Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Kwangtung
1 armour moved from Manchuria to Szechwan
1 bomber moved from Manchuria to Szechwan
1 bomber moved from Japan to Kwangtung
1 bomber moved from Japan to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
2 fighters moved from 53 Sea Zone to Eastern Australia
1 infantry moved from Western Australia to Eastern Australia
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 cruiser moved from 53 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern AustraliaCombat - Japanese
Battle in Eastern Australia
Japanese attack with 2 fighters and 3 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 armour and 1 factory
Japanese win, taking Szechwan from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kwangtung
Japanese attack with 1 armour, 2 bombers and 1 fighter
British defend with 1 armour and 1 infantry
Japanese win, taking Kwangtung from British with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour and 1 infantryNon Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from Manchuria to Anhwei
1 bomber moved from Szechwan to Japan
1 bomber moved from Kwangtung to Japan
1 bomber moved from Kwangtung to Japan
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Eastern Australia to 45 Sea Zone
1 fighter moved from Eastern Australia to 45 Sea Zone
1 carrier moved from 53 Sea Zone to 44 Sea Zone
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 53 Sea Zone to 51 Sea ZonePlace Units - Japanese
2 destroyers placed in 62 Sea Zone
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from French Equatorial Africa to Szechwan
1 fighter moved from Sinkiang to Szechwan
1 armour moved from Eastern United States to 11 Sea Zone
1 armour and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
Americans take Morocco from GermansCombat - Americans
Battle in Szechwan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 armour and 1 factory
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
2 artilleries moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 aaGun moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 bomber moved from Eastern United States to French West Africa
1 fighter moved from Central America to French West Africa
1 infantry moved from Western United States to Central United States
1 bomber moved from Szechwan to Sinkiang
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Western CanadaPlace Units - Americans
1 armour placed in Sinkiang
1 armour placed in Western United States
1 artillery placed in Eastern United States
1 transport placed in 11 Sea Zone
1 bomber placed in Eastern United States
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total -
At last you have landed in Morocco. The natives were getting restless!
Did you see I forgot to move my Japanese Inf in East Africa? No matter. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 artillery moved from Archangel to West Russia
2 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to Szechwan
Americans take Szechwan from JapaneseCombat - Russians
Battle in West Russia
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 armour and 1 infantry
Russians win, taking West Russia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 submarine moved from 28 Sea Zone to 34 Sea Zone
1 armour moved from Caucasus to Szechwan
1 aaGun moved from Caucasus to Persia
1 infantry moved from Caucasus to PersiaPlace Units - Russians
1 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
Yes I was wonder why…
I feel you are having advantage now…I feel the problem of not having a sea force… :(
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 46 PUs;
Germans buy 4 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to 23 Sea Zone
1 fighter moved from France to 13 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Karelia S.S.R. to West Russia
1 bomber moved from Germany to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
1 armour, 1 artillery, 1 fighter and 3 infantry moved from Ukraine S.S.R. to Caucasus
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from Trans-Jordan to 34 Sea Zone
1 fighter moved from 17 Sea Zone to 34 Sea ZoneCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 23 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in West Russia
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking West Russia from Russians with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Germany
1 aaGun moved from Karelia S.S.R. to West Russia
1 aaGun moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Poland to Ukraine S.S.R.
3 armour, 2 artilleries and 1 infantry moved from Germany to Poland
1 armour moved from Poland to Belorussia
1 armour moved from Poland to Ukraine S.S.R.
1 armour moved from Poland to Ukraine S.S.R.
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery moved from Libya to Egypt
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Egypt
1 artillery moved from 17 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 aaGun moved from Trans-Jordan to Egypt
1 fighter moved from 34 Sea Zone to Egypt
1 fighter moved from 34 Sea Zone to 17 Sea Zone
1 fighter moved from Caucasus to 17 Sea Zone
1 fighter moved from 13 Sea Zone to France
1 bomber moved from 23 Sea Zone to France
1 fighter moved from 17 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
1 fighter moved from West Russia to Ukraine S.S.R.Place Units - Germans
1 artillery and 1 infantry placed in Italy
1 armour and 1 infantry placed in Egypt
3 armour and 3 artilleries placed in Germany
Germans undo move 3.
1 armour and 1 artillery placed in Karelia S.S.R.
