Oh you’re right. Delete the mech in Egypt.
G4013LKarl7(Axis)v.Degrasse(Allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
8 infantry placed in United Kingdom
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
91 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 78 / 130
Russians : 1 / 0
Japanese : 46 / 62
Americans : 54 / 74
Chinese : 27 / 27
British : 22 / 22
UK_Pacific : 0 / 0
Italians : 15 / 17
ANZAC : 10 / 15
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 28 times
6 was rolled 17 times
Average roll : 3.437
Median : 3.000
Variance : 0.752
Standard Deviation : 0.867
Total rolls : 126Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 17 times
6 was rolled 8 times
Average roll : 3.638
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 58Americans Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.197
Median : 3.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 66 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians repair 2 damage on 2 airfields; Remaining resources: 15 PUs;
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to France
1 armour moved from Northern Italy to France
2 fighters moved from Southern Italy to France
1 armour moved from Southern Italy to France
4 artilleries and 3 infantry moved from Northern Italy to FranceCombat - Italians
Battle in France
Italians attack with 2 armour, 4 artilleries, 2 fighters and 5 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 2 infantry
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 2 armour, 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from France to Southern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 54 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
5 submarines moved from 62 Sea Zone to 60 Sea Zone
1 bomber moved from 39 Sea Zone to BurmaPlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Burma : 1 bomber
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 aaGun, 2 artilleries and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 destroyer
61 Sea Zone : 2 transports
60 Sea Zone : 5 submarinesProduction/PUs Summary :
Germans : 78 / 130
Russians : 1 / 0
Japanese : 46 / 62
Americans : 54 / 74
Chinese : 27 / 27
British : 22 / 22
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 78 / 130
Russians : 1 / 0
Japanese : 46 / 62
Americans : 54 / 74
Chinese : 27 / 27
British : 22 / 22
UK_Pacific : 0 / 0
Italians : 16 / 26
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA gave me a message about victory cities, but I thought that with holding Paris with Germany at the top of the round, US/UK taking it during their turns, and then Italy taking it in turn during their turn, restarted the clock. I’ll cheerfully admit that the game looks grim for me, but didn’t Paris switching hands during the round restart the clock?
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I think it’s 8 cities at the end of a round.
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Hmm. It looks like you may be right that it has to be a full cycle from the time of capture… so Germany coming up .
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That’s fine. I did find the right paragraph in the rule book.
Capturing a Victory City
Germany and Italy win the game by capturing and
controlling 8 victory cities. Players should keep a close
eye on the progress of the Axis and the number of victory
cities of which they have control. If the Axis players
control at least 8 victory cities continuously for one
complete round of play, they win the war—provided that
they also control at least one of their own capitals at the
end of the round.As long as we keep trading VC cities back and forth, the game continues on. On to round 20 or later. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery, 1 bomber, 12 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Libya to Tunisia
Germans take Tunisia from French
1 armour moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from Belgian Congo to Ethiopia
Italians take Ethiopia from British
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
Germans take Nigeria from British
1 armour and 1 mech_infantry moved from Amur to Siberia
5 infantry moved from Western Germany to Holland Belgium
5 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 5 bombers, 5 fighters, 5 infantry and 4 tactical_bombers
Americans defend with 1 armour and 3 artilleries
Germans win, taking Holland Belgium from Americans with 5 bombers, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Germans
5 fighters moved from Holland Belgium to France
4 tactical_bombers moved from Holland Belgium to France
7 armour and 3 mech_infantrys moved from Germany to France
5 infantry moved from Western Germany to France
2 armour moved from Greece to Yugoslavia
2 artilleries moved from Greece to Bulgaria
3 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Southern Italy
3 fighters moved from Germany to Western Germany
1 bomber moved from Novgorod to Western Germany
5 bombers moved from Holland Belgium to Western Germany
3 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 submarines placed in 113 Sea Zone
1 artillery and 9 infantry placed in Western Germany
10 armour placed in Germany
3 infantry placed in Egypt
1 bomber placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6
Germans collect 85 PUs (2 lost to blockades); end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 2 infantry
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 87 / 121
Russians : 1 / 0
