i am away for the weekend, so maybe sunday night
G4013LKarl7(Axis)v.Degrasse(Allies+6)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 6 infantry moved from South Australia to Western Australia
1 armour moved from Queensland to Western Australia
2 fighters and 1 tactical_bomber moved from Queensland to Western Australia
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 submarines moved from 60 Sea Zone to 40 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 6 infantry moved from South Australia to Western Australia
1 armour moved from Queensland to Western Australia
2 fighters and 1 tactical_bomber moved from Queensland to Western Australia
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
5 submarines moved from 60 Sea Zone to 40 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
ANZAC attack with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Japanese defend with 10 infantry
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Western Australia, round 2 : 6/12 hits
Japanese roll dice for 10 infantry in Western Australia, round 2 : 2/10 hits
2 infantry owned by the ANZAC and 6 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Western Australia, round 3 : 4/10 hits
Japanese roll dice for 4 infantry in Western Australia, round 3 : 0/4 hits
4 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 10 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Western Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 aaGun moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
6 infantry moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs totalTerritory Summary for ANZAC :
Burma : 1 bomber
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Western Australia : 1 armour, 2 artilleries and 4 infantry
40 Sea Zone : 5 submarines
63 Sea Zone : 1 flag, 1 destroyer
61 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 80 / 121
Russians : 1 / 0
Japanese : 48 / 71
Americans : 53 / 68
Chinese : 27 / 27
British : 21 / 25
UK_Pacific : 0 / 0
Italians : 22 / 27
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.472
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Japanese Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 3.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14ANZAC Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.227
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 80 / 121
Russians : 1 / 0
Japanese : 48 / 71
Americans : 53 / 68
Chinese : 27 / 27
British : 21 / 25
UK_Pacific : 0 / 0
Italians : 22 / 27
ANZAC : 8 / 8
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.472
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Japanese Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 3.500
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14ANZAC Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.227
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 battleship, 2 carriers, 3 destroyers and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Russia to 114 Sea Zone
2 infantry moved from Germany to Poland
3 fighters moved from Germany to Poland
4 infantry moved from Western Germany to Denmark
6 bombers moved from Western Germany to Denmark
1 fighter moved from Western Germany to 112 Sea Zone
9 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Poland
4 armour moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Nigeria to French West Africa
Germans take French West Africa from French
1 armour and 1 mech_infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 armour moved from Italian Somaliland to British Somaliland
Germans take British Somaliland from British
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 armour moved from South West Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from France to Holland Belgium
2 fighters moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
5 fighters and 4 tactical_bombers moved from France to Denmark
2 armour moved from France to Holland BelgiumCombat - Germans
Battle in Denmark
Germans attack with 6 bombers, 7 fighters, 5 infantry and 4 tactical_bombers
Americans defend with 2 artilleries and 2 infantry
Germans win, taking Denmark from Americans with 6 bombers, 7 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 7 armour, 1 artillery and 10 infantry
British defend with 2 aaGuns, 1 artillery and 9 infantry
Germans win, taking Holland Belgium from British with 7 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 4 infantry
Casualties for British: 2 aaGuns, 1 artillery and 9 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Poland
Germans attack with 3 fighters and 3 infantry
British defend with 1 infantry
Germans win, taking Poland from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
3 fighters moved from Denmark to Western Germany
3 fighters moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Western Germany
6 bombers moved from Denmark to Western Germany
4 tactical_bombers moved from Denmark to Western Germany
5 infantry moved from Germany to Western Germany
10 armour moved from Germany to Western Germany
3 fighters moved from Poland to Western Germany
3 mech_infantrys moved from France to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
2 armour moved from Yugoslavia to Southern ItalyPlace Units - Germans
1 battleship, 2 carriers and 3 destroyers placed in 112 Sea Zone
