13L G40 NT Arathorn (Axis) vs. Infrastructure (Allies +13)


  • @Gamerman01:

    Under the circumstances, I ask that you post each move in a timely manner.  It is unsportsmanlike to deliberately delay moves, especially if the opponent is waiting only for a casualty choice or scramble decision.

    To clarify you say it is unsportsmanlike, but not against the rules for someone to wait close to the 3 days every single time a response is needed, correct?  Because this game has not been sportsmanlike since g2 and very much about the rules.


  • i meant g3.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
                      Russians take Poland from Germans
                3 fighters and 1 tactical_bomber moved from Novgorod to Germany
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
                      Russians take Poland from Germans
                3 fighters and 1 tactical_bomber moved from Novgorod to Germany
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans

    Combat - Russians
                Battle in Germany
                    Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 10 artilleries and 1 factory_major
                        Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 :  4/8 hits
                        Germans roll dice for 10 artilleries in Germany, round 2 :  2/10 hits
                        2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Germany, round 3 :  5/6 hits
                        Germans roll dice for 6 artilleries in Germany, round 3 :  2/6 hits
                        2 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Germany, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Germany, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Germany
                    Russians captures 89PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 10 artilleries
                    Casualties for Russians: 2 fighters and 2 mech_infantrys

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun and 3 infantry moved from Baltic States to Poland
                2 aaGuns, 3 artilleries and 30 infantry moved from Eastern Poland to Poland
                2 infantry moved from Bessarabia to Eastern Poland
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Yenisey to Russia
                1 infantry moved from Korea to Manchuria
                1 fighter moved from Germany to Baltic States
                1 tactical_bomber moved from Germany to Baltic States

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1
                Russians collect 49 PUs (3 lost to blockades); end with 138 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 143 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 155 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 165 PUs


  • @Infrastructure:

    @Gamerman01:

    Under the circumstances, I ask that you post each move in a timely manner.�  It is unsportsmanlike to deliberately delay moves, especially if the opponent is waiting only for a casualty choice or scramble decision.

    To clarify you say it is unsportsmanlike, but not against the rules for someone to wait close to the 3 days every single time a response is needed, correct?  Because this game has not been sportsmanlike since g2 and very much about the rules.

    Correct.

  • '19 '13

    @Infrastructure:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
                      Russians take Poland from Germans
                3 fighters and 1 tactical_bomber moved from Novgorod to Germany
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans

    Combat - Russians
                Battle in Germany
                    Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 10 artilleries and 1 factory_major
                        Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 :  4/8 hits
                        Germans roll dice for 10 artilleries in Germany, round 2 :  2/10 hits
                        2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Germany, round 3 :  5/6 hits
                        Germans roll dice for 6 artilleries in Germany, round 3 :  2/6 hits
                        2 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Germany, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Germany, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Germany
                    Russians captures 89PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 10 artilleries
                    Casualties for Russians: 2 fighters and 2 mech_infantrys

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun and 3 infantry moved from Baltic States to Poland
                2 aaGuns, 3 artilleries and 30 infantry moved from Eastern Poland to Poland
                2 infantry moved from Bessarabia to Eastern Poland
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Yenisey to Russia
                1 infantry moved from Korea to Manchuria
                1 fighter moved from Germany to Baltic States
                1 tactical_bomber moved from Germany to Baltic States

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1
                Russians collect 49 PUs (3 lost to blockades); end with 138 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 143 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 155 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 165 PUs

    Haha - nice move. Forgot the italians :)

    But you forgot to point out that I have a LL reroll option, since the TUV swing was more than 30 from average. My Battle Calc of 2000 simulations with one surviving land unit says that average TUV swing should be -18.59, - 18.30 and 19.27. The TUV swing was +12 for you. The total swing away from average is therefore 30.59, 30.30 and 31.59.

    I will reroll the battle.
    That activates the reroll at the loss of 10 in income next round.

    Screen Shot 2013-10-24 at 06.23.14.png
    Screen Shot 2013-10-24 at 06.23.20.png

  • '19 '13

    (It would only let me have 2 attachments, so here comes the third)

    Screen Shot 2013-10-24 at 06.23.25.png

  • '19 '13

    A

    2 mech, 2 tanks, 3 ftrs, 1 tact = attack value of 21 = 3 hits plus 1 roll at 3.

    3 hits
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    D

    10 art = defense value of 20 = 3 hits plus 1 roll at 2.

    3 hits
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '19 '13

    3 casualties for Russians = 2 mechs and 1 tank.
    4 casualties for Germans = 4 art.

    A

    1 tank, 3 ftrs, 1 tact = 16 = 2 hits plus roll at 4.

    DiceRolls: 1@4; Total Hits: 11@4: (2)

    D

    6 art = 2 hits.

  • '19 '13

    3 casualties for Germans = 3 artillery
    2 casualties for Russians = 2 ftrs

    A
    1 tank, 1 ftr, 1 tact = 10 = 1 hit + roll at 4

    DiceRolls: 1@4; Total Hits: 01@4: (6)

    D

    3 art = 1 hit.

  • '19 '13

    BTW, you can choose to retreat after any round of attack.

    1 casualty germans = 1 art
    1 casualty russians = 1 ftr

    1 tank and 1 tact = 1 hit plus  a roll at 1

    DiceRolls: 1@1; Total Hits: 01@1: (2)

    2 art = 1 roll at 4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • '19 '13

    At this point - I will not roll any further until I’ve heard from you.

    If you choose a point of retreat after any of the previous rounds, then you can simply retreat back and change your non-combat move.

    If you choose to let the last round stand, you have to choose between 1 tank and 1 tact in casualty, leaving you 1 unit against my 1 art.

    If you choose the tact and press the battle, we’ll roll your 3 against my 2. If I hit, regardless of your hit or not, I keep Berlin.

    Let me know what you want to do.


  • HOLD EVERYTHING

    Infrastructure’s invasion of Berlin with ground units was not even legal in the first place.
    R4 needs to be redone


  • However, since Infra did post the R4 move, the 72 hour clock does NOT end tonight.  It will be 72 hours from now.

  • '19 '18

    Just out of curiosity - why wouldn’t it be legal?

  • '19 '13

    You can only blitz a territory that is completely empty.

  • '15 '14

    Europe Rulebook 2nd Edition p. 15

    A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a
    friendly or hostile territory

    However, I apologize to invade but I cannot resist to add this fun fact.

    I ran the simulation 20000 times initially and now have a look at the result! :D

    Funfact.PNG


  • Page 15, Europe 2nd edition manual, blue box, first sentence under Combat:

    A power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war.


  • '19 '13

    @JDOW:

    Europe Rulebook 2nd Edition p. 15

    A tank can �blitz� by moving through an unoccupied hostile territory as the first part of a move that can end in a
    friendly or hostile territory

    However, I apologize to invade but I cannot resist to add this fun fact.

    I ran the simulation 20000 times initially and now have a look at the result! :D

    I did the same thing :)

    18.02 LOL

    Good thing the whole move was illegal - or that would have been grounds for ANOTHER debate :)

    Screen Shot 2013-10-24 at 12.09.48.png

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