G40 w/tech captain walker vs dawgoneit


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                1 bomber and 1 fighter moved from Japan to 6 Sea Zone
                1 artillery and 1 mech_infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Shantung to Jehol
                1 tactical_bomber moved from Shantung to 6 Sea Zone

  • '23 '21 '20 '19 '17 '16 '15 '13

    do you want to submerge your sub in sz 6?


  • yes

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shantung to Jehol
                1 bomber and 1 fighter moved from Japan to 6 Sea Zone
                1 artillery and 1 mech_infantry moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Shantung to Jehol
                1 tactical_bomber moved from Shantung to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 2 destroyers and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery in Kiangsi, round 3 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Jehol, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 fighter moved from Jehol to Japan
                1 bomber, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 infantry placed in Shantung
                1 infantry placed in Kiangsu
                2 infantry placed in Shantung
                2 infantry placed in Kiangsu
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
                Japanese collect 18 PUs (6 lost to blockades); end with 18 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 4 infantry
        Kiangsu : 1 flag, 1 factory_minor and 4 infantry
        Kiangsi : 1 flag, 1 artillery
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Jehol : 1 flag, 1 infantry
        Hainan : 1 harbour
        Hunan : 1 flag
        Anhwe : 1 flag, 1 artillery
        Shan State : 1 flag
        Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
        43 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 65 / 86
        Russians : 12 / 0
        Japanese : 24 / 18
        Americans : 59 / 82
        Chinese : 14 / 20
        British : 36 / 43
        UK_Pacific : 13 / 13
        Italians : 14 / 19
        ANZAC : 24 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Amur to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 fighter moved from Korea to Jehol
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Amur to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 fighter moved from Korea to Jehol
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Jehol
                    Americans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Normandy Bordeaux from Italians, taking Jehol from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 2 infantry moved from Morocco to Algeria
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 2 Sea Zone to 10 Sea Zone
                1 transport moved from 25 Sea Zone to 12 Sea Zone
                1 fighter moved from Jehol to Korea

    Place Units - Americans
                1 airfield and 3 fighters placed in Korea
                2 submarines and 1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 2 infantry moved from Chahar to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 2 infantry moved from Chahar to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 artilleries moved from Chahar to Hopei

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery moved from Burma to Yunnan
                1 mech_infantry moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 6 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery moved from Burma to Yunnan
                1 mech_infantry moved from Yunnan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi

    Combat - British
                Battle in Kiangsi
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Anhwe
                1 infantry moved from India to Burma
                2 mech_infantrys moved from India to Yunnan
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                4 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                2 armour moved from Iraq to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                3 fighters and 5 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 3 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 aaGun moved from Yunnan to Hunan

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Iraq
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                2 bombers moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 bombers and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 2 bombers in Normandy Bordeaux, round 3 :  2/2 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Normandy Bordeaux
                    Italians win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 bombers moved from Normandy Bordeaux to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 4 mech_infantrys moved from Romania to Ukraine
                2 infantry moved from Romania to Bessarabia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Bessarabia : 2 infantry
        Ukraine : 1 armour, 1 fighter and 4 mech_infantrys
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 aaGun and 3 infantry
        97 Sea Zone : 1 destroyer
        92 Sea Zone : 1 destroyer
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 62 / 86
        Russians : 12 / 0
        Japanese : 20 / 18
        Americans : 64 / 89
        Chinese : 17 / 23
        British : 36 / 41
        UK_Pacific : 14 / 14
        Italians : 12 / 17
        ANZAC : 24 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                1 artillery moved from Siam to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from 36 Sea Zone to Hainan
                3 destroyers moved from 36 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                2 destroyers moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                1 artillery moved from Siam to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 artillery moved from 36 Sea Zone to Hainan
                3 destroyers moved from 36 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese
                2 destroyers moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Hainan
                Battle in Kwangtung
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 2 mech_infantrys
                    ANZAC win, taking Hainan from Japanese, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for ANZAC: 1 infantry
                Battle in Kiangsu
                    ANZAC attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 factory_minor and 4 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    1 fighter owned by the ANZAC retreated

    Non Combat Move - ANZAC
                1 fighter moved from Kiangsu to Anhwe
                1 armour moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales
                1 artillery placed in Queensland
                3 armour placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 fighter moved from Kwangsi to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 fighter moved from Kwangsi to Anhwe

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans
                Germans spend 15 on tech rolls
                    Germans roll 5,5,6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 5 infantry, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                2 infantry moved from France to Holland Belgium
                3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from Rostov to Caucasus
                1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
                7 armour and 3 mech_infantrys moved from Volgograd to Kazakhstan
                1 artillery moved from Samara to Novosibirsk
                1 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 artillery moved from Samara to Kazakhstan

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Novosibirsk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 :  3/7 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 7 armour, 1 artillery and 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Kazakhstan, round 2 :  7/11 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/6 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 93 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Ukraine to Rostov
                2 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 artilleries moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Novgorod to Archangel
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Ukraine to Rostov
                5 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to 113 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 submarines placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag, 7 armour and 3 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
        Germany : 1 factory_major and 2 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Holland Belgium : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour and 2 mech_infantrys
        Rostov : 1 flag, 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 5 mech_infantrys
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 artillery
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 2 infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 artillery
        112 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        98 Sea Zone : 1 submarine
        Finland : 1 flag
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 7 / 0
        Japanese : 17 / 18
        Americans : 59 / 89
        Chinese : 17 / 23
        British : 36 / 41
        UK_Pacific : 17 / 14
        Italians : 12 / 17
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians

    Turn Complete - Russians

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 18 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 20 Sea Zone to Japan
                2 fighters moved from 18 Sea Zone to Japan
                2 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Shantung to Kiangsu

    Place Units - Japanese
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,6,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
                Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 2 infantry
        Japan : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 13 infantry
        43 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 72 / 97
        Russians : 7 / 0
        Japanese : 17 / 16
        Americans : 59 / 89
        Chinese : 17 / 23
        British : 36 / 41
        UK_Pacific : 17 / 14
        Italians : 12 / 17
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 10
  • 20
  • 30
  • 31
  • 96
  • 66
  • 25
  • 233
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.8k

Users

40.5k

Topics

1.8m

Posts