@Ragnell804 gg, I concede
Wittman <axis>vs Inno <allies>9 Bids + Black Sea Close Game 5</allies></axis>
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 PUs;Combat Move - Americans
1 destroyer moved from 56 Sea Zone to 57 Sea Zone
2 fighters moved from 56 Sea Zone to 57 Sea Zone
1 bomber moved from Russia to Belgian CongoCombat - Americans
Battle in Belgian Congo
Americans attack with 1 bomber
Germans defend with 1 artillery
Americans roll dice for 1 bomber in Belgian Congo, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits
Germans roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belgian Congo
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 57 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 57 Sea Zone, round 3 : 2/3 hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
2 infantry moved from 57 Sea Zone to Midway
1 armour moved from Central United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
1 cruiser moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
2 destroyers moved from 4 Sea Zone to 6 Sea Zone
2 transports moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 11 Sea Zone to 6 Sea Zone
1 bomber moved from Belgian Congo to Union of South Africa
1 aaGun moved from Central United States to Eastern Canada
1 aaGun moved from Western Canada to Western United StatesPlace Units - Americans
2 fighters placed in 11 Sea Zone
1 destroyer and 1 submarine placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 45 PUs totalProduction/PUs Summary :
Russians : 12 / 18
Germans : 52 / 52
British : 25 / 31
Japanese : 40 / 40
Americans : 39 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 artillery moved from Archangel to Russia
1 infantry moved from Russia to Archangel
1 artillery moved from Vologda to Russia
1 infantry moved from Novosibirsk to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Russians : 14 / 14
Germans : 50 / 52
British : 25 / 31
Japanese : 40 / 40
Americans : 39 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Trans-Jordan to 17 Sea Zone
1 infantry moved from Trans-Jordan to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Rhodesia
Germans take Rhodesia from British
1 infantry moved from 33 Sea Zone to Rhodesia
2 bombers and 1 fighter moved from France to 6 Sea Zone
2 fighters moved from 14 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Germans attack with 3 bombers, 3 fighters and 2 submarines
British defend with 1 carrier, 1 fighter, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
retreated to 6 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -28
Casualties for Germans: 2 bombers, 2 fighters and 2 submarines
Casualties for British: 1 carrier and 1 submarine
Casualties for Americans: 1 destroyer
1 fighter owned by the Americans forced to land in United KingdomNon Combat Move - Germans
1 bomber moved from 6 Sea Zone to France
1 carrier moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 fighter moved from 6 Sea Zone to France
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Italy to France
1 artillery moved from Italy to Germany
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from West Russia to Caucasus
1 armour moved from Karelia S.S.R. to Caucasus
1 artillery and 3 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.Place Units - Germans
2 artilleries and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 artillery, 1 fighter and 2 infantry placed in Germany
1 submarine placed in 5 Sea Zone
1 submarine placed in 15 Sea Zone
Germans undo move 3.
Germans undo move 2.
Germans undo move 3.
1 submarine placed in 15 Sea Zone
2 infantry placed in Karelia S.S.R.
1 artillery, 1 fighter and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
Another miserable naval battle, leaves you with a fleet. Use it wisely.
I think I have shot my bolt. Well [played. -
This might buy me a little time for Russia, though I don’t know long it can…
I actually would prefer to lose America Carrier instead of British Carrier…so I will edit it and switch the damage instead. ( In this case it would be 1 additional Britain fighter forced land in United Kingdom.)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Adding units owned by British to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 fighter moved from Novosibirsk to Karelia S.S.R.
1 fighter moved from Novosibirsk to Karelia S.S.R.
1 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from India to PersiaCombat - British
Battle in Karelia S.S.R.
British attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory and 5 infantry
British win, taking Karelia S.S.R. from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Persia
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Karelia S.S.R. to 4 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from Karelia S.S.R. to Archangel
1 armour moved from United Kingdom to 6 Sea Zone
1 aaGun moved from United Kingdom to 6 Sea Zone
1 fighter moved from Karelia S.S.R. to ArchangelPlace Units - British
4 infantry placed in United Kingdom
1 infantry placed in United Kingdom
1 fighter and 2 infantry placed in IndiaTurn Complete - British
British collect 25 PUs; end with 25 PUs total -
I meant to say to edit as you saw fit. I was too stunned to think properly. I was kicking myself for not buying a Sub last turn instead of one of those Tanks. I originally planned to, then changed my mind.
Good job. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 51 Sea Zone to 57 Sea Zone
1 submarine moved from 60 Sea Zone to 58 Sea Zone
1 submarine moved from 58 Sea Zone to 57 Sea Zone
1 bomber moved from Japan to 57 Sea Zone
1 artillery moved from Malaya to 36 Sea Zone
1 artillery moved from Malaya to 36 Sea Zone
1 infantry moved from Malaya to 36 Sea Zone
1 infantry moved from Malaya to 36 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from 34 Sea Zone to Italian East Africa
1 infantry moved from 34 Sea Zone to Egypt
1 artillery moved from 34 Sea Zone to EgyptCombat - Japanese
Battle in 57 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
1 submarine owned by the Japanese retreated to 52 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 carrier
2 fighters owned by the Americans forced to land in MidwayNon Combat Move - Japanese
1 bomber moved from 57 Sea Zone to Japan
3 infantry moved from Anhwei to Sinkiang
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 artillery moved from Manchuria to Anhwei
1 infantry moved from French Indo-China Thailand to Yunnan
1 armour moved from Manchuria to Szechwan
1 armour moved from Manchuria to SzechwanPlace Units - Japanese
1 bomber and 1 fighter placed in Japan
2 armour placed in Manchuria
1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
I took the Carrier, but was going to edit it back if you got one hit, but you got one hit too.
