G40 w/tech captain walker vs dawgoneit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Sikang to Tsinghai

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Chahar : 3 artilleries and 2 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 99
        Russians : 13 / 0
        Japanese : 27 / 30
        Americans : 59 / 82
        Chinese : 14 / 20
        British : 36 / 41
        UK_Pacific : 13 / 11
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 3.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                3 artilleries and 16 infantry moved from Caucasus to Volgograd
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                3 armour moved from Persia to Caucasus
                1 artillery and 5 infantry moved from Iraq to Northwest Persia
                3 fighters moved from Algeria to Trans-Jordan
                2 infantry moved from Trans-Jordan to Iraq
                5 infantry moved from Egypt to Trans-Jordan
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 armour moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Hopei to Jehol
                3 armour, 4 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
                2 fighters moved from 35 Sea Zone to French Indo China


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 5 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 16 infantry moved from Caucasus to Volgograd
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                3 armour moved from Persia to Caucasus
                1 artillery and 5 infantry moved from Iraq to Northwest Persia
                3 fighters moved from Algeria to Trans-Jordan
                2 infantry moved from Trans-Jordan to Iraq
                5 infantry moved from Egypt to Trans-Jordan
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 armour moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Hopei to Jehol
                3 armour, 4 artilleries, 6 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
                2 fighters moved from 35 Sea Zone to French Indo China

    Combat - British
                Battle in Volgograd
                    British attack with 3 artilleries and 16 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 1 mech_infantry
                        British roll dice for 3 artilleries and 16 infantry in Volgograd, round 2 :  2/19 hits
                        Germans roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Volgograd, round 2 :  3/7 hits
                        3 infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
                        British roll dice for 3 artilleries and 13 infantry in Volgograd, round 3 :  3/16 hits
                        Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Volgograd, round 3 :  1/5 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Volgograd
                        British roll dice for 3 artilleries and 12 infantry in Volgograd, round 4 :  2/15 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 4 :  1/2 hits
                        1 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 artillery owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 3 artilleries and 11 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for British: 5 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Jehol
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Jehol, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Jehol
                        British roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Jehol, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
                    British win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 mech_infantry
                Battle in French Indo China
                    British attack with 3 armour, 4 artilleries, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
                        AA fire in French Indo China :  1/3 hits
                        1 fighter owned by the British lost in French Indo China
                        British roll dice for 3 armour, 4 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 :  9/20 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 :  10/19 hits
                        6 infantry owned by the British, 8 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 aaGun owned by the Japanese lost in French Indo China
                        British roll dice for 3 armour, 4 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 :  6/10 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in French Indo China, round 3 :  5/11 hits
                        4 artilleries owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in French Indo China
                        British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 4 :  2/5 hits
                        Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Indo China, round 4 :  2/5 hits
                        2 armour owned by the British, 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
                        British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in French Indo China, round 5 :  3/3 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 5 :  2/3 hits
                        1 tactical_bomber owned by the British, 1 armour owned by the British, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in French Indo China
                    British win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 2 fighters, 8 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 3 armour, 4 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                1 fighter moved from French Indo China to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Iraq
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Jehol : 1 armour
        Yunnan : 1 aaGun, 1 fighter and 1 mech_infantry
        Burma : 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        35 Sea Zone : 1 flag, 1 carrier
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 3 fighters and 5 infantry
        Alexandria : 1 artillery and 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 5 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Volgograd : 1 flag, 3 artilleries, 1 factory_minor and 11 infantry
        Caucasus : 4 armour and 3 mech_infantrys
        Iraq : 1 flag, 2 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 artillery and 5 infantry
        Persia : 1 flag, 3 armour and 1 factory_minor

    Production/PUs Summary :

    Germans : 62 / 99
        Russians : 13 / 0
        Japanese : 26 / 30
        Americans : 59 / 82
        Chinese : 15 / 20
        British : 38 / 43
        UK_Pacific : 13 / 13
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 39 times
                2 was rolled 35 times
                3 was rolled 30 times
                4 was rolled 36 times
                5 was rolled 38 times
                6 was rolled 29 times
            Average roll : 3.415
            Median : 3.000
            Variance : 0.422
            Standard Deviation : 0.650
            Total rolls : 207

    Null / Other
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.347
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.347
            Median : 3.000
            Variance : 0.229
            Standard Deviation : 0.479
            Total rolls : 49

    Germans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.786
            Median : 4.500
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    British Combat
                1 was rolled 15 times
                2 was rolled 15 times
                3 was rolled 17 times
                4 was rolled 16 times
                5 was rolled 19 times
                6 was rolled 10 times
            Average roll : 3.424
            Median : 3.000
            Variance : 0.505
            Standard Deviation : 0.711
            Total rolls : 92

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 armour and 4 mech_infantrys moved from Northern Italy to Romania
                1 bomber moved from Southern France to Southern Italy
                2 infantry moved from Southern France to Northern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to Ukraine

