bid: sub 91, sub 106, inf sudan
hf
Under the circumstances, I ask that you post each move in a timely manner. It is unsportsmanlike to deliberately delay moves, especially if the opponent is waiting only for a casualty choice or scramble decision.
To clarify you say it is unsportsmanlike, but not against the rules for someone to wait close to the 3 days every single time a response is needed, correct? Because this game has not been sportsmanlike since g2 and very much about the rules.
i meant g3.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
Russians take Poland from Germans
3 fighters and 1 tactical_bomber moved from Novgorod to Germany
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
Russians take Poland from Germans
3 fighters and 1 tactical_bomber moved from Novgorod to Germany
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
Combat - Russians
Battle in Germany
Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 10 artilleries and 1 factory_major
Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 4/8 hits
Germans roll dice for 10 artilleries in Germany, round 2 : 2/10 hits
2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Germany
Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Germany, round 3 : 5/6 hits
Germans roll dice for 6 artilleries in Germany, round 3 : 2/6 hits
2 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Germany
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Germany, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Germany, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Germany
Russians captures 89PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 10 artilleries
Casualties for Russians: 2 fighters and 2 mech_infantrys
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 3 infantry moved from Baltic States to Poland
2 aaGuns, 3 artilleries and 30 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Yenisey to Russia
1 infantry moved from Korea to Manchuria
1 fighter moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Baltic States
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1
Russians collect 49 PUs (3 lost to blockades); end with 138 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 143 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 155 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 165 PUs
@Infrastructure:
Under the circumstances, I ask that you post each move in a timely manner.� It is unsportsmanlike to deliberately delay moves, especially if the opponent is waiting only for a casualty choice or scramble decision.
To clarify you say it is unsportsmanlike, but not against the rules for someone to wait close to the 3 days every single time a response is needed, correct? Because this game has not been sportsmanlike since g2 and very much about the rules.
Correct.
@Infrastructure:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Russians
Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
Russians take Poland from Germans
3 fighters and 1 tactical_bomber moved from Novgorod to Germany
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from GermansCombat - Russians
Battle in Germany
Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 10 artilleries and 1 factory_major
Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 4/8 hits
Germans roll dice for 10 artilleries in Germany, round 2 : 2/10 hits
2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Germany
Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Germany, round 3 : 5/6 hits
Germans roll dice for 6 artilleries in Germany, round 3 : 2/6 hits
2 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Germany
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Germany, round 4 : 2/4 hits
Germans roll dice for 1 artillery in Germany, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Germany
Russians captures 89PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 10 artilleries
Casualties for Russians: 2 fighters and 2 mech_infantrysNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 3 infantry moved from Baltic States to Poland
2 aaGuns, 3 artilleries and 30 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Novgorod to Baltic States
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Yenisey to Russia
1 infantry moved from Korea to Manchuria
1 fighter moved from Germany to Baltic States
1 tactical_bomber moved from Germany to Baltic StatesPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1
Russians collect 49 PUs (3 lost to blockades); end with 138 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 143 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 155 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 165 PUs
Haha - nice move. Forgot the italians :)
But you forgot to point out that I have a LL reroll option, since the TUV swing was more than 30 from average. My Battle Calc of 2000 simulations with one surviving land unit says that average TUV swing should be -18.59, - 18.30 and 19.27. The TUV swing was +12 for you. The total swing away from average is therefore 30.59, 30.30 and 31.59.
I will reroll the battle.
That activates the reroll at the loss of 10 in income next round.
(It would only let me have 2 attachments, so here comes the third)
A
2 mech, 2 tanks, 3 ftrs, 1 tact = attack value of 21 = 3 hits plus 1 roll at 3.
3 hits
Rolls: 1@3; Total Hits: 11@3: (1)
D
10 art = defense value of 20 = 3 hits plus 1 roll at 2.
3 hits
Rolls: 1@2; Total Hits: 01@2: (4)
3 casualties for Russians = 2 mechs and 1 tank.
4 casualties for Germans = 4 art.
A
1 tank, 3 ftrs, 1 tact = 16 = 2 hits plus roll at 4.
Rolls: 1@4; Total Hits: 11@4: (2)
D
6 art = 2 hits.
3 casualties for Germans = 3 artillery
2 casualties for Russians = 2 ftrs
A
1 tank, 1 ftr, 1 tact = 10 = 1 hit + roll at 4
Rolls: 1@4; Total Hits: 01@4: (6)
D
3 art = 1 hit.
BTW, you can choose to retreat after any round of attack.
1 casualty germans = 1 art
1 casualty russians = 1 ftr
1 tank and 1 tact = 1 hit plus a roll at 1
Rolls: 1@1; Total Hits: 01@1: (2)
2 art = 1 roll at 4
Rolls: 1@4; Total Hits: 11@4: (3)
At this point - I will not roll any further until I’ve heard from you.
If you choose a point of retreat after any of the previous rounds, then you can simply retreat back and change your non-combat move.
If you choose to let the last round stand, you have to choose between 1 tank and 1 tact in casualty, leaving you 1 unit against my 1 art.
If you choose the tact and press the battle, we’ll roll your 3 against my 2. If I hit, regardless of your hit or not, I keep Berlin.
Let me know what you want to do.
HOLD EVERYTHING
Infrastructure’s invasion of Berlin with ground units was not even legal in the first place.
R4 needs to be redone
However, since Infra did post the R4 move, the 72 hour clock does NOT end tonight. It will be 72 hours from now.
Just out of curiosity - why wouldn’t it be legal?
You can only blitz a territory that is completely empty.
Europe Rulebook 2nd Edition p. 15
A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a
friendly or hostile territory
However, I apologize to invade but I cannot resist to add this fun fact.
I ran the simulation 20000 times initially and now have a look at the result! :D
Page 15, Europe 2nd edition manual, blue box, first sentence under Combat:
A power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war.
Has been #12 on my Triple A issues list
https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit
Europe Rulebook 2nd Edition p. 15
A tank can �blitz� by moving through an unoccupied hostile territory as the first part of a move that can end in a
friendly or hostile territoryHowever, I apologize to invade but I cannot resist to add this fun fact.
I ran the simulation 20000 times initially and now have a look at the result! :D
I did the same thing :)
18.02 LOL
Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)