0% for April

G40 14L JWW (allies +10) vz variance

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 fighters moved from Queensland to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Philippines
                Battle in Celebes
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  8/12 hits
                        2 submarines owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 22 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 21 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 fighters moved from 42 Sea Zone to Dutch New Guinea
                1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Egypt to Gibraltar
                1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
                1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to Gibraltar
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Algeria to Libya
                1 aaGun moved from Algeria to Tunisia

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        Dutch New Guinea : 2 fighters
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
        35 Sea Zone : 1 transport
        22 Sea Zone : 1 submarine
        21 Sea Zone : 1 submarine
        10 Sea Zone : 1 carrier, 5 destroyers, 4 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 bomber and 2 fighters
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 aaGun and 1 infantry
        Libya : 1 infantry and 1 mech_infantry
        101 Sea Zone : 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 2 submarines and 2 transports
        110 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry and 2 transports

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 28 / 41
        Japanese : 46 / 61
        Americans : 58 / 84
        Chinese : 12 / 12
        British : 35 / 43
        UK_Pacific : 2 / 0
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Americans Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.600
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery, 1 fighter and 9 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 infantry placed in Anhwe
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 artillery
        Kweichow : 1 artillery, 1 fighter and 12 infantry
        Chahar : 1 infantry
        Anhwe : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 28 / 41
        Japanese : 43 / 61
        Americans : 58 / 84
        Chinese : 15 / 15
        British : 35 / 43
        UK_Pacific : 2 / 0
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Americans Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.600
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour moved from Tunisia to Tobruk
                      British take Tobruk from Italians
                1 artillery and 1 infantry moved from West India to India
                1 fighter and 1 tactical_bomber moved from West India to India
                1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria

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    hey, I editted in my USA 2 ss’s because I was planning on moving them in ncm and forgot I had to do it in the combat phase……

    sorry about that. Wasn’t planning on a 2 ss suicide mission. �:-D

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour moved from Tunisia to Tobruk
                      British take Tobruk from Italians
                1 artillery and 1 infantry moved from West India to India
                1 fighter and 1 tactical_bomber moved from West India to India
                1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria

    Combat - British
                Battle in India
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Alexandria
                    British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                        AA fire in Alexandria :  1/3 hits
                        1 fighter owned by the British lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 :  6/14 hits
                        Italians roll dice for 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Alexandria, round 2 :  3/8 hits
                        3 infantry owned by the British , 2 aaGuns owned by the Italians and 4 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Alexandria, round 3 :  5/11 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 :  1/4 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 1 fighter and 4 infantry
                    Casualties for Italians: 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from Egypt to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                3 aaGuns, 3 artilleries and 12 infantry moved from West India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from India to Eastern Persia
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 bomber moved from Alexandria to Eastern Persia
                1 tactical_bomber moved from Alexandria to Trans-Jordan
                3 fighters moved from Algeria to Trans-Jordan
                1 artillery and 2 infantry moved from Algeria to Tunisia
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Holland Belgium to United Kingdom
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                2 artilleries, 2 fighters and 2 infantry placed in United Kingdom
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for British :

    India : 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
        Alexandria : 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery
        Normandy Bordeaux : 1 infantry
        Tunisia : 1 flag, 1 artillery and 2 infantry
        Holland Belgium : 1 flag, 1 infantry
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 3 aaGuns, 3 artilleries, 1 bomber, 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 41
        Japanese : 40 / 61
        Americans : 58 / 84
        Chinese : 15 / 15
        British : 38 / 43
        UK_Pacific : 5 / 0
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 12 times
                3 was rolled 16 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 10 times
            Average roll : 3.209
            Median : 3.000
            Variance : 0.985
            Standard Deviation : 0.992
            Total rolls : 67

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 2.969
            Median : 3.000
            Variance : 1.355
            Standard Deviation : 1.164
            Total rolls : 32

    Italians Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Americans Combat
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.600
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 cruiser
                        ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 cruiser
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 34 Sea Zone to Philippines
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        New Guinea : 2 infantry
        Philippines : 3 fighters
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 destroyer
        46 Sea Zone : 1 transport
        33 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        62 Sea Zone : 2 submarines and 1 transport
        Trans-Jordan : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 41
        Japanese : 40 / 61
        Americans : 58 / 84
        Chinese : 15 / 15
        British : 38 / 43
        UK_Pacific : 5 / 2
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        81 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 41
        Japanese : 40 / 61
        Americans : 58 / 84
        Chinese : 15 / 15
        British : 38 / 43
        UK_Pacific : 5 / 2
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Bryansk
                1 bomber moved from Romania to Bryansk
                5 armour and 18 mech_infantrys moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Archangel
                2 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 2 mech_infantrys
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Bryansk to Novgorod
                3 fighters moved from Holland Belgium to Western Germany
                2 tactical_bombers moved from Holland Belgium to Western Germany
                10 infantry moved from Ukraine to Rostov
                10 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Western Ukraine
                3 artilleries placed in Ukraine
                3 infantry placed in France
                6 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 5 infantry
                EDIT: Adding units owned by Germans to France: 5 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by Germans to Ukraine: 2 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 10 infantry
                EDIT: Adding units owned by Germans to Rostov: 10 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Archangel
                5 infantry moved from Amur to Siberia
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hopei to Kweichow
                2 infantry moved from Shensi to Kweichow

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 fighter moved from Russia to Archangel
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Archangel
                5 infantry moved from Amur to Siberia
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Hopei to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Siberia
                    Russians attack with 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 5 infantry in Siberia, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Russians roll dice for 5 infantry in Siberia, round 3 :  1/5 hits
                        Japanese roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                2 aaGuns and 4 infantry moved from Amur to Manchuria
                2 aaGuns moved from Shensi to Kweichow
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter moved from Smolensk to Russia
                1 artillery moved from Russia to Vologda
                1 fighter moved from Archangel to Russia
                1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                1 infantry placed in Volgograd
                1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,5,5,3,6,1,4,6,4,4,4,1,2
                Russians collect 23 PUs (3 lost to blockades); end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Russians :

    Shantung : 1 infantry
        Korea : 1 flag
        Jehol : 1 infantry
        Manchuria : 2 aaGuns and 5 infantry
        Shensi : 1 infantry
        Kweichow : 2 aaGuns and 3 infantry
        Siberia : 5 infantry
        Bryansk : 1 infantry
        Archangel : 1 artillery and 1 infantry
        Russia : 2 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 artillery and 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 26 / 32
        Japanese : 37 / 61
        Americans : 58 / 84
        Chinese : 17 / 15
        British : 35 / 43
        UK_Pacific : 5 / 2
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 17 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.473
            Median : 4.000
            Variance : 1.981
            Standard Deviation : 1.408
            Total rolls : 55

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.471
            Median : 4.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.471
            Median : 4.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.059
            Standard Deviation : 1.029
            Total rolls : 18

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 bomber and 3 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 bomber moved from Burma to 44 Sea Zone
                1 bomber moved from Burma to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from Burma to 35 Sea Zone
                7 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone

  • 17 16 15 14 12

    scramble philippines?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @variance:

    scramble philippines?

    no thank you

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 bomber and 3 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 bomber moved from Burma to 44 Sea Zone
                1 bomber moved from Burma to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 bomber moved from Burma to 35 Sea Zone
                7 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 4 fighters and 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Japanese win, taking 80 Sea Zone from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 44 Sea Zone to Borneo
                1 bomber moved from 35 Sea Zone to Borneo
                3 artilleries and 3 infantry moved from Ceylon to 39 Sea Zone
                1 bomber moved from 42 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 aaGun moved from Burma to India
                3 armour moved from French Indo China to Shan State
                1 fighter moved from 21 Sea Zone to 36 Sea Zone
                4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                3 carriers moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from Japan to 36 Sea Zone
                3 tactical_bombers moved from Burma to 36 Sea Zone
                2 tactical_bombers moved from Burma to Borneo
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 77 Sea Zone
                3 artilleries, 1 battleship, 2 carriers, 3 infantry and 3 transports moved from 39 Sea Zone to 77 Sea Zone
                2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 77 Sea Zone

    Place Units - Japanese
                3 carriers placed in 36 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    hey buddy, I assume you weren’t aware that I can take Germany with the UK?

  • 17 16 15 14 12

    Ooops.  I don’t know how I managed to do that.  :|

    I guess that’s another game lost.  I’ll post it.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I’ll play it out if you want……if you wanted to replace your german buy I am cool with that too. let me know…

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