Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
16 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in Kweichow
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Shensi : 1 fighter
Yunnan : 17 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 45 / 88
Russians : 44 / 58
Japanese : 53 / 59
Americans : 50 / 70
Chinese : 9 / 17
British : 20 / 0
UK_Pacific : 8 / 26
Italians : 16 / 21
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.310
Median : 5.000
Variance : 1.536
Standard Deviation : 1.239
Total rolls : 29
Japanese Combat
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Italians Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.316
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - British
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Morocco to Algeria
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from India to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Morocco to Algeria
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from India to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Algeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tanganyika Territory, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Algeria to 91 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 aaGun, 1 artillery and 4 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 3 artilleries and 20 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from 37 Sea Zone to India
1 mech_infantry moved from Northwest Persia to Eastern Persia
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Units Change Ownership
Some Units in India change ownership: 2 artilleries and 4 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for British, UK_Pacific :
Formosa : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 3 artilleries, 20 infantry and 2 mech_infantrys
India : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
39 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 artillery and 4 infantry
Gibraltar : 2 fighters
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Tanganyika Territory : 1 armour, 1 artillery and 2 mech_infantrys
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag, 1 artillery
Tobruk : 1 flag
106 Sea Zone : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 45 / 88
Russians : 44 / 58
Japanese : 53 / 59
Americans : 50 / 70
Chinese : 9 / 17
British : 22 / 0
UK_Pacific : 8 / 8
Italians : 14 / 21
ANZAC : 10 / 28
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 43
Japanese Combat
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.667
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.316
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 infantry moved from Bulgaria to Romania
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 infantry moved from Bulgaria to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Romania to Western Germany
1 fighter moved from Romania to Northern Italy
1 armour moved from Bulgaria to Slovakia Hungary
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from South Australia to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
ANZAC take Kenya from Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from South Australia to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
ANZAC take Kenya from Italians
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 4 fighters in 55 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Hainan : 1 flag, 1 infantry
Yunnan : 1 infantry
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 2 artilleries and 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 2 destroyers
55 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 2 fighters and 2 submarines
Trans-Jordan : 1 infantry
Kenya : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 88
Russians : 41 / 58
Japanese : 53 / 59
Americans : 50 / 70
Chinese : 9 / 17
British : 22 / 0
UK_Pacific : 8 / 8
Italians : 13 / 14
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
92 Sea Zone : 1 destroyer
91 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 48 / 88
Russians : 41 / 58
Japanese : 53 / 59
Americans : 50 / 70
Chinese : 9 / 17
British : 22 / 0
UK_Pacific : 8 / 8
Italians : 13 / 14
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 85 PUs;
Germans buy 4 armour, 1 artillery, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Norway to Finland
2 tactical_bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to Finland
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from 114 Sea Zone to Poland
3 tactical_bombers moved from Slovakia Hungary to Poland
1 submarine moved from 110 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 85 PUs;
Germans buy 4 armour, 1 artillery, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Norway to Finland
2 tactical_bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to Finland
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 110 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from 114 Sea Zone to Poland
3 tactical_bombers moved from Slovakia Hungary to Poland
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Finland
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Poland
Germans attack with 1 artillery, 3 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Eire to Scotland
5 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 armour, 1 cruiser, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 113 Sea Zone
5 armour and 1 mech_infantry moved from 113 Sea Zone to Germany
10 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from Finland to Western Germany
2 tactical_bombers moved from Finland to 114 Sea Zone
3 tactical_bombers moved from Poland to Slovakia Hungary
Place Units - Germans
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in France
6 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Romania
2 artilleries and 3 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
2 infantry moved from Amur to Manchuria
5 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Romania
2 artilleries and 3 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
2 infantry moved from Amur to Manchuria
5 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Romania
Combat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Manchuria
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 3 infantry in Poland, round 2 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 3/5 hits
Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 3 infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Russians
4 aaGuns, 4 armour, 2 artilleries, 30 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
