14L artofwar(axis) v Amon-Sul(allies+7) LL


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Samara to Kazakhstan
                2 tactical_bombers moved from Rostov to Kazakhstan
                1 mech_infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 bomber moved from Rostov to Persia
                1 bomber moved from Rostov to Iraq
                1 artillery and 4 infantry moved from Tambov to Volgograd
                      Germans take Volgograd from ANZAC
                2 infantry moved from France to Holland Belgium
                1 fighter and 1 tactical_bomber moved from France to Holland Belgium

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Persia causes 3 damage total.
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.
                Battle in Kazakhstan
                    Germans attack with 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Caucasus
                    Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 :  2/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Kazakhstan to Rostov
                1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
                1 bomber moved from Caucasus to Western Germany
                1 bomber moved from Iraq to Rostov
                1 bomber moved from Persia to Rostov
                1 armour moved from Rostov to Volgograd
                2 infantry moved from Bryansk to Rostov
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                2 armour and 1 mech_infantry moved from Russia to Volgograd
                2 infantry moved from Vologda to Samara
                1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
                8 infantry moved from Northern Italy to France
                3 fighters moved from Southern Italy to Western Germany
                7 mech_infantrys moved from Yugoslavia to Western Germany
                1 infantry moved from Yugoslavia to Bulgaria

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in France
                1 armour and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,1,1,6,3,5
                Germans collect 64 PUs (2 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 8 infantry and 1 mech_infantry
        Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 13 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 2 infantry
        Southern Italy : 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 5 aaGuns, 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 5 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 2 infantry
        95 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        97 Sea Zone : 1 submarine
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 8 infantry

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 4 / 0
        Japanese : 35 / 34
        Americans : 59 / 82
        Chinese : 12 / 10
        British : 33 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 11 times
            Average roll : 3.833
            Median : 5.000
            Variance : 2.552
            Standard Deviation : 1.597
            Total rolls : 30

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.455
            Median : 3.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Combat Move - Russians
                14 infantry moved from Soviet Far East to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 14 infantry
                    Japanese defend with 1 aaGun, 7 infantry and 3 mech_infantrys
                        Russians roll dice for 14 infantry in Siberia, round 2 :  3/1 hits
                        Japanese roll dice for 1 aaGun, 7 infantry and 3 mech_infantrys in Siberia, round 2 :  4/1 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Siberia
                        Russians roll dice for 10 infantry in Siberia, round 3 :  2/1 hits
                        Japanese roll dice for 5 infantry and 3 mech_infantrys in Siberia, round 3 :  3/1 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Siberia
                        Russians roll dice for 7 infantry in Siberia, round 4 :  1/1 hits
                        Japanese roll dice for 3 infantry and 3 mech_infantrys in Siberia, round 4 :  2/0 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    5 infantry owned by the Russians retreated to Soviet Far East
                    Japanese win with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 aaGun and 5 infantry
                    Casualties for Russians: 9 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 4 aaGuns
        Soviet Far East : 2 aaGuns and 5 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 4 / 0
        Japanese : 35 / 34
        Americans : 59 / 82
        Chinese : 12 / 10
        British : 33 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 fighter moved from Central Mongolia to Chahar
                1 mech_infantry moved from Shantung to Chahar
                1 bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Chahar
                2 mech_infantrys moved from Hunan to Yunnan
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter moved from Kiangsu to Kweichow
                1 fighter moved from Hunan to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 fighter moved from Central Mongolia to Chahar
                1 mech_infantry moved from Shantung to Chahar
                1 bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Chahar
                2 mech_infantrys moved from Hunan to Yunnan
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Hunan to Kweichow
                1 fighter moved from Kiangsu to Kweichow
                1 fighter moved from Hunan to Kweichow

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 :  1/0 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win with 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 :  1/0 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery
                Battle in Kwangsi
                    Japanese attack with 2 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                3 armour moved from Hunan to Kwangsi
                1 bomber moved from Yunnan to Kiangsu
                2 fighters moved from Kweichow to Kiangsu
                1 bomber moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
                1 mech_infantry moved from Amur to Manchuria
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,1,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,6,2,2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,4,2,1,5,4
                Japanese collect 18 PUs (24 lost to blockades); end with 18 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 1 mech_infantry
        Kwangsi : 1 flag, 5 armour
        Kiangsu : 1 flag, 2 bombers, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry and 1 mech_infantry
        Yunnan : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 2 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 mech_infantry
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 2 infantry and 3 mech_infantrys
        Buryatia : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag, 1 armour and 1 mech_infantry
        Novosibirsk : 1 flag

