@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsDawgoneit(Africa resurgent) vs Wittmann(the noble Roman)270 BC
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Sorry Dawgoneit.
It seems to be my go! I was convinced it was yours and that I had done Rome and Greece.
Weird.
I do not get the Marti emails any more, so cannot check. Perhaps you could tell me if I did do my go.
Will redo when I can(possibly with a sense of déjà vu!). -
sorry I thought you were busy.
-
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 10
Purchase Units - RomanRepublic
RomanRepublic buy 7 cavalrys, 10 legionaires, 2 onagers and 3 velitess; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 legionaire moved from Messana to Lilybaeum
1 legionaire moved from Messana to Lilybaeum
1 legionaire moved from Messana to Lilybaeum
1 velites moved from Messana to Lilybaeum
1 velites moved from Messana to Lilybaeum
1 velites moved from Messana to Lilybaeum
1 velites moved from Messana to Lilybaeum
1 legionaire moved from Messana to Lilybaeum
1 velites moved from Messana to Lilybaeum
1 velites moved from Capua to Croton
1 legionaire moved from Capua to Croton
1 legionaire moved from Salapia to Tarentum
1 legionaire moved from Salapia to Tarentum
1 cavalry moved from Roma to Tarentum
1 velites moved from Capua to Croton
1 cavalry moved from Patavium to Senio
1 velites moved from Patavium to Senio
1 velites moved from Patavium to Senio
1 legionaire moved from Patavium to Senio
1 velites moved from Messana to LilybaeumCombat - RomanRepublic
Battle in Croton
RomanRepublic attack with 1 legionaire and 2 velitess
Macedonia defend with 1 peltasts
RomanRepublic win, taking Croton from Macedonia with 1 legionaire and 2 velitess remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Battle in Tarentum
RomanRepublic attack with 1 cavalry and 2 legionaires
Macedonia defend with 1 swordman
RomanRepublic win, taking Tarentum from Macedonia with 1 cavalry and 2 legionaires remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 swordman
Battle in Lilybaeum
RomanRepublic attack with 4 legionaires and 6 velitess
Carthage defend with 1 cavalry, 1 hoplite and 2 warelephants
Units damaged: 2 warelephants owned by the Carthage
RomanRepublic win, taking Lilybaeum from Carthage with 1 legionaire remaining. Battle score for attacker is 7
Casualties for RomanRepublic: 3 legionaires and 6 velitess
Casualties for Carthage: 1 cavalry, 1 hoplite and 2 warelephants
Battle in Senio
RomanRepublic attack with 1 cavalry, 1 legionaire and 2 velitess
Macedonia defend with 1 cavalry and 2 peltastss
RomanRepublic win, taking Senio from Macedonia with 1 cavalry, 1 legionaire and 2 velitess remaining. Battle score for attacker is 8
Casualties for Macedonia: 1 cavalry and 2 peltastssNon Combat Move - RomanRepublic
1 cavalry, 2 legionaires and 2 velitess moved from Narbo to Massilia
2 cavalrys and 1 velites moved from Genua to Massilia
1 cavalry moved from Patavium to Genua
1 cavalry moved from Patavium to Verona
1 cavalry moved from Verona to Genua
