0%

Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 3 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 artillery and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Jehol : 1 artillery and 3 infantry
        Shensi : 1 artillery and 6 infantry
        Kweichow : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 7 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 armour moved from Timguska to Vologda
                1 armour moved from Buyant-Uhaa to Ulaanbaatar
                      UK_Pacific take Ulaanbaatar from Japanese
                1 armour moved from Ulaanbaatar to Central Mongolia
                      UK_Pacific take Central Mongolia from Japanese

    Combat - British
                Battle in Vologda
                    British attack with 1 armour
                    Germans defend with 1 infantry
                        British roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 armour owned by the British lost in Vologda
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sikang to Novosibirsk
                1 mech_infantry moved from Sikang to Kansu
                2 artilleries moved from Kiangsi to Hunan
                1 artillery and 7 infantry moved from India to West India
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 transports moved from 81 Sea Zone to 78 Sea Zone
                4 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
                4 armour and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                1 fighter placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4,4,4
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Hunan : 2 artilleries
        Kansu : 1 mech_infantry
        Tsinghai : 1 mech_infantry
        Sikang : 1 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Central Mongolia : 1 flag, 1 armour
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        West India : 1 aaGun, 1 artillery and 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 aaGun, 4 armour, 4 artilleries, 15 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 mech_infantry
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 3 destroyers
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 artillery and 7 infantry
        71 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
        98 Sea Zone : 1 flag
        78 Sea Zone : 2 transports
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 70 Sea Zone to 82 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,3,2,3,6,4,3,6,3
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Northern Italy : 1 aaGun, 1 factory_major, 4 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Bessarabia : 1 flag
        70 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        82 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    well that is one way for the Italians to get some income  :-D

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in Iwo Jima
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 9 submarines and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsi to 35 Sea Zone
                1 artillery moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone

    Place Units - ANZAC
                1 battleship placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 infantry
        Shantung : 1 artillery
        Formosa : 1 flag
        Kiangsu : 1 artillery and 1 infantry
        Okinawa : 1 flag, 1 infantry
        Hainan : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 3 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 11 submarines, 1 tactical_bomber and 4 transports
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer and 1 transport
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 transport
        54 Sea Zone : 1 battleship

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 12 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 12 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                3 armour moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Iraq to Egypt
                1 infantry moved from Vologda to Samara
                1 artillery moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Kazakhstan to Novosibirsk
                1 artillery moved from Kazakhstan to Novosibirsk
                1 mech_infantry moved from Northwest Persia to Syria
                      Germans take Syria from French
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Iraq to Egypt

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 6 fighters and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Novosibirsk
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Egypt
                    Germans attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Egypt from British with 4 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 aaGun moved from Trans-Jordan to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Persia
                1 armour moved from Caucasus to Iraq
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Archangel to Nenetsia
                1 mech_infantry moved from Novgorod to Nenetsia
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Archangel
                6 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Western Germany to Germany
                1 fighter moved from Western Germany to Germany
                1 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 armour moved from Ukraine to Tambov
                1 mech_infantry moved from Ukraine to Tambov
                1 mech_infantry moved from Ukraine to Tambov
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia

    Place Units - Germans
                2 artilleries and 1 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Germany
                1 artillery and 9 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,5,5,4,1,4,4,1,4,3
                Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Trans-Jordan : 1 flag
        Egypt : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Syria : 1 flag, 1 mech_infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 7 fighters, 1 harbour, 28 infantry and 5 mech_infantrys
        Romania : 1 factory_minor and 3 mech_infantrys
        Germany : 1 aaGun, 1 factory_major, 2 fighters, 12 infantry and 1 mech_infantry
        Holland Belgium : 2 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 infantry and 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag, 2 aaGuns, 9 armour, 26 artilleries, 22 infantry and 21 mech_infantrys
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 artillery and 2 infantry
        113 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 10 destroyers, 1 fighter and 1 transport
        70 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Iraq : 1 flag, 1 aaGun, 3 armour, 1 artillery and 3 tactical_bombers
        Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 13 / 13
        Japanese : 12 / 16
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Japanese
                1 armour moved from Vologda to Russia
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Bryansk : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_major, 3 fighters, 62 infantry and 1 tactical_bomber
        Smolensk : 1 infantry
        Samara : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 99
        Russians : 17 / 17
        Japanese : 11 / 16
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 18 Sea Zone
                        Japanese roll dice for 2 fighters in 18 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to Japan
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 armour, 1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 11 PUs; end with 11 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        26 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 67 / 99
        Russians : 17 / 17
        Japanese : 11 / 11
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Are you happy playing on Unknown?
    I am not sure I can get the win and I would not want to be tying  up your time when you could be doing other more fun games.
    We can start another when Mallery returns or ask a 4th person to start another.
    I am loving the change of the 1942 set up and we could see if someone fancies that.
    What do you think?

