L14 G40 Helmutpower (Axis) vs Dawgoneit (Allies+11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Kweichow
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 infantry
        Kiangsu : 1 infantry
        Kweichow : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 19 / 23
        Japanese : 50 / 58
        Americans : 56 / 71
        Chinese : 13 / 19
        British : 33 / 38
        UK_Pacific : 13 / 13
        Italians : 3 / 0
        ANZAC : 10 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 2.846
            Median : 2.000
            Variance : 1.132
            Standard Deviation : 1.064
            Total rolls : 39

    Germans Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.708
            Median : 2.000
            Variance : 1.043
            Standard Deviation : 1.022
            Total rolls : 24

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Szechwan to Sikang
                2 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Hunan to Kweichow
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi
                2 artilleries and 2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Italian Somaliland to Ethiopia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Northwest Persia to Kazakhstan
                      Russians take Kazakhstan from Japanese

    Combat - British

    Non Combat Move - British
                1 armour, 1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from India to Burma
                1 aaGun moved from Burma to India
                1 infantry moved from Burma to Shan State
                1 aaGun moved from Shan State to Burma
                1 infantry moved from Shan State to Malaya
                2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - British
                3 armour placed in Egypt
                2 armour and 1 mech_infantry placed in Persia
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 3 artilleries and 7 infantry
        Kiangsi : 2 infantry
        Siam : 1 flag, 2 infantry
        Shensi : 1 artillery and 1 infantry
        Yunnan : 1 aaGun
        Kweichow : 1 artillery
        Hopei : 1 infantry
        Szechwan : 2 artilleries and 2 infantry
        Sikang : 1 artillery and 2 infantry
        Shan State : 2 infantry
        Burma : 1 aaGun, 1 artillery and 1 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
        Malaya : 1 harbour and 1 infantry
        Kazakhstan : 1 armour
        French Indo China : 1 flag, 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
        Italian Somaliland : 1 flag
        Southern Italy : 2 armour, 1 artillery and 3 infantry
        Ethiopia : 1 flag, 1 infantry
        95 Sea Zone : 3 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 4 armour, 1 artillery and 3 infantry
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 20 / 23
        Japanese : 45 / 58
        Americans : 56 / 71
        Chinese : 17 / 19
        British : 33 / 38
        UK_Pacific : 13 / 12
        Italians : 3 / 0
        ANZAC : 10 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 2.854
            Median : 2.000
            Variance : 1.275
            Standard Deviation : 1.129
            Total rolls : 41

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.708
            Median : 2.000
            Variance : 1.043
            Standard Deviation : 1.022
            Total rolls : 24

    Americans Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Italians
                1 armour, 1 artillery and 3 infantry moved from Romania to Yugoslavia
                1 armour moved from Yugoslavia to Northern Italy

    Non Combat Move - Italians

    Turn Complete - Italians

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 20 / 23
        Japanese : 45 / 58
        Americans : 56 / 71
        Chinese : 17 / 19
        British : 33 / 38
        UK_Pacific : 13 / 12
        Italians : 3 / 0
        ANZAC : 10 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 4 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Shan State

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                3 infantry moved from Alexandria to Tobruk
                1 infantry moved from Libya to Tobruk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                3 infantry moved from Alexandria to Tobruk
                1 infantry moved from Libya to Tobruk

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 infantry
        United Kingdom : 1 infantry
        Tobruk : 1 flag, 5 infantry
        Libya : 1 flag
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 57 / 68
        Russians : 20 / 23
        Japanese : 45 / 58
        Americans : 56 / 71
        Chinese : 17 / 19
        British : 33 / 38
        UK_Pacific : 13 / 12
        Italians : 3 / 0
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 armour moved from Northern Italy to Southern Italy
                2 fighters moved from Western Germany to Southern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                      Germans take Southern France from Americans
                11 armour and 9 artilleries moved from Bryansk to Russia
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                1 infantry moved from Ukraine to Rostov
                2 armour moved from Western Ukraine to Rostov
                1 armour moved from Archangel to Russia
                1 armour moved from Archangel to Russia

