Scramble SZ 97
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_major, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
2 artilleries and 2 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Hainan
1 tactical_bomber moved from 36 Sea Zone to Hainan
2 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan
5 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Japan to Korea
3 bombers moved from Kiangsi to Korea
1 bomber moved from Kiangsi to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Japanese attack with 2 armour, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Japanese win, taking Korea from Russians with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 5 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Formosa
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Formosa from UK_Pacific with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hainan
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Hainan from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to Japan
3 bombers moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Hainan to 36 Sea Zone
1 armour, 2 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Formosa to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Korea to Chahar
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Purchased Major Industrial Complex with the intent of placing it in Kwangtung. Much to my chagrin, this was not allowed. Had I known better, would have bought a minor complex for Kwangtung, 3 tanks (instead of 1 tank and 2 MI) in Kiangsu, 2 tanks and 2 infantry in Japan (not 1 tank and 3 infantry), and 2 subs in SZ 6.
Purchased Major Industrial Complex with the intent of placing it in Kwangtung. Much to my chagrin, this was not allowed. Had I known better, would have bought a minor complex for Kwangtung, 3 tanks (instead of 1 tank and 2 MI) in Kiangsu, 2 tanks and 2 infantry in Japan (not 1 tank and 3 infantry), and 2 subs in SZ 6.
I understand and I will make this change for you……please review just to ensure I did it correctly…
Purchased Major Industrial Complex with the intent of placing it in Kwangtung. Much to my chagrin, this was not allowed. Had I known better, would have bought a minor complex for Kwangtung, 3 tanks (instead of 1 tank and 2 MI) in Kiangsu, 2 tanks and 2 infantry in Japan (not 1 tank and 3 infantry), and 2 subs in SZ 6.
I have edited the game file accordingly, please note w/59 IPC’s you were one short of the purchase you describe above so I have changed one KIA arm for a mech and have added one ipc to jpn’s bank……
revised file
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Japan: 1 armour and 3 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
EDIT: Adding units owned by Japanese to Kiangsu: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to Japan: 2 armour and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 58
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Scotland
3 fighters moved from 91 Sea Zone to Scotland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Japan: 1 armour and 3 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
EDIT: Adding units owned by Japanese to Kiangsu: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to Japan: 2 armour and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 58
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Scotland
3 fighters moved from 91 Sea Zone to Scotland
Combat - Americans
Battle in Eire
Battle in Scotland
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Eire from Germans, taking Scotland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 tactical_bomber moved from Scotland to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
2 carriers and 4 destroyers moved from 91 Sea Zone to 109 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 fighters moved from Eastern United States to Iceland
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Iceland : 3 fighters
Gibraltar : 1 flag, 1 harbour
Scotland : 1 flag, 1 airfield and 1 infantry
Morocco : 3 bombers
Tunisia : 1 flag, 1 armour
106 Sea Zone : 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports
86 Sea Zone : 1 transport
Eire : 1 flag, 1 artillery and 1 infantry
109 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 43 / 55
Russians : 46 / 58
Japanese : 56 / 58
Americans : 55 / 76
Chinese : 8 / 17
British : 22 / 0
UK_Pacific : 6 / 8
Italians : 12 / 14
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
2 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery placed in Kweichow
1 artillery placed in Yunnan
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kansu
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,6,6,1,3,6,5,3
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 1 artillery and 8 infantry
Kweichow : 1 artillery, 1 fighter and 7 infantry
Hunan : 1 infantry
Kansu : 2 infantry
Hopei : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 43 / 55
Russians : 46 / 58
Japanese : 53 / 58
Americans : 55 / 76
Chinese : 11 / 16
British : 22 / 0
UK_Pacific : 6 / 8
Italians : 12 / 14
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - British
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 bomber moved from India to Shan State
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 cruiser
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 1/6 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Greece
Battle in Shan State
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Greece from Italians, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Yunnan to Kweichow
1 bomber moved from Shan State to Yunnan
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Gibraltar to Eire
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour and 2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Tanganyika Territory to Kenya
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to India
1 artillery and 1 infantry moved from India to Burma
2 infantry moved from Yunnan to Kweichow
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,6,4,2,3,3,6,5
UK_Pacific collect 7 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 3 artilleries, 1 bomber and 15 infantry
Kweichow : 2 infantry and 2 mech_infantrys
Shan State : 1 infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Kazakhstan : 1 mech_infantry
French Indo China : 1 flag, 1 infantry
41 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Kenya : 1 artillery
Anglo Egyptian Sudan : 1 armour and 2 mech_infantrys
Algeria : 1 flag
Tobruk : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 artillery, 2 fighters and 1 infantry
109 Sea Zone : 1 carrier, 1 fighter and 1 transport
Greece : 1 flag, 1 artillery
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Iraq : 1 aaGun and 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 55
Russians : 46 / 58
Japanese : 50 / 58
Americans : 55 / 76
Chinese : 11 / 16
British : 24 / 0
UK_Pacific : 9 / 9
Italians : 10 / 14
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.906
Median : 4.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.364
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
art, I didn’t scramble your 3 fgt’s out of Italy on that last attack by the UK navy….if you want to scramble the fgt’s we can re-roll on the site and edit those results. Let me know.
