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13L G40 NT Arathorn (Axis) vs. Infrastructure (Allies +13)

  • 19 13

    3 casualties for Germans = 3 artillery
    2 casualties for Russians = 2 ftrs

    A
    1 tank, 1 ftr, 1 tact = 10 = 1 hit + roll at 4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

    D

    3 art = 1 hit.

  • 19 13

    BTW, you can choose to retreat after any round of attack.

    1 casualty germans = 1 art
    1 casualty russians = 1 ftr

    1 tank and 1 tact = 1 hit plus  a roll at 1

    DiceRolls: 1@1; Total Hits: 01@1: (2)

    2 art = 1 roll at 4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • 19 13

    At this point - I will not roll any further until I’ve heard from you.

    If you choose a point of retreat after any of the previous rounds, then you can simply retreat back and change your non-combat move.

    If you choose to let the last round stand, you have to choose between 1 tank and 1 tact in casualty, leaving you 1 unit against my 1 art.

    If you choose the tact and press the battle, we’ll roll your 3 against my 2. If I hit, regardless of your hit or not, I keep Berlin.

    Let me know what you want to do.


  • HOLD EVERYTHING

    Infrastructure’s invasion of Berlin with ground units was not even legal in the first place.
    R4 needs to be redone


  • However, since Infra did post the R4 move, the 72 hour clock does NOT end tonight.  It will be 72 hours from now.

  • 19 18

    Just out of curiosity - why wouldn’t it be legal?

  • 19 13

    You can only blitz a territory that is completely empty.

  • 15 14

    Europe Rulebook 2nd Edition p. 15

    A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a
    friendly or hostile territory

    However, I apologize to invade but I cannot resist to add this fun fact.

    I ran the simulation 20000 times initially and now have a look at the result! :D

    Funfact.PNG


  • Page 15, Europe 2nd edition manual, blue box, first sentence under Combat:

    A power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war.


  • 19 13

    @JDOW:

    Europe Rulebook 2nd Edition p. 15

    A tank can �blitz� by moving through an unoccupied hostile territory as the first part of a move that can end in a
    friendly or hostile territory

    However, I apologize to invade but I cannot resist to add this fun fact.

    I ran the simulation 20000 times initially and now have a look at the result! :D

    I did the same thing :)

    18.02 LOL

    Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)

    Screen Shot 2013-10-24 at 12.09.48.png

  • 19 18

    @JDOW:

    However, I apologize to invade but I cannot resist to add this fun fact.

    I ran the simulation 20000 times initially and now have a look at the result! :D

    What exactly are you pointing at?

  • 19 13

    @MrRoboto:

    @JDOW:

    However, I apologize to invade but I cannot resist to add this fun fact.

    I ran the simulation 20000 times initially and now have a look at the result! :D

    What exactly are you pointing at?

    IF the move had been legal, then the LL reroll option would have been up for debate.


  • @arathorn:

    Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)

    No kidding  :-)

    MrRoboto, JDOW is pointing at the fact that it is barely below 18, which is the threshold for triggering a LL re-roll by agreement between the two players

  • 15 14

    @arathorn:

    @JDOW:

    Europe Rulebook 2nd Edition p. 15

    A tank can �blitz� by moving through an unoccupied hostile territory as the first part of a move that can end in a
    friendly or hostile territory

    However, I apologize to invade but I cannot resist to add this fun fact.

    I ran the simulation 20000 times initially and now have a look at the result! :D

    LOOL, and the average of the 40k simulations is 17,99 then, how sick is that?
    I is NOT possible to have a closer situation for the 30 IPC reroll rule I guess^^

    I did the same thing :)

    18.02 LOL

    Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)

  • 15 14

    @arathorn:

    @JDOW:

    Europe Rulebook 2nd Edition p. 15

    A tank can �blitz� by moving through an unoccupied hostile territory as the first part of a move that can end in a
    friendly or hostile territory

    However, I apologize to invade but I cannot resist to add this fun fact.

    I ran the simulation 20000 times initially and now have a look at the result! :D

    I did the same thing :)

    18.02 LOL

    Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)

    without quotation mess this time^^

    LOOL, and the average of the 40k simulations is 17,99 then, how sick is that?
    I is NOT possible to have a closer situation for the 30 IPC reroll rule I guess^^

  • 19 18

    Thank god the move is invalid! It would have been one hell of a job for Gamerman :-)
    And with Berlin conquered I think the allies would have eventually won the game here. Now it’s looking extremely grim, though.

  • 15 14

    @MrRoboto:

    Thank god the move is invalid! It would have been one hell of a job for Gamerman :-)
    And with Berlin conquered I think the allies would have eventually won the game here. Now it’s looking extremely grim, though.

    Even if this is a theoretical discussion, I guess the easiest solution would have been to agree on a certain sample size like 100k (or 1M if somebody has too much time^^) and the result of that simulation is decisive then, even if there might be some variance, that is what A&A players have been able to deal with:D

  • 19 13

    But even with such a sample size, the swing was RIGHT around 18.
    You got 17.97 and I got 18.02 after 20000. So it’s never going to be good enough.


  • And this is one of the reasons that basing a low luck re-roll on TUV swing is not a very good idea.

    Consider this as well:
    If Infrastructure had realized that this result was close to the threshold, he could have deliberately chosen more expensive casualties and then Germany would not have the re-roll option.
    So you want good luck, but not great luck, because then the other player could force a re-roll?

    This house rule is in much need for improvement.

    Also, if Germany spent 10 for the re-roll and then still lost Berlin, this ends up being Russia who pays for the re-roll because then she plunders 10 IPC’s less.  So if you’re going to play with a house rule that you pay for LL re-rolls, you need a special condition in there for if a capital is falling.

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