    Combat - Germans
                Battle in Southern Italy
                    Germans attack with 8 armour and 2 fighters
                    British defend with 2 armour, 1 artillery and 3 infantry; Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 8 armour and 2 fighters in Southern Italy, round 2 :  5/10 hits
                        Americans roll dice for 5 armour, 1 artillery and 3 infantry in Southern Italy, round 2 :  2/9 hits
                        3 infantry owned by the British, 2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the Americans lost in Southern Italy
                        Germans roll dice for 6 armour and 2 fighters in Southern Italy, round 3 :  5/8 hits
                        Americans roll dice for 4 armour in Southern Italy, round 3 :  2/4 hits
                        2 armour owned by the British, 2 armour owned by the Germans and 2 armour owned by the Americans lost in Southern Italy
                    Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 4 armour and 2 fighters remaining. Battle score for attacker is 19
                    Casualties for Germans: 4 armour
                    Casualties for British: 2 armour, 1 artillery and 3 infantry
                    Casualties for Americans: 3 armour
                Battle in Rostov
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 infantry in Rostov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 2 armour and 1 infantry in Rostov, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 15 armour and 9 artilleries
                    Russians defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 16 infantry
                        Germans roll dice for 15 armour and 9 artilleries in Russia, round 2 :  11/24 hits
                        Russians roll dice for 1 armour, 2 artilleries and 16 infantry in Russia, round 2 :  9/19 hits
                        11 infantry owned by the Russians and 9 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 15 armour in Russia, round 3 :  7/15 hits
                        Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Russia, round 3 :  3/8 hits
                        5 infantry owned by the Russians, 3 armour owned by the Germans and 2 artilleries owned by the Russians lost in Russia
                        Germans roll dice for 12 armour in Russia, round 4 :  10/12 hits
                        Russians roll dice for 1 armour in Russia, round 4 :  0/1 hits
                        1 armour owned by the Russians lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 12 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 armour and 9 artilleries
                    Casualties for Russians: 1 armour, 2 artilleries and 16 infantry

    Non Combat Move - Germans
                3 aaGuns, 3 artilleries and 5 infantry moved from Western Ukraine to Ukraine
                2 infantry moved from Novgorod to Belarus
                1 destroyer and 4 submarines moved from 125 Sea Zone to 113 Sea Zone
                3 transports moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Southern Italy to Western Germany
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                2 infantry moved from Germany to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                4 artilleries and 5 infantry placed in Western Germany
                5 infantry placed in Germany
                2 artilleries and 1 infantry placed in France

    Turn Complete - Germans
                Germans collect 63 PUs; end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs

    Production/PUs Summary :

    Germans : 63 / 101
        Russians : 13 / 0
        Japanese : 45 / 58
        Americans : 50 / 71
        Chinese : 17 / 19
        British : 33 / 38
        UK_Pacific : 13 / 12
        Italians : 10 / 0
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                7 infantry moved from Chahar to Jehol
                6 infantry moved from Anhwe to Jehol
                1 infantry moved from Novosibirsk to Timguska

    Non Combat Move - Russians

    Turn Complete - Russians


  • well that was a kick in the nuts round.  :-o

    a kick in the nuts.jpg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Manchuria to Korea
                3 artilleries moved from Amur to Korea
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                3 artilleries and 3 infantry moved from Aleutian Islands to 8 Sea Zone
                3 artilleries, 2 carriers, 6 destroyers, 2 fighters, 3 infantry, 1 submarine and 4 transports moved from 8 Sea Zone to 6 Sea Zone
                1 armour moved from Volgograd to Caucasus
                      Japanese take Caucasus from Russians
                1 armour moved from Caucasus to Kazakhstan
                5 fighters and 5 tactical_bombers moved from Bryansk to Yugoslavia
                1 infantry moved from Volgograd to Caucasus
                4 artilleries and 1 infantry moved from Volgograd to Kazakhstan

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 1 armour, 4 artilleries and 1 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 armour, 4 artilleries and 1 infantry in Kazakhstan, round 2 :  3/6 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                4 artilleries and 4 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Korea
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
                Japanese collect 43 PUs (6 lost to blockades); end with 43 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

    Production/PUs Summary :

    Germans : 63 / 101
        Russians : 9 / 0
        Japanese : 49 / 48
        Americans : 50 / 71
        Chinese : 17 / 19
        British : 33 / 38
        UK_Pacific : 13 / 12
        Italians : 10 / 0
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • @dawgoneit:

    well that was a kick in the nuts round.  :-o

    Yes! Germany rulez!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 armour, 3 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 2 cruisers and 1 transport moved from 95 Sea Zone to 92 Sea Zone

