Argh, I messed up on the scrambles. Didn’t realize there were so many territories to scramble to - will need to re-do this one. Sorry about that.
14L artofwar(axis) v Amon-Sul(allies+7) LL
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Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea ZonePlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 flag
Marianas : 1 flag, 1 infantry
Malaya : 1 infantry
Borneo : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 aaGun
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
36 Sea Zone : 1 submarine
34 Sea Zone : 1 destroyer and 1 submarine
23 Sea Zone : 1 destroyer
20 Sea Zone : 1 submarine
22 Sea Zone : 1 destroyer
54 Sea Zone : 3 destroyers
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 11 / 12
Japanese : 52 / 47
Americans : 53 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 22 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
no moves for france
ia m sending u the map -
email: [email protected]
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mapa
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Caucasus to Bryansk
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Urals to Samara
1 bomber moved from Caucasus to Samara
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Nenetsia to Vologda
1 artillery and 2 infantry moved from Belarus to Smolensk
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to Morocco -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Caucasus to Bryansk
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Urals to Samara
1 bomber moved from Caucasus to Samara
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Nenetsia to Vologda
1 artillery and 2 infantry moved from Belarus to Smolensk
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from Gibraltar to MoroccoCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Germans win, taking Morocco from French with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Bryansk, round 2 : 2/0 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Bryansk, round 3 : 2/1 hits
Russians roll dice for 2 artilleries in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tambov, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/0 hits
Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Samara to Caucasus
1 fighter moved from Tambov to Caucasus
1 bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Tambov to Caucasus
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Urals to Timguska
2 armour moved from Nenetsia to Timguska
3 artilleries and 1 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
1 aaGun, 5 artilleries and 5 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Caucasus
1 fighter and 2 tactical_bombers moved from Western Germany to Caucasus
1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 bomber and 3 fighters placed in Western Germany
3 infantry placed in Southern France
Germans undo move 2.
2 infantry placed in Novgorod
1 infantry placed in FranceTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Germans :
Timguska : 2 armour and 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
Germany : 1 factory_major
Belarus : 1 flag, 1 aaGun, 2 armour, 9 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 artilleries
Rostov : 1 aaGun, 5 artilleries and 5 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 artilleries and 3 infantry
Eastern Poland : 1 flag
Tambov : 1 flag, 1 artillery
Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor, 8 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 10 armour, 2 bombers, 2 fighters, 1 infantry, 5 mech_infantrys and 3 tactical_bombers
Smolensk : 1 flag, 1 artillery and 1 infantry
Samara : 1 flag, 1 mech_infantry
112 Sea Zone : 1 submarine
113 Sea Zone : 2 transports
Bulgaria : 1 flag
92 Sea Zone : 2 destroyers, 10 submarines and 2 transports
Yugoslavia : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 85
Russians : 6 / 12
Japanese : 52 / 47
Americans : 53 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 22 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.158
Standard Deviation : 1.076
Total rolls : 20Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Siberia to Sakha
Russians take Sakha from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits
Germans roll dice for 2 artilleries in Bryansk, round 2 : 0/1 hits
2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 2/1 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 2/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 14 infantry moved from Siberia to Soviet Far EastPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Sakha : 1 infantry
Soviet Far East : 2 aaGuns and 14 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Bryansk : 1 artillery and 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 15 artilleries, 1 factory_major, 3 fighters, 17 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 artillery and 1 infantry
Vologda : 2 artilleries and 1 infantry
Smolensk : 1 artillery
Samara : 1 artillery, 1 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 60 / 85
Russians : 12 / 12
Japanese : 51 / 47
Americans : 53 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 22 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from Amur to Siberia
1 armour and 2 mech_infantrys moved from Amur to Sakha
2 armour and 1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
2 armour and 1 mech_infantry moved from Olgiy to Kansu
2 artilleries moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from Amur to Siberia
1 armour and 2 mech_infantrys moved from Amur to Sakha
2 armour and 1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
2 armour and 1 mech_infantry moved from Olgiy to Kansu
2 artilleries moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to KazakhstanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Siberia
Japanese attack with 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 8 infantry in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 artilleries and 1 mech_infantry in Malaya, round 2 : 1/0 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Caucasus
1 mech_infantry moved from Shan State to Yunnan
5 mech_infantrys moved from French Indo China to Kwangsi
1 bomber moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Shantung to Kiangsi
1 artillery moved from Amur to Korea
2 mech_infantrys moved from Manchuria to Siberia
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
2 mech_infantrys moved from Shan State to French Indo China
1 aaGun and 1 artillery moved from Shan State to French Indo China
1 armour moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 infantry placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 3 armour, 1 bomber and 7 mech_infantrys
Korea : 1 artillery
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Sakha : 1 flag, 1 armour and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 aaGun and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 7 infantry and 2 mech_infantrys
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
Olgiy : 1 flag
25 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Caucasus : 3 fighters, 1 mech_infantry and 3 tactical_bombersProduction/PUs Summary :
Germans : 60 / 85
Russians : 9 / 12
Japanese : 58 / 56
Americans : 53 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 infantry moved from Amur to Siberia
1 armour and 2 mech_infantrys moved from Amur to Sakha
2 armour and 1 mech_infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
2 armour and 1 mech_infantry moved from Olgiy to Kansu
2 artilleries moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
1 armour moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to KazakhstanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/0 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 22 Sea Zone, round 2 : 1/0 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Siberia
Japanese attack with 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 8 infantry in Siberia, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sakha, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 artilleries and 1 mech_infantry in Malaya, round 2 : 1/0 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Kazakhstan to Caucasus
1 mech_infantry moved from Shan State to Yunnan
5 mech_infantrys moved from French Indo China to Kwangsi
1 bomber moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Hunan to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Shantung to Kiangsi
1 artillery moved from Amur to Korea
2 mech_infantrys moved from Manchuria to Siberia
2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines
2 mech_infantrys moved from Shan State to French Indo China
1 aaGun and 1 artillery moved from Shan State to French Indo China
1 armour moved from Kwangsi to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Shantung
1 infantry placed in Japan
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 2 armour and 3 mech_infantrys
EDIT: Adding units owned by Japanese to Shan State: 1 artillery
EDIT: Adding units owned by Japanese to Malaya: 1 aaGun
EDIT: Removing units owned by Japanese from Shan State: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 mech_infantrys
Kwangsi : 1 flag, 5 armour, 1 bomber and 10 mech_infantrys
Korea : 1 artillery
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag, 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 aaGun, 2 artilleries, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 armour, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Sakha : 1 flag, 1 armour and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 aaGun and 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 7 infantry and 2 mech_infantrys
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag
Olgiy : 1 flag
25 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Caucasus : 3 fighters, 1 mech_infantry and 3 tactical_bombersProduction/PUs Summary :
Germans : 60 / 85
Russians : 9 / 12
Japanese : 58 / 56
Americans : 53 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Null / Other
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I installed the revised triplea program, which should keep submarines from firing separately when an enemy DD is present. In the SZ 34 battle, triplea still rolled the ANZAC sub and DD separately, resulting in a hit on the Japanese DD and an extra hit on a Japanese Tac. As the extra hit on the Japanese Tac should not have happened, I edited the Tac back in. I will need to check the Triplea program on my computer to see why this fix to the program did not occur.
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I installed the revised triplea program, which should keep submarines from firing separately when an enemy DD is present. In the SZ 34 battle, triplea still rolled the ANZAC sub and DD separately, resulting in a hit on the Japanese DD and an extra hit on a Japanese Tac. As the extra hit on the Japanese Tac should not have happened, I edited the Tac back in. I will need to check the Triplea program on my computer to see why this fix to the program did not occur.
separately or not if they scored a hit (dice 1 or 2) than it is a hit.
i do not understand why the hit should not apply
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I installed the revised triplea program
a new version of triple a or ?
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i looked to anzac s last turn i do not see any battle involving tacs ?!
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I downloaded the new version this AM before starting the Germany Round 10 turn
During the Japanese Round 10, the Turn Summary includes:
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 tactical_bombers moved from Philippines to 34 Sea Zone -
separately or not if they scored a hit (dice 1 or 2) than it is a hit.
i do not understand why the hit should not apply
A hit was applied; I took the hit on the Japanese DD, but the new program should have combined the ANAZC DD and sub defense into 1 roll because the ANZAC sub was detected by the Japanese DD. There should not have been two separate rolls and two separate hits in low luck.
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There should not have been two separate rolls and two separate hits in low luck.
now i get it.thanks :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Brazil to 85 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
5 submarines moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 86 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 86 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers and 4 destroyers moved from 86 Sea Zone to 91 Sea Zone
3 submarines moved from 85 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 2 carriers, 5 destroyers, 8 submarines and 3 transports
Germans defend with 1 submarine
Americans roll dice for 8 submarines in 91 Sea Zone, round 2 : 3/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 5 destroyers, 8 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/0 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Morocco, round 2 : 4/0 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/1 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 fighters moved from Western United States to 91 Sea Zone
2 carriers and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Morocco to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from Brazil to 85 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 85 Sea Zone to 91 Sea Zone
1 infantry moved from French Guiana to Suriname
2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea ZonePlace Units - Americans
3 submarines placed in 86 Sea Zone
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Alaska: 2 mech_infantrys
EDIT: Adding units owned by Americans to Alberta Saskatchewan Manitoba: 2 mech_infantrys
EDIT: Turning off Edit Mode
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 artillery and 1 infantry
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield and 1 harbour
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
36 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Alberta Saskatchewan Manitoba : 2 mech_infantrys
Morocco : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 1 destroyer
86 Sea Zone : 3 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 4 carriers, 7 destroyers, 6 fighters, 8 submarines, 2 tactical_bombers and 5 transports
Suriname : 1 infantryProduction/PUs Summary :
Germans : 59 / 85
Russians : 9 / 12
Japanese : 58 / 56
Americans : 54 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 59 / 85
Russians : 9 / 12
Japanese : 58 / 56
Americans : 54 / 74
Chinese : 0 / 5
British : 35 / 35
UK_Pacific : 18 / 22
Italians : 13 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





