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13L G40 Gargantua v. Gamerman01, sides and tech TBD

  • 19 13

    @Gargantua:

    @Gamerman01:

    Somebody else knows the Allies rock!
    Allies+0, I’ll play you straight up

    And yes, I agree.  Alot of people hand out massive bids to play the axis.  Really don’t see why!

    Clearly the allies are your game, so… there’s no sense in just letting you have them. :)

    I wish more people knew that one doesn’t need that silly bid up front in a game.
    I mean, what is 12 IPC compared to all the rest of it?
    One minor battle’s odd dice can even that out, not to speak of larger battles.

    GAME ON!

  • 19 13

    If I ever lose a game as Axis with a bid of as little as 2-3, then I will officially wear a fool’s hat for a week.


  • Ah, but you are an Axis specialist, arathorn
    What you are seeing is 2 guys who aren’t comfortable with the Axis, but love to snipe at the Axis from every direction with the Allies…


  • @Gargantua:

    or 1 sub for the Atlantic and +1 for Italy?
    +1 transport for Italy on the west side of rome?

    choices… choices… :P

    These are 2 of my top choices, and I have several other ideas….
    Quite the prologue…


  • Alright, I’ll take the doomed Axis with a sub to 97 and 1 IPC to Japan

  • Liaison TripleA 11 10

    Agreed.

  • Liaison TripleA 11 10


  • Finishing up combat moves -
    Changing purchase
    CV instead of 3 INF, TP


  • Yeah, planet killing beam isn’t aimed at London, 110, or Russia……  just shooting aimlessly…

  • 19 13

    @Gamerman01:

    Ah, but you are an Axis specialist, arathorn
    What you are seeing is 2 guys who aren’t comfortable with the Axis, but love to snipe at the Axis from every direction with the Allies…

    I know :) It’s just unusual to see the Axis getting a bid. You guys must REALLY like Allies ;)


  • Test summary from TripleA, engine version: 1.7.0.3, time: 13:15:38


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                3 infantry moved from Western Germany to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                4 mech_infantrys moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to Yugoslavia
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia


  • Scramble to 111?

  • Liaison TripleA 11 10

    No Scramble.

    Interesting opener…

  • Liaison TripleA 11 10

    @Gamerman01:

    Finishing up combat moves -
    Changing purchase
    CV instead of 3 INF, TP

    Not that it really matters, but what purchase is happening here?  the 3 inf trn, or the carrier?  Game currently shows 3 inf trn.

    The post came 15 min later so I’m not sure. :P

    For the record - I play a friendly game, I like to see my opponents show me their best.  So long as a bunch of dice haven’t been rolled, or the move is aggregiously game changing, I normally like to allow small edits etc.  Hope you feel the same!


  • I’m reasonable about allowing edits - for me you don’t even have to ask permission if you’re changing buys before rolling dice, or noncoms after purchase placements as long as you catch me before I start making a move that is affected by your change.
    If you want to change other stuff after the fact, I am quite reasonable, but of course there is a boundary.

    I am buying a sub, destroyer, and carrier

    I could have stopped where I was and started over and changed my buy and you would have never known the difference.  I was putting my change out there to establish that I was changing my buy before rolling dice - that’s all.  So I don’t even consider that an “edit”, again, because I could have pulled it off without edit mode (could have reloaded and started over)

    So I’m purchasing a carrier instead of 3 infantry and a transport.


  • I will allow changes to your USA noncoms/placements in most cases even during your UK combat movement, assuming China didn’t make a difference.  Anyway, just ask and I’m confident you’ll find I’m quite reasonable, but not stupid

  • Liaison TripleA 11 10

    Close to my favourite G1 build. :)

    Proceed!


  • @Gargantua:

    No Scramble.

    Interesting opener…

    Sure, you want to save your PRECIOUS UK air!
    (Bah!  Can’t find a good you-tube clip)

    I spit in the face of convention as I seal my own doom in the way I so choose!

  • Liaison TripleA 11 10

    FYI and IMO, Attacking Normandy, both fleets, and making atleast one transport G1 is a better build.  It allows you to land an extra 4 ground units against England should you threaten sealion.

    Not that you care at your “master” level. :P

    No I’m not saying “I told you so”, and I have every confidence that you know what you’re doing, but as one allied player to another, that’s the build/attack I fear more!

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