@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
13 L G40 Karl7 (Allies + 8) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 19
Purchase Units - British
British buy 6 armour and 1 fighter; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Volgograd to Tambov
2 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
1 artillery and 6 infantry moved from Yenisey to Timguska
UK_Pacific take Timguska from Germans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Amur
2 artilleries moved from Libya to Tobruk
4 infantry moved from Norway to Finland
1 tactical_bomber moved from United Kingdom to Norway
3 fighters moved from Caucasus to Rostov
4 fighters moved from Caucasus to Tambov
13 armour, 5 artilleries, 15 infantry and 4 mech_infantrys moved from Volgograd to Tambov
3 armour moved from Caucasus to TambovCombat - British
Battle in Rostov
British attack with 3 fighters and 2 infantry
Italians defend with 1 armour and 1 artillery
British win, taking Rostov from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Tambov
British attack with 16 armour, 5 artilleries, 4 fighters, 16 infantry and 4 mech_infantrys
Italians defend with 1 armour
British win, taking Tambov from Italians with 16 armour, 5 artilleries, 4 fighters, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
4 fighters moved from Tambov to Volgograd
3 fighters moved from Rostov to Volgograd
7 infantry moved from Caucasus to Volgograd
3 aaGuns moved from Volgograd to Tambov
1 armour moved from Northwest Persia to Volgograd
1 artillery and 8 infantry moved from Northwest Persia to Caucasus
3 armour moved from Persia to Caucasus
5 armour moved from Iraq to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
5 infantry moved from Eastern Persia to Turkmenistan
5 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 fighter moved from India to Caucasus
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Norway to FinlandPlace Units - British
3 armour placed in Volgograd
3 armour placed in Persia
British undo move 2.
3 armour placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 48 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
6 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 37 PUs; end with 38 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 43 PUs
Some Units in India change ownership: 6 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Russia
8 infantry moved from Bessarabia to Ukraine
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to BryanskCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
3 infantry moved from Greater Southern Germany to Slovakia Hungary
4 artilleries moved from Western Germany to Greater Southern Germany
8 infantry moved from Western Germany to Greater Southern GermanyPlace Units - Italians
3 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,6,1,3
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Volgograd to Tambov
1 fighter moved from Eastern Persia to Tambov
2 fighters moved from Shan State to Eastern Persia
2 fighters moved from Queensland to Shan State
1 carrier and 1 fighter moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 26 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 19
Combat Move - French
2 infantry moved from Caucasus to RostovNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia to Finland
2 bombers moved from Germany to Finland
15 bombers moved from Western Germany to Finland
3 bombers moved from France to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 armour and 20 bombers
British defend with 1 fighter and 4 infantry; Americans defend with 1 aaGun and 7 infantry
Germans win, taking Finland from Americans with 1 armour and 17 bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 bombers
Casualties for British: 1 fighter and 4 infantry
Casualties for Americans: 1 aaGun and 7 infantryNon Combat Move - Germans
17 bombers moved from Finland to Novgorod
10 armour moved from Russia to Archangel
2 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to SmolenskPlace Units - Germans
4 bombers and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,3,4,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 55 PUs -
I surrender now.
I am happy I made my way to round 20 with a great player like you on my second game ever.
I learnt a lot from you, you played really well.
I have to post my defeat, right?
How about the revenge? Same Start conditions?
Cheers
Juan
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By the way, what was the chance you reffered to when you said Axis still had a chance?
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By the way, what was the chance you reffered to when you said Axis still had a chance?
I thought with all those bombers you might go for the UK for the win.
But with the UK in Stalingrad it did not look good anymore.
I’ll rematch with same bid and placement if you want the Axis again.
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Ok, thx, I will create the game this weekend.