Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 bomber and 1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to 6 Sea Zone
do you want to submerge your sub in sz 6?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 bomber and 1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter moved from Jehol to Japan
1 bomber, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 infantry placed in Shantung
1 infantry placed in Kiangsu
2 infantry placed in Shantung
2 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 4 infantry
Kiangsu : 1 flag, 1 factory_minor and 4 infantry
Kiangsi : 1 flag, 1 artillery
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 infantry
Hainan : 1 harbour
Hunan : 1 flag
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag
Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 65 / 86
Russians : 12 / 0
Japanese : 24 / 18
Americans : 59 / 82
Chinese : 14 / 20
British : 36 / 43
UK_Pacific : 13 / 13
Italians : 14 / 19
ANZAC : 24 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Amur to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Korea to Jehol
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Jehol
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Normandy Bordeaux from Italians, taking Jehol from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 2 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 transport moved from 25 Sea Zone to 12 Sea Zone
1 fighter moved from Jehol to Korea
Place Units - Americans
1 airfield and 3 fighters placed in Korea
2 submarines and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 artilleries moved from Chahar to Hopei
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
4 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour moved from Persia to Northwest Persia
2 armour moved from Iraq to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 fighters and 5 infantry moved from Trans-Jordan to Iraq
3 fighters moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Yunnan to Hunan
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 bombers moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 bombers and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 bombers in Normandy Bordeaux, round 3 : 2/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 bombers moved from Normandy Bordeaux to Southern Italy
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour and 4 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Bessarabia : 2 infantry
Ukraine : 1 armour, 1 fighter and 4 mech_infantrys
95 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun and 3 infantry
97 Sea Zone : 1 destroyer
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 62 / 86
Russians : 12 / 0
Japanese : 20 / 18
Americans : 64 / 89
Chinese : 17 / 23
British : 36 / 41
UK_Pacific : 14 / 14
Italians : 12 / 17
ANZAC : 24 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
3 destroyers moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 artillery moved from 36 Sea Zone to Hainan
3 destroyers moved from 36 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
2 destroyers moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Hainan
Battle in Kwangtung
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
ANZAC win, taking Hainan from Japanese, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in Kiangsu
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 4 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
1 fighter owned by the ANZAC retreated
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Anhwe
1 armour moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
1 artillery placed in Queensland
3 armour placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Kwangsi to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 fighter moved from Kwangsi to Anhwe
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 5,5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Super subs
Activate Technology - Germans
Germans activating Super subs
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 5 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Rostov to Caucasus
1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
7 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Samara to Kazakhstan
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 7 armour, 1 artillery and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 : 7/11 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 artilleries moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Novgorod to Archangel
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Rostov
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 submarines placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag, 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag, 7 armour and 3 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Germany : 1 factory_major and 2 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag, 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 5 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 artillery
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 2 infantry
Smolensk : 1 flag
Samara : 1 flag, 1 artillery
112 Sea Zone : 2 destroyers, 1 submarine and 1 transport
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
98 Sea Zone : 1 submarine
Finland : 1 flag
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 72 / 97
Russians : 7 / 0
Japanese : 17 / 18
Americans : 59 / 89
Chinese : 17 / 23
British : 36 / 41
UK_Pacific : 17 / 14
Italians : 12 / 17
ANZAC : 24 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 18 Sea Zone to Japan
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Shantung to Kiangsu
Place Units - Japanese
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 2 infantry
Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
43 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 72 / 97
Russians : 7 / 0
Japanese : 17 / 16
Americans : 59 / 89
Chinese : 17 / 23
British : 36 / 41
UK_Pacific : 17 / 14
Italians : 12 / 17
ANZAC : 24 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0