G4013LKarl7(Axis)v.Degrasse(Allies+6)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - Italians
                Italians repair 6 damage on 6 factory_majors; Remaining resources: 11 PUs;
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 3 infantry
                    French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
                    Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 armour moved from Romania to Northern Italy
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Western Germany to Southern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1
                Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 1 fighter
                EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
                EDIT: Turning off Edit Mode

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from Paulau Island to Queensland
                1 fighter moved from Paulau Island to Queensland

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 2 artilleries and 6 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 destroyer, 6 submarines and 2 transports

    Production/PUs Summary :

    Germans : 69 / 105
        Russians : 1 / 0
        Japanese : 45 / 55
        Americans : 54 / 79
        Chinese : 27 / 27
        British : 32 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from France to Normandy Bordeaux

    Turn Complete - French
                French collect 13 PUs; end with 13 PUs total

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
        France : 1 airfield, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 69 / 105
        Russians : 1 / 0
        Japanese : 45 / 55
        Americans : 54 / 79
        Chinese : 27 / 27
        British : 32 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 13 / 13
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 bomber, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Finland to Norway
                2 bombers moved from Novgorod to Holland Belgium
                2 bombers moved from Novgorod to Norway
                1 bomber moved from Novgorod to Norway
                3 infantry moved from Western Germany to Holland Belgium
                2 armour, 2 artilleries and 6 infantry moved from Albania to Greece
                2 fighters moved from Western Germany to France
                2 fighters moved from Western Germany to France
                1 armour moved from Tobruk to Libya
                      Italians take Libya from British
                1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                      Germans take Kenya from British
                1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
                1 fighter moved from Egypt to Belgian Congo
                4 tactical_bombers moved from Southern Italy to Greece
                5 infantry moved from Western Germany to France
                2 armour, 4 artilleries and 18 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Norway
                    Germans attack with 3 bombers and 2 infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Norway from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Tanganyika Territory
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Tanganyika Territory from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Greece
                    Germans attack with 2 armour, 2 artilleries, 6 infantry and 4 tactical_bombers
                    Americans defend with 1 factory_minor and 6 infantry
                    Germans win, taking Greece from Americans with 2 armour, 2 artilleries, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 6 infantry
                Battle in Belgian Congo
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Belgian Congo from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 2 armour, 4 artilleries, 2 bombers and 21 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Germans win, taking Holland Belgium from British with 2 armour, 4 artilleries, 2 bombers and 20 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in France
                    Germans attack with 4 fighters and 5 infantry
                    French defend with 1 airfield, 1 factory_minor and 3 infantry; British defend with 1 infantry
                    Germans captures 13PUs while taking French capital
                    Germans win, taking France from French with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for French: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                4 fighters moved from France to Western Germany
                2 infantry moved from Poland to Germany
                4 tactical_bombers moved from Greece to Western Germany
                2 bombers moved from Holland Belgium to Western Germany
                3 bombers moved from Norway to Western Germany
                2 infantry moved from Karelia to Finland
                3 infantry moved from Novgorod to 115 Sea Zone
                3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
                3 infantry moved from 113 Sea Zone to Germany
                1 fighter moved from Novgorod to Western Germany
                2 fighters moved from Egypt to Southern Italy
                2 armour moved from Egypt to Belgian Congo
                3 mech_infantrys moved from Trans-Jordan to Egypt
                2 armour moved from Iraq to Egypt
                1 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 aaGun moved from Western Germany to Holland Belgium
                1 fighter moved from Belgian Congo to Egypt

    Place Units - Germans
                10 infantry placed in Western Germany
                7 armour and 3 mech_infantrys placed in Germany
                1 bomber placed in Novgorod
                3 infantry placed in Egypt

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2
                Germans collect 81 PUs (4 lost to blockades); end with 94 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 110 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 130 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 carriers moved from 31 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
                2 fighters moved from 31 Sea Zone to Hawaiian Islands
                3 destroyers moved from 31 Sea Zone to 26 Sea Zone
                1 battleship moved from 31 Sea Zone to 26 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                4 infantry moved from Java to 42 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 42 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Guam
                Battle in Caroline Islands