2 armour and 8 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 89 PUs; end with 89 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 55 Sea Zone
5 transports moved from 56 Sea Zone to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from 45 Sea Zone to Western Australia
1 tactical_bomber moved from 56 Sea Zone to Western Australia
4 fighters moved from 56 Sea Zone to Western Australia
1 fighter moved from 56 Sea Zone to Western Australia
1 submarine moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 49 Sea Zone to 63 Sea Zone
3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 63 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Western Australia
Japanese attack with 2 artilleries, 7 fighters, 4 infantry and 1 tactical_bomber
ANZAC defend with 1 armour, 2 artilleries and 4 infantry
Japanese win, taking Western Australia from ANZAC with 2 artilleries, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 armour, 2 artilleries and 4 infantry
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
2 submarines moved from 45 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 carrier moved from 45 Sea Zone to 44 Sea Zone
2 destroyers moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from Western Australia to 44 Sea Zone
5 fighters moved from Western Australia to 56 Sea Zone
1 tactical_bomber moved from Western Australia to 56 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 36 Sea Zone
2 transports placed in 6 Sea Zone
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Algeria to Southern Italy
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 7 transports moved from 91 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from Algeria to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from United Kingdom to 95 Sea Zone -
Scramble decision for sea zone 95?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Algeria to Southern Italy
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 7 transports moved from 91 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from Algeria to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from United Kingdom to 95 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 7 artilleries, 4 bombers, 1 fighter, 7 infantry and 1 tactical_bomber
Germans defend with 2 armour and 3 fighters; Italians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
AA fire in Southern Italy : 1/3 hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 7 artilleries, 4 bombers, 7 infantry and 1 tactical_bomber in Southern Italy, round 2 : 5/19 hits
Italians roll dice for 1 aaGun, 4 armour, 6 fighters and 13 infantry in Southern Italy, round 2 : 8/23 hits
1 aaGun owned by the Italians , 1 artillery owned by the Americans , 7 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 6 artilleries, 4 bombers and 1 tactical_bomber in Southern Italy, round 3 : 6/11 hits
Italians roll dice for 4 armour, 6 fighters and 9 infantry in Southern Italy, round 3 : 9/19 hits
6 artilleries owned by the Americans , 1 tactical_bomber owned by the Americans , 2 bombers owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers in Southern Italy, round 4 : 2/2 hits
Italians roll dice for 4 armour, 6 fighters and 3 infantry in Southern Italy, round 4 : 6/13 hits
2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 4 armour, 6 fighters and 1 infantry remaining. Battle score for attacker is -77
Casualties for Italians: 1 aaGun and 12 infantry
Casualties for Americans: 7 artilleries, 4 bombers, 1 fighter, 7 infantry and 1 tactical_bomberNon Combat Move - Americans
3 bombers moved from 95 Sea Zone to AlgeriaPlace Units - Americans
3 artilleries, 1 bomber, 2 fighters and 4 infantry placed in Eastern United States
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Aleutian Islands : 1 artillery and 1 infantry
10 Sea Zone : 1 transport
Central United States : 1 bomber, 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Algeria : 3 bombers
95 Sea Zone : 2 carriers, 2 fighters and 7 transports
102 Sea Zone : 3 transports
99 Sea Zone : 1 flag
101 Sea Zone : 3 transports
Brazil : 1 flag
110 Sea Zone : 2 carriers, 1 destroyer and 4 fightersProduction/PUs Summary :
Germans : 89 / 125
Russians : 1 / 0
Japanese : 49 / 70
Americans : 51 / 66
Chinese : 27 / 27
British : 15 / 25
UK_Pacific : 0 / 0
Italians : 22 / 27
ANZAC : 7 / 8
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.667
Median : 4.000
Variance : 0.247
Standard Deviation : 0.497
Total rolls : 90Italians Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.655
Median : 4.000
Variance : 0.386
Standard Deviation : 0.621
Total rolls : 58Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.688
Median : 4.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32 -
You’ll win on G22, the attack on Rome needed above average dice to work and that time was just horrible. Probably evens out with the way I’ve been abusing the dice against Whackamatt. I’ll post the results in a minute.
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You’ll win on G22, the attack on Rome needed above average dice to work and that time was just horrible. Probably evens out with the way I’ve been abusing the dice against Whackamatt. I’ll post the results in a minute.
It was a valiant effort!





