AND the Dice Roll is ODD!
14L - G40 BOLD (axis) vs. JWW (allies +15), No tech, 1 unit per territory
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Sikang
1 fighter moved from Kweichow to SikangPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Szechwan
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kweichow : 2 infantry
Kansu : 1 infantry
Szechwan : 1 infantry
Sikang : 1 fighter and 9 infantryProduction/PUs Summary :
Germans : 48 / 54
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 6 / 6
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 13 / 15
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - British
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 tactical_bomber moved from 80 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to India
2 infantry moved from Shan State to Burma
1 fighter moved from 80 Sea Zone to India
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 carrier and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Malta to 81 Sea Zone
1 fighter moved from Malta to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
2 fighters and 3 infantry placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 7 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 18 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Java : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
West India : 1 infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 2 armour, 1 bomber, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Tanganyika Territory : 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
76 Sea Zone : 1 battleship
106 Sea Zone : 1 destroyer and 2 transports
109 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 54
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 25 / 25
Italians : 11 / 15
ANZAC : 10 / 10
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.444
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Trans-Jordan
1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 fighter moved from 98 Sea Zone to Greece
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 armour moved from Romania to Bulgaria
2 armour moved from Bulgaria to Greece
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Spain
1 infantry moved from Southern France to SpainPlace Units - Italians
1 infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 4 : 1/2 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC roll dice for 2 infantry in Trans-Jordan, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 1/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
ANZAC roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Trans-Jordan, round 7 : 1/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 7 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - ANZAC
1 infantry moved from Shan State to Malaya
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 artillery and 2 infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantryProduction/PUs Summary :
Germans : 48 / 54
Russians : 37 / 37
Japanese : 32 / 43
Americans : 52 / 53
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 25 / 25
Italians : 11 / 17
ANZAC : 13 / 15
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.300
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.778
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
hope you had a nice holiday Bold……
use this file please…very interested to see what you have up your sleeves!
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oh wow you won in trj! that’s a big help for you… gonna have to make some major adjustments to the plan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from French Central Africa: 1 infantry
EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 airfield, 1 artillery, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Greece to Turkey
2 fighters and 2 tactical_bombers moved from Northern Italy to Turkey
1 fighter and 1 tactical_bomber moved from Northern Italy to Turkey
5 bombers moved from Western Germany to Turkey
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Spain to Gibraltar
Germans take Gibraltar from British
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from FrenchCombat - Germans
Battle in Turkey
Germans attack with 1 artillery, 5 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Neutral_True defend with 8 infantry
Germans win, taking Turkey from Neutral_True with 1 artillery, 5 bombers and 3 fighters remaining. Battle score for attacker is -18
Casualties for Germans: 3 infantry and 3 tactical_bombers
Casualties for Neutral_True: 8 infantry
Battle in Trans-Jordan
Germans attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
5 bombers and 3 fighters moved from Turkey to Greece
3 armour moved from Greece to Iraq
Germans take Iraq from Neutral_Axis
1 carrier moved from 93 Sea Zone to 98 Sea Zone
2 armour moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
1 mech_infantry moved from Spain to Gibraltar
3 armour moved from Spain to Northern Italy
3 aaGuns moved from Northern Italy to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Greater Southern Germany
3 artilleries and 3 infantry moved from Sweden to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to GermanyPlace Units - Germans
1 airfield placed in Greece
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 3 aaGuns
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 aaGuns
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Southern France
1 artillery placed in Germany
1 submarine placed in 112 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
really nice defense of turkey.
here’s the MAP TO USE - forgot to move swedes to finland.
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oh wow you won in trj! that’s a big help for you… gonna have to make some major adjustments to the plan.
yeah, I really don’t follow what you are doing but figured, what the hell, it must be for a purpose so I went for it.
This entire, attack the neutral strat, is beyond my ability to conceptualize. I mean, I understand the added ipc’s….and perhaps the ability to take GIB and perhaps take the middle east…but do you really need to attack the neutrals to achieve that? hmmmmmmmmmmmm
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@JWW:
oh wow you won in trj!� that’s a big help for you…� gonna have to make some major adjustments to the plan.
yeah, I really don’t follow what you are doing but figured, what the hell, it must be for a purpose so I went for it.
This entire, attack the neutral strat, is beyond my ability to conceptualize. I mean, I understand the added ipc’s….and perhaps the ability to take GIB and perhaps take the middle east…but do you really need to attack the neutrals to achieve that? hmmmmmmmmmmmm
when they can all be taken out with highly superior firepower it becomes viable. no other way can you get german in iraq on G3 right? odds were i should have lost only 3 infantry in turkey - losing 6 total units probably made the whole thing a loss for the axis but i think it will still work out ok.
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that was a neat trick in Iraq
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 13 infantry moved from Belarus to Eastern Poland
2 aaGuns moved from Western Ukraine to Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Rostov to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Russians collect 39 PUs (1 lost to blockades); end with 39 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Amur : 2 aaGuns and 17 infantry
Bryansk : 5 infantry
Eastern Poland : 2 aaGuns, 3 artilleries and 23 infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 7 infantry and 2 mech_infantrys
Western Ukraine : 3 infantry
Volgograd : 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 56 / 68
Russians : 40 / 39
Japanese : 29 / 43
Americans : 52 / 53
Chinese : 6 / 6
British : 29 / 30
UK_Pacific : 25 / 25
Italians : 11 / 17
ANZAC : 13 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
moving this to the top
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Manchuria to Korea
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 bomber moved from Japan to Korea
3 artilleries and 7 infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Kansu
1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Kansu
4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
4 fighters and 4 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in Shensi
Japanese attack with 3 artilleries, 7 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery and 7 infantry moved from Kwangsi to Yunnan
4 transports moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
5 transports moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Jehol
1 bomber moved from Korea to Anhwe
4 fighters and 4 tactical_bombers moved from Szechwan to Anhwe
2 bombers moved from Kansu to Chahar
1 armour moved from Jehol to Kweichow
2 fighters moved from Kweichow to Kwangsi
2 fighters and 4 tactical_bombers moved from Kweichow to Anhwe
3 fighters moved from Manchuria to AnhwePlace Units - Japanese
1 artillery and 9 infantry placed in Japan
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 102 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 2.
1 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 3.
1 infantry placed in Eastern United States
1 fighter placed in 101 Sea Zone
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 submarine and 2 transports placed in 101 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 2.
1 submarine placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 submarine and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
102 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports
101 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 56 / 68
Russians : 37 / 39
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 6
British : 29 / 30
UK_Pacific : 25 / 25
Italians : 11 / 17
ANZAC : 13 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
retreated to Szechwan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Sikang : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 56 / 68
Russians : 37 / 39
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 2
British : 29 / 30
UK_Pacific : 25 / 25
Italians : 11 / 17
ANZAC : 13 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 14Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 bomber moved from Egypt to Turkey
1 fighter moved from Egypt to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
2 fighters moved from India to Iraq
2 armour and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Libya to Tunisia
British take Tunisia from Italians