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14L artofwar(axis) v Amon-Sul(allies+7) LL

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 infantry moved from Amur to Siberia
                1 armour and 2 mech_infantrys moved from Amur to Sakha
                2 armour and 1 mech_infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                2 armour and 1 mech_infantry moved from Olgiy to Kansu
                2 artilleries moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 armour moved from Shan State to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                2 fighters moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                2 tactical_bombers moved from Philippines to 34 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Kazakhstan

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/0 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  3/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Siberia
                    Japanese attack with 8 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 8 infantry in Siberia, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    Japanese win, taking Siberia from Russians with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries and 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Malaya, round 2 :  1/0 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Shan State to Yunnan
                5 mech_infantrys moved from French Indo China to Kwangsi
                1 bomber moved from Hunan to Kwangsi
                2 armour and 1 mech_infantry moved from Hunan to Kwangsi
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                2 mech_infantrys moved from Shantung to Kiangsi
                1 artillery moved from Amur to Korea
                2 mech_infantrys moved from Manchuria to Siberia
                2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 23 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
                2 mech_infantrys moved from Shan State to French Indo China
                1 aaGun and 1 artillery moved from Shan State to French Indo China
                1 armour moved from Kwangsi to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 mech_infantrys placed in Shantung
                1 infantry placed in Japan
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag, 3 armour, 1 bomber and 7 mech_infantrys
        Korea : 1 artillery
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 2 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 mech_infantry
        Malaya : 1 flag, 2 artilleries, 1 harbour and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Sakha : 1 flag, 1 armour and 2 mech_infantrys
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 aaGun and 2 mech_infantrys
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 7 infantry and 2 mech_infantrys
        Kazakhstan : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
        Olgiy : 1 flag
        25 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag
        Caucasus : 3 fighters, 1 mech_infantry and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 60 / 85
        Russians : 9 / 12
        Japanese : 58 / 56
        Americans : 53 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 18 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.909
            Median : 4.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                8 infantry moved from Amur to Siberia
                1 armour and 2 mech_infantrys moved from Amur to Sakha
                2 armour and 1 mech_infantry moved from Yenisey to Olgiy
                      Japanese take Olgiy from Russians
                2 armour and 1 mech_infantry moved from Olgiy to Kansu
                2 artilleries moved from Shan State to Malaya
                1 mech_infantry moved from Shan State to Malaya
                1 armour moved from Shan State to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                2 fighters moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                2 tactical_bombers moved from Philippines to 34 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                2 fighters moved from Caucasus to Kazakhstan

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/0 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 23 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 :  1/0 hits
                        ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  3/1 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 destroyer and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Siberia
                    Japanese attack with 8 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 8 infantry in Siberia, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
                    Japanese win, taking Siberia from Russians with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 2 artilleries and 1 mech_infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Malaya, round 2 :  1/0 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 2 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                2 fighters moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Shan State to Yunnan
                5 mech_infantrys moved from French Indo China to Kwangsi
                1 bomber moved from Hunan to Kwangsi
                2 armour and 1 mech_infantry moved from Hunan to Kwangsi
                2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                2 mech_infantrys moved from Shantung to Kiangsi
                1 artillery moved from Amur to Korea
                2 mech_infantrys moved from Manchuria to Siberia
                2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
                2 fighters moved from 23 Sea Zone to 6 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
                2 mech_infantrys moved from Shan State to French Indo China
                1 aaGun and 1 artillery moved from Shan State to French Indo China
                1 armour moved from Kwangsi to French Indo China

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                2 mech_infantrys placed in Shantung
                1 infantry placed in Japan
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangsi: 2 armour and 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Shan State: 1 artillery
                EDIT: Adding units owned by Japanese to Malaya: 1 aaGun
                EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
                EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
        Kwangsi : 1 flag, 5 armour, 1 bomber and 10 mech_infantrys
        Korea : 1 artillery
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 2 armour and 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery
        Malaya : 1 flag, 1 aaGun, 2 artilleries, 1 harbour and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
        Sakha : 1 flag, 1 armour and 2 mech_infantrys
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag, 1 aaGun and 2 mech_infantrys
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 7 infantry and 2 mech_infantrys
        Kazakhstan : 1 flag, 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Olgiy : 1 flag
        25 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Novosibirsk : 1 flag
        Caucasus : 3 fighters, 1 mech_infantry and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 60 / 85
        Russians : 9 / 12
        Japanese : 58 / 56
        Americans : 53 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 18 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.909
            Median : 4.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Null / Other
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 25 24 23 22 21 20 19 18 16 15 14 13

    I installed the revised triplea program, which should keep submarines from firing separately when an enemy DD is present. In the SZ 34 battle, triplea still rolled the ANZAC sub and DD separately, resulting in a hit on the Japanese DD and an extra hit on a Japanese Tac. As the extra hit on the Japanese Tac should not have happened, I edited the Tac back in. I will need to check the Triplea program on my computer to see why this fix to the program did not occur.