1 fighter moved from Romania to Western Ukraine
1 fighter and 1 tactical_bomber moved from Poland to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
Place Units - Russians
3 artilleries placed in Ukraine
1 infantry placed in Novgorod
2 mech_infantrys placed in Volgograd
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3,1,1,4,1,6
Russians collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs
Territory Summary for Russians :
Korea : 1 flag, 5 infantry
Manchuria : 2 infantry
Amur : 2 aaGuns and 6 infantry
Romania : 1 flag, 2 infantry
Poland : 1 flag, 2 artilleries
Belarus : 1 artillery
Bryansk : 7 infantry and 3 mech_infantrys
Eastern Poland : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 4 aaGuns, 4 armour, 3 artilleries, 2 fighters, 34 infantry, 5 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Iraq : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 45 / 55
Russians : 49 / 58
Japanese : 47 / 59
Americans : 50 / 70
Chinese : 12 / 17
British : 22 / 0
UK_Pacific : 8 / 8
Italians : 13 / 14
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.277
Median : 3.000
Variance : 1.109
Standard Deviation : 1.053
Total rolls : 65
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Neutral_Axis Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Germans Combat
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Russians Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.219
Median : 3.500
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_major, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
2 artilleries and 2 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Hainan
1 tactical_bomber moved from 36 Sea Zone to Hainan
2 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan
5 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Japan to Korea
3 bombers moved from Kiangsi to Korea
1 bomber moved from Kiangsi to Manchuria
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_major, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
2 artilleries and 2 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Hainan
1 tactical_bomber moved from 36 Sea Zone to Hainan
2 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan
5 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from Japan to Korea
3 bombers moved from Kiangsi to Korea
1 bomber moved from Kiangsi to Manchuria
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Japanese attack with 2 armour, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Japanese win, taking Korea from Russians with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Russians: 5 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Formosa
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Formosa from UK_Pacific with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hainan
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Hainan from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Manchuria to Japan
3 bombers moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 fighter and 1 tactical_bomber moved from Hainan to 36 Sea Zone
1 armour, 2 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Formosa to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Korea to Chahar
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Purchased Major Industrial Complex with the intent of placing it in Kwangtung. Much to my chagrin, this was not allowed. Had I known better, would have bought a minor complex for Kwangtung, 3 tanks (instead of 1 tank and 2 MI) in Kiangsu, 2 tanks and 2 infantry in Japan (not 1 tank and 3 infantry), and 2 subs in SZ 6.
Purchased Major Industrial Complex with the intent of placing it in Kwangtung. Much to my chagrin, this was not allowed. Had I known better, would have bought a minor complex for Kwangtung, 3 tanks (instead of 1 tank and 2 MI) in Kiangsu, 2 tanks and 2 infantry in Japan (not 1 tank and 3 infantry), and 2 subs in SZ 6.
I understand and I will make this change for you……please review just to ensure I did it correctly…
Purchased Major Industrial Complex with the intent of placing it in Kwangtung. Much to my chagrin, this was not allowed. Had I known better, would have bought a minor complex for Kwangtung, 3 tanks (instead of 1 tank and 2 MI) in Kiangsu, 2 tanks and 2 infantry in Japan (not 1 tank and 3 infantry), and 2 subs in SZ 6.
I have edited the game file accordingly, please note w/59 IPC’s you were one short of the purchase you describe above so I have changed one KIA arm for a mech and have added one ipc to jpn’s bank……
revised file
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Japan: 1 armour and 3 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
EDIT: Adding units owned by Japanese to Kiangsu: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to Japan: 2 armour and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 58
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Scotland
3 fighters moved from 91 Sea Zone to Scotland
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Japan: 1 armour and 3 infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
EDIT: Adding units owned by Japanese to Kiangsu: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to Japan: 2 armour and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 57 to 58
EDIT: Turning off Edit Mode
Americans buy 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Scotland
3 fighters moved from 91 Sea Zone to Scotland
Combat - Americans
Battle in Eire
Battle in Scotland
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 cruiser in Scotland, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Eire from Germans, taking Scotland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 tactical_bomber moved from Scotland to 109 Sea Zone
3 fighters moved from Scotland to 109 Sea Zone
2 carriers and 4 destroyers moved from 91 Sea Zone to 109 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 fighters moved from Eastern United States to Iceland
2 fighters moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Iceland : 3 fighters
Gibraltar : 1 flag, 1 harbour
Scotland : 1 flag, 1 airfield and 1 infantry
Morocco : 3 bombers
Tunisia : 1 flag, 1 armour
106 Sea Zone : 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports
86 Sea Zone : 1 transport
Eire : 1 flag, 1 artillery and 1 infantry
109 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
101 Sea Zone : 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 43 / 55
Russians : 46 / 58
Japanese : 56 / 58
Americans : 55 / 76
Chinese : 8 / 17
British : 22 / 0
UK_Pacific : 6 / 8
Italians : 12 / 14
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1