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Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).

  • 13

    Football? Do you mean like the Detroit Lions?  :wink:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Samara
                3 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery in Samara, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 3 fighters, 66 infantry and 1 tactical_bomber
        Samara : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 13 / 13
        Japanese : 16 / 30
        Americans : 56 / 84
        Chinese : 23 / 22
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    no the eagles. at least a team that can win :-D

  • 13

    oh no you did not!  :x

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 18 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 16 PUs; end with 16 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Evenkiyskiy : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        26 Sea Zone : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 4 submarines and 2 transports
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Vologda : 1 flag

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 13 / 13
        Japanese : 16 / 16
        Americans : 56 / 84
        Chinese : 23 / 22
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    oohhh yeahhhh :roll:

  • 13

    next thing ya know, witt will be talking about how we don’t play “real football” in the US  :roll:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Amur to Korea
                1 armour moved from Manchuria to Korea
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Yenisey to Urals
                      Russians take Evenkiyskiy from Japanese
                      Russians take Urals from Japanese

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Southern France, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Korea
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour and 1 infantry in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        Americans roll dice for 1 armour and 1 infantry in Korea, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Korea, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 4 :  1/1 hits
                        1 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 armour in Korea, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Korea, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Siberia to Amur
                2 armour moved from Soviet Far East to Amur
                1 aaGun and 4 infantry moved from Soviet Far East to Siberia
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                3 armour and 3 infantry moved from Alaska to 2 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                3 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                3 mech_infantrys moved from Western United States to Alaska
                4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to Quebec
                4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Southern France to 110 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Western United States
                3 infantry placed in Alaska
                3 armour placed in Normandy Bordeaux
                4 artilleries and 1 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Borneo : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Alaska : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 3 armour and 3 infantry
        Amur : 2 armour, 1 artillery and 3 infantry
        Siberia : 1 aaGun and 4 infantry
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 3 submarines
        2 Sea Zone : 1 flag
        8 Sea Zone : 1 destroyer
        3 Sea Zone : 4 carriers, 7 destroyers, 8 fighters, 8 submarines and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Quebec : 4 artilleries and 4 infantry
        United Kingdom : 1 aaGun, 5 artilleries and 8 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 6 armour, 7 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Holland Belgium : 1 flag, 1 artillery
        Urals : 1 armour
        Russia : 2 fighters
        106 Sea Zone : 4 transports
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer and 4 transports
        97 Sea Zone : 6 submarines
        Brazil : 1 flag
        110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 10 submarines, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 62 / 87
        Chinese : 23 / 22
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 3 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 artillery and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Jehol : 1 artillery and 3 infantry
        Shensi : 1 artillery and 6 infantry
        Kweichow : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 7 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 armour moved from Timguska to Vologda
                1 armour moved from Buyant-Uhaa to Ulaanbaatar
                      UK_Pacific take Ulaanbaatar from Japanese
                1 armour moved from Ulaanbaatar to Central Mongolia
                      UK_Pacific take Central Mongolia from Japanese

    Combat - British
                Battle in Vologda
                    British attack with 1 armour
                    Germans defend with 1 infantry
                        British roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 armour owned by the British lost in Vologda
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sikang to Novosibirsk
                1 mech_infantry moved from Sikang to Kansu
                2 artilleries moved from Kiangsi to Hunan
                1 artillery and 7 infantry moved from India to West India
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 transports moved from 81 Sea Zone to 78 Sea Zone
                4 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
                4 armour and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                1 fighter placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4,4,4
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Hunan : 2 artilleries
        Kansu : 1 mech_infantry
        Tsinghai : 1 mech_infantry
        Sikang : 1 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Central Mongolia : 1 flag, 1 armour
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        West India : 1 aaGun, 1 artillery and 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 aaGun, 4 armour, 4 artilleries, 15 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 mech_infantry
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 3 destroyers
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 artillery and 7 infantry
        71 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
        98 Sea Zone : 1 flag
        78 Sea Zone : 2 transports
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 70 Sea Zone to 82 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,3,2,3,6,4,3,6,3
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Northern Italy : 1 aaGun, 1 factory_major, 4 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Bessarabia : 1 flag
        70 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        82 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    well that is one way for the Italians to get some income  :-D

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in Iwo Jima
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 9 submarines and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsi to 35 Sea Zone
                1 artillery moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone

    Place Units - ANZAC
                1 battleship placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 infantry
        Shantung : 1 artillery
        Formosa : 1 flag
        Kiangsu : 1 artillery and 1 infantry
        Okinawa : 1 flag, 1 infantry
        Hainan : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 3 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 11 submarines, 1 tactical_bomber and 4 transports
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer and 1 transport
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 transport
        54 Sea Zone : 1 battleship

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 12 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 12 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                3 armour moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Iraq to Egypt
                1 infantry moved from Vologda to Samara
                1 artillery moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Kazakhstan to Novosibirsk
                1 artillery moved from Kazakhstan to Novosibirsk
                1 mech_infantry moved from Northwest Persia to Syria
                      Germans take Syria from French
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Iraq to Egypt

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 6 fighters and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Novosibirsk
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Egypt
                    Germans attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Egypt from British with 4 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 aaGun moved from Trans-Jordan to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Persia
                1 armour moved from Caucasus to Iraq
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Archangel to Nenetsia
                1 mech_infantry moved from Novgorod to Nenetsia
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Archangel
                6 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Western Germany to Germany
                1 fighter moved from Western Germany to Germany
                1 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 armour moved from Ukraine to Tambov
                1 mech_infantry moved from Ukraine to Tambov
                1 mech_infantry moved from Ukraine to Tambov
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia

    Place Units - Germans
                2 artilleries and 1 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Germany
                1 artillery and 9 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,5,5,4,1,4,4,1,4,3
                Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Trans-Jordan : 1 flag
        Egypt : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Syria : 1 flag, 1 mech_infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 7 fighters, 1 harbour, 28 infantry and 5 mech_infantrys
        Romania : 1 factory_minor and 3 mech_infantrys
        Germany : 1 aaGun, 1 factory_major, 2 fighters, 12 infantry and 1 mech_infantry
        Holland Belgium : 2 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 infantry and 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag, 2 aaGuns, 9 armour, 26 artilleries, 22 infantry and 21 mech_infantrys
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 artillery and 2 infantry
        113 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 10 destroyers, 1 fighter and 1 transport
        70 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Iraq : 1 flag, 1 aaGun, 3 armour, 1 artillery and 3 tactical_bombers
        Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 13 / 13
        Japanese : 12 / 16
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Japanese
                1 armour moved from Vologda to Russia
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Bryansk : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_major, 3 fighters, 62 infantry and 1 tactical_bomber
        Smolensk : 1 infantry
        Samara : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 99
        Russians : 17 / 17
        Japanese : 11 / 16
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 18 Sea Zone
                        Japanese roll dice for 2 fighters in 18 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to Japan
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 armour, 1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 11 PUs; end with 11 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        26 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 67 / 99
        Russians : 17 / 17
        Japanese : 11 / 11
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Are you happy playing on Unknown?
    I am not sure I can get the win and I would not want to be tying  up your time when you could be doing other more fun games.
    We can start another when Mallery returns or ask a 4th person to start another.
    I am loving the change of the 1942 set up and we could see if someone fancies that.
    What do you think?

  • 13

    I am good with either way sir…in fact, even both. We can start another and play this one as well.  8-)

    Yes, I am an A&A addict.

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