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Witt and Dowgoneit(Baddies) vs Unknown and Mallery(Goodies).

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Russians
                Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Samara
                3 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery in Samara, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Samara to Russia

    Place Units - Russians
                1 artillery and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    Territory Summary for Russians :

    Russia : 6 aaGuns, 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 3 fighters, 66 infantry and 1 tactical_bomber
        Samara : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 13 / 13
        Japanese : 16 / 30
        Americans : 56 / 84
        Chinese : 23 / 22
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    no the eagles. at least a team that can win :-D

  • 13

    oh no you did not!  :x

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 18 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 16 PUs; end with 16 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Korea : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Evenkiyskiy : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        26 Sea Zone : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 4 submarines and 2 transports
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag
        Vologda : 1 flag

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 13 / 13
        Japanese : 16 / 16
        Americans : 56 / 84
        Chinese : 23 / 22
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    oohhh yeahhhh :roll:

  • 13

    next thing ya know, witt will be talking about how we don’t play “real football” in the US  :roll:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Amur to Korea
                1 armour moved from Manchuria to Korea
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Yenisey to Urals
                      Russians take Evenkiyskiy from Japanese
                      Russians take Urals from Japanese

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Southern France, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Southern France, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Korea
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 1 armour and 1 infantry in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        Americans roll dice for 1 armour and 1 infantry in Korea, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Korea, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Korea, round 4 :  1/1 hits
                        1 infantry owned by the Americans lost in Korea
                        Americans roll dice for 1 armour in Korea, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Korea, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Siberia to Amur
                2 armour moved from Soviet Far East to Amur
                1 aaGun and 4 infantry moved from Soviet Far East to Siberia
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                3 armour and 3 infantry moved from Alaska to 2 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                3 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                3 mech_infantrys moved from Western United States to Alaska
                4 artilleries and 4 infantry moved from Quebec to 106 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to Quebec
                4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
                2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Southern France to 110 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Western United States
                3 infantry placed in Alaska
                3 armour placed in Normandy Bordeaux
                4 artilleries and 1 infantry placed in Eastern United States
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Borneo : 1 mech_infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Alaska : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 3 armour and 3 infantry
        Amur : 2 armour, 1 artillery and 3 infantry
        Siberia : 1 aaGun and 4 infantry
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 destroyer and 3 submarines
        2 Sea Zone : 1 flag
        8 Sea Zone : 1 destroyer
        3 Sea Zone : 4 carriers, 7 destroyers, 8 fighters, 8 submarines and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Quebec : 4 artilleries and 4 infantry
        United Kingdom : 1 aaGun, 5 artilleries and 8 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 6 armour, 7 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Holland Belgium : 1 flag, 1 artillery
        Urals : 1 armour
        Russia : 2 fighters
        106 Sea Zone : 4 transports
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 flag, 1 destroyer and 4 transports
        97 Sea Zone : 6 submarines
        Brazil : 1 flag
        110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 10 submarines, 3 tactical_bombers and 4 transports

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 62 / 87
        Chinese : 23 / 22
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 3 infantry moved from Manchuria to Jehol

    Place Units - Chinese
                1 artillery and 6 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Jehol : 1 artillery and 3 infantry
        Shensi : 1 artillery and 6 infantry
        Kweichow : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 32 / 40
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 7 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                1 armour moved from Timguska to Vologda
                1 armour moved from Buyant-Uhaa to Ulaanbaatar
                      UK_Pacific take Ulaanbaatar from Japanese
                1 armour moved from Ulaanbaatar to Central Mongolia
                      UK_Pacific take Central Mongolia from Japanese

    Combat - British
                Battle in Vologda
                    British attack with 1 armour
                    Germans defend with 1 infantry
                        British roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        British roll dice for 1 armour in Vologda, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Vologda, round 4 :  1/1 hits
                        1 armour owned by the British lost in Vologda
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour

    Non Combat Move - British
                1 infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Sikang to Novosibirsk
                1 mech_infantry moved from Sikang to Kansu
                2 artilleries moved from Kiangsi to Hunan
                1 artillery and 7 infantry moved from India to West India
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 carrier, 2 destroyers and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 transports moved from 81 Sea Zone to 78 Sea Zone
                4 armour and 4 infantry moved from United Kingdom to 110 Sea Zone
                4 armour and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Place Units - British
                1 fighter placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                3 infantry placed in Egypt
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4,4,4
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 artillery and 7 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Hunan : 2 artilleries
        Kansu : 1 mech_infantry
        Tsinghai : 1 mech_infantry
        Sikang : 1 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Malaya : 1 factory_minor and 1 harbour
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Central Mongolia : 1 flag, 1 armour
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        West India : 1 aaGun, 1 artillery and 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 aaGun, 4 armour, 4 artilleries, 15 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Novosibirsk : 1 mech_infantry
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 3 destroyers
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 artillery and 7 infantry
        71 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
        98 Sea Zone : 1 flag
        78 Sea Zone : 2 transports
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 62 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 10 / 0
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Combat Move - Italians
                3 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 submarine moved from 70 Sea Zone to 82 Sea Zone
                1 infantry moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,5,4,3,2,3,6,4,3,6,3
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Northern Italy : 1 aaGun, 1 factory_major, 4 infantry and 1 mech_infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Bessarabia : 1 flag
        70 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag
        82 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 14 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 22 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    well that is one way for the Italians to get some income  :-D