1 cavalry moved from Patavium to Genua
1 legionaire moved from Arretium to Genua
1 velites moved from Roma to Salapia
1 cavalry moved from Roma to Salapia
1 cavalry moved from Roma to Genua
1 cavalry moved from Roma to Genua
1 velites moved from Roma to Salapia
1 legionaire moved from Roma to SalapiaPlace Units - RomanRepublic
4 cavalrys placed in Genua
7 legionaires and 1 onager placed in Patavium
3 legionaires and 1 onager placed in Messana
3 cavalrys and 3 velitess placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 85 PUs; end with 85 PUs totalTerritory Summary for RomanRepublic :
Croton : 1 legionaire and 2 velitess
Arretium : 1 velites
Roma : 3 cavalrys, 1 city, 2 forts, 1 legionaire, 2 onagers and 4 velitess
Verona : 1 flag
Messana : 1 city, 7 forts, 5 legionaires, 1 onager and 3 velitess
Mediolanum : 1 flag
Narbo : 1 flag, 1 velites
Massilia : 1 flag, 3 cavalrys, 2 legionaires and 6 velitess
Syracuse : 1 flag
Capua : 1 velites
Salapia : 1 ballista, 1 cavalry, 2 legionaires and 2 velitess
Senio : 1 flag, 1 cavalry, 1 legionaire and 2 velitess
Lilybaeum : 1 flag, 1 legionaire
Genua : 1 flag, 9 cavalrys, 1 city, 1 fort and 1 legionaire
Tarentum : 1 cavalry and 2 legionaires
Nemausus : 1 flag
Patavium : 1 flag, 2 ballistas, 1 city, 12 legionaires, 3 onagers and 2 velitessProduction/PUs Summary :
Carthage : 82 / 87
RomanRepublic : 85 / 85
GreekCityStates : 5 / 0
Macedonia : 62 / 75
Egypt : 58 / 60
Seleucid : 0 / 0
Parthia : 122 / 158
Numidia : 25 / 26 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 10
Combat Move - GreekCityStates
3 biremes and 2 triremes moved from SZ 67 to SZ 53Non Combat Move - GreekCityStates
5 hoplites moved from Syracuse to MessanaTurn Complete - GreekCityStates
Territory Summary for GreekCityStates :
Messana : 5 hoplites
Syracuse : 1 slingers
SZ 53 : 3 biremes and 2 triremesProduction/PUs Summary :
Carthage : 82 / 87
RomanRepublic : 85 / 85
GreekCityStates : 5 / 0
Macedonia : 62 / 75
Egypt : 58 / 60
Seleucid : 0 / 0
Parthia : 122 / 158
Numidia : 25 / 26 -
I had not done that go.
Off to work. Goodnight. -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 10
Purchase Units - Macedonia
Macedonia buy 1 bireme, 2 cavalrys, 2 hoplites, 15 peltastss, 2 swordmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Macedonia
1 cavalry and 2 peltastss moved from Sirmium to Senio
4 cavalrys, 6 hoplites, 15 peltastss and 2 swordmen moved from Salonae to Senio -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 10
Purchase Units - Macedonia
Macedonia buy 1 bireme, 2 cavalrys, 2 hoplites, 15 peltastss, 2 swordmen and 1 trireme; Remaining resources: 0 PUs;Combat Move - Macedonia
1 cavalry and 2 peltastss moved from Sirmium to Senio
4 cavalrys, 6 hoplites, 15 peltastss and 2 swordmen moved from Salonae to SenioCombat - Macedonia
Battle in Senio
Macedonia attack with 5 cavalrys, 6 hoplites, 17 peltastss and 2 swordmen
RomanRepublic defend with 1 cavalry, 1 legionaire and 2 velitess
Macedonia roll dice for 5 cavalrys, 6 hoplites, 17 peltastss and 2 swordmen in Senio, round 2 : 8/30 hits
RomanRepublic roll dice for 1 cavalry, 1 legionaire and 2 velitess in Senio, round 2 : 2/4 hits
2 velitess owned by the RomanRepublic , 1 cavalry owned by the RomanRepublic , 2 peltastss owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Senio
Macedonia win, taking Senio from RomanRepublic with 5 cavalrys, 6 hoplites, 15 peltastss and 2 swordmen remaining. Battle score for attacker is 10
Casualties for Macedonia: 2 peltastss
Casualties for RomanRepublic: 1 cavalry, 1 legionaire and 2 velitessNon Combat Move - Macedonia
1 bireme moved from SZ 44 to SZ 50
1 bireme moved from SZ 45 to SZ 50Place Units - Macedonia
1 bireme and 1 trireme placed in SZ 50
6 peltastss placed in Sparta
7 peltastss placed in Corinth
2 cavalrys, 1 hoplite and 2 peltastss placed in Athens
1 hoplite and 2 swordmen placed in LarissaTurn Complete - Macedonia
Macedonia collect 65 PUs; end with 65 PUs totalTerritory Summary for Macedonia :
Sparta : 1 flag, 1 city, 3 hoplites and 12 peltastss
Sirmium : 1 flag
Thessalonica : 1 city
Larissa : 1 city, 1 hoplite, 4 peltastss and 2 swordmen
Corinth : 1 city, 2 hoplites and 15 peltastss
Pergamum : 1 flag, 9 cavalrys, 1 city and 8 peltastss
Salonae : 1 flag
Athens : 1 flag, 2 cavalrys, 1 city, 1 hoplite and 13 peltastss
Delphi : 1 flag, 1 hoplite and 2 peltastss
Senio : 1 flag, 5 cavalrys, 6 hoplites, 15 peltastss and 2 swordmen
SZ 50 : 3 biremes and 3 triremes
Apollonia : 1 flagProduction/PUs Summary :
Carthage : 82 / 87
RomanRepublic : 82 / 85
GreekCityStates : 5 / 0
Macedonia : 65 / 65
Egypt : 58 / 60
Seleucid : 0 / 0
Parthia : 122 / 158
Numidia : 25 / 26Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34Macedonia Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.133
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30RomanRepublic Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 10
Purchase Units - Egypt
Egypt buy 2 axemen, 2 chariots, 6 spearmen and 2 triremes; Remaining resources: 0 PUs;Combat Move - Egypt
4 axemen, 2 biremes and 2 triremes moved from SZ 51 to SZ 50
1 archer and 5 axemen moved from Halicarnassus to SZ 65
1 archer, 5 axemen and 2 triremes moved from SZ 65 to SZ 68
3 axemen moved from Alexandria to SZ 56
3 axemen and 1 trireme moved from SZ 56 to SZ 55
5 axemen moved from Salamis to SZ 62
5 axemen, 3 biremes and 1 trireme moved from SZ 62 to SZ 65Combat - Egypt
Battle in SZ 50
Egypt attack with 4 axemen, 2 biremes and 2 triremes
Macedonia defend with 3 biremes and 3 triremes
2 axemen owned by the Egypt and 1 trireme owned by the Egypt retreated to SZ 51
Macedonia win with 2 biremes and 3 triremes remaining. Battle score for attacker is -25
Casualties for Egypt: 2 axemen, 2 biremes and 1 trireme
Casualties for Macedonia: 1 biremeNon Combat Move - Egypt
3 archers, 17 axemen and 2 spearmen moved from Attalia to Sardis
3 axemen moved from Cyrene to BerenicePlace Units - Egypt
2 axemen and 2 spearmen placed in Cyrene
2 chariots placed in Alexandria
2 triremes placed in SZ 56
4 spearmen placed in Alexandria
Egypt undo move 4.
Egypt undo move 1.
Egypt undo move 1.
2 spearmen placed in Cyrene
2 axemen and 4 spearmen placed in Alexandria
2 chariots placed in CyreneTurn Complete - Egypt
Egypt collect 58 PUs; end with 58 PUs totalTerritory Summary for Egypt :
Siwa : 1 flag
Jerusalem : 1 city
Alexandria : 2 axemen, 1 city and 4 spearmen
Berenice : 1 flag, 8 archers, 14 axemen, 11 chariots and 4 spearmen
Salamis : 1 city
SZ 65 : 5 axemen, 3 biremes and 1 trireme
SZ 68 : 1 archer, 5 axemen and 2 triremes
Sardis : 3 archers, 17 axemen and 2 spearmen
Cyrene : 1 flag, 2 chariots, 1 city and 2 spearmen
SZ 51 : 2 axemen and 1 trireme
SZ 55 : 3 axemen and 1 trireme
SZ 56 : 2 triremes
Paraetonium : 1 flag
Sidon : 3 axemen, 1 city and 1 spearman
Paliurus : 1 flag
Attalia : 1 flagProduction/PUs Summary :
Carthage : 82 / 87
RomanRepublic : 82 / 85
GreekCityStates : 5 / 0
Macedonia : 65 / 65
Egypt : 58 / 58
Seleucid : 0 / 0
Parthia : 122 / 158
Numidia : 25 / 26 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 10
Turn Complete - Seleucid
Territory Summary for Seleucid :
Pergamum : 6 peltastss
Production/PUs Summary :
Carthage : 82 / 87
RomanRepublic : 82 / 85
GreekCityStates : 5 / 0
Macedonia : 65 / 65
Egypt : 58 / 58
Seleucid : 0 / 0
Parthia : 122 / 158
Numidia : 25 / 26 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 10
Purchase Units - Parthia
Parthia buy 7 cataphracts, 4 cavalrys, 1 horsearcher, 2 spearmen and 5 triremes; Remaining resources: 21 PUs;Combat Move - Parthia
2 cataphracts and 2 cavalrys moved from Halicarnassus to SZ 65
2 cataphracts, 2 cavalrys and 5 triremes moved from SZ 65 to SZ 68
1 cataphract moved from Sardis to SZ 68
1 cataphract moved from Sardis to SZ 68
4 cavalrys moved from Sardis to SZ 68
4 cataphracts and 6 cavalrys moved from SZ 68 to Athens
6 horsearchers moved from Halicarnassus to Pergamum
3 cataphracts, 2 cavalrys and 3 horsearchers moved from Satala to Trapezus
1 cataphract moved from Tarsus to Trapezus
1 cataphract moved from Tarsus to Trapezus
1 archer, 6 cavalrys, 24 horsearchers and 1 spearman moved from Sardis to Pergamum
5 horsearchers moved from Antioch to Sinope
4 cataphracts moved from Tavium to Sinope
1 archer moved from Melitene to Sinope
3 cataphracts moved from Tarsus to SinopeCombat - Parthia
Battle in Athens
Parthia attack with 4 cataphracts and 6 cavalrys
Macedonia defend with 2 cavalrys, 1 city, 1 hoplite and 13 peltastss
Parthia win, taking Athens from Macedonia with 2 cataphracts remaining. Battle score for attacker is 1
Casualties for Macedonia: 2 cavalrys, 1 hoplite and 13 peltastss
Casualties for Parthia: 2 cataphracts and 6 cavalrys
Battle in Pergamum
Parthia attack with 1 archer, 6 cavalrys, 30 horsearchers and 1 spearman
Macedonia defend with 9 cavalrys, 1 city and 8 peltastss; Seleucid defend with 6 peltastss
Parthia win, taking Pergamum from Macedonia with 5 cavalrys and 30 horsearchers remaining. Battle score for attacker is 53
Casualties for Macedonia: 9 cavalrys and 8 peltastss
Casualties for Seleucid: 6 peltastss
Casualties for Parthia: 1 archer, 1 cavalry and 1 spearman
Battle in Sinope
Parthia attack with 1 archer, 7 cataphracts and 5 horsearchers
Neutral defend with 3 archers, 1 axeman and 5 spearmen
Parthia win, taking Sinope from Neutral with 5 cataphracts and 3 horsearchers remaining. Battle score for attacker is 0
Casualties for Neutral: 3 archers, 1 axeman and 5 spearmen
Casualties for Parthia: 1 archer, 2 cataphracts and 2 horsearchers
Battle in Trapezus
Parthia attack with 5 cataphracts, 2 cavalrys and 3 horsearchers
Neutral defend with 2 archers and 4 spearmen
Parthia win, taking Trapezus from Neutral with 5 cataphracts and 2 horsearchers remaining. Battle score for attacker is 6
Casualties for Neutral: 2 archers and 4 spearmen
Casualties for Parthia: 2 cavalrys and 1 horsearcherNon Combat Move - Parthia
1 archer moved from Tarsus to TaviumPlace Units - Parthia
5 triremes placed in SZ 65
4 cavalrys and 1 horsearcher placed in Tarsus
5 cataphracts and 2 spearmen placed in Sardis
Parthia undo move 2.
2 cataphracts and 3 cavalrys placed in Tarsus
1 cavalry and 1 horsearcher placed in AntiochTurn Complete - Parthia
Parthia collect 147 PUs; end with 168 PUs totalTerritory Summary for Parthia :
Halicarnassus : 1 flag, 1 city
Euphrates : 1 flag
Melitene : 1 flag
Pergamum : 1 flag, 5 cavalrys, 1 city and 30 horsearchers
Pessinus : 1 flag
Damascus : 1 flag
Edessa : 1 flag
Babylon : 1 flag
Tavium : 1 flag, 1 archer
Athens : 1 flag, 2 cataphracts and 1 city
Sinope : 1 flag, 5 cataphracts and 3 horsearchers
Ninive : 1 flag
Antioch : 1 flag, 1 cavalry, 1 city and 1 horsearcher
Amida : 1 flag
SZ 65 : 5 triremes
Trapezus : 1 flag, 5 cataphracts and 2 horsearchers
SZ 68 : 5 triremes
Sardis : 1 flag, 11 cataphracts, 1 city, 2 horsearchers and 2 spearmen
Tarsus : 1 flag, 2 cataphracts, 3 cavalrys and 1 city
SZ 86 : 1 bireme
Hatra : 1 flag, 1 city
Palmyra : 1 flag
Seleucia : 1 flag, 1 city
Ctesiphon : 1 city
Satala : 1 flag
Emesa : 1 flag
Teredon : 1 flag
Persepolis : 1 cityProduction/PUs Summary :
Carthage : 82 / 87
RomanRepublic : 82 / 85
GreekCityStates : 5 / 0
Macedonia : 52 / 65
Egypt : 58 / 58
Seleucid : 0 / 0
Parthia : 147 / 168
Numidia : 25 / 26 -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 10
Purchase Units - Numidia
Numidia buy 4 archers, 1 cavalry and 2 spearmen; Remaining resources: 0 PUs;Non Combat Move - Numidia
2 cavalrys and 2 spearmen moved from Sabrata to Oea
2 cavalrys moved from Oea to Leptis Magna
2 biremes moved from SZ 35 to SZ 43
1 archer, 1 cavalry, 1 spearman and 3 swordmen moved from Thapsus to Thenae
1 cavalry and 2 spearmen moved from Thenae to Sabrata
2 spearmen moved from Zama to Thapsus
2 cavalrys moved from Cirta to ThapsusPlace Units - Numidia
4 archers placed in Leptis Magna
1 cavalry and 2 spearmen placed in CirtaTurn Complete - Numidia
Numidia collect 25 PUs; end with 25 PUs total -
Afternoon. .
Did you forget noble Carthage? Don’t rush. I am at work and not free until tomorrow morning now.
If you want to play the Allies please set up a 42 game, otherwise tell me and I can in The morning -
TripleA Move Summary for game: 270BC, version: 1.3.1
Game History
Round: 11
Purchase Units - Carthage
Carthage buy 1 bireme, 5 cavalrys, 2 spearmen, 1 trireme and 3 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
4 triremes moved from SZ 25 to SZ 21
1 warelephant moved from Aleria to SZ 21
1 cavalry moved from Aleria to SZ 21
1 trireme moved from SZ 33 to SZ 36
1 bireme moved from SZ 33 to SZ 36
5 cavalrys, 1 hoplite and 3 warelephants moved from Carthago to SZ 36
5 cavalrys, 1 hoplite and 3 warelephants moved from SZ 36 to Lilybaeum
10 cavalrys and 2 warelephants moved from Barcino to Narbo
4 cavalrys moved from Tarraco to Narbo
3 swordmen moved from Toletum to Palantia
3 cavalrys moved from Brigantium to Palantia
5 cavalrys moved from Valentia to Barcino
3 cavalrys, 1 spearman and 2 swordmen moved from Oea to Leptis Magna -
TripleA Turn Summary for game: 270BC, version: 1.3.1
Game History
Round: 11
Purchase Units - Carthage
Carthage buy 1 bireme, 5 cavalrys, 2 spearmen, 1 trireme and 3 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
4 triremes moved from SZ 25 to SZ 21
1 warelephant moved from Aleria to SZ 21
1 cavalry moved from Aleria to SZ 21
1 trireme moved from SZ 33 to SZ 36
1 bireme moved from SZ 33 to SZ 36
5 cavalrys, 1 hoplite and 3 warelephants moved from Carthago to SZ 36
5 cavalrys, 1 hoplite and 3 warelephants moved from SZ 36 to Lilybaeum
10 cavalrys and 2 warelephants moved from Barcino to Narbo
4 cavalrys moved from Tarraco to Narbo
3 swordmen moved from Toletum to Palantia
3 cavalrys moved from Brigantium to Palantia
5 cavalrys moved from Valentia to Barcino
3 cavalrys, 1 spearman and 2 swordmen moved from Oea to Leptis MagnaCombat - Carthage
Battle in Narbo
Carthage attack with 14 cavalrys and 2 warelephants
RomanRepublic defend with 1 velites
Carthage roll dice for 14 cavalrys and 2 warelephants in Narbo, round 2 : 8/16 hits
RomanRepublic roll dice for 1 velites in Narbo, round 2 : 0/1 hits
1 velites owned by the RomanRepublic lost in Narbo
Carthage win, taking Narbo from RomanRepublic with 14 cavalrys and 2 warelephants remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in Lilybaeum
Carthage attack with 5 cavalrys, 1 hoplite and 3 warelephants
RomanRepublic defend with 1 legionaire
Carthage roll dice for 5 cavalrys, 1 hoplite and 3 warelephants in Lilybaeum, round 2 : 6/9 hits
RomanRepublic roll dice for 1 legionaire in Lilybaeum, round 2 : 1/1 hits
Units damaged: 1 warelephant owned by the Carthage
1 legionaire owned by the RomanRepublic lost in Lilybaeum
Carthage win, taking Lilybaeum from RomanRepublic with 5 cavalrys, 1 hoplite and 3 warelephants remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 legionaireNon Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 36
2 spearmen and 3 warelephants placed in Carthago
4 cavalrys placed in Tarraco
1 cavalry placed in CarthagoTurn Complete - Carthage
Carthage collect 90 PUs; end with 90 PUs total
1 unit repaired.Territory Summary for Carthage :
Barcino : 1 flag, 5 cavalrys
Brigantium : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag
Palantia : 1 flag, 3 cavalrys and 3 swordmen
Cale : 1 flag
Tarraco : 1 flag, 4 cavalrys and 1 city
Castulo : 1 flag
Narbo : 1 flag, 14 cavalrys and 2 warelephants
Toletum : 1 flag
Carthago : 1 cavalry, 1 city, 2 spearmen and 3 warelephants
SZ 36 : 4 biremes and 5 triremes
SZ 34 : 3 triremes
SZ 21 : 1 cavalry, 4 triremes and 1 warelephant
Lilybaeum : 5 cavalrys, 1 hoplite and 3 warelephants
Leptis Magna : 11 cavalrys, 1 spearman and 2 swordmen
Olisipo : 1 flag
Valentia : 1 flag
Emerita Augusta : 1 flag
Cesaraugusta : 1 flag
Corduba : 1 city
Lucus Augusti : 1 flag
Scallabis : 1 flagProduction/PUs Summary :
Carthage : 90 / 90
RomanRepublic : 74 / 85
GreekCityStates : 5 / 0
Macedonia : 52 / 65
Egypt : 58 / 58
Seleucid : 0 / 0
Parthia : 147 / 168
Numidia : 25 / 25Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 2.731
Standard Deviation : 1.653
Total rolls : 27RomanRepublic Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Carthage Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.760
Median : 3.000
Variance : 2.958
Standard Deviation : 1.720
Total rolls : 25 -
I do believe you have this one in hand. I concede.
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Sorry! It was a different game and you have been causing me problems in Italy.
I enjoyed it.
Thank you my friend.





