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13L G40 NT Arathorn (Axis) vs. Infrastructure (Allies +13)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from Scotland to United Kingdom
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                9 transports moved from 111 Sea Zone to 112 Sea Zone
                6 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                4 infantry moved from Norway to 112 Sea Zone
                6 armour, 3 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 11 armour, 5 artilleries, 20 infantry, 3 mech_infantrys and 1 tactical_bomber
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 11 armour, 5 artilleries, 11 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 89
                    Casualties for Germans: 9 infantry
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 3 artilleries, 2 fighters, 13 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 111 Sea Zone to Slovakia Hungary
                1 fighter moved from Western Germany to Slovakia Hungary
                2 fighters moved from Holland Belgium to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                2 aaGuns moved from Holland Belgium to Western Germany
                3 bombers moved from 110 Sea Zone to Western Germany
                1 aaGun moved from Scotland to United Kingdom
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                10 artilleries placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Germans collect 52 PUs; end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs

  • 19 13

    Letting you know that I am getting married tomorrow, and I will take a two week vacation from posting in my games. So go ahead and do Russia when you have time, and within the next two weeks, I will be back and playing.

    Now you know why I won’t be on :)

    Have a great weekend.

  • 12

    congratulations arathorn.  wish i could have been there to give a toast.

  • 19 13

    @Boldfresh:

    congratulations arathorn.  wish i could have been there to give a toast.

    Thank you Bold. It would have been great to have you there.
    It was a wonderful day!

  • 19 13

    Infrastructure,

    I am still waiting for your move.

  • 19 13

    @Cmdr:

    2012 Axis and Allies Global 1940 League Rules.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game

    I am going to use the 9 day rule and call the game. The game was over anyway.

    I suggest that you use the same rule in your other games against snake11eyes, stalingradski and seththenewbie, if you don’t want to have to wait anymore. That way you can end those games quickly and retain your tier 1 before the 2013 season is over.


  • you say you are gone for 2 weeks and then you claim a win?

  • 19 13

    I told you by PM and by thread post that I was waiting for your move, two days before I claimed it. You have posted several times in other games, and I’ve seen you’ve been online several times as well. And yet you have said nothing nor recognised my post/PM that I was waiting for your move.
    The fact that you had me waiting even before I was letting you know I would be gone, did not strengthen my patience.


  • @arathorn:

    @Cmdr:

    2012 Axis and Allies Global 1940 League Rules.

    5e - If a turn is not posted within 9 days of either the previous turn post or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game

    I am going to use the 9 day rule and call the game. The game was over anyway.

    I suggest that you use the same rule in your other games against snake11eyes, stalingradski and seththenewbie, if you don’t want to have to wait anymore. That way you can end those games quickly and retain your tier 1 before the 2013 season is over.

    I think he should refrain from doing that. If he regains his tier 1 status and if you get the win in this game, then you would retroactively get more points. As such it would be better if he waited till after this season is over and then use the 9 day rule, provided they haven´t resurfaced by then. This would end up giving you less points and having 2/3 wins to start the new season as a bonus.

  • 19 13

    I am surprised by your strange remarks, as they are very shortsighted.

    He should of course do whatever he wants, but he is still tier 1 for now, since adjustments have not been made. I don’t even care about my 1 extra point, so that is not the deal. I don’t know why you even mention such a trivial point as I have nothing to gain/lose by him doing it.

    I don’t think you understand how much impact it would have for Infrastructure and others should he choose to not do it though.

    If he chooses to not claim some of those wins this season, he’ll be adjusted to tier 2, which will cause a whole range of players (18 games in total which would have 1 point less) to fall in value - this could cause his year end position to fall even further, since some of his opponents might be adjusted down as well if they’re right around the tipping point.

    Just 1 example of this is his friend Stalingradski - he would lose 3 points and fall under 3,5 and would also be relegated to tier 2 - that means that all players who played Stalingradski will lose also 1 point per game there also - which is 19 games total.

    This comes right back at Infra, causing him to lose 3 more points against Stalingradski and he will fall even further.

    Almost everybody in the league would feel the fall in rankings, which will have an effect in a chain reaction.

    Do you really think that is the smartest thing to do? I don’t care - But 2013 would’t look as pretty for a whole bunch of players.


  • OK, I have now received PM’s from both Arathorn and Infrastructure and have reached a binding decision that I believe is a fair and reasonable compromise.

    This game will continue with the following set of facts/rules:

    We will assume that 3 72 hour bumps have been properly claimed against Infrastructure.  This means that Arathorn can not call the game using league rule 5 unless and until there is 1 more 72 hour period of no game decisions (moves) made by Infrastructure.

    Infrastructure has 72 hours from October 21 at 8:00 PM Central to post at least the Russian move or be declared a forfeit.
    This time is chosen because this is approximately when Infrastructure came on to protest Arathorn claiming the win.