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Purchase Units - ANZAC
                ANZAC buy 1 battleship and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in Iwo Jima
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 9 submarines and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsi to 35 Sea Zone
                1 artillery moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Kiangsi to Kiangsu
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 21 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone

    Place Units - ANZAC
                1 battleship placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag, 1 infantry
        Shantung : 1 artillery
        Formosa : 1 flag
        Kiangsu : 1 artillery and 1 infantry
        Okinawa : 1 flag, 1 infantry
        Hainan : 1 flag
        Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 3 artilleries, 2 carriers, 1 destroyer, 3 fighters, 5 infantry, 11 submarines, 1 tactical_bomber and 4 transports
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 destroyer and 1 transport
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 transport
        54 Sea Zone : 1 battleship

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 12 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 20

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 2 infantry

    Production/PUs Summary :

    Germans : 62 / 93
        Russians : 15 / 13
        Japanese : 12 / 16
        Americans : 59 / 87
        Chinese : 23 / 29
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                3 armour moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Iraq to Egypt
                1 infantry moved from Vologda to Samara
                1 artillery moved from Tambov to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Kazakhstan to Novosibirsk
                1 artillery moved from Kazakhstan to Novosibirsk
                1 mech_infantry moved from Northwest Persia to Syria
                      Germans take Syria from French
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Iraq to Egypt

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 6 fighters and 2 infantry
                    Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Novosibirsk
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Egypt
                    Germans attack with 4 armour, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Egypt from British with 4 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Egypt to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 aaGun moved from Trans-Jordan to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Persia
                1 armour moved from Caucasus to Iraq
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Archangel to Nenetsia
                1 mech_infantry moved from Novgorod to Nenetsia
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Archangel
                6 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Western Germany to Germany
                1 fighter moved from Western Germany to Germany
                1 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 armour moved from Ukraine to Tambov
                1 mech_infantry moved from Ukraine to Tambov
                1 mech_infantry moved from Ukraine to Tambov
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour moved from Kazakhstan to Northwest Persia

    Place Units - Germans
                2 artilleries and 1 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                1 infantry and 1 mech_infantry placed in Germany
                1 artillery and 9 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,5,5,4,1,4,4,1,4,3
                Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Trans-Jordan : 1 flag
        Egypt : 1 flag, 4 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Syria : 1 flag, 1 mech_infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 12 artilleries, 1 factory_major, 7 fighters, 1 harbour, 28 infantry and 5 mech_infantrys
        Romania : 1 factory_minor and 3 mech_infantrys
        Germany : 1 aaGun, 1 factory_major, 2 fighters, 12 infantry and 1 mech_infantry
        Holland Belgium : 2 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 infantry and 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag
        Tambov : 1 flag, 2 aaGuns, 9 armour, 26 artilleries, 22 infantry and 21 mech_infantrys
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 flag
        Smolensk : 1 flag, 1 infantry
        Samara : 1 flag, 1 artillery and 2 infantry
        113 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 10 destroyers, 1 fighter and 1 transport
        70 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Iraq : 1 flag, 1 aaGun, 3 armour, 1 artillery and 3 tactical_bombers
        Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
        Persia : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 13 / 13
        Japanese : 12 / 16
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Russia to Samara
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Japanese
                1 armour moved from Vologda to Russia
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 :  1/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Bryansk : 1 infantry
        Russia : 6 aaGuns, 1 airfield, 5 armour, 14 artilleries, 1 factory_major, 3 fighters, 62 infantry and 1 tactical_bomber
        Smolensk : 1 infantry
        Samara : 1 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 67 / 99
        Russians : 17 / 17
        Japanese : 11 / 16
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from Japan to 18 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 18 Sea Zone
                        Japanese roll dice for 2 fighters in 18 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 19 Sea Zone
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 :  1/1 hits
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to Japan
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 armour, 1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 11 PUs; end with 11 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        26 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        6 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 67 / 99
        Russians : 17 / 17
        Japanese : 11 / 11
        Americans : 56 / 87
        Chinese : 23 / 29
        British : 30 / 32
        UK_Pacific : 20 / 25
        Italians : 13 / 3
        ANZAC : 24 / 34
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Are you happy playing on Unknown?
    I am not sure I can get the win and I would not want to be tying  up your time when you could be doing other more fun games.
    We can start another when Mallery returns or ask a 4th person to start another.
    I am loving the change of the 1942 set up and we could see if someone fancies that.
    What do you think?

  • 13

    I am good with either way sir…in fact, even both. We can start another and play this one as well.  8-)

    Yes, I am an A&A addict.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Well,  You have come go the right  place then!

    We can play more of this if you wish.
    I have taken on another one on one (with Noll), so cannot do another game until GIs one finishes.

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