• Customizer

    One other thought I’ve had on speeding up the game is to limit the number of attacks allowed per turn;

    Each CP gets 2 attacks, each of the Allies 1. To balance the UK can make 2 attacks but one must be in the Middle Eastern/African theatres. Maybe Russia gets 2 before America joins the war.

    CPs are not restricted geographically; e.g. Germany R1 can invade Belgium and Alsace, foregoing an attack on the Eastern Front.

    This could perhaps accomodate joint attacks, but each nation participating uses up one of their allowance.


  • @Flashman:

    One other thought I’ve had on speeding up the game is to limit the number of attacks allowed per turn;

    Each CP gets 2 attacks, each of the Allies 1. To balance the UK can make 2 attacks but one must be in the Middle Eastern/African theatres. Maybe Russia gets 2 before America joins the war.

    CPs are not restricted geographically; e.g. Germany R1 can invade Belgium and Alsace, foregoing an attack on the Eastern Front.

    This could perhaps accomodate joint attacks, but each nation participating uses up one of their allowance.

    All powers should be allowed to make additional rounds of attack, at the price of having enemy units defend at + 1 for each additional round.

    This would solve the whole ‘1 infantry stopping the entire enemy army’ issue.

  • '14

    @GENERAL:

    We already play tested and it seems to work fine….
    Don’t get me wrong it needs more playtesting…

    Even with the lack of this or that, the basic combat mechanic, I think, works pretty well for simulating the era. And maybe the fact that it didn’t go far enough in some areas, lends it to some interesting house-ruling. I was never sold on the Russian Revolution optional rule, however (esp., its territory-as-trigger element). It really ought to be triggered by the pile of hit plastic infantry…

  • Customizer

    @protevangelium:

    @GENERAL:

    We already play tested and it seems to work fine….
    Don’t get me wrong it needs more playtesting…

    Even with the lack of this or that, the basic combat mechanic, I think, works pretty well for simulating the era. And maybe the fact that it didn’t go far enough in some areas, lends it to some interesting house-ruling. I was never sold on the Russian Revolution optional rule, however (esp., its territory-as-trigger element). It really ought to be triggered by the pile of hit plastic infantry…

    I agree. Despite small quibbles with the map and the disappointment with the price of the game vs. the quality of the components, the basic combat mechanic is fun and representative of the actual war.

  • '14

    The game system really handles house rules very well. And I might be in the minority, but the lack of R&D in the game is one thing I find a plus. It keeps things under control.


  • @1Bean432:

    @Flashman:

    One other thought I’ve had on speeding up the game is to limit the number of attacks allowed per turn;

    Each CP gets 2 attacks, each of the Allies 1. To balance the UK can make 2 attacks but one must be in the Middle Eastern/African theatres. Maybe Russia gets 2 before America joins the war.

    CPs are not restricted geographically; e.g. Germany R1 can invade Belgium and Alsace, foregoing an attack on the Eastern Front.

    This could perhaps accomodate joint attacks, but each nation participating uses up one of their allowance.

    All powers should be allowed to make additional rounds of attack, at the price of having enemy units defend at + 1 for each additional round.

    This would solve the whole ‘1 infantry stopping the entire enemy army’ issue.

    It wouldn’t solve that issue. without fighting a battle until the bitter end you’ll have a small force holding up a large force. you could make it 19 rounds off combat but at the end of the 19 rounds if the defender ended up with 1 infantry then we’ll still be at the 1 infantry holding up the entire enemy army.

  • '14

    Obviously that one infantry piece must be Belgian!  :-D


  • @protevangelium:

    Obviously that one infantry piece must be Belgian!  :-D

    Nice!


  • This version is currently my favorite. While I still love the sweeping-maneuvers of  WWII 1942, the slow, deliberate nature of the game puts a special emphasis on long-term planning.
    Also, WWI 1914 seems quite balanced, with an historical slight edge for the Allies. Even with talks of a second edition, the First edition will still be played for a long time.

    By the way, are there any big World War I 100th Anniversary get-togethers coming up? Any ideas for the Centennial?

  • Founder TripleA Admin

    bump, just to test something

  • Customizer

    Like is there still life out there?

    Not now, there ain’t.


  • I’m still cruising the forums…WWI never did get the attention it deserves.  If we get some good topics, I’ll chime in.


  • I really enjoyed 1914…I really wish I had more time to play it.  To be fair…I wish I had more time for a lot of things :|

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