    So Infrastructure has until 8:00 PM Central time October 24 to post the Russian move.  After that, you are operating with 3 properly executed bumps, so you have 72 hours after each Arathorn move to make your next move.
    Under the circumstances, I ask that you post each move in a timely manner.  It is unsportsmanlike to deliberately delay moves, especially if the opponent is waiting only for a casualty choice or scramble decision.


  • Thanks Gamerman.


  • @Gamerman01:

    Under the circumstances, I ask that you post each move in a timely manner.  It is unsportsmanlike to deliberately delay moves, especially if the opponent is waiting only for a casualty choice or scramble decision.

    To clarify you say it is unsportsmanlike, but not against the rules for someone to wait close to the 3 days every single time a response is needed, correct?  Because this game has not been sportsmanlike since g2 and very much about the rules.


  • i meant g3.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
                      Russians take Poland from Germans
                3 fighters and 1 tactical_bomber moved from Novgorod to Germany
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
                      Russians take Poland from Germans
                3 fighters and 1 tactical_bomber moved from Novgorod to Germany
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans

    Combat - Russians
                Battle in Germany
                    Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 10 artilleries and 1 factory_major
                        Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 :  4/8 hits
                        Germans roll dice for 10 artilleries in Germany, round 2 :  2/10 hits
                        2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Germany, round 3 :  5/6 hits
                        Germans roll dice for 6 artilleries in Germany, round 3 :  2/6 hits
                        2 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Germany, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Germany, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Germany
                    Russians captures 89PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 10 artilleries
                    Casualties for Russians: 2 fighters and 2 mech_infantrys

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun and 3 infantry moved from Baltic States to Poland
                2 aaGuns, 3 artilleries and 30 infantry moved from Eastern Poland to Poland
                2 infantry moved from Bessarabia to Eastern Poland
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Yenisey to Russia
                1 infantry moved from Korea to Manchuria
                1 fighter moved from Germany to Baltic States
                1 tactical_bomber moved from Germany to Baltic States

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1
                Russians collect 49 PUs (3 lost to blockades); end with 138 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 143 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 155 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 165 PUs


  • @Infrastructure:

    @Gamerman01:

    Under the circumstances, I ask that you post each move in a timely manner.�  It is unsportsmanlike to deliberately delay moves, especially if the opponent is waiting only for a casualty choice or scramble decision.

    To clarify you say it is unsportsmanlike, but not against the rules for someone to wait close to the 3 days every single time a response is needed, correct?  Because this game has not been sportsmanlike since g2 and very much about the rules.

    Correct.

  • 19 13

    @Infrastructure:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany
                      Russians take Poland from Germans
                3 fighters and 1 tactical_bomber moved from Novgorod to Germany
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans

    Combat - Russians
                Battle in Germany
                    Russians attack with 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 10 artilleries and 1 factory_major
                        Russians roll dice for 2 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 :  4/8 hits
                        Germans roll dice for 10 artilleries in Germany, round 2 :  2/10 hits
                        2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Germany, round 3 :  5/6 hits
                        Germans roll dice for 6 artilleries in Germany, round 3 :  2/6 hits
                        2 fighters owned by the Russians and 5 artilleries owned by the Germans lost in Germany
                        Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Germany, round 4 :  2/4 hits
                        Germans roll dice for 1 artillery in Germany, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Germany
                    Russians captures 89PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 10 artilleries
                    Casualties for Russians: 2 fighters and 2 mech_infantrys

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 aaGun and 3 infantry moved from Baltic States to Poland
                2 aaGuns, 3 artilleries and 30 infantry moved from Eastern Poland to Poland
                2 infantry moved from Bessarabia to Eastern Poland
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                3 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Yenisey to Russia
                1 infantry moved from Korea to Manchuria
                1 fighter moved from Germany to Baltic States
                1 tactical_bomber moved from Germany to Baltic States

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1
                Russians collect 49 PUs (3 lost to blockades); end with 138 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 143 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 155 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 165 PUs

    Haha - nice move. Forgot the italians :)

    But you forgot to point out that I have a LL reroll option, since the TUV swing was more than 30 from average. My Battle Calc of 2000 simulations with one surviving land unit says that average TUV swing should be -18.59, - 18.30 and 19.27. The TUV swing was +12 for you. The total swing away from average is therefore 30.59, 30.30 and 31.59.

    I will reroll the battle.
    That activates the reroll at the loss of 10 in income next round.

    Screen Shot 2013-10-24 at 06.23.14.png
    Screen Shot 2013-10-24 at 06.23.20.png

  • 19 13

    (It would only let me have 2 attachments, so here comes the third)

    Screen Shot 2013-10-24 at 06.23.25.png

  • 19 13

    A

    2 mech, 2 tanks, 3 ftrs, 1 tact = attack value of 21 = 3 hits plus 1 roll at 3.

    3 hits
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    D

    10 art = defense value of 20 = 3 hits plus 1 roll at 2.

    3 hits
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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