Use second save, forgot to move sub in 126
14 L game 2 JWW v Entek (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from India to Iraq
1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
1 fighter moved from Western Germany to Algeria
4 infantry moved from Northern Italy to Southern France
2 fighters moved from Germany to Southern France
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 cruiser moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Algeria, round 2 : 2/5 hits
French roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 1/4 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Algeria, round 3 : 1/4 hits
French roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Iraq
Italians attack with 3 fighters and 2 infantry
Russians defend with 2 armour, 1 artillery and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 2/5 hits
Russians roll dice for 2 armour, 1 artillery and 1 infantry in Iraq, round 2 : 1/4 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 3 fighters and 1 infantry in Iraq, round 3 : 0/4 hits
Russians roll dice for 2 armour in Iraq, round 3 : 0/2 hits
Italians roll dice for 3 fighters and 1 infantry in Iraq, round 4 : 0/4 hits
Russians roll dice for 2 armour in Iraq, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 3 fighters in Iraq, round 5 : 2/3 hits
Russians roll dice for 2 armour in Iraq, round 5 : 1/2 hits
2 armour owned by the Russians and 1 fighter owned by the Italians lost in Iraq
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 fighter and 2 infantry
Battle in Southern France
Italians attack with 2 fighters and 4 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 armour and 1 infantry
Italians roll dice for 2 fighters and 4 infantry in Southern France, round 2 : 0/6 hits
French roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 fighters and 3 infantry in Southern France, round 3 : 2/5 hits
French roll dice for 1 armour and 1 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Southern France
Italians win, taking Southern France from French with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Northern Italy
1 aaGun and 1 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Trans-Jordan to 81 Sea Zone
1 aaGun and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from West India to India
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from Iraq to Syria
1 fighter moved from Algeria to TunisiaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Japan: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
India : 1 armour and 2 infantry
56 Sea Zone : 1 battleship and 1 cruiser
West India : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Algeria : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Syria : 2 fighters
Tunisia : 1 fighter
Slovakia Hungary : 2 infantry
Northern Italy : 1 aaGun, 1 factory_major, 2 fighters and 4 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
80 Sea Zone : 1 submarine
76 Sea Zone : 2 transports
94 Sea Zone : 1 cruiser and 2 transports
93 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 destroyer
79 Sea Zone : 1 aaGun and 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 39 / 72
Russians : 38 / 46
Japanese : 65 / 76
Americans : 52 / 74
Chinese : 9 / 11
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 4 / 6
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.714
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 56French Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.778
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.700
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.703
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 37 -
going to change a ncm and add one…sorry, hold on.
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here is the changed file…thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Victoria
ANZAC take Victoria from Japanese
1 artillery and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Queensland, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery and 2 fighters in Queensland, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 fighters in Queensland, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Queensland, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 fighters in Queensland, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Queensland, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South WalesPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,6,4,1,5,2
ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery and 1 harbour
Victoria : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
44 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 39 / 72
Russians : 38 / 46
Japanese : 62 / 76
Americans : 52 / 74
Chinese : 9 / 11
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 7 / 5
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to FranceTurn Complete - French
French collect 10 PUs; end with 10 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 6 infantryProduction/PUs Summary :
Germans : 39 / 72
Russians : 38 / 46
Japanese : 62 / 76
Americans : 52 / 74
Chinese : 9 / 11
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 7 / 5
French : 10 / 10
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 11 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to France
2 tactical_bombers moved from 97 Sea Zone to France
1 mech_infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Germany to Holland Belgium
1 armour moved from Trans-Jordan to Persia
Germans take Iraq from Russians
Germans take Persia from Russians
1 bomber moved from Western Germany to Eastern Poland
1 mech_infantry moved from Germany to France
1 bomber and 1 fighter moved from Western Germany to France
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 11 infantry moved from Western Germany to France
2 infantry moved from Northern Italy to France
2 tactical_bombers moved from 97 Sea Zone to France
1 mech_infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Germany to Holland Belgium
1 armour moved from Trans-Jordan to Persia
Germans take Iraq from Russians
Germans take Persia from Russians
1 bomber moved from Western Germany to Eastern Poland
1 mech_infantry moved from Germany to France
1 bomber and 1 fighter moved from Western Germany to France
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to FranceCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 artillery, 1 bomber, 2 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 1 airfield, 1 factory_minor and 6 infantry; British defend with 1 aaGun, 2 artilleries and 2 infantry
AA fire in France : 0/3 hits
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 13 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 5/20 hits
French roll dice for 1 aaGun, 2 artilleries and 8 infantry in France, round 2 : 3/10 hits
2 infantry owned by the British, 2 infantry owned by the French, 3 infantry owned by the Germans and 1 aaGun owned by the British lost in France
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 3 : 5/17 hits
French roll dice for 2 artilleries and 4 infantry in France, round 3 : 3/6 hits
4 infantry owned by the French, 3 infantry owned by the Germans and 1 artillery owned by the British lost in France
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 4 : 6/14 hits
French roll dice for 1 artillery in France, round 4 : 0/1 hits
1 artillery owned by the British lost in France
Germans captures 10PUs while taking French capital
Germans win, taking France from French with 1 artillery, 1 bomber, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 6 infantry
Casualties for French: 6 infantry
Casualties for British: 1 aaGun, 2 artilleries and 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from France to Western Germany
2 fighters moved from France to 97 Sea Zone
1 bomber moved from France to Western Germany
1 aaGun and 4 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Eastern Poland to Western Germany
1 submarine moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Romania to Slovakia Hungary
1 aaGun and 5 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Germany to Poland
2 infantry moved from Libya to Tunisia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Kenya to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Germans
2 infantry and 8 mech_infantrys placed in Germany
1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUsTerritory Summary for Germans :
Egypt : 1 armour
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
Syria : 1 flag
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 7 infantry and 1 mech_infantry
Tunisia : 1 flag, 2 infantry
Slovakia Hungary : 3 infantry and 2 mech_infantrys
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 3 tactical_bombers
Poland : 1 aaGun, 5 infantry and 1 mech_infantry
Germany : 1 factory_upgrade, 2 infantry and 8 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
89 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 carrier, 2 fighters and 1 transport
Iraq : 1 flag, 1 infantry and 1 mech_infantry
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 69
Russians : 34 / 46
Japanese : 62 / 76
Americans : 52 / 74
Chinese : 9 / 11
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 7 / 5
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 19 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.392
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 79Germans Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.404
Median : 4.000
Variance : 0.661
Standard Deviation : 0.813
Total rolls : 57French Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
6 was rolled 3 times
Average roll : 3.294
Median : 3.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 17Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Eastern Persia to Persia
1 fighter moved from Northwest Persia to Persia
12 infantry moved from Eastern Persia to West India
Russians take West India from Italians
2 artilleries and 4 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery and 4 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
6 infantry moved from Smolensk to Belarus
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Persia
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 6 infantry in Persia, round 2 : 3/7 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 aaGuns moved from Eastern Persia to West India
1 fighter moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 fighter moved from Smolensk to Novgorod
6 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUsTerritory Summary for Russians :
West India : 1 flag, 2 aaGuns and 12 infantry
Romania : 1 flag, 2 artilleries and 4 infantry
Belarus : 1 artillery and 10 infantry
Baltic States : 1 infantry
Bryansk : 6 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 armour and 3 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 armour, 1 fighter and 1 mech_infantry
Persia : 1 flag, 6 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 69
Russians : 43 / 51
Japanese : 62 / 76
Americans : 52 / 74
Chinese : 9 / 11
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 16 / 23
ANZAC : 7 / 5
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from South Australia to New South Wales
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 battleships and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 3 tactical_bombers moved from 46 Sea Zone to New South Wales
2 fighters moved from 56 Sea Zone to New South Wales
1 fighter moved from Western Australia to New South Wales
2 fighters moved from 33 Sea Zone to Queensland
2 bombers moved from Paulau Island to New South Wales
2 tactical_bombers moved from Western Australia to Victoria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kiangsi to Anhwe
2 fighters moved from Japan to Anhwe
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers, 6 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from South Australia to New South Wales
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 battleships and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 3 tactical_bombers moved from 46 Sea Zone to New South Wales
2 fighters moved from 56 Sea Zone to New South Wales
1 fighter moved from Western Australia to New South Wales
2 fighters moved from 33 Sea Zone to Queensland
2 bombers moved from Paulau Island to New South Wales
2 tactical_bombers moved from Western Australia to Victoria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kiangsi to Anhwe
2 fighters moved from Japan to Anhwe
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Battle in Queensland
Japanese attack with 2 fighters
ANZAC defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 2 fighters in Queensland, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery in Queensland, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in Queensland, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery in Queensland, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in Queensland
Japanese roll dice for 1 fighter in Queensland, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Queensland, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Queensland, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Queensland, round 5 : 0/1 hits
Japanese roll dice for 1 fighter in Queensland, round 6 : 1/1 hits
ANZAC roll dice for 1 artillery in Queensland, round 6 : 1/1 hits
1 artillery owned by the ANZAC and 1 fighter owned by the Japanese lost in Queensland
ANZAC win with no units remaining. Battle score for attacker is -16
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 artillery
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry; Americans defend with 2 artilleries and 2 infantry
AA fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 1/4 hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/15 hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 5 infantry in New South Wales, round 2 : 6/9 hits
1 artillery owned by the Americans, 3 infantry owned by the ANZAC, 6 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC and 2 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers in New South Wales, round 3 : 7/9 hits
ANZAC roll dice for 1 artillery and 2 fighters in New South Wales, round 3 : 1/3 hits
1 artillery owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 fighters and 3 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Victoria
Japanese attack with 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 tactical_bombers in Victoria, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Victoria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Victoria
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Anhwe, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 33 Sea Zone to 24 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 mech_infantry moved from 55 Sea Zone to Northern Territory
2 fighters moved from New South Wales to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from Victoria to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Victoria to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 transports moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
4 infantry moved from French Indo China to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
2 fighters moved from Anhwe to Kiangsi
1 carrier moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
2 transports moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to French Indo China
2 bombers moved from New South Wales to South AustraliaPlace Units - Japanese
4 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
1 infantry and 2 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
Japanese undo move 3.
2 infantry and 1 mech_infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 fighters
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 12 infantry and 2 tactical_bombers
Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Northern Territory : 1 flag, 1 mech_infantry
New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 bombers
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 transports
30 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 transport
35 Sea Zone : 1 carrier
39 Sea Zone : 2 transports
24 Sea Zone : 1 destroyer
25 Sea Zone : 1 submarine
20 Sea Zone : 1 transport
15 Sea Zone : 1 submarine
16 Sea Zone : 1 carrier and 2 fighters
6 Sea Zone : 4 destroyers and 1 submarine
54 Sea Zone : 1 flag
55 Sea Zone : 1 transport
62 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 1 submarine, 4 tactical_bombers and 3 transportsProduction/PUs Summary :
Germans : 43 / 69
Russians : 43 / 51
Japanese : 66 / 86
Americans : 52 / 74
Chinese : 7 / 11
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 16 / 23
ANZAC : 5 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 16 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.362
Median : 3.000
Variance : 0.662
Standard Deviation : 0.813
Total rolls : 69Japanese Combat
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.442
Median : 3.000
Variance : 0.690
Standard Deviation : 0.831
Total rolls : 43ANZAC Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.292
Median : 3.500
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
well my friend, Japan has enough victory cities for the victory. You have one round to take one back and the only one you can attack is india….GL.
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Thanks. This definitely has been an interesting game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Algeria
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Western United States to 89 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
3 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 bomber in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 2 transports in 94 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 94 Sea Zone
Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 89 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Algeria
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Algeria, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
1 tactical_bomber owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 1/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 tactical_bomber
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Algeria to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 86 Sea Zone
2 fighters moved from 89 Sea Zone to Eastern United States
1 battleship and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 33 Sea Zone
3 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 3 transports
26 Sea Zone : 1 flag, 1 battleship and 3 destroyers
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Nigeria : 1 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
89 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 transport
Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 69
Russians : 43 / 51
Japanese : 66 / 86
Americans : 52 / 75
Chinese : 7 / 11
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 16 / 23
ANZAC : 5 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kansu: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Changing PUs for Chinese from 12 to 13
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 1 fighter and 6 infantry
Suiyuyan : 1 infantry
Hunan : 2 infantry
Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 69
Russians : 43 / 51
Japanese : 62 / 86
Americans : 52 / 75
Chinese : 11 / 13
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 16 / 23
ANZAC : 5 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Equatorial Africa from Germans to French
EDIT: Changing ownership of French Equatorial Africa from French to Americans
EDIT: Removing units owned by Americans from Nigeria: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to French Equatorial Africa: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from Norway to Finland
British take Finland from Germans
1 carrier, 1 destroyer, 2 fighters and 3 transports moved from 125 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Germans
2 artilleries and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian SudanCombat - British
Battle in Holland Belgium
British attack with 3 artilleries and 3 infantry
Germans defend with 1 infantry
British roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Algeria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
British roll dice for 1 artillery and 1 fighter in Algeria, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 artillery owned by the British lost in Algeria
British roll dice for 1 fighter in Algeria, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Algeria to GibraltarPlace Units - British
1 transport placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries and 1 mech_infantry
Norway : 1 flag
Holland Belgium : 1 flag, 3 artilleries and 2 infantry
Ethiopia : 1 flag, 1 fighter
113 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 infantry
Finland : 1 flag, 3 artilleries and 3 infantry
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 35 / 69
Russians : 43 / 51
Japanese : 62 / 86
Americans : 53 / 75
Chinese : 11 / 13
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 16 / 23
ANZAC : 5 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from FrenchCombat - Italians
Non Combat Move - Italians
1 aaGun and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 aaGun moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Syria to Southern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from Tunisia to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
India : 1 aaGun, 1 armour and 2 infantry
42 Sea Zone : 1 battleship and 1 cruiser
39 Sea Zone : 1 submarine and 3 transports
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Slovakia Hungary : 2 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 2 fighters and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 5 infantry
94 Sea Zone : 1 cruiser
93 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 2 transports
Yugoslavia : 4 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 35 / 69
Russians : 43 / 51
Japanese : 62 / 86
Americans : 53 / 75
Chinese : 11 / 13
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 18 / 23
ANZAC : 5 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
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Go ahead and do the french turn. They got nuthin’ going on.
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after the french turn the axis have the victory….or so triple a says. I thought you still could try to get india with the russians? If you want to roll that here we can…
12 russian inf versus 14 axis inf, an aa, an arm, a fgt & two tac’s?
otherwise it’s game over brother.
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I thought you had to hold it for a round too. It does seem really unlikely that my 12 inf will be able to destroy all you have there and live, but stranger things have happened.





