by the British, 1 armour owned by the British, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 armour, 4 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Jehol : 1 armour
Yunnan : 1 aaGun, 1 fighter and 1 mech_infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
35 Sea Zone : 1 flag, 1 carrier
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 3 fighters and 5 infantry
Alexandria : 1 artillery and 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 5 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Volgograd : 1 flag, 3 artilleries, 1 factory_minor and 11 infantry
Caucasus : 4 armour and 3 mech_infantrys
Iraq : 1 flag, 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 artillery and 5 infantry
Persia : 1 flag, 3 armour and 1 factory_minor
Production/PUs Summary :
Germans : 62 / 99
Russians : 13 / 0
Japanese : 26 / 30
Americans : 59 / 82
Chinese : 15 / 20
British : 38 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 35 times
3 was rolled 30 times
4 was rolled 36 times
5 was rolled 38 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.422
Standard Deviation : 0.650
Total rolls : 207
Null / Other
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.347
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49
Japanese Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.347
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.786
Median : 4.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
British Combat
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 10 times
Average roll : 3.424
Median : 3.000
Variance : 0.505
Standard Deviation : 0.711
Total rolls : 92
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Ukraine
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour, 2 infantry and 4 mech_infantrys
Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Ukraine : 1 fighter
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 3 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 62 / 99
Russians : 13 / 0
Japanese : 26 / 30
Americans : 59 / 82
Chinese : 15 / 20
British : 38 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - ANZAC
Battle in French Indo China
Battle in Kwangsi
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC win, taking French Indo China from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kiangsi
Battle in Siam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Kiangsi from Japanese, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to Yunnan
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
3 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Yunnan to Shan State
1 infantry moved from Iraq to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Yunnan to Shan State
1 infantry moved from Iraq to Northwest Persia
Combat - French
Battle in Shan State
French attack with 1 fighter
Japanese defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - French
1 fighter moved from Shan State to Kwangsi
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 5 infantry, 9 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to 113 Sea Zone
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
7 armour and 1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,4 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Volgograd
Germans attack with 7 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 3 artilleries, 1 factory_minor and 11 infantry
Germans roll dice for 7 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 8/20 hits
British roll dice for 3 artilleries and 11 infantry in Volgograd, round 2 : 5/14 hits
8 infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 5/15 hits
British roll dice for 3 artilleries and 3 infantry in Volgograd, round 3 : 0/6 hits
3 infantry owned by the British and 2 artilleries owned by the British lost in Volgograd
Germans roll dice for 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 4 : 8/15 hits
British roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits
1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 artilleries and 11 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
1 artillery and 2 infantry moved from Ukraine to Rostov
1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
6 artilleries moved from Russia to Samara
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from 113 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
2 infantry moved from Southern France to France
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 transport placed in 113 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Territory Summary for Germans :
Timguska : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Germany : 1 factory_major and 5 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 1 mech_infantry
Rostov : 1 flag, 1 aaGun, 2 artilleries, 4 infantry and 2 mech_infantrys
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 7 armour, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 6 artilleries
112 Sea Zone : 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 66 / 86
Russians : 11 / 0
Japanese : 21 / 30
Americans : 59 / 82
Chinese : 17 / 20
British : 36 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 24 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 bomber and 1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to 6 Sea Zone
do you want to submerge your sub in sz 6?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 bomber and 1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 bomber, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
2 infantry placed in Shantung
2 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 4 infantry
Kiangsi : 1 flag, 1 artillery
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Hainan : 1 harbour
Hunan : 1 flag
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 65 / 86
Russians : 12 / 0
Japanese : 24 / 18
Americans : 59 / 82
Chinese : 14 / 20
British : 36 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 24 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Jehol
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Normandy Bordeaux from Italians, taking Jehol from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 2 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 12 Sea Zone
1 fighter moved from Jehol to Korea
Place Units - Americans
1 airfield and 3 fighters placed in Korea
2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 artilleries moved from Chahar to Hopei
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi