Thanks for the heads up.
G4013LKarl7(Axis)v.Degrasse(Allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - Italians
Italians repair 6 damage on 6 factory_majors; Remaining resources: 11 PUs;
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 3 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 armour
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 armour moved from Romania to Northern Italy
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,1
Italians collect 10 PUs (4 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Paulau Island to Queensland
1 fighter moved from Paulau Island to QueenslandNon Combat Move - ANZAC
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 artilleries and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 destroyer, 6 submarines and 2 transportsProduction/PUs Summary :
Germans : 69 / 105
Russians : 1 / 0
Japanese : 45 / 55
Americans : 54 / 79
Chinese : 27 / 27
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 10 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Normandy BordeauxTurn Complete - French
French collect 13 PUs; end with 13 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
France : 1 airfield, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 69 / 105
Russians : 1 / 0
Japanese : 45 / 55
Americans : 54 / 79
Chinese : 27 / 27
British : 32 / 34
UK_Pacific : 0 / 0
Italians : 14 / 17
ANZAC : 10 / 15
French : 13 / 13
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Norway
2 bombers moved from Novgorod to Holland Belgium
2 bombers moved from Novgorod to Norway
1 bomber moved from Novgorod to Norway
3 infantry moved from Western Germany to Holland Belgium
2 armour, 2 artilleries and 6 infantry moved from Albania to Greece
2 fighters moved from Western Germany to France
2 fighters moved from Western Germany to France
1 armour moved from Tobruk to Libya
Italians take Libya from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Germans take French Equatorial Africa from French
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
1 fighter moved from Egypt to Belgian Congo
4 tactical_bombers moved from Southern Italy to Greece
5 infantry moved from Western Germany to France
2 armour, 4 artilleries and 18 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Norway
Germans attack with 3 bombers and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Norway from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Tanganyika Territory
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Tanganyika Territory from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greece
Germans attack with 2 armour, 2 artilleries, 6 infantry and 4 tactical_bombers
Americans defend with 1 factory_minor and 6 infantry
Germans win, taking Greece from Americans with 2 armour, 2 artilleries, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 6 infantry
Battle in Belgian Congo
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Belgian Congo from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 2 armour, 4 artilleries, 2 bombers and 21 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Holland Belgium from British with 2 armour, 4 artilleries, 2 bombers and 20 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in France
Germans attack with 4 fighters and 5 infantry
French defend with 1 airfield, 1 factory_minor and 3 infantry; British defend with 1 infantry
Germans captures 13PUs while taking French capital
Germans win, taking France from French with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for French: 3 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
4 fighters moved from France to Western Germany
2 infantry moved from Poland to Germany
4 tactical_bombers moved from Greece to Western Germany
2 bombers moved from Holland Belgium to Western Germany
3 bombers moved from Norway to Western Germany
2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to 115 Sea Zone
3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Germany
1 fighter moved from Novgorod to Western Germany
2 fighters moved from Egypt to Southern Italy
2 armour moved from Egypt to Belgian Congo
3 mech_infantrys moved from Trans-Jordan to Egypt
2 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Belgian Congo to EgyptPlace Units - Germans
10 infantry placed in Western Germany
7 armour and 3 mech_infantrys placed in Germany
1 bomber placed in Novgorod
3 infantry placed in EgyptTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2
Germans collect 81 PUs (4 lost to blockades); end with 94 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 130 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 31 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 31 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
2 fighters moved from 31 Sea Zone to Hawaiian Islands
3 destroyers moved from 31 Sea Zone to 26 Sea Zone
1 battleship moved from 31 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 42 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Guam
Battle in Caroline IslandsNon Combat Move - Japanese
4 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 fighter placed in 36 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 artilleries, 4 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to France
9 artilleries and 9 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 armour, 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 4 infantry moved from 110 Sea Zone to Holland Belgium -
One artillery got left on a transport but then couldn’t get off in non combat. So once more I edited to kick the artillery off and land it in Holland with the other units.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 artilleries, 4 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to France
9 artilleries and 9 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 armour, 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 4 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in France
Americans attack with 1 artillery, 2 bombers and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 1 artillery, 2 bombers and 2 infantry in France, round 2 : 3/5 hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits
3 infantry owned by the Germans lost in France
Americans win, taking France from Germans with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Holland Belgium
Americans attack with 1 armour, 9 artilleries, 5 fighters and 13 infantry
Germans defend with 1 aaGun, 2 armour, 4 artilleries and 20 infantry
AA fire in Holland Belgium : 1/3 hits
1 fighter owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 9 artilleries, 4 fighters and 13 infantry in Holland Belgium, round 2 : 12/27 hits
Germans roll dice for 1 aaGun, 2 armour, 4 artilleries and 20 infantry in Holland Belgium, round 2 : 9/26 hits
11 infantry owned by the Germans , 1 aaGun owned by the Germans and 9 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 9 artilleries, 4 fighters and 4 infantry in Holland Belgium, round 3 : 7/18 hits
Germans roll dice for 2 armour, 4 artilleries and 9 infantry in Holland Belgium, round 3 : 9/15 hits
5 artilleries owned by the Americans , 7 infantry owned by the Germans and 4 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 4 artilleries and 4 fighters in Holland Belgium, round 4 : 5/9 hits
Germans roll dice for 2 armour, 4 artilleries and 2 infantry in Holland Belgium, round 4 : 2/8 hits
2 artilleries owned by the Americans , 2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour, 2 artilleries and 4 fighters in Holland Belgium, round 5 : 4/7 hits
Germans roll dice for 2 armour and 1 artillery in Holland Belgium, round 5 : 0/3 hits
2 armour owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 2 artilleries and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 1 aaGun, 2 armour, 4 artilleries and 20 infantry
Casualties for Americans: 7 artilleries, 1 fighter and 13 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 artilleries and 3 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Holland Belgium: 1 artillery
EDIT: Turning off Edit Mode
4 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 2 carriers, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from France to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Southeast Mexico to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
4 artilleries and 5 infantry placed in Central United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 10 infantry
Aleutian Islands : 1 artillery and 1 infantry
Central United States : 4 artilleries, 1 factory_major and 6 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 5 artilleries and 5 infantry
Normandy Bordeaux : 3 bombers and 1 fighter
France : 1 artillery and 2 infantry
Holland Belgium : 1 flag, 1 armour and 3 artilleries
102 Sea Zone : 2 transports
99 Sea Zone : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 3 fighters, 1 tactical_bomber and 5 transports
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 78 / 130
Russians : 1 / 0
Japanese : 46 / 62
Americans : 54 / 74
Chinese : 27 / 27
British : 22 / 34
UK_Pacific : 0 / 0
Italians : 15 / 17
ANZAC : 10 / 15
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 27 times
6 was rolled 16 times
Average roll : 3.403
Median : 3.000
Variance : 0.748
Standard Deviation : 0.865
Total rolls : 124Germans Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 17 times
6 was rolled 8 times
Average roll : 3.638
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 58Americans Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.197
Median : 3.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 66 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsi
6 infantry placed in ShantungTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Chinese collect 27 PUs; end with 27 PUs totalTerritory Summary for Chinese :
Shantung : 6 infantry
Kwangsi : 10 infantry
Kiangsu : 10 infantry
Kiangsi : 10 infantry
Manchuria : 10 infantry
Shensi : 10 infantry
Yunnan : 1 fighter and 10 infantry
Suiyuyan : 2 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantry
Sikang : 1 infantry
Burma : 1 flag, 10 infantry
Kwangtung : 1 flag, 1 harbour and 10 infantryProduction/PUs Summary :
Germans : 78 / 130
Russians : 1 / 0
Japanese : 46 / 62
Americans : 54 / 74
Chinese : 27 / 27
British : 22 / 34
UK_Pacific : 0 / 0
Italians : 15 / 17
ANZAC : 10 / 15
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 28 times
6 was rolled 17 times
Average roll : 3.437
Median : 3.000
Variance : 0.752
Standard Deviation : 0.867
Total rolls : 126Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 17 times
6 was rolled 8 times
Average roll : 3.638
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 58Americans Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.197
Median : 3.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 66 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
8 infantry placed in United Kingdom
1 fighter placed in 110 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
91 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 78 / 130
Russians : 1 / 0
Japanese : 46 / 62
Americans : 54 / 74
Chinese : 27 / 27
British : 22 / 22
UK_Pacific : 0 / 0
Italians : 15 / 17
ANZAC : 10 / 15
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 28 times
6 was rolled 17 times
Average roll : 3.437
Median : 3.000
Variance : 0.752
Standard Deviation : 0.867
Total rolls : 126Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 17 times
6 was rolled 8 times
Average roll : 3.638
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 58Americans Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.197
Median : 3.000
Variance : 0.431
Standard Deviation : 0.656
Total rolls : 66 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Italians
Italians repair 2 damage on 2 airfields; Remaining resources: 15 PUs;
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to France
1 armour moved from Northern Italy to France
2 fighters moved from Southern Italy to France
1 armour moved from Southern Italy to France
4 artilleries and 3 infantry moved from Northern Italy to FranceCombat - Italians
Battle in France
Italians attack with 2 armour, 4 artilleries, 2 fighters and 5 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 artillery and 2 infantry
Italians captures 0PUs while taking French capital
Italians win, taking France from French with 2 armour, 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
2 fighters moved from France to Southern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 54 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
5 submarines moved from 62 Sea Zone to 60 Sea Zone
1 bomber moved from 39 Sea Zone to BurmaPlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Burma : 1 bomber
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 aaGun, 2 artilleries and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 destroyer
61 Sea Zone : 2 transports
60 Sea Zone : 5 submarinesProduction/PUs Summary :
Germans : 78 / 130
Russians : 1 / 0
Japanese : 46 / 62
Americans : 54 / 74
Chinese : 27 / 27
British : 22 / 22
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
French take Southern France from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 78 / 130
Russians : 1 / 0
Japanese : 46 / 62
Americans : 54 / 74
Chinese : 27 / 27
British : 22 / 22
UK_Pacific : 0 / 0
Italians : 16 / 26
ANZAC : 10 / 15
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA gave me a message about victory cities, but I thought that with holding Paris with Germany at the top of the round, US/UK taking it during their turns, and then Italy taking it in turn during their turn, restarted the clock. I’ll cheerfully admit that the game looks grim for me, but didn’t Paris switching hands during the round restart the clock?
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I think it’s 8 cities at the end of a round.
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Hmm. It looks like you may be right that it has to be a full cycle from the time of capture… so Germany coming up .
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That’s fine. I did find the right paragraph in the rule book.
Capturing a Victory City
Germany and Italy win the game by capturing and
controlling 8 victory cities. Players should keep a close
eye on the progress of the Axis and the number of victory
cities of which they have control. If the Axis players
control at least 8 victory cities continuously for one
complete round of play, they win the war—provided that
they also control at least one of their own capitals at the
end of the round.As long as we keep trading VC cities back and forth, the game continues on. On to round 20 or later. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery, 1 bomber, 12 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Libya to Tunisia
Germans take Tunisia from French
1 armour moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Union of South Africa
Germans take Union of South Africa from British
1 armour moved from Belgian Congo to Rhodesia
1 armour moved from Rhodesia to South West Africa
Germans take South West Africa from British
1 armour moved from Belgian Congo to Ethiopia
Italians take Ethiopia from British
1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria
Germans take Nigeria from British
1 armour and 1 mech_infantry moved from Amur to Siberia
5 infantry moved from Western Germany to Holland Belgium
5 bombers, 5 fighters and 4 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 5 bombers, 5 fighters, 5 infantry and 4 tactical_bombers
Americans defend with 1 armour and 3 artilleries
Germans win, taking Holland Belgium from Americans with 5 bombers, 5 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 3 artilleriesNon Combat Move - Germans
5 fighters moved from Holland Belgium to France
4 tactical_bombers moved from Holland Belgium to France
7 armour and 3 mech_infantrys moved from Germany to France
5 infantry moved from Western Germany to France
2 armour moved from Greece to Yugoslavia
2 artilleries moved from Greece to Bulgaria
3 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Southern Italy
3 fighters moved from Germany to Western Germany
1 bomber moved from Novgorod to Western Germany
5 bombers moved from Holland Belgium to Western Germany
3 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western GermanyPlace Units - Germans
3 submarines placed in 113 Sea Zone
1 artillery and 9 infantry placed in Western Germany
10 armour placed in Germany
3 infantry placed in Egypt
1 bomber placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,6
Germans collect 85 PUs (2 lost to blockades); end with 85 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 121 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 2 infantry
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 87 / 121
Russians : 1 / 0
Japanese : 46 / 62
Americans : 51 / 74
Chinese : 27 / 27
British : 16 / 22
UK_Pacific : 0 / 0
Italians : 17 / 26
ANZAC : 10 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0