@cwglee51 i let you fight it out in 106 and it worked out in your favor
14L artofwar(axis) v Amon-Sul(allies+7) LL
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from Amur to Siberia
1 armour and 2 mech_infantrys moved from Amur to Sakha
2 armour and 1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
2 armour and 1 mech_infantry moved from Olgiy to Kansu
2 artilleries moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to KazakhstanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Siberia
Japanese attack with 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 8 infantry in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 artilleries and 1 mech_infantry in Malaya, round 2 : 1/0 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Caucasus
1 mech_infantry moved from Shan State to Yunnan
5 mech_infantrys moved from French Indo China to Kwangsi
1 bomber moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Shantung to Kiangsi
1 artillery moved from Amur to Korea
2 mech_infantrys moved from Manchuria to Siberia
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
2 mech_infantrys moved from Shan State to French Indo China
1 aaGun and 1 artillery moved from Shan State to French Indo China
1 armour moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 infantry placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 3 armour, 1 bomber and 7 mech_infantrys
Korea : 1 artillery
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Sakha : 1 flag, 1 armour and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 aaGun and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 7 infantry and 2 mech_infantrys
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
Olgiy : 1 flag
25 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Caucasus : 3 fighters, 1 mech_infantry and 3 tactical_bombersProduction/PUs Summary :
Germans : 60 / 85
Russians : 9 / 12
Japanese : 58 / 56
Americans : 53 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from Amur to Siberia
1 armour and 2 mech_infantrys moved from Amur to Sakha
2 armour and 1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
2 armour and 1 mech_infantry moved from Olgiy to Kansu
2 artilleries moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to KazakhstanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Siberia
Japanese attack with 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 8 infantry in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 artilleries and 1 mech_infantry in Malaya, round 2 : 1/0 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Caucasus
1 mech_infantry moved from Shan State to Yunnan
5 mech_infantrys moved from French Indo China to Kwangsi
1 bomber moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Shantung to Kiangsi
1 artillery moved from Amur to Korea
2 mech_infantrys moved from Manchuria to Siberia
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
2 mech_infantrys moved from Shan State to French Indo China
1 aaGun and 1 artillery moved from Shan State to French Indo China
1 armour moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 infantry placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 2 armour and 3 mech_infantrys
EDIT: Adding units owned by Japanese to Shan State: 1 artillery
EDIT: Adding units owned by Japanese to Malaya: 1 aaGun
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 5 armour, 1 bomber and 10 mech_infantrys
Korea : 1 artillery
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 aaGun, 2 artilleries, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Sakha : 1 flag, 1 armour and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 aaGun and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 7 infantry and 2 mech_infantrys
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
25 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Caucasus : 3 fighters, 1 mech_infantry and 3 tactical_bombersProduction/PUs Summary :
Germans : 60 / 85
Russians : 9 / 12
Japanese : 58 / 56
Americans : 53 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I installed the revised triplea program, which should keep submarines from firing separately when an enemy DD is present. In the SZ 34 battle, triplea still rolled the ANZAC sub and DD separately, resulting in a hit on the Japanese DD and an extra hit on a Japanese Tac. As the extra hit on the Japanese Tac should not have happened, I edited the Tac back in. I will need to check the Triplea program on my computer to see why this fix to the program did not occur.
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I installed the revised triplea program, which should keep submarines from firing separately when an enemy DD is present. In the SZ 34 battle, triplea still rolled the ANZAC sub and DD separately, resulting in a hit on the Japanese DD and an extra hit on a Japanese Tac. As the extra hit on the Japanese Tac should not have happened, I edited the Tac back in. I will need to check the Triplea program on my computer to see why this fix to the program did not occur.
separately or not if they scored a hit (dice 1 or 2) than it is a hit.
i do not understand why the hit should not apply
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I installed the revised triplea program
a new version of triple a or ?
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i looked to anzac s last turn i do not see any battle involving tacs ?!
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I downloaded the new version this AM before starting the Germany Round 10 turn
During the Japanese Round 10, the Turn Summary includes:
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone -
separately or not if they scored a hit (dice 1 or 2) than it is a hit.
i do not understand why the hit should not apply
A hit was applied; I took the hit on the Japanese DD, but the new program should have combined the ANAZC DD and sub defense into 1 roll because the ANZAC sub was detected by the Japanese DD. There should not have been two separate rolls and two separate hits in low luck.
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There should not have been two separate rolls and two separate hits in low luck.
