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13L G40 Gargantua v. Gamerman01, sides and tech TBD


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                3 infantry moved from Western Germany to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                4 mech_infantrys moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to Yugoslavia
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia


  • Scramble to 111?

  • Liaison TripleA 11 10

    No Scramble.

    Interesting opener…

  • Liaison TripleA 11 10

    @Gamerman01:

    Finishing up combat moves -
    Changing purchase
    CV instead of 3 INF, TP

    Not that it really matters, but what purchase is happening here?  the 3 inf trn, or the carrier?  Game currently shows 3 inf trn.

    The post came 15 min later so I’m not sure. :P

    For the record - I play a friendly game, I like to see my opponents show me their best.  So long as a bunch of dice haven’t been rolled, or the move is aggregiously game changing, I normally like to allow small edits etc.  Hope you feel the same!


  • I’m reasonable about allowing edits - for me you don’t even have to ask permission if you’re changing buys before rolling dice, or noncoms after purchase placements as long as you catch me before I start making a move that is affected by your change.
    If you want to change other stuff after the fact, I am quite reasonable, but of course there is a boundary.

    I am buying a sub, destroyer, and carrier

    I could have stopped where I was and started over and changed my buy and you would have never known the difference.  I was putting my change out there to establish that I was changing my buy before rolling dice - that’s all.  So I don’t even consider that an “edit”, again, because I could have pulled it off without edit mode (could have reloaded and started over)

    So I’m purchasing a carrier instead of 3 infantry and a transport.


  • I will allow changes to your USA noncoms/placements in most cases even during your UK combat movement, assuming China didn’t make a difference.  Anyway, just ask and I’m confident you’ll find I’m quite reasonable, but not stupid

  • Liaison TripleA 11 10

    Close to my favourite G1 build. :)

    Proceed!


  • @Gargantua:

    No Scramble.

    Interesting opener…

    Sure, you want to save your PRECIOUS UK air!
    (Bah!  Can’t find a good you-tube clip)

    I spit in the face of convention as I seal my own doom in the way I so choose!

  • Liaison TripleA 11 10

    FYI and IMO, Attacking Normandy, both fleets, and making atleast one transport G1 is a better build.  It allows you to land an extra 4 ground units against England should you threaten sealion.

    Not that you care at your “master” level. :P

    No I’m not saying “I told you so”, and I have every confidence that you know what you’re doing, but as one allied player to another, that’s the build/attack I fear more!

  • Liaison TripleA 11 10

    As our two parties have never met before on the field of conflict.  I have but one promise to make you.

    Victory or defeat, I will make this game as painful and difficult for you as possible.

    That is my firm commitment. :)

    I expect you to do the same.


  • I am not a master Axis player

    However, with the beauteous dice I just received, and having not lost a single aircraft and only 1 sub, I say hah!  Fear this!

    I really have to win now - my bid just increased from about 7 to 37

    Your French suck, your British suck, and your neutral allies suck  :-D


  • Painful and difficult is what you’ll be encountering when you see this post

    I’m lucky and I know it  :-)

  • Liaison TripleA 11 10

    I do not live in fear.

  • Liaison TripleA 11 10

    Wow I really did get bad G1 dice.

    Now there are no excuses for when you lose.

    :)

    I look forward to quoting myself.


  • As one allied player to another, I invite Sealion
    Don’t worry, I have reasons for everything, and it’s never easy to beat me  :-)


  • Man, it’s been like a year and a half since I played Boldfresh, but you’re bringing back memories!

  • Liaison TripleA 11 10

    @Gamerman01:

    As one allied player to another, I invite Sealion
    Don’t worry, I have reasons for everything, and it’s never easy to beat me  :-)

    That comment is mutual. :)

    This has already begun as a sunday classic.

  • Liaison TripleA 11 10

    Whats taking so long to get the post out!? :P

  • 12

    @Gargantua:

    You may fire when ready.

    http://www.youtube.com/watch?v=2fwy7v7BK2Q

    there is only ONE DEATHSTAR!!!  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                3 infantry moved from Western Germany to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                4 mech_infantrys moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to Yugoslavia
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 cruiser
                    Germans win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer and 1 transport
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                    Casualties for Germans: 5 infantry
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Yugoslavia
                    Germans attack with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 5 infantry
                    5 infantry owned by the Germans , 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 3 infantry
                    Casualties for Germans: 1 infantry
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans win with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 battleship moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 fighter moved from Yugoslavia to Southern Italy
                2 infantry moved from Slovakia Hungary to Romania
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                2 bombers moved from 111 Sea Zone to Western Germany
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from Norway to Finland
                2 infantry moved from Denmark to Western Germany
                3 aaGuns moved from Western Germany to Germany
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                4 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
                2 tactical_bombers moved from Yugoslavia to Southern Italy
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Germany
                1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
                EDIT: Removing units owned by Germans from Germany: 3 infantry
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 37 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

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