@dawgoneit your go.
Wittmann/UnknownSoldier (Axis) vs. AK_Grown/Bar91 (Allies)
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AK Grown: unlucky in SZ 98.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 armour moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
2 artilleries and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
4 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
Pardon the edit, I didn’t mean to move the cruiser back to SZ115 after I moved it to SZ114 during non-coms
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 6 infantry moved from Suiyuyan to Shensi
1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers moved from Yunnan to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Anhwe to Tsinghai
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 39 Sea Zone -
Morning AKGrown.
I am afraid I need to know if you want to scramble your one Tac from India. -
no scramble
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Guys: it would seem I have(unintentionally) done an illegal move!
I have 8 planes to land and only 3 carriers upon which to land. I cannot see how the AI allowed it, as I cannot see a legitimate landing space.
What do you want me to do?
Will save file for you to see. I am unhappy crashing two planes into the sea, as that should not happen. Cheating?Can redo turn from scratch: I was very lucky in the rolls. Might be the only way.
Otherwise, I could swap ground units or the Ft and ground units for a Carrier and place it in SZ 36 to receive the Philippines’ planes.
I am sorry. See if you can see where the AI thought I could land.
All 8 Air have 2 moves left. -
Have just seen the Sumatra Ft cannot land either.
will redo turn: is the only fair way. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to Shan State
4 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 artillery and 6 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kwangsi to 39 Sea Zone
1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 2 transports
French defend with 1 destroyer
Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 5 infantry
British defend with 2 aaGuns and 7 infantry
UK_Pacific win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 2 aaGuns and 4 infantry
Battle in Shensi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Suiyuyan to Shensi
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 artillery moved from Szechwan to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 destroyer moved from 34 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total -
Probably turned out better for you and definitely fairer.( I forgot to throw the Air into Shan and lost the battle!). I have no idea why I was allowed to make those moves.
Hope you are all happy with this outcome.
Again, my apologies for the wasted time and mix up. -
No worries sir I’ve done the same thing myself. I think there is something in the game notes that says the game engine will sometime allow you bring too many planes to the party.
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Thank you.
Enjoy your week. -
Honestly, it is no bother to me. Shit happens, we’re human.
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Hello good sir.
I will need scramble orders for 1 tac in Japan. I will also need Kamikaze orders for Sea Zone 6. No carrier involved (sorry). The planes will land on the carrier that will move on non-combat.
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Also, scramble orders from the Carolines
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D’oh!
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Scramble my Carolines’ Ft, not the Japanese mainland Tac please.
I would like to Kamikaze both Cruisers and two of the three Destroyers, one on each ship please. (I will use four of my six. )
May the winds sweep you away! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 7 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Central United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 33 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 fighter
Americans roll dice for 1 bomber in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 3 armour, 1 artillery, 5 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
Americans roll dice for 3 armour, 1 artillery, 5 infantry and 1 mech_infantry in Morocco, round 2 : 4/10 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 infantry
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Eastern United States to Quebec
1 aaGun moved from Western United States to Central United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Gibraltar to Trans-Jordan
3 infantry moved from Shan State to French Indo China
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 bomber, 1 factory_minor and 1 mech_infantry
British roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
1 bomber owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 artillery, 1 bomber and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 4 infantry
British roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/9 hits
Italians roll dice for 1 armour and 4 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 4/8 hits
Italians roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 4 infantryNon Combat Move - British
1 bomber moved from Trans-Jordan to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 tactical_bomber moved from French Indo China to Burma
3 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 109 Sea Zone to 92 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 artillery placed in Quebec
1 destroyer placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,5
British collect 31 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,1,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,3,2
UK_Pacific collect 3 PUs (6 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry





