@Witt Fine with me
Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs totalTerritory Summary for Russians :
Russia : 6 aaGuns, 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 3 fighters, 66 infantry and 1 tactical_bomber
Samara : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 93
Russians : 13 / 13
Japanese : 16 / 30
Americans : 56 / 84
Chinese : 23 / 22
British : 32 / 40
UK_Pacific : 20 / 25
Italians : 10 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
no the eagles. at least a team that can win :-D
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oh no you did not! :x
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 16 PUs; end with 16 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Evenkiyskiy : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
26 Sea Zone : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 4 submarines and 2 transports
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag
Vologda : 1 flagProduction/PUs Summary :
Germans : 68 / 93
Russians : 13 / 13
Japanese : 16 / 16
Americans : 56 / 84
Chinese : 23 / 22
British : 32 / 40
UK_Pacific : 20 / 25
Italians : 10 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
oohhh yeahhhh :roll:
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next thing ya know, witt will be talking about how we don’t play “real football” in the US :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Korea
1 armour moved from Manchuria to Korea
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 tactical_bomber moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 armour moved from Yenisey to Urals
Russians take Evenkiyskiy from Japanese
Russians take Urals from JapaneseCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 infantry in Korea, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Americans roll dice for 1 armour and 1 infantry in Korea, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Korea, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour in Korea, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Siberia to Amur
2 armour moved from Soviet Far East to Amur
1 aaGun and 4 infantry moved from Soviet Far East to Siberia
3 transports moved from 3 Sea Zone to 2 Sea Zone
3 armour and 3 infantry moved from Alaska to 2 Sea Zone
3 armour, 3 infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone
3 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
3 mech_infantrys moved from Western United States to Alaska
4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to Quebec
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern France to 110 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Western United States
3 infantry placed in Alaska
3 armour placed in Normandy Bordeaux
4 artilleries and 1 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Alaska : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 3 armour and 3 infantry
Amur : 2 armour, 1 artillery and 3 infantry
Siberia : 1 aaGun and 4 infantry
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 3 submarines
2 Sea Zone : 1 flag
8 Sea Zone : 1 destroyer
3 Sea Zone : 4 carriers, 7 destroyers, 8 fighters, 8 submarines and 3 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 1 infantry
Quebec : 4 artilleries and 4 infantry
United Kingdom : 1 aaGun, 5 artilleries and 8 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 6 armour, 7 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 artillery
Urals : 1 armour
Russia : 2 fighters
106 Sea Zone : 4 transports
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 4 transports
97 Sea Zone : 6 submarines
Brazil : 1 flag
110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 10 submarines, 3 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 62 / 93
Russians : 15 / 13
Japanese : 14 / 16
Americans : 62 / 87
Chinese : 23 / 22
British : 32 / 40
UK_Pacific : 20 / 25
Italians : 10 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery and 6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Jehol : 1 artillery and 3 infantry
Shensi : 1 artillery and 6 infantry
Kweichow : 1 infantryProduction/PUs Summary :
Germans : 62 / 93
Russians : 15 / 13
Japanese : 14 / 16
Americans : 62 / 87
Chinese : 23 / 29
British : 32 / 40
UK_Pacific : 20 / 25
Italians : 10 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 7 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 armour moved from Timguska to Vologda
1 armour moved from Buyant-Uhaa to Ulaanbaatar
UK_Pacific take Ulaanbaatar from Japanese
1 armour moved from Ulaanbaatar to Central Mongolia
UK_Pacific take Central Mongolia from JapaneseCombat - British
Battle in Vologda
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
British roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
British roll dice for 1 armour in Vologda, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Vologda, round 4 : 1/1 hits
1 armour owned by the British lost in Vologda
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armourNon Combat Move - British
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Novosibirsk
1 mech_infantry moved from Sikang to Kansu
2 artilleries moved from Kiangsi to Hunan
1 artillery and 7 infantry moved from India to West India
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 carrier, 2 destroyers and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 transports moved from 81 Sea Zone to 78 Sea Zone
4 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
4 armour and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 fighter placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 infantry placed in Egypt
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4,4,4
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Hunan : 2 artilleries
Kansu : 1 mech_infantry
Tsinghai : 1 mech_infantry
Sikang : 1 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag
Central Mongolia : 1 flag, 1 armour
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 aaGun, 1 artillery and 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 aaGun, 4 armour, 4 artilleries, 15 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 mech_infantry
119 Sea Zone : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 3 destroyers
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 artillery and 7 infantry