    Production/PUs Summary :

    Germans : 66 / 90
        Russians : 1 / 0
        Japanese : 42 / 18
        Americans : 59 / 82
        Chinese : 8 / 10
        British : 33 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 16

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 fighters, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                2 armour and 1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium
                1 artillery moved from Midway to 25 Sea Zone
                1 artillery and 1 transport moved from 25 Sea Zone to 5 Sea Zone
                1 artillery moved from 5 Sea Zone to Siberia
                5 bombers moved from Western United States to Siberia
                1 bomber moved from Iwo Jima to Siberia
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Battle in Siberia
                    Americans attack with 1 artillery and 6 bombers
                    Japanese defend with 2 infantry and 3 mech_infantrys
                        Americans roll dice for 1 artillery and 6 bombers in Siberia, round 2 :  4/1 hits
                        Japanese roll dice for 2 infantry and 3 mech_infantrys in Siberia, round 2 :  2/1 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Japanese , 1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Siberia
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 artillery and 1 bomber
                    5 bombers owned by the Americans retreated
                Battle in Okinawa
                Battle in Holland Belgium
                    Americans attack with 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Americans roll dice for 2 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 :  4/1 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Okinawa from Japanese, taking Holland Belgium from Germans with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                5 bombers moved from Siberia to Soviet Far East
                1 destroyer moved from 16 Sea Zone to 5 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 infantry moved from Central United States to Southeast Mexico
                1 armour, 1 artillery and 1 mech_infantry moved from Brazil to British Guiana
                2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                1 tactical_bomber moved from Algeria to 110 Sea Zone
                6 transports moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                3 infantry placed in Brazil
                2 fighters and 1 tactical_bomber placed in 110 Sea Zone
                2 transports placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Okinawa : 1 flag, 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Soviet Far East : 5 bombers
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 carrier, 1 destroyer and 1 tactical_bomber
        10 Sea Zone : 1 transport
        19 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        17 Sea Zone : 1 flag
        5 Sea Zone : 1 destroyer and 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 factory_major
        Central America : 1 armour
        Southeast Mexico : 1 infantry
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Alexandria : 1 armour
        Gibraltar : 1 aaGun, 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
        British Guiana : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 2 armour
        Libya : 1 flag
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        96 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        97 Sea Zone : 3 submarines
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 2 transports
        Brazil : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        98 Sea Zone : 1 flag, 1 destroyer
        110 Sea Zone : 4 carriers, 3 destroyers, 4 fighters, 4 tactical_bombers and 13 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 1 / 0
        Japanese : 41 / 18
        Americans : 66 / 86
        Chinese : 8 / 10
        British : 33 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Suiyuyan
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Hopei : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 90
        Russians : 1 / 0
        Japanese : 41 / 18
        Americans : 66 / 86
        Chinese : 8 / 9
        British : 33 / 40
        UK_Pacific : 25 / 23
        Italians : 12 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - British
                British repair 9 damage on 9 factory_minors; Remaining resources: 31 PUs;
                British buy 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 22 PUs;
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                    British converts factory_major into different units
                1 armour and 1 mech_infantry moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Shensi to Caucasus
                1 tactical_bomber moved from Shensi to Kazakhstan
                1 fighter moved from Shensi to Yunnan
                1 armour moved from Normandy Bordeaux to Northern Italy
                      British take Northern Italy from Italians

