why is there so much hate for Japan?
WE DID DO ANYTHING
So Egypt or transports…
Battle in 98 Sea Zone
As the Templar said in Indiana Jones, “He chose poorly.”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Greece to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from Southern Italy to Libya
1 fighter moved from Southern Italy to 96 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 armour and 1 artillery moved from Greece to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 armour moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Libya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 2 : 1/3 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 bomber and 5 infantry
British defend with 2 artilleries and 2 infantry
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Anglo Egyptian Sudan, round 2 : 4/7 hits
British roll dice for 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
2 infantry owned by the British , 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry; British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 2/3 hits
French roll dice for 3 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 2/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for French: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from Libya to Alexandria
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
British Somaliland : 1 flag
Alexandria : 1 flag, 1 fighter
Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour and 4 infantry
Morocco : 1 flag, 1 armour and 1 artillery
Algeria : 1 flag
Syria : 1 flag, 1 armour and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Libya : 1 artillery and 1 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Ethiopia : 1 infantry
96 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
98 Sea Zone : 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 44 / 54
Russians : 35 / 36
Japanese : 53 / 55
Americans : 52 / 82
Chinese : 3 / 5
British : 30 / 33
UK_Pacific : 7 / 6
Italians : 20 / 35
ANZAC : 14 / 28
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 8 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
2 fighters moved from Western Germany to Finland
4 infantry moved from Poland to Slovakia Hungary
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
3 infantry moved from Romania to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 6 infantry moved from Western Germany to Germany
2 fighters and 2 tactical_bombers moved from Algeria to Western Germany
1 fighter and 2 tactical_bombers moved from Algeria to Southern Italy
1 bomber and 1 tactical_bomber moved from Algeria to Western Germany
Place Units - Germans
3 submarines placed in 110 Sea Zone
1 destroyer placed in 113 Sea Zone
1 artillery and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns and 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 tactical_bombers
Romania : 3 armour, 2 artilleries, 9 infantry and 1 mech_infantry
Poland : 1 aaGun, 5 armour, 5 artilleries, 9 infantry and 2 mech_infantrys
Germany : 2 artilleries, 1 factory_major and 14 infantry
Southern Italy : 1 fighter and 2 tactical_bombers
113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 infantry
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 armour, 2 artilleries, 2 fighters and 10 infantry
110 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 44 / 54
Russians : 35 / 36
Japanese : 53 / 55
Americans : 52 / 82
Chinese : 3 / 5
British : 30 / 33
UK_Pacific : 7 / 6
Italians : 20 / 35
ANZAC : 14 / 16
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
AK Grown: unlucky in SZ 98.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 armour moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
2 artilleries and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
4 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
4 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Pardon the edit, I didn’t mean to move the cruiser back to SZ115 after I moved it to SZ114 during non-coms
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 6 infantry moved from Suiyuyan to Shensi
1 armour, 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers moved from Yunnan to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Anhwe to Tsinghai
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to 39 Sea Zone
Morning AKGrown.
I am afraid I need to know if you want to scramble your one Tac from India.
no scramble
Guys: it would seem I have(unintentionally) done an illegal move!
I have 8 planes to land and only 3 carriers upon which to land. I cannot see how the AI allowed it, as I cannot see a legitimate landing space.
What do you want me to do?
Will save file for you to see. I am unhappy crashing two planes into the sea, as that should not happen. Cheating?
Can redo turn from scratch: I was very lucky in the rolls. Might be the only way.
Otherwise, I could swap ground units or the Ft and ground units for a Carrier and place it in SZ 36 to receive the Philippines’ planes.
I am sorry. See if you can see where the AI thought I could land.
All 8 Air have 2 moves left.
Have just seen the Sumatra Ft cannot land either.
will redo turn: is the only fair way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to Shan State
4 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from Anhwe to Tsinghai
1 fighter moved from Yunnan to Tsinghai
1 artillery and 6 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kwangsi to 39 Sea Zone
1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 43 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 2 transports
French defend with 1 destroyer
Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for French: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 5 infantry
British defend with 2 aaGuns and 7 infantry
UK_Pacific win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 2 aaGuns and 4 infantry
Battle in Shensi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 39 Sea Zone to French Indo China
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Suiyuyan to Shensi
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Korea
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 artillery moved from Szechwan to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
1 artillery and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Probably turned out better for you and definitely fairer.( I forgot to throw the Air into Shan and lost the battle!). I have no idea why I was allowed to make those moves.
Hope you are all happy with this outcome.
Again, my apologies for the wasted time and mix up.
No worries sir I’ve done the same thing myself. I think there is something in the game notes that says the game engine will sometime allow you bring too many planes to the party.
Thank you.
Enjoy your week.
Honestly, it is no bother to me. Shit happens, we’re human.
Hello good sir.
I will need scramble orders for 1 tac in Japan. I will also need Kamikaze orders for Sea Zone 6. No carrier involved (sorry). The planes will land on the carrier that will move on non-combat.
Also, scramble orders from the Carolines