sorry man
13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Eastern Persia to Persia
1 fighter moved from India to 72 Sea Zone
1 bomber moved from India to 71 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from India to Persia
1 tactical_bomber moved from India to PersiaCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Norway
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 armour
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in 71 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 72 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
COMMENT: All fighters in 110 on like carriers
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 bomber moved from 71 Sea Zone to French Madagascar
1 fighter moved from 72 Sea Zone to French Madagascar
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 2 artilleries and 13 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Persia to Eastern PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
2 UK INF and 2 AA jump on 2 USA TP in 110
All fighters are on like carriers in 110
Game notes added -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 aaGuns and 2 infantry
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 2 infantry
EDIT: Turning off Edit Mode
COMMENT: 2 UK INF and 2 AA on 2 USA TP’s in 110Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Poland to Baltic States
2 artilleries moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 fighter moved from Egypt to Northwest Persia
1 bomber moved from Western Germany to Northwest PersiaCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery and 1 fighter in Eastern Poland, round 3 : 2/2 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Eastern Poland
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 2 armour and 2 artilleries
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 artilleries in Baltic States, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Eastern Poland to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Egypt
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 47 / 67
Russians : 30 / 31
Japanese : 58 / 65
Americans : 52 / 72
Chinese : 10 / 19
British : 28 / 28
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
2 fighters moved from India to Eastern Persia
1 submarine moved from 33 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from Gibraltar to CyprusTurn Complete - French
-
Hi guys,
sorry for this surprise post, I just wanted to let you know that there is somebody out there who watches your game. I just took it randomly to get some inspiration. I got plenty of it, quite unusual game I would say but very interesting.
Good luck to both of you (however I’d say that Allies need a bit more of it to win^^)
Cheers
-
@JapanDOWRound1Fan:
Hi guys,
sorry for this surprise post, I just wanted to let you know that there is somebody out there who watches your game. I just took it randomly to get some inspiration. I got plenty of it, quite unusual game I would say but very interesting.
Good luck to both of you (however I’d say that Allies need a bit more of it to win^^)
Cheers
Wheatbeer is an artist!
This guy really likes the Middle East and plays Japan very well.
-
My gut says this one will take many rounds to play out (barring a major mistake). I am just waiting for that tech roll hammer to fall and the US gets improved shipyards or an air tech.
-
The tech stuff is indeed very interesting. Statistically Gamerman meanwhile runs under EV with his tech rolls. I have to say that I never made any tech roll in my life, however I meanwhile learn that more games than I thought take 10, 12 or even more rounds –> The longer a game lasts the more valuable tech rolls can be.
-
Hey Gamerman,
I forgot to move my Germans in Africa during the CM phase (all non-dice, walking into empty territories). Is it okay to EDIT those moves now (it seems analogous to sinking the Japanese tt on UK6)?
Sorry for the delay on this turn by the way, I was having a great deal of trouble deciding how to handle Western Europe.
-
Just a sec - I’ll need to take a quick look
-
Here’s the map following CM.
I originally intended to walk into undefended SW Africa, Rhodesia, and Tanganyika. I just forgot because it took me so long to decide on my Buy/European stance.
No other combats took place in Africa, or created a need for landing zones.
-
I think you may be confused.
What did you want to move?You had 4 infantry in Sudan
You moved 1 INF Sud->Eth
1 INF Sud->Congo
1 INF Sud->South Afr
1 INF Sud->Tang
and left 1 in Egypt for the NOIt appears to me you moved everything on G7.
-
Oh! G8, not G7
-
Sorry for the confusion, I just didn’t finalize the current turn since your answer could affect my placement.
-
Right - I see it - go ahead with the 3 intended Africa combat moves - thanks for checking
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Eastern Poland
Germans take Eastern Poland from Russians
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 bombers moved from Egypt to Bessarabia
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to 126 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Norway
1 destroyer moved from 97 Sea Zone to 93 Sea ZoneCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 2 : 1/3 hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 93 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tanganyika Territory from British to Germans
EDIT: Changing ownership of Rhodesia from British to Germans
EDIT: Changing ownership of South West Africa from British to Germans
EDIT: Turning off Edit Mode
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 126 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Denmark
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Denmark
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Norway to 112 Sea Zone
2 infantry moved from Western Germany to Denmark
1 fighter moved from Holland Belgium to Denmark
3 aaGuns, 9 armour, 6 artilleries, 24 infantry and 9 mech_infantrys moved from Novgorod to Baltic States
3 artilleries and 7 infantry moved from Poland to Baltic States
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
5 infantry moved from Germany to Poland
2 bombers moved from Bessarabia to Yugoslavia
2 bombers moved from Yugoslavia to Northern Italy
EDIT: 1 infantry moved from Kenya to Tanganyika Territory
EDIT: 1 infantry moved from Belgian Congo to Rhodesia
EDIT: 1 infantry moved from Union of South Africa to South West Africa
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to GreecePlace Units - Germans
1 airfield placed in Denmark
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 57 / 74
Russians : 29 / 31
Japanese : 54 / 65
Americans : 52 / 72
Chinese : 10 / 19
British : 19 / 28
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks and sorry for the bother.
The downgraded IC in WGR is killing me! (I assume if I were to upgrade it on G9, I couldn’t mobilize 10 units there until G10’s placement, right?)
-
Thanks and sorry for the bother.
The downgraded IC in WGR is killing me! (I assume if I were to upgrade it on G9, I couldn’t mobilize 10 units there until G10’s placement, right?)
Right, you have to wait a turn like if you were building a new complex
-
Thanks and sorry for the bother.
The downgraded IC in WGR is killing me! (I assume if I were to upgrade it on G9, I couldn’t mobilize 10 units there until G10’s placement, right?)
yeah that downgrade really hurts when the allies are coming hard.





