13L G40 Stalingradski (Axis) vs Karl7 (Allies+9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Ukraine to Bryansk
                1 fighter moved from Ukraine to Bryansk
                4 infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 fighter moved from 96 Sea Zone to Alexandria
                2 artilleries and 2 infantry moved from Western Germany to Denmark
                1 bomber moved from Novgorod to Denmark

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 fighter and 4 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Italians attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Denmark
                    Italians attack with 2 artilleries, 1 bomber and 2 infantry
                    Americans defend with 2 infantry
                    Italians win, taking Denmark from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Denmark to Western Germany
                1 bomber moved from Western Germany to Southern Italy
                1 fighter moved from Alexandria to Libya
                4 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                4 submarines moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Rostov to Ukraine

    Place Units - Italians
                1 artillery and 2 infantry placed in Ukraine
                1 fighter and 2 infantry placed in Southern Italy
                4 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone
                Battle in Marshall Islands

    Non Combat Move - ANZAC
                2 fighters moved from Eastern Persia to India
                2 fighters moved from Northwest Persia to India
                2 fighters moved from Yunnan to India
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Ragnarok is coming in SZ112 - I’m bringing every German unit that can make it - I assume you’ll scramble - if so, which fighters?

    It’s a 76% battle for me with 7 units remaining if I win, and will define whether or not I have a chance in this game. A victory for me will allow German/Italy some breathing space to be assertive again, to see if I can find some balance and perhaps regain initiative. A loss in for Germany in 112 will mean a continuation of the slow death of the Axis. Good times!  :lol:

    I don’t have time to set up the map tonight, purchase, etc. so if you’d like to see the map first let me know and I’ll do it tomorrow.

    Regardless, I salute your great play. I haven’t been dragged around Troy yet, but the chariot is getting readied…

  • 22 20 19 18 17 16 15 14 12

    Ah, I thought you would attack.  Yes, 3 ftrs, scramble.  French and UK fighter, + 1 US fighter.

  • 22 20 19 18 17 16 15 14 12

    Kill!


  • No killing…  :-(

    When I ran the simulator last night, I apparently didn’t add your 3 scrambled fighters. The battle drops to 21%… oops. I spent a good chunk of my day on the road, thinking about my German purchase based on a 76% to win. Ugh!

    So a normal German turn on the way, but now I have to replan.


  • Ok, there is no plan. Rather than holing up 10 turns from now in Berlin, and waiting for the fire bombing of Tokyo, I’d rather surrender now with some honor and dignity intact. The game is yours.

    When I spend two hours looking at the map over and over, and purchasing sixteen different purchases for Germany, and don’t see any way out, and my wife asks me how it’s going and I say bad, it means it’s time to move on  :roll:

    You played without error in this game, which is very challenging to play against. You were focused, and extremely solid in every facet. Honestly, there was no signature moment for me to point to… no particular purchase, or strategy, or dice failure. It was a methodical dismantling. I’ll submit the battle report and move on. Well played! You’ve been a fun opponent.

    I’m up for a rematch if you are, swapping sides.

  • 22 20 19 18 17 16 15 14 12

    Good game.  I think the rough Axis start hurt you.

    Ok, so I am Axis?  you want same bid?  where do you want it?


  • Yes the early bad luck for Germany hurt me… but that had nothing to do with Japan being contained. I’ve won games with worse luck. It was your play.

    UK sub in 98, Anzacian infantry in New Guinea ~

  • 22 20 19 18 17 16 15 14 12

    Well, the Axis are now my weak side.  I used to think they were my strong side, but I’ve played more games as the allies and won more with them… Also, I’ve had the worst luck with them lately.  My german openings have just sucked on the dice!

    Ok, thread will be up in 5 mins.

  • 15 14

    @Stalingradski:

    Ok, there is no plan. Rather than holing up 10 turns from now in Berlin, and waiting for the fire bombing of Tokyo, I’d rather surrender now with some honor and dignity intact. The game is yours.

    When I spend two hours looking at the map over and over, and purchasing sixteen different purchases for Germany, and don’t see any way out, and my wife asks me how it’s going and I say bad, it means it’s time to move on  :roll:

    You played without error in this game, which is very challenging to play against. You were focused, and extremely solid in every facet. Honestly, there was no signature moment for me to point to… no particular purchase, or strategy, or dice failure. It was a methodical dismantling. I’ll submit the battle report and move on. Well played! You’ve been a fun opponent.

    I’m up for a rematch if you are, swapping sides.

    Hey guys, sorry for highjacking this thread, but I followed your game. Just a question: You said you have 21% with scrambled fighters. Why not just try it and hope for a miracle? Does not cost anything and we are talking about 21% and not 2%. So you might catch a top10% battle which leaves you more units behind than average in the simulator. Isn’t this worth a shot before surrendering?

    Best,
    Tobias


  • Hey Tobias, great question, and I have two answers  :-)

    The first is yes! Of course I should. I should always take a swing at the fences before going down. It makes rational sense. If I’m going to lose anyhow, shouldn’t I blow up as much of the world as possible on the way? What if I won the battle? I might be right back in this game, just maybe.

    The second answer is no, and based on a visceral rather than rational outlook. I play the game for the most part by odds; by math, by probability. I have a very strong (perhaps absurd  :wink:) aversion to winning games based on chance rather than skill. Karl outplayed me, hands down. I don’t feel I deserve to have a chance to win based on dice, just as I don’t feel he should have a chance to lose based on dice. I know this is a very rare way of looking at A&A, but for me it’s an important part of the experience.

    To me, A&A is a skill-based game with the element of chance, rather than a chance-based game with an element of skill (think Risk). This difference means everything to me, and is the exact reason I play Axis & Allies instead of Risk  :-D

  • 22 20 19 18 17 16 15 14 12

    @Stalingradski:

    Hey Tobias, great question, and I have two answers  :-)

    The first is yes! Of course I should. I should always take a swing at the fences before going down. It makes rational sense. If I’m going to lose anyhow, shouldn’t I blow up as much of the world as possible on the way? What if I won the battle? I might be right back in this game, just maybe.

    The second answer is no, and based on a visceral rather than rational outlook. I play the game for the most part by odds; by math, by probability. I have a very strong (perhaps absurd  :wink:) aversion to winning games based on chance rather than skill. Karl outplayed me, hands down. I don’t feel I deserve to have a chance to win based on dice, just as I don’t feel he should have a chance to lose based on dice. I know this is a very rare way of looking at A&A, but for me it’s an important part of the experience.

    To me, A&A is a skill-based game with the element of chance, rather than a chance-based game with an element of skill (think Risk). This difference means everything to me, and is the exact reason I play Axis & Allies instead of Risk  :-D

    Also, most of the time, big battles tend to the odds minimizing the likelihood of chance miracles.  That being said, I once lost a massive battle for the UK when I had 98% odds in my favor.

  • 15 14

    Thanks for your reply and sorry for my late reaction. Got your point and totally makes sense. However we all decide not to play the low luck variation of the game, so I would have tried this battle under the condition a top10 percent battle would bring you in the game again. In principle it is a question of degree to me. While 20plus percent would be worth a shot to me I would not do a 2 percent shot.
    But I totally understand and respect your point of view.

    Cheers tobias

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