  • 13

    I am good with either way sir…in fact, even both. We can start another and play this one as well.  8-)

    Yes, I am an A&A addict.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Well,  You have come go the right  place then!

    We can play more of this if you wish.
    I have taken on another one on one (with Noll), so cannot do another game until GIs one finishes.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 6 armour, 3 bombers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Southern France
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 fighter moved from 110 Sea Zone to Southern France
                1 tactical_bomber moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Americans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  3/5 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 :  0/5 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 3 :  0/4 hits
                        Italians roll dice for 2 infantry in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Southern France
                    retreated to Southern France
                    Italians win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Southern France to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                3 mech_infantrys moved from Western United States to Eastern United States
                4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 armour moved from Amur to Korea
                1 aaGun and 4 infantry moved from Siberia to Amur
                3 infantry moved from Soviet Far East to Siberia
                3 armour moved from Soviet Far East to Amur
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 destroyer and 3 submarines moved from 10 Sea Zone to 7 Sea Zone
                4 carriers, 7 destroyers, 8 fighters and 8 submarines moved from 3 Sea Zone to 7 Sea Zone
                1 armour moved from Urals to Russia
                3 transports moved from 3 Sea Zone to 7 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 109 Sea Zone: 4 transports
                EDIT: Adding units owned by Americans to 106 Sea Zone: 4 transports
                EDIT: Removing units owned by Americans from Eastern United States: 4 artilleries and 1 infantry
                EDIT: Adding units owned by Americans to Quebec: 4 artilleries and 1 infantry
                EDIT: Turning off Edit Mode
                4 armour and 4 infantry placed in Eastern United States
                2 armour and 1 infantry placed in Normandy Bordeaux
                3 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,4,3,4,5,5,3,5,2,3,6
                Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 2 armour, 1 artillery and 3 infantry
        Borneo : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 1 aaGun, 3 armour and 4 infantry
        Siberia : 3 infantry
        25 Sea Zone : 1 destroyer
        2 Sea Zone : 1 flag
        7 Sea Zone : 4 carriers, 9 destroyers, 8 fighters, 11 submarines and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 4 armour, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
        Quebec : 4 artilleries and 1 infantry
        United Kingdom : 1 aaGun, 1 artillery and 4 infantry
        Morocco : 4 artilleries and 4 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 8 armour, 11 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 infantry
        Russia : 1 armour and 2 fighters
        106 Sea Zone : 4 transports
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer
        97 Sea Zone : 6 submarines
        Brazil : 1 flag
        91 Sea Zone : 4 transports
        110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 10 submarines, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 64 / 99
        Russians : 17 / 17
        Japanese : 8 / 11
        Americans : 62 / 84
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 artillery and 6 infantry moved from Shensi to Tsinghai
                1 artillery and 3 infantry moved from Jehol to Chahar

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kweichow: 1 infantry
                EDIT: Adding units owned by Chinese to Shensi: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
                Chinese collect 20 PUs (3 lost to blockades); end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Tsinghai : 3 artilleries and 13 infantry
        Chahar : 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 64 / 99
        Russians : 17 / 17
        Japanese : 8 / 11
        Americans : 62 / 84
        Chinese : 23 / 26
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - British
                British buy 1 artillery, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Eastern Persia to Turkmenistan
                      Russians take Turkmenistan from Germans
                1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                1 fighter moved from 71 Sea Zone to 70 Sea Zone
                1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                1 armour moved from Central Mongolia to Dzavhan
                      UK_Pacific take Dzavhan from Japanese
                1 armour moved from Dzavhan to Olgiy
                      UK_Pacific take Olgiy from Japanese
                1 mech_infantry moved from Kansu to Tsagaan Olom
                      UK_Pacific take Tsagaan Olom from Japanese
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                2 infantry moved from 126 Sea Zone to Norway
                4 armour, 4 artilleries, 12 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
                3 infantry moved from Eastern Persia to Persia
                1 infantry moved from Eastern Persia to Persia

    Combat - British
                Battle in 70 Sea Zone
                    British attack with 2 destroyers and 1 fighter
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 70 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 2 destroyers and 1 fighter in 70 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the British lost in 70 Sea Zone
                        Germans roll dice for 1 submarine in 70 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 70 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 70 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 submarine
                    Casualties for British: 2 destroyers
                Battle in Persia
                    British attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 4 infantry in Persia, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Norway
                Battle in Southern France
                    British attack with 4 armour, 4 artilleries, 15 infantry and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 4 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Southern France, round 2 :  9/24 hits
                        Italians roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
                    British win, taking Norway from Germans, taking Southern France from Italians with 4 armour, 4 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 aaGun moved from Normandy Bordeaux to Southern France
                1 armour, 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 armour, 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 fighter moved from 70 Sea Zone to 72 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 aaGun, 1 artillery and 7 infantry moved from West India to Eastern Persia
                1 artillery and 7 infantry moved from India to West India
                2 artilleries moved from Hunan to Kweichow
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone

    Place Units - British
                2 mech_infantrys and 1 tactical_bomber placed in Union of South Africa
                1 artillery and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                3 armour placed in India
                1 transport placed in 39 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 78 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 armour
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Kweichow : 2 artilleries
        Tsinghai : 1 mech_infantry
        Sikang : 1 infantry
        India : 1 airfield, 3 armour, 1 factory_major and 1 harbour
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Olgiy : 1 flag, 1 armour
        Dzavhan : 1 flag
        39 Sea Zone : 3 transports
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag, 1 mech_infantry
        West India : 1 artillery and 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Scotland : 1 airfield
        United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 aaGun, 1 armour, 2 artilleries and 2 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 4 armour, 4 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
        Tunisia : 1 flag
        Norway : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 artillery and 1 infantry
        Turkmenistan : 1 infantry
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 2 destroyers
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 aaGun, 2 artilleries and 9 infantry
        72 Sea Zone : 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport
        Persia : 1 flag, 4 infantry
        126 Sea Zone : 1 transport
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 59 / 99
        Russians : 17 / 17
        Japanese : 8 / 11
        Americans : 62 / 84
        Chinese : 23 / 26
        British : 38 / 38
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,1,3,4,4,6,6,6,2
                Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
        Bessarabia : 1 flag
        70 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        82 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 99
        Russians : 17 / 17
        Japanese : 8 / 11
        Americans : 62 / 84
        Chinese : 23 / 26
        British : 38 / 38
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I am attacking zone 6 with 11 subs, 3 fighters, a tac, and a bomber. I assume you would want to scramble your fighters and will go with best defense. Since it is only subs, no kamikazes in effect  :-D

  • 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                11 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Queensland to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                11 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Queensland to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC attack with 1 bomber, 3 fighters, 11 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 2 submarines and 2 transports
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 11 submarines in 6 Sea Zone, round 2 :  3/11 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 carrier, 3 cruisers, 2 destroyers, 5 fighters and 2 transports in 6 Sea Zone, round 2 :  5/11 hits
                        1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 2 submarines owned by the Japanese and 5 submarines owned by the ANZAC lost in 6 Sea Zone
                        ANZAC roll dice for 6 submarines in 6 Sea Zone, round 3 :  1/6 hits
                        1 cruiser owned by the Japanese lost in 6 Sea Zone
                        ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  1/5 hits
                        Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 :  1/5 hits
                        Japanese roll dice for 2 cruisers and 2 transports in 6 Sea Zone, round 3 :  0/2 hits
                        1 cruiser owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
                    6 submarines owned by the ANZAC retreated to 18 Sea Zone
                    Japanese win with 1 cruiser, 5 fighters and 2 transports remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 carrier, 2 cruisers, 2 destroyers and 2 submarines
                    Casualties for ANZAC: 1 fighter and 5 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    2 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - ANZAC
                1 bomber moved from 6 Sea Zone to Korea
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 artillery moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                3 artilleries, 2 carriers, 1 destroyer, 5 infantry and 4 transports moved from 35 Sea Zone to 38 Sea Zone
                1 battleship moved from 54 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                2 destroyers placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2
                ANZAC collect 23 PUs (1 lost to blockades); end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 infantry
        Formosa : 1 flag
        Korea : 1 bomber, 2 fighters and 1 tactical_bomber
        Okinawa : 1 flag, 1 infantry
        Hainan : 1 flag
        Anhwe : 2 artilleries and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
        Philippines : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        38 Sea Zone : 3 artilleries, 2 carriers, 1 destroyer, 5 infantry and 4 transports
        20 Sea Zone : 1 flag
        18 Sea Zone : 6 submarines
        54 Sea Zone : 1 transport
        62 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 59 / 99
        Russians : 17 / 17
        Japanese : 8 / 11
        Americans : 62 / 84
        Chinese : 23 / 26
        British : 38 / 38
        UK_Pacific : 20 / 25
        Italians : 10 / 3
        ANZAC : 24 / 33
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

T-shirts, Hats, and More

Suggested Topics

  • 512
  • 359
  • 628
  • 177
  • 189
  • 637
  • 515
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

18.0k

Users

40.8k

Topics

1.8m

Posts