2 armour and 2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Persia to Trans-Jordan
1 armour moved from Sinkiang to Anhwei
1 bomber moved from Sinkiang to Anhwei
1 fighter moved from India to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 fighter moved from Sinkiang to Anhwei
1 bomber moved from Russia to Caucasus
1 fighter moved from India to Trans-JordanCombat - British
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 1 and costs: 1 production.
Bombing raid costs 1 production in Caucasus
Battle in Anhwei
British attack with 1 armour, 1 bomber and 1 fighter
Japanese defend with 1 artillery
British win, taking Anhwei from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber and 2 fighters
Germans defend with 1 infantry
British win, taking Trans-Jordan from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Sinkiang to 35 Sea Zone
2 fighters moved from Trans-Jordan to 35 Sea Zone
1 armour moved from India to Yunnan
1 armour moved from Persia to Szechwan
1 fighter moved from Anhwei to Szechwan
1 bomber moved from Caucasus to Szechwan
1 bomber moved from Trans-Jordan to Sinkiang
1 bomber moved from Sinkiang to Szechwan
1 bomber moved from Anhwei to SzechwanPlace Units - British
2 carriers and 1 transport placed in 35 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 30 PUs total -
Never thought you would build off India. Nice!
I had my chance to capture it last turn as Germany. Might regret not doing so now/ -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Italian East Africa to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Manchuria to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Kwangtung to Yunnan
1 armour and 2 infantry moved from Manchuria to Anhwei
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to AnhweiCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour and 2 bombers
British defend with 1 armour
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Anhwei
Japanese attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 armour
Japanese win, taking Anhwei from Americans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
1 bomber moved from Anhwei to Japan
2 bombers moved from Yunnan to Japan
1 armour moved from Manchuria to Kwangtung
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry moved from Eastern Australia to 45 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 45 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 infantry moved from 48 Sea Zone to Philippine Islands
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 battleship, 2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 infantry moved from 48 Sea Zone to Philippine Islands
1 destroyer moved from 51 Sea Zone to 48 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
1 armour and 2 infantry placed in Manchuria
2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
That’s possibly my last try to see if I can rescue Allies from falling…
Playing here with you here is great as the game never proceeds that far when playing with my local friend using the real board game as we have to cut off by time limit…now there are more scenarios I have never met before that I found AA has more depth than me and my friends possibly ever thought before…
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I understand about not finishing games, because if time constraints.
I really had to think hard about how I was going to deal with the Naval threat. I am sure you realise that I could not cover both India and the US. I desperately want to keep Hawaii and if you had not built that UK fleet I would have moved my Aus fleet to its waters.
You now have the oportunity to rebuild a US fleet, but I think a Sub and 4 Bombers should have a good chance to sink it.(The Bombers from Japan can hit the West coast SZ and land in Hawaii.)
Game is certainly hanging in the balance. But if I get Moscow, it could be over for you! -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Germans
1 armour moved from Algeria to Libya
Americans take Libya from Germans
1 bomber moved from French West Africa to 34 Sea Zone
1 armour moved from Sinkiang to Kwangtung
1 bomber moved from Sinkiang to KwangtungCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Kwangtung
Americans attack with 1 armour and 1 bomber
Japanese defend with 1 armour
Americans win, taking Kwangtung from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 fighter moved from French West Africa to Anglo-Egyptian Sudan
1 infantry moved from French West Africa to French Equatorial Africa
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
1 infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 infantry moved from Western Canada to Western United States
1 infantry moved from Western Canada to Western United States
1 infantry moved from Alaska to Western Canada
1 aaGun moved from Alaska to Western Canada
1 bomber moved from Kwangtung to Szechwan
1 bomber moved from Eastern United States to French West AfricaPlace Units - Americans
2 transports placed in 11 Sea Zone
1 infantry placed in Sinkiang
1 fighter placed in Szechwan
Americans undo move 3.