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Romania : 1 armour, 2 infantry and 4 mech_infantrys
        Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Ukraine : 1 fighter
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 3 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 99
        Russians : 13 / 0
        Japanese : 26 / 30
        Americans : 59 / 82
        Chinese : 15 / 20
        British : 38 / 43
        UK_Pacific : 13 / 13
        Italians : 14 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                1 artillery moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Yunnan to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                1 artillery moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - ANZAC
                Battle in French Indo China
                Battle in Kwangsi
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield and 1 infantry
                    ANZAC win, taking French Indo China from Japanese, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Kiangsi
                Battle in Siam
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Kiangsi from Japanese, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Kwangsi to Yunnan
                2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                3 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 fighter moved from Yunnan to Shan State
                1 infantry moved from Iraq to Northwest Persia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 fighter moved from Yunnan to Shan State
                1 infantry moved from Iraq to Northwest Persia

    Combat - French
                Battle in Shan State
                    French attack with 1 fighter
                    Japanese defend with 1 infantry
                    French win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - French
                1 fighter moved from Shan State to Kwangsi

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 5 infantry, 9 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 bomber moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                3 fighters moved from Western Germany to 113 Sea Zone
                1 infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Russia to Urals
                      Germans take Urals from Russians
                7 armour and 1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Battle in 113 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters and 1 submarine
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                        Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 :  2/4 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Volgograd
                    Germans attack with 7 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 3 artilleries, 1 factory_minor and 11 infantry
                        Germans roll dice for 7 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  8/20 hits
                        British roll dice for 3 artilleries and 11 infantry in Volgograd, round 2 :  5/14 hits
                        8 infantry owned by the British and 5 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 :  5/15 hits
                        British roll dice for 3 artilleries and 3 infantry in Volgograd, round 3 :  0/6 hits
                        3 infantry owned by the British and 2 artilleries owned by the British lost in Volgograd
                        Germans roll dice for 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 4 :  8/15 hits
                        British roll dice for 1 artillery in Volgograd, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 7 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 3 artilleries and 11 infantry

    Non Combat Move - Germans
                1 bomber, 2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 aaGun, 1 artillery and 2 infantry moved from Bryansk to Rostov
                2 mech_infantrys moved from Western Ukraine to Rostov
                6 artilleries moved from Russia to Samara
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                3 fighters moved from 113 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                2 infantry moved from Southern France to France

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 transport placed in 113 Sea Zone
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 tactical_bomber placed in Western Germany
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                5 mech_infantrys placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs

    Territory Summary for Germans :

    Timguska : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 5 mech_infantrys
        Denmark : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour and 1 mech_infantry
        Rostov : 1 flag, 1 aaGun, 2 artilleries, 4 infantry and 2 mech_infantrys
        Urals : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 4 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 7 armour, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 6 artilleries
        112 Sea Zone : 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 66 / 86
        Russians : 11 / 0
        Japanese : 21 / 30
        Americans : 59 / 82
        Chinese : 17 / 20
        British : 36 / 43
        UK_Pacific : 13 / 13
        Italians : 14 / 19
        ANZAC : 24 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                1 bomber and 1 fighter moved from Japan to 6 Sea Zone
                1 artillery and 1 mech_infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Shantung to Jehol
                1 tactical_bomber moved from Shantung to 6 Sea Zone

  • '23 '21 '20 '19 '17 '16 '15 '13

    do you want to submerge your sub in sz 6?


  • yes

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                1 bomber and 1 fighter moved from Japan to 6 Sea Zone
                1 artillery and 1 mech_infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Shantung to Jehol
                1 tactical_bomber moved from Shantung to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 2 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 fighter moved from Jehol to Japan
                1 bomber, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 infantry placed in Shantung
                1 infantry placed in Kiangsu
                2 infantry placed in Shantung
                2 infantry placed in Kiangsu
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
                Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 4 infantry
        Kiangsi : 1 flag, 1 artillery
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 infantry
        Hainan : 1 harbour
        Hunan : 1 flag
        Anhwe : 1 flag, 1 artillery
        Shan State : 1 flag
        Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
        43 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 65 / 86
        Russians : 12 / 0
        Japanese : 24 / 18
        Americans : 59 / 82
        Chinese : 14 / 20
        British : 36 / 43
        UK_Pacific : 13 / 13
        Italians : 14 / 19
        ANZAC : 24 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Amur to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 fighter moved from Korea to Jehol
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Amur to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 fighter moved from Korea to Jehol
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Jehol
                    Americans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Normandy Bordeaux from Italians, taking Jehol from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 2 infantry moved from Morocco to Algeria
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 2 Sea Zone to 10 Sea Zone
                1 transport moved from 25 Sea Zone to 12 Sea Zone
                1 fighter moved from Jehol to Korea

    Place Units - Americans
                1 airfield and 3 fighters placed in Korea
                2 submarines and 1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 2 infantry moved from Chahar to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 2 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 artilleries moved from Chahar to Hopei

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery moved from Burma to Yunnan
                1 mech_infantry moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi

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