Japanese : 46 / 62
Americans : 51 / 74
Chinese : 27 / 27
British : 16 / 22
UK_Pacific : 0 / 0
Italians : 17 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
4 infantry moved from Celebes to 44 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 42 Sea Zone
4 infantry moved from Java to 42 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 8 infantry, 1 tactical_bomber and 4 transports moved from 42 Sea Zone to 56 Sea Zone
8 infantry moved from 56 Sea Zone to Western Australia
1 carrier and 1 fighter moved from 36 Sea Zone to 56 Sea Zone
1 fighter moved from Philippines to 56 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Solomon Islands
Battle in New Zealand
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Solomon Islands from ANZAC, taking New Zealand from ANZAC, taking Dutch New Guinea from ANZAC with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Gilbert Islands
Battle in Western AustraliaNon Combat Move - Japanese
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 56 Sea ZonePlace Units - Japanese
1 airfield and 2 fighters placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
3 bombers moved from Normandy Bordeaux to Denmark
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark -
Need scramble orders for sea zone 112
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
3 bombers moved from Normandy Bordeaux to Denmark
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Battle in Denmark
Americans attack with 2 artilleries, 3 bombers and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 2 artilleries, 3 bombers and 2 infantry in Denmark, round 2 : 4/7 hits
Germans roll dice for 3 infantry in Denmark, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to 91 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from Denmark to United Kingdom
4 bombers moved from Western United States to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 6 infantry placed in Eastern United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 10 infantry
Aleutian Islands : 1 artillery and 1 infantry
10 Sea Zone : 1 transport
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
United Kingdom : 3 bombers
Morocco : 4 artilleries and 4 infantry
Algeria : 3 artilleries, 4 bombers and 3 infantry
Denmark : 1 flag, 2 artilleries and 2 infantry
112 Sea Zone : 2 transports
102 Sea Zone : 3 transports
99 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 7 transports
110 Sea Zone : 2 carriers, 1 destroyer and 4 fightersProduction/PUs Summary :
Germans : 85 / 121
Russians : 1 / 0
Japanese : 49 / 71
Americans : 53 / 68
Chinese : 27 / 27
British : 16 / 22
UK_Pacific : 0 / 0
Italians : 17 / 26
ANZAC : 7 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Shantung
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs totalTerritory Summary for Chinese :
Shantung : 10 infantry
Kwangsi : 10 infantry
Kiangsu : 10 infantry
Kiangsi : 15 infantry
Manchuria : 10 infantry
Shensi : 10 infantry
Yunnan : 1 fighter and 10 infantry
Suiyuyan : 2 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantry
Sikang : 1 infantry
Burma : 1 flag, 10 infantry
Kwangtung : 1 flag, 1 harbour and 10 infantryProduction/PUs Summary :
Germans : 85 / 121
Russians : 1 / 0
Japanese : 49 / 71
Americans : 53 / 68
Chinese : 27 / 27
British : 16 / 22
UK_Pacific : 0 / 0
Italians : 17 / 26
ANZAC : 7 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Poland
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
2 submarines moved from 97 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Poland
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
2 submarines moved from 97 Sea Zone to 95 Sea ZoneCombat - British
Battle in Northern Italy
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_major and 2 infantry
British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Northern Italy
British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Northern Italy
British roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Poland
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British win, taking Poland from Germans with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 10 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 10 infantry in Holland Belgium, round 2 : 4/13 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 9 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 aaGuns moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Poland : 1 flag, 1 infantry
Holland Belgium : 1 flag, 2 aaGuns, 1 artillery and 9 infantry
Northern Italy : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
125 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
114 Sea Zone : 1 destroyer and 1 transport
91 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
110 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 80 / 121
Russians : 1 / 0
Japanese : 49 / 71
Americans : 53 / 68
Chinese : 27 / 27
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 13 / 26
ANZAC : 7 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 11 times
Average roll : 3.643
Median : 4.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42Germans Combat
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians repair 3 damage on 3 factory_minors; Remaining resources: 23 PUs;
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 3 infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
2 armour moved from France to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in FranceTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs