@axis-dominion sounds good fire it up whenever you want
14L G40 captain walker (axis) vs dawgoneit (allies +12)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Amur to Manchuria
1 armour moved from Korea to Manchuria
2 armour moved from Korea to Manchuria
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Amur to Manchuria
1 armour moved from Korea to Manchuria
2 armour moved from Korea to Manchuria
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 93 Sea Zone from Italians with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
Americans roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Manchuria
Americans attack with 3 armour and 1 mech_infantry
Japanese defend with 2 infantry
Americans roll dice for 3 armour and 1 mech_infantry in Manchuria, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Manchuria
1 artillery and 2 infantry moved from Siberia to Amur
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
2 armour and 1 fighter placed in Korea
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,6,4,5,1,3,2,4,5,5,4,5,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter and 1 harbour
Manchuria : 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 1 infantry
Midway : 1 airfield
Amur : 1 artillery and 2 infantry
Siberia : 1 artillery and 3 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
1 Sea Zone : 2 transports
8 Sea Zone : 1 destroyer
3 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines
4 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Tobruk : 1 armour and 1 mech_infantry
102 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 transports
91 Sea Zone : 1 destroyer, 1 submarine and 2 transports
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 72
Russians : 21 / 21
Japanese : 34 / 41
Americans : 56 / 73
Chinese : 13 / 19
British : 30 / 30
UK_Pacific : 12 / 12
Italians : 22 / 25
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 6 times
Average roll : 3.782
Median : 4.000
Variance : 2.130
Standard Deviation : 1.459
Total rolls : 55Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 22Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Hopei to Anhwe
1 artillery moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Hopei to Anhwe
1 artillery moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Chinese undo move 1.
1 artillery and 4 infantry placed in Anhwe
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Jehol : 2 infantry
Hunan : 1 infantry
Anhwe : 2 artilleries and 7 infantryProduction/PUs Summary :
Germans : 52 / 72
Russians : 21 / 21
Japanese : 31 / 41
Americans : 56 / 73
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 12 / 12
Italians : 22 / 25
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 19 times
6 was rolled 8 times
Average roll : 3.852
Median : 4.000
Variance : 2.150
Standard Deviation : 1.466
Total rolls : 61Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 armour moved from Egypt to Iraq
2 transports moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung -
scramble orders please
ool also please -
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 cruiser, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
3 armour moved from Egypt to Iraq
2 transports moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
2 armour, 1 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to KwangtungCombat - British
Battle in Iraq
British attack with 3 armour
Italians defend with 1 infantry
British win, taking Iraq from Italians with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Kwangtung
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
British attack with 2 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Greece from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine
Germans defend with 2 submarines; Italians defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer and 1 submarine
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 fighter moved from 97 Sea Zone to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 bomber moved from 97 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to EgyptPlace Units - British
1 cruiser and 1 transport placed in 98 Sea Zone
1 tactical_bomber placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 transport placed in 36 Sea Zone
1 artillery placed in French Indo ChinaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Units Change Ownership
Some Units in French Indo China change ownership: 1 artillery
Some Units in 36 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
5 mech_infantrys moved from Romania to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 armour moved from Persia to Iraq
2 infantry moved from Persia to IraqCombat - Italians
Battle in Iraq
Italians attack with 1 armour and 2 infantry
British defend with 2 armour
Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 2 armour in Iraq, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits
British roll dice for 2 armour in Iraq, round 3 : 2/2 hits
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win with 2 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 armour and 2 infantry
Battle in Greece
Italians attack with 1 bomber, 1 fighter and 5 mech_infantrys
British defend with 2 armour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Greece, round 2 : 3/7 hits
British roll dice for 2 armour and 1 infantry in Greece, round 2 : 2/3 hits
1 infantry owned by the British , 2 armour owned by the British and 2 mech_infantrys owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 2 armour and 1 infantry
Casualties for Italians: 2 mech_infantrysNon Combat Move - Italians
1 bomber and 1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Northern Italy to France
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,1,5,1,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 9 PUs (13 lost to blockades); end with 9 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 3 infantry
Romania : 2 mech_infantrys
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Tambov : 1 flag, 1 artillery
Samara : 1 flag, 1 infantry
Greece : 1 flag, 3 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 72
Russians : 19 / 21
Japanese : 29 / 41
Americans : 56 / 73
Chinese : 17 / 22
British : 32 / 34
UK_Pacific : 13 / 14
Italians : 22 / 13
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Shan State to Kiangsi
1 fighter moved from 36 Sea Zone to Shantung
1 fighter moved from 36 Sea Zone to Kiangsu
1 fighter moved from Chahar to Kiangsu
3 bombers moved from Chahar to Kiangsu
1 submarine moved from 20 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Shan State to Kiangsi
1 fighter moved from 36 Sea Zone to Shantung
1 fighter moved from 36 Sea Zone to Kiangsu
1 fighter moved from Chahar to Kiangsu
3 bombers moved from Chahar to Kiangsu
1 submarine moved from 20 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kiangsi
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
ANZAC attack with 3 bombers and 2 fighters
Japanese defend with 1 factory_minor and 4 infantry
ANZAC win with 3 bombers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Battle in Shantung
ANZAC attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
3 bombers moved from Kiangsu to Anhwe
1 bomber moved from New South Wales to Shan State
1 destroyer moved from 42 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 4 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
7 mech_infantrys moved from Eastern Poland to Western Ukraine
3 bombers moved from Novgorod to Western Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter moved from Yugoslavia to 99 Sea Zone
2 fighters moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 3 bombers and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 7 mech_infantrys in Western Ukraine, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
2 transports owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Germans
1 fighter moved from 99 Sea Zone to Yugoslavia
3 mech_infantrys moved from Western Germany to Yugoslavia
2 fighters moved from 110 Sea Zone to Western Germany
3 bombers moved from Western Ukraine to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Yugoslavia
3 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Novgorod to VolgogradPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
1 submarine placed in 112 Sea Zone
1 artillery and 3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
Germans undo move 5.
1 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,1,1,3,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Germany : 1 artillery, 1 factory_major, 3 infantry and 3 mech_infantrys
Norway : 2 infantry
Denmark : 1 aaGun and 4 infantry
Belarus : 1 flag, 1 artillery and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 6 mech_infantrys
Volgograd : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 5 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag, 1 airfield, 5 fighters, 3 mech_infantrys and 2 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 74
Russians : 15 / 21
Japanese : 22 / 41
Americans : 56 / 73
Chinese : 17 / 22
British : 32 / 34
UK_Pacific : 17 / 14
Italians : 22 / 13
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Samara to Russia
1 aaGun and 11 infantry moved from Korea to AmurPlace Units - Russians
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 11 infantry
Bryansk : 1 artillery and 1 infantry
Russia : 1 airfield, 3 armour, 12 artilleries, 1 factory_major, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 artillery and 1 infantry
Smolensk : 1 artillery and 1 infantry
Samara : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 55 / 74
Russians : 19 / 19
Japanese : 22 / 41
Americans : 56 / 73
Chinese : 17 / 22
British : 32 / 34
UK_Pacific : 17 / 14
Italians : 19 / 13
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.450
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.267
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Italians Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Shantung to KiangsuPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hainan : 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
44 Sea Zone : 1 flag
6 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 5 submarinesProduction/PUs Summary :
Germans : 55 / 74
Russians : 19 / 19
Japanese : 22 / 20
Americans : 56 / 73
Chinese : 17 / 22
British : 32 / 34
UK_Pacific : 17 / 14
Italians : 19 / 13
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 infantry and 1 transport moved from 104 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Manchuria to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
Americans roll dice for 1 armour in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Americans roll dice for 1 armour in Caroline Islands, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Caroline Islands
Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
1 cruiser and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
3 armour moved from Manchuria to Chahar
2 armour moved from Korea to Jehol
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 artillery moved from Amur to Korea
2 infantry moved from Amur to Korea
1 artillery and 3 infantry moved from Siberia to Amur
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 fighter and 2 tactical_bombers placed in Korea
1 armour, 1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,6,1,4,6,5,1,6,6,5,3,1,1,3,1,2,2,5,2
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Shantung : 1 mech_infantry
Korea : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Jehol : 2 armour
Chahar : 3 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 armour, 1 artillery and 2 infantry
Amur : 1 artillery and 3 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 transport
26 Sea Zone : 1 flag
10 Sea Zone : 1 submarine and 2 transports
8 Sea Zone : 1 destroyer
3 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 submarines and 2 transports
4 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Egypt : 1 armour and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 armour
Tobruk : 1 mech_infantry
93 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 destroyer
91 Sea Zone : 2 transports
110 Sea Zone : 1 destroyer and 1 transport
105 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 52 / 74
Russians : 19 / 19
Japanese : 20 / 20
Americans : 61 / 78
Chinese : 19 / 22
British : 32 / 34
UK_Pacific : 17 / 14
Italians : 17 / 13
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.242
Median : 3.000
Variance : 0.492
Standard Deviation : 0.701
Total rolls : 62Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Kiangsu
2 artilleries moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kiangsu, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
4 infantry moved from Anhwe to Hopei
2 infantry moved from Jehol to ChaharPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 artillery and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield
Kiangsu : 2 artilleries and 3 infantry
Kiangsi : 1 infantry
Shensi : 1 artillery and 4 infantry
Hopei : 4 infantry
Tsinghai : 1 infantry
Chahar : 2 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 52 / 74
Russians : 19 / 19
Japanese : 16 / 20
Americans : 61 / 78
Chinese : 23 / 29
British : 32 / 34
UK_Pacific : 17 / 14
Italians : 17 / 13
ANZAC : 21 / 31
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.275
Median : 3.000
Variance : 0.544
Standard Deviation : 0.738
Total rolls : 69Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.276
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 29Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.276
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 29Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6





