note that i posted an update, plz use the latest. thanks
13L G40 Gargantua v. Gamerman01, sides and tech TBD
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I will allow changes to your USA noncoms/placements in most cases even during your UK combat movement, assuming China didn’t make a difference. Anyway, just ask and I’m confident you’ll find I’m quite reasonable, but not stupid
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Close to my favourite G1 build. :)
Proceed!
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No Scramble.
Interesting opener…
Sure, you want to save your PRECIOUS UK air!
(Bah! Can’t find a good you-tube clip)I spit in the face of convention as I seal my own doom in the way I so choose!
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FYI and IMO, Attacking Normandy, both fleets, and making atleast one transport G1 is a better build. It allows you to land an extra 4 ground units against England should you threaten sealion.
Not that you care at your “master” level. :P
No I’m not saying “I told you so”, and I have every confidence that you know what you’re doing, but as one allied player to another, that’s the build/attack I fear more!
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As our two parties have never met before on the field of conflict. I have but one promise to make you.
Victory or defeat, I will make this game as painful and difficult for you as possible.
That is my firm commitment. :)
I expect you to do the same.
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I am not a master Axis player
However, with the beauteous dice I just received, and having not lost a single aircraft and only 1 sub, I say hah! Fear this!
I really have to win now - my bid just increased from about 7 to 37
Your French suck, your British suck, and your neutral allies suck :-D
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Painful and difficult is what you’ll be encountering when you see this post
I’m lucky and I know it :-)
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I do not live in fear.
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Wow I really did get bad G1 dice.
Now there are no excuses for when you lose.
:)
I look forward to quoting myself.
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As one allied player to another, I invite Sealion
Don’t worry, I have reasons for everything, and it’s never easy to beat me :-) -
Man, it’s been like a year and a half since I played Boldfresh, but you’re bringing back memories!
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As one allied player to another, I invite Sealion
Don’t worry, I have reasons for everything, and it’s never easy to beat me :-)That comment is mutual. :)
This has already begun as a sunday classic.
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Whats taking so long to get the post out!? :P
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You may fire when ready.
there is only ONE DEATHSTAR!!! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
2 artilleries moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 infantry moved from Western Germany to France
4 infantry moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
3 armour moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to YugoslaviaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Neutral_Allies defend with 5 infantry
5 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 1 infantry
Battle in 111 Sea Zone
Germans attack with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
2 infantry moved from Slovakia Hungary to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
2 bombers moved from 111 Sea Zone to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Norway to Finland
2 infantry moved from Denmark to Western Germany
3 aaGuns moved from Western Germany to Germany
1 transport moved from 114 Sea Zone to 112 Sea Zone
4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from Yugoslavia to Southern Italy
1 fighter moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 37 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Whats taking so long to get the post out!? :P
Classics aren’t quickies
Plus you were yakkin’ at me :lol:
I’ll say it a hundred times, I’m not very experienced with the Axis. All the pressure is still on you, even after great G1 dice. We’re both Allied specialists…… and you, my friend, have the Allies
I have the Axis with a 37 bid :-)And Bold is right, I’m not building any death star. There will be no Italian attacks on Gibraltar.
And no I don’t attack Normandy, I make sure i TAKE CARE OF BUSINESS in Paris -
i love that i have something to watch while veq and cow sweat out the rest of round 6!! no playing any other games for me until cow is dead and buried!
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man, those were like COWDICE gamer!!! geez! you sure picked the right time to get hot!
i think garg is gonna bring some tough game on you, but after that G1 opener and a stiffened italian fleet, i put his chances at about 30%. let’s see how the next couple of rounds go.
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Yeah, just wait til you see my cluelessness play out
Didn’t lose a single aircraft (not even close) - is a real luxury
Also, he can only get 2 of my subs, max -
Hitting 110 is over-rated