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Yunnan to Shensi
                1 tactical_bomber moved from Kazakhstan to Shensi
                1 tactical_bomber moved from Caucasus to Northwest Persia
                3 artilleries moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                EDIT: 1 armour moved from Alexandria to Trans-Jordan
                1 infantry moved from Shan State to French Indo China
                1 armour moved from Shan State to Kweichow
                1 mech_infantry moved from India to Burma
                1 armour moved from India to Burma
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 aaGuns, 2 artilleries, 13 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Iraq
                1 mech_infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Persia
                British undo move 2.
                British undo move 1.
                1 infantry placed in Egypt
                2 artilleries and 1 mech_infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                UK_Pacific collect 24 PUs (1 lost to blockades); end with 24 PUs total
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Siam : 1 flag
        Hainan : 1 flag, 1 mech_infantry
        Shensi : 1 fighter and 1 tactical_bomber
        Yunnan : 1 armour and 1 mech_infantry
        Kweichow : 1 armour
        Burma : 1 armour and 1 mech_infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        20 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Normandy Bordeaux : 1 artillery
        Southern France : 1 infantry
        Holland Belgium : 1 infantry
        Tobruk : 1 flag
        Northern Italy : 1 flag, 1 armour and 1 factory_minor
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 artillery and 1 mech_infantry
        Eire : 1 flag
        99 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 1 flag, 2 artilleries, 1 factory_minor and 4 mech_infantrys
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag, 4 aaGuns, 1 armour, 4 artilleries, 4 mech_infantrys and 1 tactical_bomber
        Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        110 Sea Zone : 5 aaGuns, 2 artilleries, 16 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 57 / 90
        Russians : 1 / 0
        Japanese : 40 / 18
        Americans : 66 / 86
        Chinese : 9 / 9
        British : 40 / 45
        UK_Pacific : 25 / 24
        Italians : 8 / 4
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 armour and 1 factory_minor
                        Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 :  1/1 hits
                        British roll dice for 1 armour in Northern Italy, round 2 :  0/1 hits
                        1 armour owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,5,1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,2,1,6,2,1
                Italians collect 4 PUs (8 lost to blockades); end with 5 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_minor and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry and 3 mech_infantrys
        Rostov : 1 flag
        Bessarabia : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 57 / 90
        Russians : 1 / 0
        Japanese : 40 / 18
        Americans : 66 / 86
        Chinese : 9 / 9
        British : 36 / 45
        UK_Pacific : 25 / 24
        Italians : 12 / 5
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.552
            Median : 4.000
            Variance : 1.607
            Standard Deviation : 1.268
            Total rolls : 29

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 2 armour, 1 harbour, 4 infantry and 1 mech_infantry
                        ANZAC roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 :  3/1 hits
                        Japanese roll dice for 2 armour, 4 infantry and 1 mech_infantry in Philippines, round 2 :  3/1 hits
                        3 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Philippines
                        ANZAC roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Philippines, round 3 :  3/0 hits
                        Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Philippines, round 3 :  2/1 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese , 2 artilleries owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Philippines
                        ANZAC roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Philippines, round 4 :  2/1 hits
                        Japanese roll dice for 1 armour in Philippines, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 armour, 4 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 artilleries and 3 infantry

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                2 infantry moved from Queensland to Northern Territory
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 bomber moved from Philippines to 34 Sea Zone
                1 bomber moved from 34 Sea Zone to Paulau Island

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Paulau Island : 1 flag, 1 bomber
        Marianas : 1 flag
        Queensland : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Northern Territory : 1 aaGun and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 armour
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 aaGun
        42 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
        20 Sea Zone : 2 submarines
        22 Sea Zone : 1 flag
        19 Sea Zone : 4 submarines
        6 Sea Zone : 2 submarines
        54 Sea Zone : 2 submarines
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 90
        Russians : 1 / 0
        Japanese : 38 / 18
        Americans : 68 / 86
        Chinese : 9 / 9
        British : 36 / 45
        UK_Pacific : 25 / 24
        Italians : 12 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 90
        Russians : 1 / 0
        Japanese : 38 / 18
        Americans : 68 / 86
        Chinese : 9 / 9
        British : 36 / 45
        UK_Pacific : 25 / 24
        Italians : 12 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from France to Holland Belgium
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Samara to Kazakhstan
                2 tactical_bombers moved from Rostov to Caucasus
                1 bomber moved from Rostov to Persia
                2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Russia to Kazakhstan
                1 fighter moved from Rostov to Caucasus
                1 bomber moved from Rostov to Eastern Persia
                5 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Volgograd to Kazakhstan
                1 artillery moved from France to Southern France
                1 fighter moved from Western Germany to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium


  • The bomber was supposed to do a SBR on Iraq (not attack E. Persia, which would be suicidal).

