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14L artofwar(axis) v Amon-Sul(allies+7) LL


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 5 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from 92 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                2 armour and 3 artilleries moved from Gibraltar to 92 Sea Zone
                3 armour, 4 artilleries, 2 infantry and 7 transports moved from 92 Sea Zone to 110 Sea Zone
                2 armour and 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 24 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery moved from 25 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in 97 Sea Zone
                    British loiter and taunt with ; Americans attack with 3 submarines
                    Germans defend with 1 submarine
                    3 submarines owned by the Americans Submerged
                    1 submarine owned by the Germans Submerged
                Battle in Holland Belgium
                Battle in Midway
                Battle in Normandy Bordeaux
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                    Americans winGermans win with no units remaining, taking Holland Belgium from Germans, taking Midway from Japanese, taking Normandy Bordeaux from Germans, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 96 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 96 Sea Zone
                    Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 3 submarines
                    Japanese defend with 1 carrier, 1 submarine and 1 transport
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/0 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 5 :  0/1 hits
                    Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier, 1 submarine and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 119 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 94 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 94 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Johnston Island to Iwo Jima
                1 submarine moved from 32 Sea Zone to 33 Sea Zone
                1 submarine moved from 48 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Algeria
                1 fighter moved from 94 Sea Zone to Gibraltar
                1 armour moved from Libya to Alexandria
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
                4 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
                1 aaGun, 1 armour, 1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 7 infantry and 6 transports moved from 101 Sea Zone to 89 Sea Zone
                2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 6 transports moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 1 infantry moved from Brazil to British Guiana
                1 tactical_bomber moved from British Guiana to Gibraltar
                1 armour moved from Southeast Mexico to Central America

    Place Units - Americans
                5 bombers placed in Western United States
                1 infantry placed in Central United States
                1 armour, 1 artillery and 1 mech_infantry placed in Brazil

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 artillery and 1 infantry
        Iwo Jima : 1 flag, 1 bomber and 2 infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 artillery and 1 harbour
        33 Sea Zone : 1 destroyer, 2 submarines and 1 transport
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major and 1 infantry
        Central America : 1 armour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Alexandria : 1 armour
        Gibraltar : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
        British Guiana : 1 armour, 1 artillery and 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
        Algeria : 1 flag, 1 tactical_bomber
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery
        Libya : 1 flag
        119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        96 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        97 Sea Zone : 3 submarines
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 destroyer
        91 Sea Zone : 6 transports
        110 Sea Zone : 4 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 5 / 0
        Japanese : 40 / 34
        Americans : 62 / 82
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 infantry placed in Kansu
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 infantry
        Kansu : 2 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 5 / 0
        Japanese : 37 / 34
        Americans : 62 / 82
        Chinese : 10 / 10
        British : 33 / 38
        UK_Pacific : 25 / 20
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer and 2 submarines moved from 81 Sea Zone to 99 Sea Zone
                1 artillery moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Siam to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Yunnan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    British attack with 1 artillery and 2 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in 99 Sea Zone
                    British attack with 1 destroyer and 2 submarines
                    Italians defend with 1 submarine
                        British roll dice for 2 submarines in 99 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Italians with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                2 mech_infantrys moved from Iraq to Persia
                1 aaGun moved from Persia to Northwest Persia
                1 mech_infantry moved from India to Shan State
                1 infantry moved from Burma to Shan State
                1 armour moved from India to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia
                3 mech_infantrys moved from Persia to Northwest Persia
                2 armour moved from India to Shan State
                1 fighter and 2 tactical_bombers moved from India to Shensi
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                3 artilleries placed in Iraq

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Kwangsi : 1 mech_infantry
        Siam : 1 flag
        Hainan : 1 flag, 1 mech_infantry
        Shensi : 1 fighter and 2 tactical_bombers
        Yunnan : 1 artillery
        Shan State : 2 armour, 1 infantry and 1 mech_infantry
        India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag
        20 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 artillery and 1 mech_infantry
        Eire : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 3 artilleries and 1 factory_minor
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag, 4 aaGuns, 2 artilleries and 3 mech_infantrys
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        110 Sea Zone : 3 aaGuns and 3 infantry

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 0
        Japanese : 35 / 34
        Americans : 62 / 82
        Chinese : 12 / 10
        British : 35 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 5
        ANZAC : 16 / 26
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • ANZAC has Volgograd  :lol: 8-)

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,6,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,6,4,3,1
                Italians collect 2 PUs (10 lost to blockades); end with 4 PUs total


  • Man U re fast :)

    Why havent U placed ur inf?

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    Edit Italy 16 so that all Inf in N.Italy are now in south ital

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,6,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,2,6,4,3,1
                Italians collect 2 PUs (10 lost to blockades); end with 4 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 7 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 8 infantry
                EDIT: Turning off Edit Mode

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    Reposted Italy 16 with revised NCM and produced infantry put in S. italy.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to Queensland
                1 armour moved from Queensland to 54 Sea Zone
                1 armour and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun moved from Queensland to Northern Territory
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                2 submarines moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                2 submarines moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 aaGun moved from New Guinea to Dutch New Guinea
                1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Volgograd: 1 infantry
                EDIT: Adding units owned by ANZAC to Kazakhstan: 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Paulau Island : 1 flag
        Marianas : 1 flag
        Borneo : 1 artillery
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Northern Territory : 1 aaGun
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Kazakhstan : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 aaGun
        42 Sea Zone : 1 armour and 2 transports
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer and 1 transport
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 submarine
        20 Sea Zone : 2 submarines
        22 Sea Zone : 1 flag
        19 Sea Zone : 3 submarines
        6 Sea Zone : 2 submarines
        54 Sea Zone : 1 carrier and 1 destroyer
        Volgograd : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 0
        Japanese : 35 / 34
        Americans : 62 / 82
        Chinese : 12 / 10
        British : 35 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 16 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 79
        Russians : 5 / 0
        Japanese : 35 / 34
        Americans : 62 / 82
        Chinese : 12 / 10
        British : 35 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 16 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • on uk turn i tried to load my brits to empty usa transports

    the program did not allowed me

    dont know why

  • 25 24 23 22 21 20 19 18 16 15 14 13

    I have found that if a US transport has already been used on a round, it cannot be reloaded with UK troops.


  • @ArtofWar1947:

    I have found that if a US transport has already been used on a round, it cannot be reloaded with UK troops.

    Gamerman told me differently.

    Where did u read it?

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Kazakhstan
                2 tactical_bombers moved from Rostov to Kazakhstan
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 bomber moved from Rostov to Persia
                1 bomber moved from Rostov to Iraq
                1 artillery and 4 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from ANZAC
                2 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from France to Holland Belgium

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Kazakhstan
                2 tactical_bombers moved from Rostov to Kazakhstan
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 bomber moved from Rostov to Persia
                1 bomber moved from Rostov to Iraq
                1 artillery and 4 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from ANZAC
                2 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from France to Holland Belgium

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Persia causes 3 damage total.
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  2/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Kazakhstan to Rostov
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Western Germany
                1 bomber moved from Iraq to Rostov
                1 bomber moved from Persia to Rostov
                1 armour moved from Rostov to Volgograd
                2 infantry moved from Bryansk to Rostov
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                2 infantry moved from Vologda to Samara
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                8 infantry moved from Northern Italy to France
                3 fighters moved from Southern Italy to Western Germany
                7 mech_infantrys moved from Yugoslavia to Western Germany
                1 infantry moved from Yugoslavia to Bulgaria

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in France
                1 armour and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,1,1,6,3,5
                Germans collect 64 PUs (2 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 8 infantry and 1 mech_infantry
        Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 13 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 2 infantry
        Southern Italy : 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 5 aaGuns, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 2 infantry
        95 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        97 Sea Zone : 1 submarine
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 8 infantry

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 4 / 0
        Japanese : 35 / 34
        Americans : 59 / 82
        Chinese : 12 / 10
        British : 33 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 11 times
            Average roll : 3.833
            Median : 5.000
            Variance : 2.552
            Standard Deviation : 1.597
            Total rolls : 30

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Combat Move - Russians
                14 infantry moved from Soviet Far East to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 14 infantry
                    Japanese defend with 1 aaGun, 7 infantry and 3 mech_infantrys
                        Russians roll dice for 14 infantry in Siberia, round 2 :  3/1 hits
                        Japanese roll dice for 1 aaGun, 7 infantry and 3 mech_infantrys in Siberia, round 2 :  4/1 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Siberia
                        Russians roll dice for 10 infantry in Siberia, round 3 :  2/1 hits
                        Japanese roll dice for 5 infantry and 3 mech_infantrys in Siberia, round 3 :  3/1 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Siberia
                        Russians roll dice for 7 infantry in Siberia, round 4 :  1/1 hits
                        Japanese roll dice for 3 infantry and 3 mech_infantrys in Siberia, round 4 :  2/0 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    5 infantry owned by the Russians retreated to Soviet Far East
                    Japanese win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 aaGun and 5 infantry
                    Casualties for Russians: 9 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 4 aaGuns
        Soviet Far East : 2 aaGuns and 5 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 4 / 0
        Japanese : 35 / 34
        Americans : 59 / 82
        Chinese : 12 / 10
        British : 33 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 fighter moved from Central Mongolia to Chahar
                1 mech_infantry moved from Shantung to Chahar
                1 bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Chahar
                2 mech_infantrys moved from Hunan to Yunnan
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter moved from Kiangsu to Kweichow
                1 fighter moved from Hunan to Kweichow

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 fighter moved from Central Mongolia to Chahar
                1 mech_infantry moved from Shantung to Chahar
                1 bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Chahar
                2 mech_infantrys moved from Hunan to Yunnan
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter moved from Kiangsu to Kweichow
                1 fighter moved from Hunan to Kweichow

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 :  1/0 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 :  1/0 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Kwangsi
                    Japanese attack with 2 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                3 armour moved from Hunan to Kwangsi
                1 bomber moved from Yunnan to Kiangsu
                2 fighters moved from Kweichow to Kiangsu
                1 bomber moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
                1 mech_infantry moved from Amur to Manchuria
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,6,2,2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,4,2,1,5,4
                Japanese collect 18 PUs (24 lost to blockades); end with 18 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag, 5 armour
        Kiangsu : 1 flag, 2 bombers, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 2 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 2 infantry and 3 mech_infantrys
        Buryatia : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag, 1 armour and 1 mech_infantry
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 1 / 0
        Japanese : 42 / 18
        Americans : 59 / 82
        Chinese : 8 / 10
        British : 33 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

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