Scrambling fighters would have been a dreadful waste of resources.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Germany
1 bomber moved from Eastern Poland to Western Germany
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,1,5,6,4,3
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
62 Sea Zone : 2 transports
Kenya : 1 flag
Anglo Egyptian Sudan : 1 infantry
Iraq : 1 infantry
Production/PUs Summary :
Germans : 43 / 55
Russians : 45 / 58
Japanese : 50 / 58
Americans : 55 / 76
Chinese : 11 / 16
British : 24 / 0
UK_Pacific : 9 / 9
Italians : 11 / 3
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 109 Sea Zone to Eire
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Morocco : 2 infantry
Eire : 1 fighter
97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 55
Russians : 45 / 58
Japanese : 50 / 58
Americans : 55 / 76
Chinese : 11 / 16
British : 24 / 0
UK_Pacific : 9 / 9
Italians : 11 / 3
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
4 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from Germany to Poland
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Poland
1 tactical_bomber moved from 114 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
3 infantry moved from Slovakia Hungary to Romania
2 tactical_bombers moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Romania
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
4 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from Germany to Poland
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Poland
1 tactical_bomber moved from 114 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
3 infantry moved from Slovakia Hungary to Romania
2 tactical_bombers moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Romania
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Russians defend with 1 cruiser and 1 submarine
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Novgorod
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Finland
Battle in Poland
Germans attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 artilleries
Germans win, taking Finland from Russians, taking Poland from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Romania
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
9 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 11 artilleries, 32 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from 115 Sea Zone to Western Germany
1 bomber moved from Novgorod to Germany
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters and 1 tactical_bomber moved from Poland to Western Germany
1 tactical_bomber moved from Romania to Western Germany
1 tactical_bomber moved from Romania to Germany
1 bomber moved from Belarus to Germany
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 transports moved from 113 Sea Zone to 115 Sea Zone
2 transports moved from 114 Sea Zone to 115 Sea Zone
Place Units - Germans
1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
2 infantry and 3 mech_infantrys placed in Germany
5 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,3,4,6,4,5,2,4,6,6,3,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,4,6,6,1,4
Germans collect 45 PUs (8 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 11 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 11 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Bryansk
4 aaGuns, 4 armour, 3 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 aaGuns and 5 infantry moved from Amur to Sakha
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Territory Summary for Russians :
Sakha : 2 aaGuns and 5 infantry
Amur : 1 infantry
Egypt : 1 mech_infantry
Belarus : 2 infantry
Bryansk : 4 aaGuns, 4 armour, 8 artilleries, 2 fighters, 40 infantry, 10 mech_infantrys and 1 tactical_bomber
Rostov : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Western Ukraine : 4 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Caucasus : 1 armour
Iraq : 1 flag
Northwest Persia : 2 infantry
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 55
Russians : 36 / 50
Japanese : 50 / 58
Americans : 55 / 76
Chinese : 11 / 16
British : 24 / 0
UK_Pacific : 9 / 9
Italians : 11 / 3
ANZAC : 11 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.588
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12