  • @ArtofWar1947:

    I installed the revised triplea program, which should keep submarines from firing separately when an enemy DD is present. In the SZ 34 battle, triplea still rolled the ANZAC sub and DD separately, resulting in a hit on the Japanese DD and an extra hit on a Japanese Tac. As the extra hit on the Japanese Tac should not have happened, I edited the Tac back in. I will need to check the Triplea program on my computer to see why this fix to the program did not occur.

    separately or not if they scored a hit (dice 1 or 2) than it is a hit.

    i do not understand why the hit should not apply


  • I installed the revised triplea program

    a new version of triple a or ?


  • i looked to anzac s last turn i do not see any battle involving tacs ?!

  • 25 24 23 22 21 20 19 18 16 15 14 13

    I downloaded the new version this AM before starting the Germany Round 10 turn

    During the Japanese Round 10, the Turn Summary includes:

    1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                2 tactical_bombers moved from Philippines to 34 Sea Zone

  • 25 24 23 22 21 20 19 18 16 15 14 13

    separately or not if they scored a hit (dice 1 or 2) than it is a hit.

    i do not understand why the hit should not apply

    A hit was applied; I took the hit on the Japanese DD, but the new program should have combined the ANAZC DD and sub defense into 1 roll because the ANZAC sub was detected by the Japanese DD. There should not have been two separate rolls and two separate hits in low luck.


  • There should not have been two separate rolls and two separate hits in low luck.

    now i get it.thanks :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
                5 submarines moved from 86 Sea Zone to 91 Sea Zone
                1 destroyer moved from 86 Sea Zone to 91 Sea Zone
                2 fighters and 2 tactical_bombers moved from 86 Sea Zone to Morocco
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 86 Sea Zone to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 carriers and 4 destroyers moved from 86 Sea Zone to 91 Sea Zone
                3 submarines moved from 85 Sea Zone to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Western United States to 25 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 5 destroyers, 8 submarines and 3 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 8 submarines in 91 Sea Zone, round 2 :  3/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 2 carriers, 5 destroyers, 8 submarines and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 :  1/0 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Morocco, round 2 :  4/0 hits
                        Germans roll dice for 2 infantry in Morocco, round 2 :  1/1 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                    Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Western United States to 91 Sea Zone
                2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 fighters and 2 tactical_bombers moved from Morocco to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                2 aaGuns and 2 infantry moved from Brazil to 85 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
                1 infantry moved from French Guiana to Suriname
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 33 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone

    Place Units - Americans
                3 submarines placed in 86 Sea Zone
                1 destroyer placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Alaska: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Alberta Saskatchewan Manitoba: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 artillery and 1 infantry
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
        Midway : 1 airfield and 1 harbour
        45 Sea Zone : 1 destroyer
        33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        36 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 submarine
        10 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        Alberta Saskatchewan Manitoba : 2 mech_infantrys
        Morocco : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag, 1 destroyer
        86 Sea Zone : 3 submarines
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        91 Sea Zone : 4 carriers, 7 destroyers, 6 fighters, 8 submarines, 2 tactical_bombers and 5 transports
        Suriname : 1 infantry

    Production/PUs Summary :

    Germans : 59 / 85
        Russians : 9 / 12
        Japanese : 58 / 56
        Americans : 54 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 18 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 59 / 85
        Russians : 9 / 12
        Japanese : 58 / 56
        Americans : 54 / 74
        Chinese : 0 / 5
        British : 35 / 35
        UK_Pacific : 18 / 22
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                5 armour and 4 mech_infantrys moved from Iraq to Caucasus
                9 artilleries and 14 infantry moved from Northwest Persia to Caucasus
                1 bomber, 4 fighters and 3 tactical_bombers moved from India to Caucasus
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                1 armour, 1 artillery and 1 mech_infantry moved from Burma to Shan State

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 armour, 1 artillery and 1 mech_infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Caucasus
                    British attack with 5 armour, 9 artilleries, 1 bomber, 4 fighters, 14 infantry, 4 mech_infantrys and 3 tactical_bombers
                    Japanese defend with 3 fighters, 1 mech_infantry and 3 tactical_bombers; Germans defend with 10 armour, 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun and 2 armour
                        AA fire in Caucasus :  0/1 hits
                        British roll dice for 5 armour, 9 artilleries, 1 bomber, 4 fighters, 14 infantry, 4 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 :  15/1 hits
                        Germans roll dice for 1 aaGun, 12 armour, 2 bombers, 5 fighters, 1 infantry, 6 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 :  15/0 hits
                        14 infantry owned by the British , 1 aaGun owned by the Italians , 2 bombers owned by the Germans , 1 infantry owned by the Germans , 5 armour owned by the Germans , 1 mech_infantry owned by the British , 5 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Japanese lost in Caucasus
                        British roll dice for 5 armour, 9 artilleries, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 :  11/1 hits
                        Germans roll dice for 7 armour, 5 fighters and 6 tactical_bombers in Caucasus, round 3 :  10/1 hits
                        1 tactical_bomber owned by the Germans , 3 tactical_bombers owned by the Japanese , 5 armour owned by the Germans , 7 artilleries owned by the British , 3 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Caucasus
                        British roll dice for 5 armour, 2 artilleries, 1 bomber, 4 fighters and 3 tactical_bombers in Caucasus, round 4 :  8/1 hits
                        Germans roll dice for 5 fighters and 2 tactical_bombers in Caucasus, round 4 :  5/1 hits
                        3 armour owned by the British , 2 tactical_bombers owned by the Germans , 2 artilleries owned by the British , 3 fighters owned by the Japanese and 2 fighters owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 armour, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 132
                    Casualties for Japanese: 3 fighters, 1 mech_infantry and 3 tactical_bombers
                    Casualties for Germans: 10 armour, 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
                    Casualties for British: 3 armour, 9 artilleries, 14 infantry and 4 mech_infantrys
                    Casualties for Italians: 1 aaGun and 2 armour