now i get it.thanks :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
5 submarines moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 86 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers and 4 destroyers moved from 86 Sea Zone to 91 Sea Zone
3 submarines moved from 85 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 8 submarines and 3 transports
Germans defend with 1 submarine
Americans roll dice for 8 submarines in 91 Sea Zone, round 2 : 3/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 5 destroyers, 8 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/0 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Morocco, round 2 : 4/0 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/1 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Western United States to 91 Sea Zone
2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Morocco to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from Brazil to 85 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
1 infantry moved from French Guiana to Suriname
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea ZonePlace Units - Americans
3 submarines placed in 86 Sea Zone
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 2 mech_infantrys
EDIT: Adding units owned by Americans to Alberta Saskatchewan Manitoba: 2 mech_infantrys
EDIT: Turning off Edit Mode
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 artillery and 1 infantry
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield and 1 harbour
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
36 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Alberta Saskatchewan Manitoba : 2 mech_infantrys
Morocco : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 destroyer
86 Sea Zone : 3 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 4 carriers, 7 destroyers, 6 fighters, 8 submarines, 2 tactical_bombers and 5 transports
Suriname : 1 infantryProduction/PUs Summary :
Germans : 59 / 85
Russians : 9 / 12
Japanese : 58 / 56
Americans : 54 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 59 / 85
Russians : 9 / 12
Japanese : 58 / 56
Americans : 54 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 armour and 4 mech_infantrys moved from Iraq to Caucasus
9 artilleries and 14 infantry moved from Northwest Persia to Caucasus
1 bomber, 4 fighters and 3 tactical_bombers moved from India to Caucasus
1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 armour, 1 artillery and 1 mech_infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Caucasus
British attack with 5 armour, 9 artilleries, 1 bomber, 4 fighters, 14 infantry, 4 mech_infantrys and 3 tactical_bombers
Japanese defend with 3 fighters, 1 mech_infantry and 3 tactical_bombers; Germans defend with 10 armour, 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun and 2 armour
AA fire in Caucasus : 0/1 hits
British roll dice for 5 armour, 9 artilleries, 1 bomber, 4 fighters, 14 infantry, 4 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 15/1 hits
Germans roll dice for 1 aaGun, 12 armour, 2 bombers, 5 fighters, 1 infantry, 6 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 : 15/0 hits
14 infantry owned by the British , 1 aaGun owned by the Italians , 2 bombers owned by the Germans , 1 infantry owned by the Germans , 5 armour owned by the Germans , 1 mech_infantry owned by the British , 5 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Japanese lost in Caucasus
British roll dice for 5 armour, 9 artilleries, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 11/1 hits
Germans roll dice for 7 armour, 5 fighters and 6 tactical_bombers in Caucasus, round 3 : 10/1 hits
1 tactical_bomber owned by the Germans , 3 tactical_bombers owned by the Japanese , 5 armour owned by the Germans , 7 artilleries owned by the British , 3 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Caucasus
British roll dice for 5 armour, 2 artilleries, 1 bomber, 4 fighters and 3 tactical_bombers in Caucasus, round 4 : 8/1 hits
Germans roll dice for 5 fighters and 2 tactical_bombers in Caucasus, round 4 : 5/1 hits
3 armour owned by the British , 2 tactical_bombers owned by the Germans , 2 artilleries owned by the British , 3 fighters owned by the Japanese and 2 fighters owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 132
Casualties for Japanese: 3 fighters, 1 mech_infantry and 3 tactical_bombers
Casualties for Germans: 10 armour, 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
Casualties for British: 3 armour, 9 artilleries, 14 infantry and 4 mech_infantrys
Casualties for Italians: 1 aaGun and 2 armourNon Combat Move - British
3 artilleries moved from Iraq to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Persia
1 bomber, 4 fighters and 3 tactical_bombers moved from Caucasus to Northwest Persia
4 artilleries and 3 infantry moved from India to Burma
1 submarine moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Hainan : 1 flag, 1 mech_infantry
Yunnan : 1 artillery, 1 infantry and 1 mech_infantry
Shan State : 1 armour, 1 artillery and 1 mech_infantry
Burma : 5 aaGuns, 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Celebes : 1 flag
Dutch New Guinea : 1 mech_infantry
Sumatra : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 mech_infantry
Caucasus : 2 armour
80 Sea Zone : 1 submarine
Eire : 1 flag
99 Sea Zone : 1 submarine
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 2 aaGuns, 4 artilleries, 1 bomber, 4 fighters and 3 tactical_bombers
Persia : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 57 / 85
Russians : 11 / 12
Japanese : 56 / 56
Americans : 54 / 74
Chinese : 1 / 5
British : 35 / 35
UK_Pacific : 19 / 19
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i forgot u can scramble a t gibraltar
i am sendin the 4 figs from wus anyway so nothing about scramble
i did not move the brits in pacific australia as u requested
next round i am allowed to move them
after Caucasus i think this game is a one way street
USA entering Med , Russia and UK pushing Germany into CEntral Europe
UK Pacific taking back SE asia and China
Pacific allied Corpus is very strong…
i am offering u a rematch with switched sides 7 ipc for allies bid
low luck again if u like
-
If you want to surrender that is fine with me; Axis is not yet ready to give up.
-
You did not ask for my the order of loss in the Caucasus. What order did you use?
-
the best for u
as program was telling me
since i made it in calculator it was 100 % percent in my case
so it was stupid to keep ur bombers as u would goin to loose them anway
ok np man
i am not underarestimate
U
just play :)
cheers :)
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
3 artilleries and 1 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
2 fighters moved from Southern Italy to Morocco
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
3 artilleries and 1 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
2 fighters moved from Southern Italy to Morocco
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Morocco
Italians attack with 5 artilleries, 4 fighters and 5 infantry
Americans defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 5 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 fighter and 3 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
British defend with 2 armour
retreated to Caucasus
Russians win with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to GibraltarPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
3 artilleries and 1 infantry moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco
2 fighters moved from Southern Italy to Morocco
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Morocco
Italians attack with 5 artilleries, 4 fighters and 5 infantry
Americans defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 5 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 fighter and 3 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
British defend with 2 armour
retreated to Caucasus
Russians win with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 fighter moved from Morocco to GibraltarPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 aaGun and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Siberia: 1 aaGun and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to Caroline IslandsPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber and 1 harbour
Paulau Island : 1 flag
Okinawa : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Borneo : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 aaGun
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers and 3 fighters
37 Sea Zone : 2 submarines
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
54 Sea Zone : 3 submarines
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 57 / 85
Russians : 11 / 12
Japanese : 55 / 56
Americans : 53 / 74
Chinese : 1 / 5
British : 35 / 35
UK_Pacific : 19 / 19
Italians : 14 / 23
ANZAC : 15 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