    Non Combat Move - Japanese
                4 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Japan to Philippines
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                3 fighters moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 36 Sea Zone
                1 fighter placed in 36 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 bombers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 bombers moved from Normandy Bordeaux to France
                9 artilleries and 9 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 91 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 4 infantry moved from 110 Sea Zone to Holland Belgium

  • '21 '19 '18 '17 '16

    One artillery got left on a transport but then couldn’t get off in non combat.  So once more I edited to kick the artillery off and land it in Holland with the other units.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 4 artilleries, 4 bombers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                2 bombers moved from Normandy Bordeaux to France
                9 artilleries and 9 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 91 Sea Zone to Holland Belgium
                1 armour, 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
                2 transports moved from 110 Sea Zone to 102 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 4 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in France
                    Americans attack with 1 artillery, 2 bombers and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                        Americans roll dice for 1 artillery, 2 bombers and 2 infantry in France, round 2 :  3/5 hits
                        Germans roll dice for 3 infantry in France, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in France
                    Americans win, taking France from Germans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Holland Belgium
                    Americans attack with 1 armour, 9 artilleries, 5 fighters and 13 infantry
                    Germans defend with 1 aaGun, 2 armour, 4 artilleries and 20 infantry
                        AA fire in Holland Belgium :  1/3 hits
                        1 fighter owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour, 9 artilleries, 4 fighters and 13 infantry in Holland Belgium, round 2 :  12/27 hits
                        Germans roll dice for 1 aaGun, 2 armour, 4 artilleries and 20 infantry in Holland Belgium, round 2 :  9/26 hits
                        11 infantry owned by the Germans , 1 aaGun owned by the Germans and 9 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour, 9 artilleries, 4 fighters and 4 infantry in Holland Belgium, round 3 :  7/18 hits
                        Germans roll dice for 2 armour, 4 artilleries and 9 infantry in Holland Belgium, round 3 :  9/15 hits
                        5 artilleries owned by the Americans , 7 infantry owned by the Germans and 4 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour, 4 artilleries and 4 fighters in Holland Belgium, round 4 :  5/9 hits
                        Germans roll dice for 2 armour, 4 artilleries and 2 infantry in Holland Belgium, round 4 :  2/8 hits
                        2 artilleries owned by the Americans , 2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 armour, 2 artilleries and 4 fighters in Holland Belgium, round 5 :  4/7 hits
                        Germans roll dice for 2 armour and 1 artillery in Holland Belgium, round 5 :  0/3 hits
                        2 armour owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries and 4 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 aaGun, 2 armour, 4 artilleries and 20 infantry
                    Casualties for Americans: 7 artilleries, 1 fighter and 13 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 artilleries and 3 transports
                EDIT: Adding units owned by Americans to 110 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
                EDIT: Turning off Edit Mode
                4 fighters moved from Holland Belgium to 110 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                4 artilleries moved from Central United States to 101 Sea Zone
                5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 2 carriers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                2 bombers moved from France to Normandy Bordeaux
                1 bomber moved from Eastern United States to Normandy Bordeaux
                5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                3 fighters and 1 tactical_bomber moved from Southeast Mexico to 91 Sea Zone
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - Americans
                4 artilleries and 5 infantry placed in Central United States
                4 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 10 infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Central United States : 4 artilleries, 1 factory_major and 6 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 5 artilleries and 5 infantry
        Normandy Bordeaux : 3 bombers and 1 fighter
        France : 1 artillery and 2 infantry
        Holland Belgium : 1 flag, 1 armour and 3 artilleries
        102 Sea Zone : 2 transports
        99 Sea Zone : 1 flag
        101 Sea Zone : 4 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 5 transports
        110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 78 / 130
        Russians : 1 / 0
        Japanese : 46 / 62
        Americans : 54 / 74
        Chinese : 27 / 27
        British : 22 / 34
        UK_Pacific : 0 / 0
        Italians : 15 / 17
        ANZAC : 10 / 15
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 21 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 27 times
                6 was rolled 16 times
            Average roll : 3.403
            Median : 3.000
            Variance : 0.748
            Standard Deviation : 0.865
            Total rolls : 124