    Non Combat Move - British
                3 artilleries moved from Iraq to Northwest Persia
                1 artillery moved from Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 mech_infantry moved from Eastern Persia to Persia
                1 bomber, 4 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia
                4 artilleries and 3 infantry moved from India to Burma
                1 submarine moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Formosa : 1 flag, 1 infantry
        Hainan : 1 flag, 1 mech_infantry
        Yunnan : 1 artillery, 1 infantry and 1 mech_infantry
        Shan State : 1 armour, 1 artillery and 1 mech_infantry
        Burma : 5 aaGuns, 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
        Celebes : 1 flag
        Dutch New Guinea : 1 mech_infantry
        Sumatra : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 mech_infantry
        Caucasus : 2 armour
        80 Sea Zone : 1 submarine
        Eire : 1 flag
        99 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 2 aaGuns, 4 artilleries, 1 bomber, 4 fighters and 3 tactical_bombers
        Persia : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 57 / 85
        Russians : 11 / 12
        Japanese : 56 / 56
        Americans : 54 / 74
        Chinese : 1 / 5
        British : 35 / 35
        UK_Pacific : 19 / 19
        Italians : 13 / 23
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • i forgot u can scramble a t gibraltar

    i am sendin the 4 figs from wus anyway so nothing about scramble

    i did not move the brits in pacific australia as u requested

    next round i am allowed to move them

    after Caucasus i think  this game is a one way street

    USA entering Med , Russia and UK pushing Germany into CEntral Europe

    UK Pacific taking back SE asia and China

    Pacific allied Corpus is very strong…

    i am offering u a rematch with switched sides 7 ipc for allies bid

    low luck again if u like

  • 25 24 23 22 21 20 19 18 16 15 14 13

    If you want to surrender that is fine with me; Axis is not yet ready to give up.

  • 25 24 23 22 21 20 19 18 16 15 14 13

    You did not ask for my the order of loss in the Caucasus. What order did you use?


  • the best for u

    as program was telling me

    since i made it in calculator it was 100 % percent in my case

    so it was stupid to keep ur bombers as u would goin to loose them anway

    ok np man

    i am not underarestimate

    U

    just play :)

    cheers :)

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                3 artilleries and 1 infantry moved from Algeria to Morocco
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                3 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Gibraltar to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Caucasus

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                3 artilleries and 1 infantry moved from Algeria to Morocco
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                3 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Gibraltar to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Morocco
                    Italians attack with 5 artilleries, 4 fighters and 5 infantry
                    Americans defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Italians win, taking Morocco from Americans with 5 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 fighter and 3 infantry
                    Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 2 armour
                    retreated to Caucasus
                    Russians win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone
                1 fighter moved from Morocco to Gibraltar

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                3 artilleries and 1 infantry moved from Algeria to Morocco
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                3 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
                2 fighters moved from Gibraltar to Morocco
                2 fighters moved from Southern Italy to Morocco
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Morocco
                    Italians attack with 5 artilleries, 4 fighters and 5 infantry
                    Americans defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Italians win, taking Morocco from Americans with 5 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 fighter and 3 infantry
                    Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 2 armour
                    retreated to Caucasus
                    Russians win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Morocco to 92 Sea Zone
                1 fighter moved from Morocco to Gibraltar

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Amur: 1 aaGun and 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Siberia: 1 aaGun and 2 mech_infantrys
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 4 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 22 Sea Zone
                1 destroyer moved from 54 Sea Zone to 23 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from Queensland to Caroline Islands

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber and 1 harbour
        Paulau Island : 1 flag
        Okinawa : 1 flag, 1 infantry
        Marianas : 1 flag, 1 infantry
        Borneo : 1 artillery
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 aaGun
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
        37 Sea Zone : 2 submarines
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        19 Sea Zone : 1 transport
        54 Sea Zone : 3 submarines
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 85
        Russians : 11 / 12
        Japanese : 55 / 56
        Americans : 53 / 74
        Chinese : 1 / 5
        British : 35 / 35
        UK_Pacific : 19 / 19
        Italians : 14 / 23
        ANZAC : 15 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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