Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Philippines
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/12 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 22 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 fighters moved from 42 Sea Zone to Dutch New Guinea
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Egypt to Gibraltar
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
1 aaGun moved from Algeria to Tunisia
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 2 fighters
44 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
35 Sea Zone : 1 transport
22 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
10 Sea Zone : 1 carrier, 5 destroyers, 4 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 bomber and 2 fighters
Morocco : 1 armour, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 aaGun and 1 infantry
Libya : 1 infantry and 1 mech_infantry
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 submarines and 2 transports
110 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry and 2 transports
Production/PUs Summary :
Germans : 50 / 63
Russians : 28 / 41
Japanese : 46 / 61
Americans : 58 / 84
Chinese : 12 / 12
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Americans Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 9 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Territory Summary for Chinese :
Yunnan : 1 artillery
Kweichow : 1 artillery, 1 fighter and 12 infantry
Chahar : 1 infantry
Anhwe : 2 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 28 / 41
Japanese : 43 / 61
Americans : 58 / 84
Chinese : 15 / 15
British : 35 / 43
UK_Pacific : 2 / 0
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.077
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Americans Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Tunisia to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
hey, I editted in my USA 2 ss’s because I was planning on moving them in ncm and forgot I had to do it in the combat phase……
sorry about that. Wasn’t planning on a 2 ss suicide mission. �:-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Tunisia to Tobruk
British take Tobruk from Italians
1 artillery and 1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from West India to India
1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in India
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
AA fire in Alexandria : 1/3 hits
1 fighter owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 6/14 hits
Italians roll dice for 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Alexandria, round 2 : 3/8 hits
3 infantry owned by the British , 2 aaGuns owned by the Italians and 4 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Alexandria, round 3 : 5/11 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 fighter and 4 infantry
Casualties for Italians: 2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters moved from Egypt to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
3 aaGuns, 3 artilleries and 12 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 bomber moved from Alexandria to Eastern Persia
1 tactical_bomber moved from Alexandria to Trans-Jordan
3 fighters moved from Algeria to Trans-Jordan
1 artillery and 2 infantry moved from Algeria to Tunisia
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Union of South Africa to Egypt
Place Units - British
2 artilleries, 2 fighters and 2 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Territory Summary for British :
India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Alexandria : 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Normandy Bordeaux : 1 infantry
Tunisia : 1 flag, 1 artillery and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 3 aaGuns, 3 artilleries, 1 bomber, 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 47 / 63
Russians : 28 / 41
Japanese : 40 / 61
Americans : 58 / 84
Chinese : 15 / 15
British : 38 / 43
UK_Pacific : 5 / 0
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.209
Median : 3.000
Variance : 0.985
Standard Deviation : 0.992
Total rolls : 67
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 2.969
Median : 3.000
Variance : 1.355
Standard Deviation : 1.164
Total rolls : 32
Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
Americans Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 artilleries moved from Southern Italy to Northern Italy
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 cruiser
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 aaGun, 1 artillery and 3 infantry
New Guinea : 2 infantry
Philippines : 3 fighters
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer
46 Sea Zone : 1 transport
33 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
62 Sea Zone : 2 submarines and 1 transport
Trans-Jordan : 1 infantry
Production/PUs Summary :
Germans : 47 / 63
Russians : 28 / 41
Japanese : 40 / 61
Americans : 58 / 84
Chinese : 15 / 15
British : 38 / 43
UK_Pacific : 5 / 2
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
81 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 63
Russians : 28 / 41
Japanese : 40 / 61
Americans : 58 / 84
Chinese : 15 / 15
British : 38 / 43
UK_Pacific : 5 / 2
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Romania to Bryansk
5 armour and 18 mech_infantrys moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 bomber moved from Bryansk to Novgorod
3 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
10 infantry moved from Ukraine to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 infantry placed in France
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 5 infantry
EDIT: Adding units owned by Germans to France: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 10 infantry
EDIT: Adding units owned by Germans to Rostov: 10 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
5 infantry moved from Amur to Siberia
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Archangel
5 infantry moved from Amur to Siberia
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Shensi to Kweichow
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Siberia, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Siberia, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
2 aaGuns and 4 infantry moved from Amur to Manchuria
2 aaGuns moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Smolensk to Russia
1 artillery moved from Russia to Vologda
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
1 infantry placed in Volgograd
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4,5,5,3,6,1,4,6,4,4,4,1,2
Russians collect 23 PUs (3 lost to blockades); end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Russians :
Shantung : 1 infantry
Korea : 1 flag
Jehol : 1 infantry
Manchuria : 2 aaGuns and 5 infantry
Shensi : 1 infantry
Kweichow : 2 aaGuns and 3 infantry
Siberia : 5 infantry
Bryansk : 1 infantry
Archangel : 1 artillery and 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 4 fighters, 63 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 53 / 64
Russians : 26 / 32
Japanese : 37 / 61
Americans : 58 / 84
Chinese : 17 / 15
British : 35 / 43
UK_Pacific : 5 / 2
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 17 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.473
Median : 4.000
Variance : 1.981
Standard Deviation : 1.408
Total rolls : 55
Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.471
Median : 4.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17
Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.471
Median : 4.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17
Germans Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber and 3 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
1 bomber moved from Burma to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Burma to 35 Sea Zone
7 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
scramble philippines?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber and 3 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to 44 Sea Zone
1 bomber moved from Burma to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Burma to 35 Sea Zone
7 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 4 fighters and 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from British with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Borneo
1 bomber moved from 35 Sea Zone to Borneo
3 artilleries and 3 infantry moved from Ceylon to 39 Sea Zone
1 bomber moved from 42 Sea Zone to Borneo
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 aaGun moved from Burma to India
3 armour moved from French Indo China to Shan State
1 fighter moved from 21 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea Zone
3 tactical_bombers moved from Burma to 36 Sea Zone
2 tactical_bombers moved from Burma to Borneo
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 77 Sea Zone
3 artilleries, 1 battleship, 2 carriers, 3 infantry and 3 transports moved from 39 Sea Zone to 77 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to 77 Sea Zone
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
hey buddy, I assume you weren’t aware that I can take Germany with the UK?
Ooops. I don’t know how I managed to do that. :|
I guess that’s another game lost. I’ll post it.