Forgot the walk in on Guam, so edited it in
13L G40 NT Arathorn (Axis) vs. Infrastructure (Allies +13)
-
BTW, you can choose to retreat after any round of attack.
1 casualty germans = 1 art
1 casualty russians = 1 ftr1 tank and 1 tact = 1 hit plus a roll at 1
Rolls: 1@1; Total Hits: 01@1: (2)2 art = 1 roll at 4
Rolls: 1@4; Total Hits: 11@4: (3) -
At this point - I will not roll any further until I’ve heard from you.
If you choose a point of retreat after any of the previous rounds, then you can simply retreat back and change your non-combat move.
If you choose to let the last round stand, you have to choose between 1 tank and 1 tact in casualty, leaving you 1 unit against my 1 art.
If you choose the tact and press the battle, we’ll roll your 3 against my 2. If I hit, regardless of your hit or not, I keep Berlin.
Let me know what you want to do.
-
HOLD EVERYTHING
Infrastructure’s invasion of Berlin with ground units was not even legal in the first place.
R4 needs to be redone -
However, since Infra did post the R4 move, the 72 hour clock does NOT end tonight. It will be 72 hours from now.
-
Just out of curiosity - why wouldn’t it be legal?
-
You can only blitz a territory that is completely empty.
-
Europe Rulebook 2nd Edition p. 15
A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a
friendly or hostile territoryHowever, I apologize to invade but I cannot resist to add this fun fact.
I ran the simulation 20000 times initially and now have a look at the result! :D
-
Page 15, Europe 2nd edition manual, blue box, first sentence under Combat:
A power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war.
-
Has been #12 on my Triple A issues list
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
-
Europe Rulebook 2nd Edition p. 15
A tank can �blitz� by moving through an unoccupied hostile territory as the first part of a move that can end in a
friendly or hostile territoryHowever, I apologize to invade but I cannot resist to add this fun fact.
I ran the simulation 20000 times initially and now have a look at the result! :D
I did the same thing :)
18.02 LOL
Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)

-
However, I apologize to invade but I cannot resist to add this fun fact.
I ran the simulation 20000 times initially and now have a look at the result! :D
What exactly are you pointing at?
-
-
Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)
No kidding :-)
MrRoboto, JDOW is pointing at the fact that it is barely below 18, which is the threshold for triggering a LL re-roll by agreement between the two players
-
Europe Rulebook 2nd Edition p. 15
A tank can �blitz� by moving through an unoccupied hostile territory as the first part of a move that can end in a
friendly or hostile territoryHowever, I apologize to invade but I cannot resist to add this fun fact.
I ran the simulation 20000 times initially and now have a look at the result! :D
LOOL, and the average of the 40k simulations is 17,99 then, how sick is that?
I is NOT possible to have a closer situation for the 30 IPC reroll rule I guess^^I did the same thing :)
18.02 LOL
Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)
-
Europe Rulebook 2nd Edition p. 15
A tank can �blitz� by moving through an unoccupied hostile territory as the first part of a move that can end in a
friendly or hostile territoryHowever, I apologize to invade but I cannot resist to add this fun fact.
I ran the simulation 20000 times initially and now have a look at the result! :D
I did the same thing :)
18.02 LOL
Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)
without quotation mess this time^^
LOOL, and the average of the 40k simulations is 17,99 then, how sick is that?
I is NOT possible to have a closer situation for the 30 IPC reroll rule I guess^^ -
Thank god the move is invalid! It would have been one hell of a job for Gamerman :-)
And with Berlin conquered I think the allies would have eventually won the game here. Now it’s looking extremely grim, though. -
Thank god the move is invalid! It would have been one hell of a job for Gamerman :-)
And with Berlin conquered I think the allies would have eventually won the game here. Now it’s looking extremely grim, though.Even if this is a theoretical discussion, I guess the easiest solution would have been to agree on a certain sample size like 100k (or 1M if somebody has too much time^^) and the result of that simulation is decisive then, even if there might be some variance, that is what A&A players have been able to deal with:D
-
But even with such a sample size, the swing was RIGHT around 18.
You got 17.97 and I got 18.02 after 20000. So it’s never going to be good enough. -
And this is one of the reasons that basing a low luck re-roll on TUV swing is not a very good idea.
Consider this as well:
If Infrastructure had realized that this result was close to the threshold, he could have deliberately chosen more expensive casualties and then Germany would not have the re-roll option.
So you want good luck, but not great luck, because then the other player could force a re-roll?This house rule is in much need for improvement.
Also, if Germany spent 10 for the re-roll and then still lost Berlin, this ends up being Russia who pays for the re-roll because then she plunders 10 IPC’s less. So if you’re going to play with a house rule that you pay for LL re-rolls, you need a special condition in there for if a capital is falling.
-
But even with such a sample size, the swing was RIGHT around 18.
You got 17.97 and I got 18.02 after 20000. So it’s never going to be good enough.Yeah, that’s what I meant with the variance, so there might be luck involved in any kind of simulation. It could go either way! :)