    Germans Combat
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 17 times
                6 was rolled 8 times
            Average roll : 3.638
            Median : 4.000
            Variance : 1.298
            Standard Deviation : 1.139
            Total rolls : 58

    Americans Combat
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.197
            Median : 3.000
            Variance : 0.431
            Standard Deviation : 0.656
            Total rolls : 66

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kiangsi
                6 infantry placed in Shantung

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
                Chinese collect 27 PUs; end with 27 PUs total

    Territory Summary for Chinese :

    Shantung : 6 infantry
        Kwangsi : 10 infantry
        Kiangsu : 10 infantry
        Kiangsi : 10 infantry
        Manchuria : 10 infantry
        Shensi : 10 infantry
        Yunnan : 1 fighter and 10 infantry
        Suiyuyan : 2 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 2 infantry
        Sikang : 1 infantry
        Burma : 1 flag, 10 infantry
        Kwangtung : 1 flag, 1 harbour and 10 infantry

    Production/PUs Summary :

    Germans : 78 / 130
        Russians : 1 / 0
        Japanese : 46 / 62
        Americans : 54 / 74
        Chinese : 27 / 27
        British : 22 / 34
        UK_Pacific : 0 / 0
        Italians : 15 / 17
        ANZAC : 10 / 15
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 21 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 28 times
                6 was rolled 17 times
            Average roll : 3.437
            Median : 3.000
            Variance : 0.752
            Standard Deviation : 0.867
            Total rolls : 126

    Null / Other
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 17 times
                6 was rolled 8 times
            Average roll : 3.638
            Median : 4.000
            Variance : 1.298
            Standard Deviation : 1.139
            Total rolls : 58

    Americans Combat
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.197
            Median : 3.000
            Variance : 0.431
            Standard Deviation : 0.656
            Total rolls : 66

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - British
                British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                8 infantry placed in United Kingdom
                1 fighter placed in 110 Sea Zone

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
        Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        91 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 78 / 130
        Russians : 1 / 0
        Japanese : 46 / 62
        Americans : 54 / 74
        Chinese : 27 / 27
        British : 22 / 22
        UK_Pacific : 0 / 0
        Italians : 15 / 17
        ANZAC : 10 / 15
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 21 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 28 times
                6 was rolled 17 times
            Average roll : 3.437
            Median : 3.000
            Variance : 0.752
            Standard Deviation : 0.867
            Total rolls : 126

    Null / Other
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 17 times
                6 was rolled 8 times
            Average roll : 3.638
            Median : 4.000
            Variance : 1.298
            Standard Deviation : 1.139
            Total rolls : 58

    Americans Combat
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.197
            Median : 3.000
            Variance : 0.431
            Standard Deviation : 0.656
            Total rolls : 66

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - Italians
                Italians repair 2 damage on 2 airfields; Remaining resources: 15 PUs;
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to France
                1 armour moved from Northern Italy to France
                2 fighters moved from Southern Italy to France
                1 armour moved from Southern Italy to France
                4 artilleries and 3 infantry moved from Northern Italy to France

    Combat - Italians
                Battle in France
                    Italians attack with 2 armour, 4 artilleries, 2 fighters and 5 infantry
                    French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 2 infantry
                    Italians captures 0PUs while taking French capital
                    Italians win, taking France from French with 2 armour, 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 fighters moved from France to Southern Italy
                1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Yugoslavia to Northern Italy
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5
                Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Queensland to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Queensland to 39 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone

    Combat - ANZAC
                Battle in 39 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 bomber in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 39 Sea Zone
                        1 transport owned by the Japanese lost in 39 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 54 Sea Zone
                    ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                    ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 61 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                5 submarines moved from 62 Sea Zone to 60 Sea Zone
                1 bomber moved from 39 Sea Zone to Burma