    Non Combat Move - Americans
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                3 artilleries and 7 infantry placed in Eastern United States
                4 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Jehol : 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        10 Sea Zone : 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 1 transport
        Central United States : 4 armour and 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Gibraltar : 1 armour and 1 infantry
        104 Sea Zone : 1 cruiser and 6 destroyers
        92 Sea Zone : 1 carrier, 2 cruisers and 1 transport
        101 Sea Zone : 7 transports
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 63 / 101
        Russians : 9 / 0
        Japanese : 49 / 48
        Americans : 50 / 65
        Chinese : 17 / 19
        British : 33 / 38
        UK_Pacific : 13 / 12
        Italians : 10 / 0
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kiangsu to Anhwe

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Hunan
                1 artillery and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 infantry
        Shensi : 1 infantry
        Hunan : 3 infantry
        Sikang : 1 infantry
        Anhwe : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 63 / 101
        Russians : 9 / 0
        Japanese : 49 / 48
        Americans : 50 / 65
        Chinese : 17 / 23
        British : 33 / 38
        UK_Pacific : 13 / 12
        Italians : 10 / 0
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                3 transports moved from 95 Sea Zone to 92 Sea Zone
                4 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                3 armour moved from Egypt to Iraq
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery moved from Shensi to Sikang
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                1 artillery moved from Kweichow to Shensi
                3 artilleries and 7 infantry moved from Kwangsi to Kwangtung
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Alexandria to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 transports moved from 95 Sea Zone to 92 Sea Zone
                4 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                3 armour moved from Egypt to Iraq
                1 infantry moved from Sikang to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 artillery moved from Shensi to Sikang
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                1 artillery moved from Kweichow to Shensi
                3 artilleries and 7 infantry moved from Kwangsi to Kwangtung
                2 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Alexandria to Egypt

    Combat - British
                Battle in Caucasus
                    British attack with 6 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 6 armour, 1 artillery, 3 infantry and 1 mech_infantry in Caucasus, round 2 :  6/11 hits
                        Japanese roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caucasus
                    British win, taking Caucasus from Japanese with 6 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 3 artilleries and 9 infantry
                    Japanese defend with 1 harbour and 6 infantry
                        British roll dice for 3 artilleries and 9 infantry in Kwangtung, round 2 :  3/12 hits
                        Japanese roll dice for 6 infantry in Kwangtung, round 2 :  2/6 hits
                        2 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 3 artilleries and 7 infantry in Kwangtung, round 3 :  4/10 hits
                        Japanese roll dice for 3 infantry in Kwangtung, round 3 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 6 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 aaGun moved from Yunnan to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from India to West India
                1 infantry moved from India to West India
                1 infantry moved from India to Burma

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Egypt
                1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,3,3,2,2,1,4,3
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 2 infantry
        Shensi : 1 artillery
        Yunnan : 1 artillery and 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 4 artilleries and 3 infantry
        Shan State : 1 aaGun and 2 infantry
        Burma : 1 aaGun, 1 artillery and 3 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 3 artilleries, 1 harbour and 5 infantry
        French Indo China : 1 flag, 2 infantry
        West India : 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 infantry
        Caucasus : 1 flag, 6 armour, 1 artillery, 3 infantry and 1 mech_infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 3 armour
        92 Sea Zone : 3 transports
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour and 1 factory_minor
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 63 / 101
        Russians : 9 / 0
        Japanese : 41 / 48
        Americans : 50 / 65
        Chinese : 20 / 23
        British : 35 / 40
        UK_Pacific : 16 / 19
        Italians : 10 / 0
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.110
            Median : 3.000
            Variance : 1.069
            Standard Deviation : 1.034
            Total rolls : 73

    Null / Other
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.050
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.050
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 20

    British Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.182
            Median : 3.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Italians
                1 armour moved from Northern Italy to Southern Italy
                1 artillery and 2 infantry moved from Yugoslavia to Northern Italy

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Production/PUs Summary :

    Germans : 63 / 101
        Russians : 9 / 0
        Japanese : 41 / 48
        Americans : 50 / 65
        Chinese : 20 / 23
        British : 35 / 40
        UK_Pacific : 16 / 19
        Italians : 10 / 10
        ANZAC : 10 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Shan State to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from Shan State to Kwangtung

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                5 infantry moved from Tobruk to Alexandria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                5 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French

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