14L G40 variance & wittmann (allies+6)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 3 transports moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
                1 aaGun, 1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 aaGun moved from Queensland to New South Wales
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from French Equatorial Africa to Belgian Congo
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 fighters and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
                2 bombers moved from Eastern Poland to Russia
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Ukraine to Bessarabia
                2 armour moved from Eastern Poland to Bessarabia
                10 armour, 15 artilleries and 3 infantry moved from Western Ukraine to Ukraine
                6 infantry moved from Finland to Karelia
                1 artillery and 2 infantry moved from Western Germany to Denmark

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Karelia
                    Germans attack with 6 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Ukraine
                    Germans attack with 10 armour, 15 artilleries and 3 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 10 armour, 15 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 112 Sea Zone
                    Germans attack with 5 fighters and 1 tactical_bomber
                    French defend with 1 fighter; Americans defend with 1 carrier, 1 fighter and 1 transport
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 2 fighters
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 carrier, 1 fighter and 1 transport

    Non Combat Move - Germans
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                3 aaGuns and 5 infantry moved from Norway to Finland
                6 mech_infantrys moved from Western Germany to Southern Italy
                10 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Germany to Poland
                2 aaGuns moved from Western Ukraine to Ukraine
                3 infantry moved from Romania to Eastern Poland
                2 bombers moved from Russia to Eastern Poland

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,2
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    OOl in Kansu please. I got two hits. Do you want to lose the Bomber or a Ft?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I meant an Inf or a Bomber.
    I attacked with 10 Inf. you have AA, 2Inf 2 Bombers and 3 Tacs.

    I do not know how to save the page. I will try.
    I will have to finish the battle and turn off the PC soon.

  • 17 16 15 14 12

    infantry first

  • 17 16 15 14 12

    OK you’re attacking 1 AA, 2 ing, 3 tacs, 2 bombers with 8 inf, 2 mechs.

    OOL should be AA, Infantry, tacs, bombers

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    We both got 4 hits in R2. I saved you the two Tacs, instead of two Bombers.
    Is that ok?
    I now have 2 Mech and 2 Inf. you have 2 Tacs.
    are you happy with that? Seems foolish to keep two bombers, if I have 4 units left.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Ukraine
                1 armour, 4 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Ukraine
                2 mech_infantrys moved from Tsinghai to Kansu
                8 infantry moved from Novosibirsk to Kansu

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 armour, 4 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 10 armour, 15 artilleries, 1 factory_minor and 3 infantry
                    Russians win, taking Ukraine from Germans with 2 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 52
                    Casualties for Germans: 2 aaGuns, 10 armour, 15 artilleries and 3 infantry
                    Casualties for Russians: 29 infantry
                Battle in Kansu
                    Russians attack with 8 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 2 bombers, 2 infantry and 3 tactical_bombers
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Novosibirsk
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 1 aaGun, 2 bombers, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 6 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Rostov to Western Ukraine
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 artillery and 5 infantry moved from Russia to Bryansk
                3 infantry moved from Samara to Russia
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 aaGun moved from Bryansk to Ukraine
                1 mech_infantry moved from Volgograd to Turkmenistan
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Rostov

    Place Units - Russians
                1 infantry placed in Volgograd
                6 infantry placed in Russia
                Russians undo move 2.
                1 infantry placed in Volgograd
                2 artilleries placed in Russia
                4 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I retreated as you had two Tacs left. If you wanted two Bombers instead, or even one and one Tac, I would have continued fighting.
    If that is the case, please roll another round for us on the forum. I so not know how to do that.

    Is my mum’s birthday tomorrow and we are feeding them and my brother. I might not be able to post for a few days.
    Merry Christmas.

  • 17 16 15 14 12

    OK.  I’ll keep the tacs.

    just so you know, to roll forum dice, you type in commands like the example below but with colons ( : ) instead of question marks ( ? ).  For example to attack 2 infantry with 1 infnatry and a bomber you would type

    attacker ?aaa 1@1, 1@4?
    defender ?aaa 2@2?

    if you replace the ?2 with :s you get
    attackerDiceRolls: 1@1, 1@4; Total Hits: 11@1,: (1)1@4: (5)
    defenderDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 17 PUs;

    Combat Move - Japanese
                2 tactical_bombers moved from Iraq to 98 Sea Zone
                4 fighters moved from 72 Sea Zone to 98 Sea Zone
                1 armour moved from Eastern Persia to Turkmenistan
                2 tactical_bombers moved from Kansu to Turkmenistan

    Combat - Japanese
                Battle in 98 Sea Zone
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    French defend with 1 cruiser
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for French: 1 cruiser
                Battle in Turkmenistan
                    Japanese attack with 1 armour and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                2 tactical_bombers moved from Turkmenistan to Eastern Persia
                1 infantry moved from Persia to Iraq
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
                1 battleship, 2 carriers, 2 infantry and 4 transports moved from 72 Sea Zone to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Egypt
                1 submarine moved from 75 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                3 armour placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,2,2,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,5,2,1,1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,2,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,6,5,1
                Japanese collect 13 PUs (14 lost to blockades); end with 30 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Iraq: 1 infantry
                EDIT: Removing units owned by Japanese from Eastern Persia: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Persia: 1 infantry and 2 tactical_bombers
                EDIT: Turning off Edit Mode

  • 17 16 15 14 12

    After what happened in Ukraine i think this game is over.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Morning. I think this could be a winning strategy, but admit I have been lucky when I needed to. I can see the merits to it, as China and Anzac cannot leave their starting positions to help with their otherwise large incomes. South Africa and losing UK income was a worry too.
    I had to choose between defending that and building up to drop in Normandy. I thought I had messed up by ignoring SA for that one turn. Without SA it would be quite difficult.
    That said does Germany have enough units to start with to take Moscow, seeing as from G3-4 on they need to have 15 units in W Germany as a deterrent to my grabbing and keeping Paris.

    Thank you for letting me see this develop. It did have me worried, but I think I am over the worst now.
    We can play on, if you wish.
    In Jan we can play another, non League, if you want to give it another try. You did observe that on G2 you would have mixed it up a bit unit wise. That would help.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Did you forget you could build in Iraq. Please tell me what to place, unless you are really giving up. I will not do my go.

  • 17 16 15 14 12

    yeah I think I’ll let this one go.  I`ll post the result.  gg wittmann

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Ok. Thank you.
    Please tell me if you get it to work. Good luck in your other games and Merry Christmas.

  • 17 16 15 14 12

    Thanks Wittmann.

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