    Place Units - ANZAC
                3 infantry placed in New South Wales
                2 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Burma : 1 bomber
        Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 aaGun, 2 artilleries and 6 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 destroyer
        61 Sea Zone : 2 transports
        60 Sea Zone : 5 submarines

    Production/PUs Summary :

    Germans : 78 / 130
        Russians : 1 / 0
        Japanese : 46 / 62
        Americans : 54 / 74
        Chinese : 27 / 27
        British : 22 / 22
        UK_Pacific : 0 / 0
        Italians : 19 / 26
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 19

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                      French take Southern France from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor, 1 harbour and 1 infantry

    Production/PUs Summary :

    Germans : 78 / 130
        Russians : 1 / 0
        Japanese : 46 / 62
        Americans : 54 / 74
        Chinese : 27 / 27
        British : 22 / 22
        UK_Pacific : 0 / 0
        Italians : 16 / 26
        ANZAC : 10 / 15
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA gave me a message about victory cities, but I thought that with holding Paris with Germany at the top of the round, US/UK taking it during their turns, and then Italy taking it in turn during their turn, restarted the clock.  I’ll cheerfully admit that the game looks grim for me, but didn’t Paris switching hands during the round restart the clock?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I think it’s 8 cities at the end of a round.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hmm. It looks like you may be right that it has to be a full cycle from the time of capture… so Germany coming up .

  • '21 '19 '18 '17 '16

    That’s fine.  I did find the right paragraph in the rule book.

    Capturing a Victory City
    Germany and Italy win the game by capturing and
    controlling 8 victory cities. Players should keep a close
    eye on the progress of the Axis and the number of victory
    cities of which they have control. If the Axis players
    control at least 8 victory cities continuously for one
    complete round of play, they win the war—provided that
    they also control at least one of their own capitals at the
    end of the round.

    As long as we keep trading VC cities back and forth, the game continues on.  On to round 20 or later.  :)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 armour, 1 artillery, 1 bomber, 12 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Libya to Tunisia
                      Germans take Tunisia from French
                1 armour moved from Tunisia to Libya
                1 armour and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
                      Germans take Rhodesia from British
                1 armour moved from Rhodesia to Union of South Africa
                      Germans take Union of South Africa from British
                1 armour moved from Belgian Congo to Rhodesia
                1 armour moved from Rhodesia to South West Africa
                      Germans take South West Africa from British
                1 armour moved from Belgian Congo to Ethiopia
                      Italians take Ethiopia from British
                1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
                      Germans take Nigeria from British
                1 armour and 1 mech_infantry moved from Amur to Siberia
                5 infantry moved from Western Germany to Holland Belgium
                5 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 5 bombers, 5 fighters, 5 infantry and 4 tactical_bombers
                    Americans defend with 1 armour and 3 artilleries
                    Germans win, taking Holland Belgium from Americans with 5 bombers, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour and 3 artilleries

    Non Combat Move - Germans
                5 fighters moved from Holland Belgium to France
                4 tactical_bombers moved from Holland Belgium to France
                7 armour and 3 mech_infantrys moved from Germany to France
                5 infantry moved from Western Germany to France
                2 armour moved from Greece to Yugoslavia
                2 artilleries moved from Greece to Bulgaria
                3 mech_infantrys moved from Trans-Jordan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Egypt to Southern Italy
                3 fighters moved from Germany to Western Germany
                1 bomber moved from Novgorod to Western Germany
                5 bombers moved from Holland Belgium to Western Germany
                3 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 submarines placed in 113 Sea Zone
                1 artillery and 9 infantry placed in Western Germany
                10 armour placed in Germany
                3 infantry placed in Egypt
                1 bomber placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6
                Germans collect 85 PUs (2 lost to blockades); end with 85 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 101 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 20

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Soviet Far East : 2 infantry
        Italian Somaliland : 1 flag

    Production/PUs Summary :

    Germans : 87 / 121
        Russians : 1 / 0
        Japanese : 46 / 62
        Americans : 51 / 74
        Chinese : 27 / 27
        British : 16 / 22
        UK_Pacific : 0 / 0
        Italians : 17 / 26
        ANZAC : 10 / 15
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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