I had to take it, hope you see that.
If I had not, would have chosen to lose my Bomber and keep both Subs. Then attacked again and even if your Carrier had hit me, you would have lost the Transport if I hit once. The Fighters could no longer hit my Subs and would have to fly around.
Hope that is ok. -
That’s fine. Thanks for consideration.
Tough fight and seems my Africa is in great danger…let me think
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Midway to 52 Sea Zone
1 fighter moved from Midway to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 bomber moved from Union of South Africa to 33 Sea Zone
1 armour moved from 3 Sea Zone to Finland
Americans take Finland from Germans
1 infantry moved from 3 Sea Zone to FinlandCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 52 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 infantry moved from Midway to 57 Sea Zone
2 fighters moved from 52 Sea Zone to Wake Island
2 infantry and 1 transport moved from 57 Sea Zone to 43 Sea Zone
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
1 aaGun and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from 33 Sea Zone to Russia
1 carrier moved from 11 Sea Zone to 2 Sea Zone
1 destroyer moved from 11 Sea Zone to 2 Sea Zone
1 fighter moved from 11 Sea Zone to 2 Sea Zone
1 cruiser moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 11 Sea Zone to 2 Sea Zone
1 aaGun moved from Western United States to Western CanadaPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
2 fighters moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in Russia
2 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total -
Please notice that I made an incorrect move in American turn by moving a fighter away so I did some edit to relocate the fighter back at Russia (instead of putting it in Karelia).
Sorry for the late change.Cheers,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
3 armour, 5 artilleries, 1 fighter and 5 infantry moved from Caucasus to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 armour moved from Ukraine S.S.R. to Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Germany to West Russia
1 bomber moved from France to RussiaCombat - Germans
Battle in 3 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Russia
Germans attack with 5 armour, 5 artilleries, 1 bomber, 1 fighter and 5 infantry
Russians defend with 2 artilleries, 1 factory, 2 fighters and 12 infantry; Americans defend with 1 bomber and 1 fighter
5 armour owned by the Germans and 1 artillery owned by the Germans retreated to Caucasus
Russians win with 2 artilleries, 1 bomber, 3 fighters and 6 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 artilleries and 5 infantry
Casualties for Russians: 6 infantry
Battle in West Russia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
retreated to West Russia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Poland
1 battleship, 1 carrier and 1 submarine moved from 15 Sea Zone to 14 Sea Zone
1 submarine moved from 14 Sea Zone to 9 Sea Zone
1 fighter moved from France to 14 Sea Zone
1 infantry moved from France to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 aaGun moved from France to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 aaGun moved from Germany to Baltic States
1 fighter moved from West Russia to Caucasus
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to CaucasusPlace Units - Germans
1 artillery and 3 infantry placed in Caucasus
3 armour, 1 fighter and 2 infantry placed in Germany
1 submarine placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
I attacked Moscow, as I could feel the Western Allies were going to leave me no more oportunities. Having failed, I am now wide open to your counterattacks.
Don’t know where it went wrong, but I have not been confident of victory for a long time.
Tomorrow morning is the last time I can post in a week, as I am away.
Hope you enjoy your weekend. -
Hey will look at this later as I need to accompany a guest today.
Might be it’s different perspective. To me I see you have higher chance of victory - your combined force posts great threat to Russia, you have higher income, and Africa is falling…
Now the setback of Germany attack might give me a window of strike back…will see.
Cheers,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Belorussia
British take Belorussia from Germans
1 armour moved from Belorussia to Karelia S.S.R.
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Archangel to Kazakh S.S.R.
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 fighter moved from Archangel to Kazakh S.S.R.Combat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from 4 Sea Zone to Karelia S.S.R.
2 armour moved from India to Persia
1 fighter moved from Burma to India
1 fighter moved from Kazakh S.S.R. to Persia
1 fighter moved from Kazakh S.S.R. to India
1 artillery moved from India to PersiaPlace Units - British
1 destroyer placed in 6 Sea Zone
2 infantry placed in India
1 artillery placed in India
British undo move 3.
2 artilleries placed in United Kingdom
1 infantry placed in IndiaTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 bomber moved from Japan to Burma
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 bomber moved from Japan to 52 Sea Zone
1 infantry moved from Egypt to 34 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 infantry moved from Italian East Africa to 34 Sea Zone
1 artillery moved from Italian East Africa to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Persia
1 fighter moved from 34 Sea Zone to PersiaCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 2 infantry
British defend with 2 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Persia
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 armour, 2 artilleries and 1 fighter
Japanese win, taking Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 armour, 2 artilleries and 1 fighterNon Combat Move - Japanese
1 fighter moved from Persia to 34 Sea Zone
1 artillery moved from Anhwei to Szechwan
2 armour moved from Manchuria to Szechwan
1 bomber moved from Burma to Kwangtung
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from Japan to 48 Sea Zone
1 fighter moved from 48 Sea Zone to Philippine IslandsPlace Units - Japanese
1 factory placed in East Indies
1 submarine placed in 60 Sea Zone
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total -
Would you please put my Japanese bomber in Malaya, not Kwantung? Thank you.
Cannot play until next Sat now.
Keep well. -
Sure - I will do it later shortly.
Have a good holiday! See you when back.