    UK Antiair:   DiceRolls: 1@1; Total Hits: 01@1: (6)

    German Bomber = 2 + DiceRolls: 1@6; Total Hits: 11@6: (5)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from France to Holland Belgium
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 infantry moved from Samara to Kazakhstan
                2 tactical_bombers moved from Rostov to Caucasus
                1 bomber moved from Rostov to Persia
                2 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Russia to Kazakhstan
                1 fighter moved from Rostov to Caucasus
                1 bomber moved from Rostov to Eastern Persia
                5 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Volgograd to Kazakhstan
                1 artillery moved from France to Southern France
                1 fighter moved from Western Germany to Southern France
                1 tactical_bomber moved from Western Germany to Southern France
                4 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Battle in Eastern Persia
                    Germans attack with 1 bomber
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 bomber in Eastern Persia, round 2 :  1/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 :  1/1 hits
                        1 bomber owned by the Germans and 1 mech_infantry owned by the British lost in Eastern Persia
                    British win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 mech_infantry
                Battle in Kazakhstan
                    Germans attack with 5 armour, 1 artillery, 6 infantry and 5 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 5 armour, 1 artillery, 6 infantry and 5 mech_infantrys in Kazakhstan, round 2 :  5/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the British , 1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 5 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 :  2/0 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 4 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Americans defend with 2 armour
                        Germans roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  3/1 hits
                        Americans roll dice for 2 armour and 1 infantry in Holland Belgium, round 2 :  2/1 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 2 armour owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 2 armour
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 artillery; Americans defend with 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 :  1/0 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Southern France
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 :  2/0 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 fighter moved from Southern France to Western Germany
                4 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Southern France to Western Germany
                4 infantry moved from Southern Italy to Northern Italy
                3 mech_infantrys moved from Novgorod to Finland
                5 aaGuns moved from Rostov to Volgograd
                1 tactical_bomber moved from Rostov to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd
                1 bomber moved from Persia to Volgograd
                1 submarine moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                4 infantry placed in Germany
                3 infantry placed in France
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,2,5,3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 60 PUs (8 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Volgograd: 1 bomber
                EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 5 armour, 1 artillery, 5 infantry and 5 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
        Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 13 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major and 4 infantry
        Holland Belgium : 1 infantry
        Northern Italy : 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 5 aaGuns, 2 armour, 2 bombers, 1 factory_minor, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag, 1 infantry
        97 Sea Zone : 2 submarines
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 8 infantry and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 68 / 85
        Russians : 1 / 0
        Japanese : 38 / 18
        Americans : 60 / 86
        Chinese : 9 / 9
        British : 33 / 45
        UK_Pacific : 25 / 24
        Italians : 12 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.029
            Standard Deviation : 1.015
            Total rolls : 35

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10


  • I edited back the MI in E Persia.

    The UK AA roll in Iraq was a 6, so the AA missed.

    The German bomber rolled a 5 so the damage is 5 + 2 = 7, but the damage is capped at 6.

    I was not able to edit in the bomb damage of 6 in Iraq. Not sure how this can be changed.


  • it can be changed in edit

    how so u exchanged iraq with eastern persia?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Combat Move - Russians
                5 infantry moved from Soviet Far East to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 5 infantry in Siberia, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Siberia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun moved from Shensi to Kweichow
                1 aaGun moved from Shensi to Hopei
                1 aaGun moved from Shensi to Suiyuyan
                1 aaGun moved from Shensi to Kansu

    Turn Complete - Russians

    Territory Summary for Russians :

    Suiyuyan : 1 aaGun
        Kweichow : 1 aaGun
        Kansu : 1 aaGun
        Hopei : 1 aaGun
        Soviet Far East : 2 aaGuns
        Siberia : 5 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag

    Production/PUs Summary :

    Germans : 68 / 85
        Russians : 2 / 0
        Japanese : 37 / 18
        Americans : 60 / 86
        Chinese : 9 / 9
        British : 33 / 45
        UK_Pacific : 25 / 24
        Italians : 12 / 5
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Moved the bomber to German Iraq, but I must have moved it again to the right into E. Persia when I moved my finger away. An attack on E. Persia would have made no sense a 4 against a 5; almost certain death and damage of my be 1 MI worth only 4 ipcs. The bomber stands a much better chance against AA and will probably do more damage.


  • ok


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from Japan to 5 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                2 mech_infantrys moved from Anhwe to Yunnan
                4 armour moved from Kwangsi to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Kiangsu to Shensi
                1 mech_infantry moved from Evenkiyskiy to Kansu
                1 armour and 1 mech_infantry moved from Urals to Kansu
                1 mech_infantry moved from Shantung to Hopei
                2 mech_infantrys moved from Kiangsu to Hopei
                1 mech_infantry moved from Chahar to Hopei

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