we have more than enough “unannounced” hiatuses as it is :-D
Wittmann/UnknownSoldier (Axis) vs. AK_Grown/Bar91 (Allies)
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So Egypt or transports…
Battle in 98 Sea Zone
As the Templar said in Indiana Jones, “He chose poorly.”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Greece to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from Southern Italy to Libya
1 fighter moved from Southern Italy to 96 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 armour and 1 artillery moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 armour moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 bomber and 5 infantry
British defend with 2 artilleries and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Anglo Egyptian Sudan, round 2 : 4/7 hits
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
2 infantry owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry; British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits
French roll dice for 3 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 2/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for French: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from Libya to Alexandria
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
British Somaliland : 1 flag
Alexandria : 1 flag, 1 fighter
Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour and 4 infantry
Morocco : 1 flag, 1 armour and 1 artillery
Algeria : 1 flag
Syria : 1 flag, 1 armour and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Ethiopia : 1 infantry
96 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 1 battleship, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 36
Japanese : 53 / 55
Americans : 52 / 82
Chinese : 3 / 5
British : 30 / 33
UK_Pacific : 7 / 6
Italians : 20 / 35
ANZAC : 14 / 28
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 96 Sea Zone to MaltaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
2 fighters moved from Western Germany to Finland
4 infantry moved from Poland to Slovakia Hungary
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 6 infantry moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from Algeria to Western Germany
1 fighter and 2 tactical_bombers moved from Algeria to Southern Italy
1 bomber and 1 tactical_bomber moved from Algeria to Western GermanyPlace Units - Germans
3 submarines placed in 110 Sea Zone
1 destroyer placed in 113 Sea Zone
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns and 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 tactical_bombers
Romania : 3 armour, 2 artilleries, 9 infantry and 1 mech_infantry
Poland : 1 aaGun, 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys
Germany : 2 artilleries, 1 factory_major and 14 infantry
Southern Italy : 1 fighter and 2 tactical_bombers
113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 infantry
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 armour, 2 artilleries, 2 fighters and 10 infantry
110 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 44 / 54
Russians : 35 / 36
Japanese : 53 / 55
Americans : 52 / 82
Chinese : 3 / 5
British : 30 / 33
UK_Pacific : 7 / 6
Italians : 20 / 35
ANZAC : 14 / 16
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
AK Grown: unlucky in SZ 98.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 armour moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
2 artilleries and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
4 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
Pardon the edit, I didn’t mean to move the cruiser back to SZ115 after I moved it to SZ114 during non-coms
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 6 infantry moved from Suiyuyan to Shensi
1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers moved from Yunnan to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Anhwe to Tsinghai
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 39 Sea Zone -
Morning AKGrown.
I am afraid I need to know if you want to scramble your one Tac from India. -
no scramble
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Guys: it would seem I have(unintentionally) done an illegal move!
I have 8 planes to land and only 3 carriers upon which to land. I cannot see how the AI allowed it, as I cannot see a legitimate landing space.
What do you want me to do?
Will save file for you to see. I am unhappy crashing two planes into the sea, as that should not happen. Cheating?Can redo turn from scratch: I was very lucky in the rolls. Might be the only way.
Otherwise, I could swap ground units or the Ft and ground units for a Carrier and place it in SZ 36 to receive the Philippines’ planes.
I am sorry. See if you can see where the AI thought I could land.
All 8 Air have 2 moves left. -
Have just seen the Sumatra Ft cannot land either.
will redo turn: is the only fair way. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to Shan State
4 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 artillery and 6 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kwangsi to 39 Sea Zone
1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 2 transports
French defend with 1 destroyer
Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 5 infantry
British defend with 2 aaGuns and 7 infantry
UK_Pacific win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 2 aaGuns and 4 infantry
Battle in Shensi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Suiyuyan to Shensi
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 artillery moved from Szechwan to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 destroyer moved from 34 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total -
Probably turned out better for you and definitely fairer.( I forgot to throw the Air into Shan and lost the battle!). I have no idea why I was allowed to make those moves.
Hope you are all happy with this outcome.
Again, my apologies for the wasted time and mix up. -
No worries sir I’ve done the same thing myself. I think there is something in the game notes that says the game engine will sometime allow you bring too many planes to the party.
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Thank you.
Enjoy your week. -
Honestly, it is no bother to me. Shit happens, we’re human.
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Hello good sir.
I will need scramble orders for 1 tac in Japan. I will also need Kamikaze orders for Sea Zone 6. No carrier involved (sorry). The planes will land on the carrier that will move on non-combat.
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Also, scramble orders from the Carolines