13L G40 Gargantua v. Gamerman01, sides and tech TBD

  • Liaison TripleA 11 10

    I would need something like Axis +10 to take that offer seriously.

    Like yourself, I play a much better Allies game.

    As I am sure you know… the allies are much more insulated against epic dicing.  And the “Onus of Proof” is on the axis to prove their case.

    I much prefer that my opponent lays out his offensive, and allows me to pick it apart, pulling out all the teeth - disabling it’s fundamentals with cheap tricks, multinational forces and threat projection, allowing me to maintain economic control eventually forcing the enemy to give up; as opposed to actually having to mastermind a cohesive offensive scheduled and predicted turns in advance.  It’s just plain easier. :) Don’t you agree?

    So…

    Clearly there is only one solution going forward here Gamerman. That we play two games, one on each side, and truly test each others resolve. :)

    In that situation, I’d recommend we both take the board at 0.

    Or we can see how far this bidding will go? Give you axis +7.

  • Liaison TripleA 11 10

    Also… at this point I’m becoming concerned at taking one of these high axis bids.

    Could you imagine the community flak we’d get if either one of us LOST a game as Axis +5 or 10?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Agh - you put out such reasonable proposals, you are making me have to THINK

    First of all, I have to think about what the Axis can do with a bid of 7.  It just might be tantalizing enough for me to take them.
    And who cares what everybody else thinks if we have a big negative bid and the Axis still loses?  We both say we’re a lot more comfortable with the Allies, so it makes sense.

    I need to go to sleep, so will look at the starting setup tomorrow and see what nasty placements I can come up with for 7.  Or I’ll bid you lower, we’ll see.

    I hesitate to agree to 2 games with someone I’ve never played - I’m sure you understand….  :-)  This game takes so many hours to play…  Or as I always say… to play it WELL  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    I hesitate to agree to 2 games with someone I’ve never played - I’m sure you understand….  :-)  This game takes so many hours to play…  Or as I always say… to play it WELL  :-)

    Nevertheless, THANK YOU for the proposal

  • Liaison TripleA 11 10

    7 is a transport. :)

    Like a J1 DOW? :D Or maybe you could take a shot at UK!

    I was also thinking about Axis bids last night.  not that I think we’d take this to 15, but an Airbase in Northern Italy would make G1 interesting.

    or two more subs and an inf in Kwangsi.

  • Liaison TripleA 11 10

    Even if we make it up to bid 12, putting a minor in Romania?  Germany could probably build an interesting navy there G1 or G2, and be landing in the Caucasus during Barbarossa!

    Hmm 7…  1 inf 1 art Holland? 
    or 1 sub for the Atlantic and +1 for Italy?
    +1 transport for Italy on the west side of rome?

    choices… choices… :P

    Also… although I know that we aren’t playing a tech game.  I wouldn’t be opposed to considering a tech award as part of a bid proposal. (TripleA can edit them in),  Much like “Axis Advantage” from the original Milton Bradley game.

    Have to say Gamerman… we haven’t even set up the pieces and this has already started to become one of the most interesting mental games I’ve played in awhile. :)

  • 19 13

    @Gargantua:

    @Gamerman01:

    Somebody else knows the Allies rock!
    Allies+0, I’ll play you straight up

    And yes, I agree.  Alot of people hand out massive bids to play the axis.  Really don’t see why!

    Clearly the allies are your game, so… there’s no sense in just letting you have them. :)

    I wish more people knew that one doesn’t need that silly bid up front in a game.
    I mean, what is 12 IPC compared to all the rest of it?
    One minor battle’s odd dice can even that out, not to speak of larger battles.

    GAME ON!

  • 19 13

    If I ever lose a game as Axis with a bid of as little as 2-3, then I will officially wear a fool’s hat for a week.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ah, but you are an Axis specialist, arathorn
    What you are seeing is 2 guys who aren’t comfortable with the Axis, but love to snipe at the Axis from every direction with the Allies…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gargantua:

    or 1 sub for the Atlantic and +1 for Italy?
    +1 transport for Italy on the west side of rome?

    choices… choices… :P

    These are 2 of my top choices, and I have several other ideas….
    Quite the prologue…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Alright, I’ll take the doomed Axis with a sub to 97 and 1 IPC to Japan

  • Liaison TripleA 11 10

    Agreed.

  • Liaison TripleA 11 10

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Finishing up combat moves -
    Changing purchase
    CV instead of 3 INF, TP

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, planet killing beam isn’t aimed at London, 110, or Russia……  just shooting aimlessly…

  • 19 13

    @Gamerman01:

    Ah, but you are an Axis specialist, arathorn
    What you are seeing is 2 guys who aren’t comfortable with the Axis, but love to snipe at the Axis from every direction with the Allies…

    I know :) It’s just unusual to see the Axis getting a bid. You guys must REALLY like Allies ;)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Test summary from TripleA, engine version: 1.7.0.3, time: 13:15:38

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                3 infantry moved from Western Germany to France
                4 infantry moved from Holland Belgium to France
                2 artilleries moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                4 mech_infantrys moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Germany to Yugoslavia
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to 111?

  • Liaison TripleA 11 10

    No Scramble.

    Interesting opener…

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