Oh you’re right. Delete the mech in Egypt.
14L G40 variance & wittmann (allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - Russians
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to KareliaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Western Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 9 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Burma to Szechwan
4 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Amur to Manchuria
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to SmolenskPlace Units - Russians
2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
You would think I did not want Bulgaria’s aid in my war with Russia: I forgot again!
That blasted DD cost me another plane, did you see? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
4 fighters moved from 39 Sea Zone to Italian Somaliland
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Shan State to India
1 battleship and 1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
4 infantry moved from Chahar to Suiyuyan
2 bombers moved from Suiyuyan to India
1 aaGun, 2 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Kansu
2 tactical_bombers moved from Shan State to India
2 tactical_bombers moved from Shan State to 80 Sea ZonePlace Units - Japanese
3 armour placed in Malaya
3 armour placed in India
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,3,2,3,3,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,4
Japanese collect 23 PUs (14 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 2 mech_infantrys moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung -
Is the Sub going to stay in fight on the battle in SZ37?
Bear in mind your Battleship is damaged(when I edited it back in, I did not know how to damage it). -
no submerge. To amage it you ight have to go back tot he start of the turn and before your combat movement into that zone, turn on edit mode, click the battleship and then “change unit hit damage” to 1. I’m not quite sure what happened when ANZAC attacked that little fleet when it was still next to Dutch New Guinea but whatever.
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I am sorry for the confusion, but I am sure I have done the best for you.
I hit 3 times and in my mind I wanted to save the Carrier(mo damage) as to lose it meant your two planes would crash into the sea if I pulled out after one turn.Then I realised the best 3 casualties for you to lose were the planes and one hit on the Carrier. That left you with 4 ships. My one Sub was never going to get both the Carrier and BB as you had two Cruisers too.
On the second round I got two hits out of my two and you got one put of three(Battleship, art and Carrier).
On R3 I kept the Sub in the hope of hitting a ship again. I did.
Your surviving ship hit too.The problem was that I was obsessed with saving the Carrier for you and needed to sit back after the battle to realise I had not served you well.
So I gave you the Battleship back and damaged the Carrier instead.
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I wanted 3 hits on R1 and when I got them, I suppose I was not thinking straight.
I was trying to do the best by you and in the exhilaration and stress of the rolls, lost my head.
I knew it was a suicide mission, but I felt I had to do it and hope to damage your fleet sufficiently to blunt you. Not having a DD in your SZ gave me hope of success.Please say if you are still not clear or if unhappy.
I am sorry I pushed you to play a League game. If you are not happy we can void the game. -
That’s OK. What you can do usually is ask the opponent for their OOL and let them live with whatever they decide. Anyway no scramble, and the battleship is damaged so use edit to sink it if you don’t get both hits.
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Will do. I thought I could be fair and think like I thought you would, but it is not that easy in the moment, is it?
Can only do US. Must go to work. Please do not expect UK tonight/
Have a Good day. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 2 mech_infantrys moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KwangtungCombat - Americans
Battle in 37 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 37 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for Americans: 1 fighter
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Kwangtung
Americans attack with 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 2 infantry
Americans win, taking Kwangtung from Japanese with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 cruiser and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to United Kingdom
1 transport moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 fighter and 2 submarines placed in 6 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
5 infantry moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Politics - British
Purchase Units - British
British buy 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for British: 2 submarinesNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 battleship and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to Tobruk
1 fighter moved from Southern France to Normandy Bordeaux
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 cruiser and 1 destroyer placed in 110 Sea Zone
4 infantry placed in United Kingdom
British undo move 2.
3 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,6,4,3
British collect 27 PUs (2 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 armour moved from Greater Southern Germany to Southern Italy
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 4
Combat Move - French
1 infantry moved from Tunisia to Libya
1 cruiser moved from 93 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Bessarabia
5 fighters and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 armour, 15 artilleries, 5 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
6 armour moved from Poland to Western Ukraine
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Western GermanyCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Baltic States
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 5 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 7 armour, 15 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 7 armour, 15 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
1 artillery owned by the Germans retreated to Western Germany
Americans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
9 armour moved from Germany to Eastern Poland
3 armour moved from Romania to Western Ukraine
6 mech_infantrys moved from Southern Italy to Western Germany
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Eastern Poland
5 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 infantry moved from Vyborg to Finland
3 infantry moved from Bulgaria to RomaniaPlace Units - Germans
10 mech_infantrys placed in Germany
2 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Kazakhstan to Tsinghai
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia -
Is your sub staying to fight or submerging? Can I also have a OOl please?
Hope you are well. -
no submerge.