71 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
98 Sea Zone : 1 flag
78 Sea Zone : 2 transports
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 62 / 93
Russians : 15 / 13
Japanese : 14 / 16
Americans : 62 / 87
Chinese : 23 / 29
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 10 / 0
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 20
Combat Move - Italians
3 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,3,2,3,6,4,3,6,3
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 aaGun, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Bessarabia : 1 flag
70 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
82 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 93
Russians : 15 / 13
Japanese : 14 / 16
Americans : 59 / 87
Chinese : 23 / 29
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 13 / 3
ANZAC : 22 / 32
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well that is one way for the Italians to get some income :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Iwo Jima
Battle in OkinawaNon Combat Move - ANZAC
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 9 submarines and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 artillery moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea ZonePlace Units - ANZAC
1 battleship placed in 54 Sea Zone
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 artillery
Formosa : 1 flag
Kiangsu : 1 artillery and 1 infantry
Okinawa : 1 flag, 1 infantry
Hainan : 1 flag
Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 3 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 11 submarines, 1 tactical_bomber and 4 transports
20 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 transport
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 transport
54 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 62 / 93
Russians : 15 / 13
Japanese : 12 / 16
Americans : 59 / 87
Chinese : 23 / 29
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 13 / 3
ANZAC : 24 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 20
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Production/PUs Summary :
Germans : 62 / 93
Russians : 15 / 13
Japanese : 12 / 16
Americans : 59 / 87
Chinese : 23 / 29
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 13 / 3
ANZAC : 24 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 mech_infantrys moved from Iraq to Egypt
3 armour moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Vologda to Samara
1 artillery moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from French
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Iraq to EgyptCombat - Germans
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 6 fighters and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Novosibirsk
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Egypt
Germans attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Egypt from British with 4 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 artillery moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Caucasus to Iraq
1 artillery moved from Volgograd to Tambov
1 infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Tambov
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
6 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Northwest PersiaPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Romania
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Germany
1 artillery and 9 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,5,5,4,1,4,4,1,4,3
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Trans-Jordan : 1 flag
Egypt : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Syria : 1 flag, 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 7 fighters, 1 harbour, 28 infantry and 5 mech_infantrys
Romania : 1 factory_minor and 3 mech_infantrys
Germany : 1 aaGun, 1 factory_major, 2 fighters, 12 infantry and 1 mech_infantry
Holland Belgium : 2 infantry
Northern Italy : 1 artillery and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag
Tambov : 1 flag, 2 aaGuns, 9 armour, 26 artilleries, 22 infantry and 21 mech_infantrys
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 artillery and 2 infantry
113 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 10 destroyers, 1 fighter and 1 transport
70 Sea Zone : 1 submarine
Bulgaria : 1 flag
Iraq : 1 flag, 1 aaGun, 3 armour, 1 artillery and 3 tactical_bombers
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 70 / 99
Russians : 13 / 13
Japanese : 12 / 16
Americans : 56 / 87
Chinese : 23 / 29
British : 30 / 32
UK_Pacific : 20 / 25
Italians : 13 / 3
ANZAC : 24 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Bryansk : 1 infantry
Russia : 6 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_major, 3 fighters, 62 infantry and 1 tactical_bomber
Smolensk : 1 infantry
Samara : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 99
Russians : 17 / 17
Japanese : 11 / 16
Americans : 56 / 87
Chinese : 23 / 29
British : 30 / 32
UK_Pacific : 20 / 25
Italians : 13 / 3
ANZAC : 24 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from Japan to 18 Sea Zone
1 fighter moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 18 Sea Zone
Japanese roll dice for 2 fighters in 18 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 11 PUs; end with 11 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Olgiy : 1 flag
Dzavhan : 1 flag
26 Sea Zone : 1 flag
19 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 67 / 99
Russians : 17 / 17
Japanese : 11 / 11
Americans : 56 / 87
Chinese : 23 / 29
British : 30 / 32
UK_Pacific : 20 / 25
Italians : 13 / 3
ANZAC : 24 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Are you happy playing on Unknown?
I am not sure I can get the win and I would not want to be tying up your time when you could be doing other more fun games.
We can start another when Mallery returns or ask a 4th person to start another.
I am loving the change of the 1942 set up and we could see if someone fancies that.
What do you think? -
I am good with either way sir…in fact, even both. We can start another and play this one as well. 8-)
Yes, I am an A&A addict.
-
Well, You have come go the right place then!
We can play more of this if you wish.
I have taken on another one on one (with Noll), so cannot do another game until GIs one finishes.