1 fighter placed in Szechwan
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Szechwan to Caucasus
1 artillery moved from Russia to Caucasus
4 infantry moved from Russia to Caucasus
1 infantry moved from Persia to Caucasus
1 armour moved from Szechwan to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 1 artillery and 5 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 3 infantry
3 infantry owned by the Russians , 2 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Germans win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Persia to Kazakh S.S.R.Place Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
Tough choice… I think I am next to losing :-D Good play. let see if I can survive this round…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 49 PUs;
Germans buy 4 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to 23 Sea Zone
1 transport moved from 17 Sea Zone to 15 Sea Zone
1 battleship moved from 17 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Libya
2 armour, 3 artilleries, 2 fighters and 4 infantry moved from Egypt to Anglo-Egyptian Sudan
1 fighter moved from 17 Sea Zone to Anglo-Egyptian Sudan
1 bomber moved from Germany to Anglo-Egyptian Sudan
1 infantry moved from Caucasus to Kazakh S.S.R.Combat - Germans
Battle in Libya
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Germans win, taking Libya from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 23 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo-Egyptian Sudan
Germans attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters and 4 infantry
Americans defend with 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 3 infantry
Germans win, taking Anglo-Egyptian Sudan from British with 2 armour, 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 aaGun, 1 armour, 2 artilleries, 1 fighter and 3 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Kazakh S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
2 armour, 1 fighter and 3 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Belorussia to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 artillery moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
2 artilleries and 1 infantry moved from Poland to Belorussia
1 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Germany to Belorussia
1 armour moved from Germany to Belorussia
1 fighter moved from Anglo-Egyptian Sudan to 15 Sea Zone
1 carrier moved from 17 Sea Zone to 15 Sea Zone
1 bomber moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Anglo-Egyptian Sudan to 15 Sea Zone
1 fighter moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from France to West Russia
1 bomber moved from 23 Sea Zone to France
1 artillery moved from Germany to France
1 artillery moved from Germany to ItalyPlace Units - Germans
2 armour placed in Karelia S.S.R.
3 artilleries and 1 infantry placed in Caucasus
1 infantry placed in Italy
1 artillery and 1 infantry placed in Egypt
2 armour placed in Germany
Germans undo move 5.
Germans undo move 4.
1 armour and 1 artillery placed in Egypt
1 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - British
British buy 2 destroyers and 1 fighter; Remaining resources: 4 PUs;Combat Move - British
2 bombers moved from Szechwan to Egypt
4 fighters moved from 35 Sea Zone to Egypt
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from Szechwan to Anhwei
1 armour moved from Szechwan to Anhwei
1 bomber moved from Szechwan to AnhweiCombat - British
Battle in Egypt
British attack with 1 armour, 2 bombers and 4 fighters
Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 1 fighter
retreated to Egypt
Germans win with 1 fighter remaining. Battle score for attacker is -33
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 1 bomber
Casualties for British: 1 armour, 2 bombers and 3 fighters
Battle in Anhwei
British attack with 1 armour, 1 bomber and 1 fighter
Japanese defend with 1 armour and 2 infantry
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 armour and 1 bomberNon Combat Move - British
1 fighter moved from Egypt to 35 Sea Zone
1 aaGun moved from Persia to India
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Anhwei to SzechwanPlace Units - British
2 destroyers and 1 fighter placed in 35 Sea ZoneTurn Complete - British
British collect 27 PUs; end with 31 PUs total -
Losing again on the big battle…now your turn to clear up my remaining force :-(…
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I don’t have the map in front of me, but perhaps attacking Egypt was a bad choice. Could yu have used UK Air to help Moscow? I think I should take it anyway; just wondered.
I think I win if I get and hold one more VP City. Egypt is not one of them.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 armour moved from Manchuria to Sinkiang
1 armour moved from Yakut S.S.R. to Vologda
Japanese take Evenki National Okrug from Russians
Japanese take Vologda from Russians
1 bomber moved from Japan to Kwangtung
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 infantry moved from 35 Sea Zone to India
2 bombers moved from Japan to 35 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
1 bomber moved from Japan to SinkiangCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Japanese win, taking Kwangtung from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Sinkiang
Japanese attack with 1 armour and 1 bomber
Americans defend with 1 factory and 1 infantry
Japanese win, taking Sinkiang from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 2 fighters and 1 transport
British defend with 2 carriers, 2 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 bomber and 2 destroyers
Casualties for British: 2 carriers, 2 destroyers and 2 fighters
Battle in India
Japanese attack with 2 infantry
British defend with 1 aaGun and 1 factory
Japanese win, taking India from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to East Indies
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 submarine moved from 60 Sea Zone to 57 Sea Zone
1 submarine moved from 60 Sea Zone to 57 Sea Zone
1 bomber moved from Kwangtung to 60 Sea Zone
1 bomber moved from 60 Sea Zone to Japan
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Kiangsu
1 cruiser moved from 48 Sea Zone to 62 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
1 artillery placed in Japan
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
1 unit repaired. -
I think that is game over.
I am happy to play the Allies if you want to see the challenges of playing as the Axis.