@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
OK you’re attacking 1 AA, 2 ing, 3 tacs, 2 bombers with 8 inf, 2 mechs.
OOL should be AA, Infantry, tacs, bombers
We both got 4 hits in R2. I saved you the two Tacs, instead of two Bombers.
Is that ok?
I now have 2 Mech and 2 Inf. you have 2 Tacs.
are you happy with that? Seems foolish to keep two bombers, if I have 4 units left.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
1 armour, 4 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Tsinghai to Kansu
8 infantry moved from Novosibirsk to Kansu
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 10 armour, 15 artilleries, 1 factory_minor and 3 infantry
Russians win, taking Ukraine from Germans with 2 armour, 4 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for Germans: 2 aaGuns, 10 armour, 15 artilleries and 3 infantry
Casualties for Russians: 29 infantry
Battle in Kansu
Russians attack with 8 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 2 bombers, 2 infantry and 3 tactical_bombers
2 infantry owned by the Russians and 2 mech_infantrys owned by the Russians retreated to Novosibirsk
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 aaGun, 2 bombers, 2 infantry and 1 tactical_bomber
Casualties for Russians: 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Rostov to Western Ukraine
1 infantry moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 aaGun moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Turkmenistan
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
Place Units - Russians
1 infantry placed in Volgograd
6 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
2 artilleries placed in Russia
4 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
I retreated as you had two Tacs left. If you wanted two Bombers instead, or even one and one Tac, I would have continued fighting.
If that is the case, please roll another round for us on the forum. I so not know how to do that.
Is my mum’s birthday tomorrow and we are feeding them and my brother. I might not be able to post for a few days.
Merry Christmas.
OK. I’ll keep the tacs.
just so you know, to roll forum dice, you type in commands like the example below but with colons ( : ) instead of question marks ( ? ). For example to attack 2 infantry with 1 infnatry and a bomber you would type
attacker ?aaa 1@1, 1@4?
defender ?aaa 2@2?
if you replace the ?2 with :s you get
attacker
Rolls: 1@1, 1@4; Total Hits: 11@1,: (1)1@4: (5)
defender
Rolls: 2@2; Total Hits: 22@2: (1, 1)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 17 PUs;
Combat Move - Japanese
2 tactical_bombers moved from Iraq to 98 Sea Zone
4 fighters moved from 72 Sea Zone to 98 Sea Zone
1 armour moved from Eastern Persia to Turkmenistan
2 tactical_bombers moved from Kansu to Turkmenistan
Combat - Japanese
Battle in 98 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
French defend with 1 cruiser
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for French: 1 cruiser
Battle in Turkmenistan
Japanese attack with 1 armour and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Turkmenistan to Eastern Persia
1 infantry moved from Persia to Iraq
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 battleship, 2 carriers, 2 infantry and 4 transports moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 infantry and 4 transports moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 submarine moved from 75 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,2,2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,3,5,2,1,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,2,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,6,5,1
Japanese collect 13 PUs (14 lost to blockades); end with 30 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 1 infantry
EDIT: Removing units owned by Japanese from Eastern Persia: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Persia: 1 infantry and 2 tactical_bombers
EDIT: Turning off Edit Mode
After what happened in Ukraine i think this game is over.
Morning. I think this could be a winning strategy, but admit I have been lucky when I needed to. I can see the merits to it, as China and Anzac cannot leave their starting positions to help with their otherwise large incomes. South Africa and losing UK income was a worry too.
I had to choose between defending that and building up to drop in Normandy. I thought I had messed up by ignoring SA for that one turn. Without SA it would be quite difficult.
That said does Germany have enough units to start with to take Moscow, seeing as from G3-4 on they need to have 15 units in W Germany as a deterrent to my grabbing and keeping Paris.
Thank you for letting me see this develop. It did have me worried, but I think I am over the worst now.
We can play on, if you wish.
In Jan we can play another, non League, if you want to give it another try. You did observe that on G2 you would have mixed it up a bit unit wise. That would help.
Did you forget you could build in Iraq. Please tell me what to place, unless you are really giving up. I will not do my go.
yeah I think I’ll let this one go. I`ll post the result. gg wittmann
Ok. Thank you.
Please tell me if you get it to work. Good luck in your other games and Merry Christmas.
Thanks Wittmann.