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Narushima (Carolingians) vs. P@nther (Coalition) in Nap. Empires


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :3

    Combat Move - Spain
                2 Frigates moved from SZ41 to SZ43
                3 Barques moved from SZ55 to SZ56
                1 Fusiliers and 4 Mariness moved from Valencia to SZ56
                3 Barques, 1 Fusiliers and 4 Mariness moved from SZ56 to SZ54
                1 Fusiliers and 4 Mariness moved from SZ54 to Tangiers
                1 Chasseurs, 1 Fusiliers and 1 Marines moved from Atlas to El Erg
                1 Fusiliers and 1 Howitzer moved from Oran to El Erg
                1 Chasseurs and 2 Fusilierss moved from Aragon to Catalonia
                2 Artillerys, 1 Cuirassiers, 1 Dragoons and 3 Fusilierss moved from Alemtejo to Algarve

    Purchase Units - Spain
                Spain buy 1 Artillery, 1 Battleship and 1 Fusiliers; Remaining resources: 0 PUs;

    Combat - Spain
                Battle in Algarve
                    Spain attack with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 3 Fusilierss
                    Neutral defend with 4 Chasseurss
                    Spain win, taking Algarve from Neutral with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 2 Fusilierss remaining. Battle score for attacker is 16
                    Casualties for Neutral: 4 Chasseurss
                    Casualties for Spain: 1 Fusiliers
                Battle in SZ43
                    Spain attack with 2 Frigates
                    UnitedKingdom defend with 1 Cutter
                    Spain win with 2 Frigates remaining. Battle score for attacker is 6
                    Casualties for UnitedKingdom: 1 Cutter
                Battle in El Erg
                    Spain attack with 1 Chasseurs, 2 Fusilierss, 1 Howitzer and 1 Marines
                    Neutral defend with 2 Fusilierss
                    Spain win, taking El Erg from Neutral with 1 Chasseurs, 1 Howitzer and 1 Marines remaining. Battle score for attacker is 0
                    Casualties for Neutral: 2 Fusilierss
                    Casualties for Spain: 2 Fusilierss
                Battle in Tangiers
                    Spain attack with 1 Fusiliers and 4 Mariness
                    Neutral defend with 2 Fusilierss and 2 Hussarss
                    Spain win, taking Tangiers from Neutral with 4 Mariness remaining. Battle score for attacker is 12
                    Casualties for Neutral: 2 Fusilierss and 2 Hussarss
                    Casualties for Spain: 1 Fusiliers

    Non Combat Move - Spain
                1 General moved from Galacia to Oporto

    Place Units - Spain
                1 Battleship placed in SZ47
                1 Artillery and 1 Fusiliers placed in New Castille

    Turn Complete - Spain
                Spain collect 43 PUs; end with 43 PUs total
                Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 33 PUs


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :3

    Combat Move - KingdomOfPrussia
                1 Artillery, 4 Chasseurss, 3 Fusilierss, 1 Grenadiers, 2 Howitzers and 1 Hussars moved from Mecklenburg to Holstein
                1 Artillery, 2 Chasseurss, 3 Dragoonss, 4 Fusilierss, 1 Horse_Artillery and 2 Howitzers moved from Hanovre to Holstein
                1 Brigantine and 1 Cutter moved from SZ7 to SZ5

    Purchase Units - KingdomOfPrussia
                KingdomOfPrussia buy 1 Horse_Artillery and 6 Hussarss; Remaining resources: 0 PUs;

    Combat - KingdomOfPrussia
                Battle in SZ5
                    KingdomOfPrussia attack with 1 Brigantine and 1 Cutter
                    Sweden defend with 1 Barque
                    KingdomOfPrussia win with 1 Brigantine and 1 Cutter remaining. Battle score for attacker is 8
                    Casualties for Sweden: 1 Barque
                Battle in Holstein
                    KingdomOfPrussia attack with 2 Artillerys, 6 Chasseurss, 3 Dragoonss, 7 Fusilierss, 1 Grenadiers, 1 Horse_Artillery, 4 Howitzers and 1 Hussars
                    Sweden defend with 2 Artillerys, 3 Chasseurss, 1 Dragoons, 3 Fortresss, 2 Grenadierss and 1 Howitzer
                    KingdomOfPrussia win, taking Holstein from Sweden with 2 Artillerys, 6 Chasseurss, 3 Dragoonss, 1 Fusiliers, 1 Grenadiers, 1 Horse_Artillery and 4 Howitzers remaining. Battle score for attacker is 34
                    Casualties for KingdomOfPrussia: 6 Fusilierss and 1 Hussars
                    Casualties for Sweden: 2 Artillerys, 3 Chasseurss, 1 Dragoons, 3 Fortresss, 2 Grenadierss and 1 Howitzer

    Non Combat Move - KingdomOfPrussia
                2 Hussarss moved from Prussia to Mecklenburg
                2 Fusilierss moved from Brandenburg to Magdeburg
                1 Artillery, 1 Chasseurs, 2 Dragoonss and 2 Fusilierss moved from Bessarabia to Galicia
                1 Fusiliers moved from Pomerania to Mecklenburg
                1 Cutter moved from SZ7 to SZ6
                1 Brigantine moved from SZ7 to SZ3

    Place Units - KingdomOfPrussia
                2 Hussarss placed in Mecklenburg
                1 Horse_Artillery and 4 Hussarss placed in Prussia

    Turn Complete - KingdomOfPrussia
                KingdomOfPrussia collect 30 PUs; end with 30 PUs total


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :3

    Combat Move - Sweden
                2 Grenadierss moved from Svealand to Vastra Gotaland
                1 Chasseurs moved from Ostra Gotaland to Skane

    Purchase Units - Sweden
                Sweden buy 1 Brigantine and 1 Frigate; Remaining resources: 2 PUs;

    Combat - Sweden

    Non Combat Move - Sweden

    Place Units - Sweden
                1 Brigantine and 1 Frigate placed in SZ9

    Turn Complete - Sweden
                Sweden collect 18 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :3

    Purchase Units - AustrianEmpire
                AustrianEmpire buy 2 Dragoonss and 6 Hussarss; Remaining resources: 0 PUs;

    Non Combat Move - AustrianEmpire
                1 Artillery and 1 Chasseurs moved from Hesse to Hanovre
                1 Fusiliers moved from Bavaria to Hesse
                1 Dragoons, 1 Fusiliers and 1 Howitzer moved from Transylvania to Slavonia
                1 Fusiliers moved from Slavonia to Bosnia
                5 Hussarss moved from Austria to Slavonia
                1 Fusiliers moved from Salzburg to Venetia
                2 Hussarss moved from Bavaria to Slovenia
                5 Hussarss moved from Bavaria to Slovenia

    Place Units - AustrianEmpire
                2 Hussarss placed in Bavaria
                2 Dragoonss and 4 Hussarss placed in Austria

    Turn Complete - AustrianEmpire
                AustrianEmpire collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :3

    Combat Move - OttomanEmpire
                1 Barque, 1 Cutter and 1 Frigate moved from SZ84 to SZ95
                1 Brigantine moved from SZ92 to SZ95
                1 Brigantine moved from SZ97 to SZ95
                1 Dragoons, 2 Fusilierss and 1 Horse_Artillery moved from Lazes to Armenia
                1 Artillery and 4 Fusilierss moved from Tarsus to Armenia
                3 Horse_Artillerys moved from Anatolia to Karamania
                2 Chasseurss and 6 Fusilierss moved from Bulgaria to Moldavia
                1 Mortars moved from Constantinople to Bulgaria
                1 Artillery and 3 Horse_Artillerys moved from Karamania to Tarsus
                2 Howitzers moved from Sinop to Karamania
                1 Chasseurs and 1 Howitzer moved from Albania to Bosnia
                1 Dragoons, 2 Fusilierss and 2 Horse_Artillerys moved from Wallachia to Serbia

    Purchase Units - OttomanEmpire
                OttomanEmpire buy 3 Cuirassierss and 3 Hussarss; Remaining resources: 2 PUs;

    Combat - OttomanEmpire
                Battle in Moldavia
                    OttomanEmpire attack with 2 Chasseurss and 6 Fusilierss
                    KingdomOfPrussia defend with 1 Fusiliers
                    OttomanEmpire win, taking Moldavia from KingdomOfPrussia with 2 Chasseurss and 5 Fusilierss remaining. Battle score for attacker is 0
                    Casualties for OttomanEmpire: 1 Fusiliers
                    Casualties for KingdomOfPrussia: 1 Fusiliers
                Battle in Bosnia
                    OttomanEmpire attack with 1 Chasseurs and 1 Howitzer
                    AustrianEmpire defend with 1 Fusiliers
                    OttomanEmpire win, taking Bosnia from AustrianEmpire with 1 Chasseurs and 1 Howitzer remaining. Battle score for attacker is 4
                    Casualties for AustrianEmpire: 1 Fusiliers
                Battle in Armenia
                    OttomanEmpire attack with 1 Artillery, 1 Dragoons, 6 Fusilierss and 1 Horse_Artillery
                    Neutral defend with 3 Fusilierss and 1 Hussars
                    OttomanEmpire win, taking Armenia from Neutral with 1 Artillery, 1 Dragoons, 4 Fusilierss and 1 Horse_Artillery remaining. Battle score for attacker is 8
                    Casualties for OttomanEmpire: 2 Fusilierss
                    Casualties for Neutral: 3 Fusilierss and 1 Hussars

    Non Combat Move - OttomanEmpire

    Place Units - OttomanEmpire
                1 Cuirassiers and 2 Hussarss placed in Anatolia
                2 Cuirassierss and 1 Hussars placed in Constantinople

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 36 PUs; end with 38 PUs total


  • Test summary from TripleA, engine version: 1.6.1.4, time: 23:31:16


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :3

    Combat Move - Russia
                1 Marines moved from Karelia to SZ2
                1 Barque and 1 Marines moved from SZ2 to SZ4
                1 Marines moved from SZ4 to Finland
                1 Artillery, 2 Chasseurss, 4 Dragoonss, 13 Fusilierss, 1 Grenadiers and 1 Howitzer moved from Karelia to Finland
                1 Horse_Artillery moved from Astrakahn to Lazes
                      Russia take Lazes from OttomanEmpire
                1 Horse_Artillery moved from Lazes to Astrakahn

    Purchase Units - Russia
                Russia buy 3 Dragoonss and 4 Hussarss; Remaining resources: 0 PUs;

    Combat - Russia
                Battle in Finland
                    Russia attack with 1 Artillery, 2 Chasseurss, 4 Dragoonss, 13 Fusilierss, 1 Grenadiers, 1 Howitzer and 1 Marines
                    Sweden defend with 8 Chasseurss, 3 Dragoonss, 1 Fusiliers, 3 Grenadierss and 1 Marines
                    Russia win, taking Finland from Sweden with 1 Artillery, 2 Chasseurss, 4 Dragoonss, 1 Fusiliers, 1 Grenadiers, 1 Howitzer and 1 Marines remaining. Battle score for attacker is 38
                    Casualties for Russia: 12 Fusilierss
                    Casualties for Sweden: 8 Chasseurss, 3 Dragoonss, 1 Fusiliers, 3 Grenadierss and 1 Marines

    Non Combat Move - Russia
                1 Brigantine moved from SZ7 to SZ4
                2 Barques and 2 Cutters moved from SZ2 to SZ4
                6 Hussarss moved from Tsaritsyn to Astrakahn
                2 Dragoonss, 2 Fusilierss and 1 Howitzer moved from Odessa to Bessarabia
                1 Fusiliers moved from Crimea to Odessa
                1 Cuirassiers, 1 Dragoons, 1 Horse_Artillery and 2 Hussarss moved from Crimea to Bessarabia
                5 Hussarss moved from Moscovia to Odessa

    Place Units - Russia
                2 Dragoonss placed in Odessa
                1 Dragoons and 4 Hussarss placed in Moscovia

    Turn Complete - Russia
                Russia collect 38 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :4

    Politics - France

    Combat Move - France
                1 Brigantine and 1 Cutter moved from SZ49 to SZ44
                1 Battleship, 1 Brigantine and 1 Cutter moved from SZ41 to SZ44
                1 Grenadiers moved from Languedoc to Provence
                1 Artillery, 1 Dragoons and 1 Howitzer moved from Valais to Provence
                1 Dragoons moved from Provence to Liguria
                1 Artillery, 2 Grenadierss and 1 Horse_Artillery moved from Lombardi to Eturia
                10 Fusilierss moved from Champagne to Cologne
                3 Fusilierss moved from Flanders to Cologne
                7 Cuirassierss moved from Orleanais to Cologne
                1 Fusiliers moved from Orleanais to Picardy
                1 Hussars moved from Picardy to Cologne
                2 Fusilierss moved from Normandy to Picardy
                4 Fusilierss moved from Picardy to Flanders
                2 Artillerys moved from Picardy to Flanders
                3 Artillerys moved from Flanders to Cologne
                2 Horse_Artillerys moved from Flanders to Cologne
                5 Dragoonss moved from Flanders to Cologne
                1 Artillery moved from Normandy to Picardy
                1 Hussars moved from Flanders to Cologne

    Purchase Units - France
                France buy 6 Chasseurss and 3 Cuirassierss; Remaining resources: 2 PUs;

    Combat - France
                Battle in Eturia
                    France attack with 1 Artillery, 2 Grenadierss and 1 Horse_Artillery
                    Neutral defend with 2 Chasseurss
                    France win, taking Eturia from Neutral with 1 Artillery and 2 Grenadierss remaining. Battle score for attacker is 5
                    Casualties for France: 1 Horse_Artillery
                    Casualties for Neutral: 2 Chasseurss

    Non Combat Move - France
                1 General moved from Anjou to Auvergne
                1 Fusiliers moved from Brittany to Normandy

    Place Units - France
                3 Cuirassierss placed in Auvergne
                6 Chasseurss placed in Orleanais

    Turn Complete - France
                France collect 60 PUs; end with 62 PUs total
                Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 56 PUs


  • If you ever attack in Cologne, ask me for OOL, please.


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :4

    Combat Move - UnitedKingdom
                1 Artillery and 1 Marines moved from Sjaelland to SZ11
                1 Artillery and 1 Marines moved from SZ11 to Skane
                4 Mariness moved from Sicily to SZ67
                1 Barque, 1 Battleship, 1 Brigantine, 2 Frigates and 4 Mariness moved from SZ67 to SZ81
                4 Mariness moved from SZ81 to Cyrenacia

    Purchase Units - UnitedKingdom
                UnitedKingdom buy 4 Fusilierss and 7 Mariness; Remaining resources: 0 PUs;

    Combat - UnitedKingdom
                Battle in Cyrenacia
                    UnitedKingdom attack with 4 Mariness
                    Neutral defend with 1 Chasseurs
                    UnitedKingdom win, taking Cyrenacia from Neutral with 3 Mariness remaining. Battle score for attacker is -1
                    Casualties for Neutral: 1 Chasseurs
                    Casualties for UnitedKingdom: 1 Marines
                Battle in Skane
                    UnitedKingdom attack with 1 Artillery and 1 Marines
                    Sweden defend with 1 Chasseurs
                    UnitedKingdom win, taking Skane from Sweden with 1 Artillery and 1 Marines remaining. Battle score for attacker is 5
                    Casualties for Sweden: 1 Chasseurs

    Non Combat Move - UnitedKingdom
                1 Dragoons moved from Jutland to SZ26
                1 Barque and 1 Dragoons moved from SZ26 to SZ11
                1 Dragoons moved from SZ11 to Skane
                1 Brigantine and 1 Cutter moved from SZ11 to SZ26
                4 Barques moved from SZ27 to SZ29
                1 Chasseurs and 4 Fusilierss moved from Essex to SZ29
                5 Barques, 1 Chasseurs and 4 Fusilierss moved from SZ29 to SZ27
                1 Chasseurs and 4 Fusilierss moved from SZ27 to Hanovre
                1 Grenadiers moved from Yorkshire to Essex
                1 Marines moved from Munster to SZ31
                1 Corvette and 1 Marines moved from SZ31 to SZ34
                1 Marines moved from SZ34 to Wessex
                2 Corvettes and 1 Frigate moved from SZ34 to SZ29
                1 Cutter moved from SZ37 to SZ34
                1 Brigantine moved from SZ36 to SZ34

    Place Units - UnitedKingdom
                3 Fusilierss and 5 Mariness placed in Essex
                1 Fusiliers and 2 Mariness placed in Hanovre

    Turn Complete - UnitedKingdom
                UnitedKingdom collect 65 PUs; end with 65 PUs total
                Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 61 PUs


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :4

    Combat Move - Spain
                2 Frigates moved from SZ43 to SZ44
                1 Battleship moved from SZ47 to SZ53
                4 Mariness moved from Tangiers to SZ54
                2 Barques and 4 Mariness moved from SZ54 to SZ51
                4 Mariness moved from SZ51 to West Sahara
                1 Barque moved from SZ54 to SZ49
                2 Brigantines, 1 Corvette, 1 Cutter and 1 Frigate moved from SZ55 to SZ53
                1 Artillery and 1 Fusiliers moved from New Castille to La Mancha
                1 Chasseurs, 1 Howitzer and 1 Marines moved from El Erg to Areg

    Purchase Units - Spain
                Spain buy 1 Cutter and 2 Frigates; Remaining resources: 3 PUs;

    Combat - Spain
                Battle in West Sahara
                    Spain attack with 4 Mariness
                    Neutral defend with 1 Fusiliers and 1 Hussars
                    Spain win, taking West Sahara from Neutral with 2 Mariness remaining. Battle score for attacker is -4
                    Casualties for Neutral: 1 Fusiliers and 1 Hussars
                    Casualties for Spain: 2 Mariness
                Battle in Areg
                    Spain attack with 1 Chasseurs, 1 Howitzer and 1 Marines
                    Neutral defend with 1 Fusiliers
                    Spain win, taking Areg from Neutral with 1 Chasseurs and 1 Howitzer remaining. Battle score for attacker is -2
                    Casualties for Neutral: 1 Fusiliers
                    Casualties for Spain: 1 Marines

    Non Combat Move - Spain
                1 General moved from Oporto to Alemtejo

    Place Units - Spain
                1 Cutter and 2 Frigates placed in SZ47

    Turn Complete - Spain
                Spain collect 45 PUs; end with 48 PUs total
                Objective Balancing Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 38 PUs


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :4

    Purchase Units - KingdomOfPrussia
                KingdomOfPrussia buy 1 Grenadiers, 1 Howitzer and 5 Hussarss; Remaining resources: 0 PUs;

    Non Combat Move - KingdomOfPrussia
                1 Cutter moved from SZ5 to SZ7
                1 Brigantine moved from SZ5 to SZ3
                2 Artillerys, 6 Chasseurss, 3 Dragoonss, 1 Fusiliers, 1 Grenadiers, 1 Horse_Artillery and 4 Howitzers moved from Holstein to Hanovre
                1 Fusiliers and 4 Hussarss moved from Mecklenburg to Hanovre
                2 Fusilierss moved from Magdeburg to Hanovre
                1 Horse_Artillery and 4 Hussarss moved from Prussia to Mecklenburg

    Place Units - KingdomOfPrussia
                1 Grenadiers and 1 Howitzer placed in Mecklenburg
                5 Hussarss placed in Prussia

    Turn Complete - KingdomOfPrussia
                KingdomOfPrussia collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :4

    Combat Move - Sweden
                1 Dragoons and 1 Horse_Artillery moved from Norvege to Vastra Gotaland
                1 Artillery and 1 Fusiliers moved from Norvege to Bohus
                2 Battleships, 2 Brigantines, 3 Cutters and 2 Frigates moved from SZ9 to SZ6

    Purchase Units - Sweden
                Sweden buy 5 Fusilierss; Remaining resources: 0 PUs;

    Combat - Sweden
                Battle in SZ6
                    Sweden attack with 2 Battleships, 2 Brigantines, 3 Cutters and 2 Frigates
                    KingdomOfPrussia defend with 1 Cutter
                    Sweden win with 2 Battleships, 2 Brigantines, 3 Cutters and 2 Frigates remaining. Battle score for attacker is 6
                    Casualties for KingdomOfPrussia: 1 Cutter

    Non Combat Move - Sweden
                1 General moved from Ostra Gotaland to Vastra Gotaland

    Place Units - Sweden
                5 Fusilierss placed in Svealand

    Turn Complete - Sweden
                Sweden collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :4

    Combat Move - AustrianEmpire
                1 Artillery, 1 Dragoons, 1 Fusiliers, 1 Horse_Artillery, 1 Howitzer and 5 Hussarss moved from Slavonia to Serbia
                7 Hussarss moved from Slovenia to Serbia
                1 Fusiliers moved from Transylvania to Serbia

    Purchase Units - AustrianEmpire
                AustrianEmpire buy 8 Hussarss; Remaining resources: 0 PUs;

    Combat - AustrianEmpire
                Battle in Serbia
                    AustrianEmpire attack with 1 Artillery, 1 Dragoons, 2 Fusilierss, 1 Horse_Artillery, 1 Howitzer and 12 Hussarss
                    OttomanEmpire defend with 1 Chasseurs, 1 Dragoons, 4 Fusilierss, 2 Horse_Artillerys, 1 Howitzer and 2 Mariness
                    AustrianEmpire win, taking Serbia from OttomanEmpire with 1 Artillery, 1 Dragoons, 2 Fusilierss, 1 Horse_Artillery, 1 Howitzer and 2 Hussarss remaining. Battle score for attacker is 13
                    Casualties for OttomanEmpire: 1 Chasseurs, 1 Dragoons, 4 Fusilierss, 2 Horse_Artillerys, 1 Howitzer and 2 Mariness
                    Casualties for AustrianEmpire: 10 Hussarss

    Non Combat Move - AustrianEmpire
                1 Hussars moved from Austria to Croatia
                2 Dragoonss and 3 Hussarss moved from Austria to Slavonia
                1 Fusiliers, 1 Howitzer and 1 Marines moved from Salzburg to Slovenia
                1 Grenadiers moved from Bavaria to Salzburg
                3 Chasseurss moved from Bavaria to Salzburg

    Place Units - AustrianEmpire
                8 Hussarss placed in Austria

    Turn Complete - AustrianEmpire
                AustrianEmpire collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

    Game History

    Round :4

    Combat Move - OttomanEmpire
                1 Artillery, 1 Dragoons, 4 Fusilierss and 1 Horse_Artillery moved from Armenia to Lazes
                      OttomanEmpire take Lazes from Russia
                1 Artillery and 3 Horse_Artillerys moved from Tarsus to Lazes
                2 Howitzers moved from Karamania to Lazes
                1 Cuirassiers and 2 Hussarss moved from Anatolia to Lazes
                2 Cuirassierss and 1 Hussars moved from Constantinople to Serbia
                1 Mortars moved from Bulgaria to Serbia
                1 Chasseurs and 1 Howitzer moved from Bosnia to Serbia
                2 Chasseurss and 5 Fusilierss moved from Moldavia to Bulgaria
                1 Barque moved from SZ96 to SZ95
                2 Barques, 2 Brigantines, 1 Cutter and 1 Frigate moved from SZ95 to SZ96

    Purchase Units - OttomanEmpire
                OttomanEmpire buy 2 Dragoonss and 6 Fusilierss; Remaining resources: 2 PUs;

    Combat - OttomanEmpire
                Battle in Serbia
                    OttomanEmpire attack with 1 Chasseurs, 2 Cuirassierss, 1 Howitzer, 1 Hussars and 1 Mortars
                    AustrianEmpire defend with 1 Artillery, 1 Dragoons, 2 Fusilierss, 1 Horse_Artillery, 1 Howitzer and 2 Hussarss
                    AustrianEmpire win with 1 Howitzer and 1 Hussars remaining. Battle score for attacker is -7
                    Casualties for OttomanEmpire: 1 Chasseurs, 2 Cuirassierss, 1 Howitzer, 1 Hussars and 1 Mortars
                    Casualties for AustrianEmpire: 1 Artillery, 1 Dragoons, 2 Fusilierss, 1 Horse_Artillery and 1 Hussars

    Non Combat Move - OttomanEmpire

    Place Units - OttomanEmpire
                6 Fusilierss placed in Constantinople
                2 Dragoonss placed in Anatolia

    Turn Complete - OttomanEmpire
                OttomanEmpire collect 35 PUs; end with 37 PUs total


  • May I ask you to be careful when taking out my units?

    In the last battle I had 5 units with a defense value of 1 and 3 units with 2.
    You scored 4 hits and took out 3 of 1 and 1 of 2, instead of 4 of 1. That influences my chances in the second round of combat.

    Also why did you take out my Artillery (5PU, 2/1/1) instead of my Howitzer (4PU, 1/1/1). This does not make any sense.

    That reminds me of our LotR game where you took out my Tower Guards instead of the less valuable Spear Infantry.

    That’s just unfair! I hope you did it by accident.
    At least it had no impact on the dice results.

    I will edit my units.

    Please be careful.


  • …another example is leaving the Hussar instead of fusilier with the Howitzer/Artillery.


  • So should I always leave the automatically selected casualties?


  • The automatically selected units are (but must not always be) a good indication, as the automatical selection follows reasonable rules.

    In front to front games the owner of the units chooses which units are lost.
    In PBF or PBmail games the player who plays the turn has to “think in the head of his opponent” about which units are the most reasonable to take out.
    Or in other words: What units would you reasonably take out if “you were me”. You as the attacker are not supposed to take out the opponent’s units that obviously weakens him. As a thumb-rule you should keep the opponent as strong as possible when taking out his units.

    The decision of course is made in relation to the game status, attack/defense values of units and/or unit price.

    In most of the battles this is no problem, because the take-out is (or at least seems to be) logical.
    But sometimes, especially in battles with more than one round of combat and different unit profiles, in large sea battles etc. it is better to either think carefully (in favour to your opponennt) or ask for an OOL.

    Whenever you have a doubt about what unit would your opponent take out, it would be better to ask.

    So in the last battle you - as the defender - (if you were me) would not have left the cheapest and least-(A/D)-valuable units on the board, would you?
    You would have chosen to leave either two units with the defense value of 2 - or as I would have chosen leave a Fusilier with the Artillery (for the attack support).

    I hope I was able to explain the “methods of taking out the opponent’s units” in an understandable way.
    If not please ask for further explanation.

    :-)

    I will continue later this evening or tomorrow.


  • Another example:
    I realized you took out an Austrain Dragoon (Cost 6; 2/2/2) instead of another Hussar (Cost 4; 1/1/2) in the first round of combat.
    You see - this is something TripleA would not suggest.

    TripleA with its logic would suggest to take out the Hussar instead of the Dragoon.
    You (if you were me) would not have taken the Dragoon but the Hussar instead.

    So I think we are clear now on this subject.

    I will do the Austrian edit as follows, as it is logical:
    With Ottoman’s first four hits it is logical to take out units with a defense value of 1 - as a second round of combat will occur, and the Austrian most likely are to win the battle. The units with defense@2 are 2 Fusiliers, 1 Dragoon. They are kept. There is to keep another unit. This should be an attack supporting unit - either the Artillery or the Horse-Artillery (both value 5).
    The combination Artillery/Fusilier is 4/3/1 , cost 9; the combination Dragoon/Horse-Artillery is 4/3/2, cost 11.
    So it is logical to keep Dragoon /Horse Artillery with the two fusiliers.

    In the second round of combat two more hits were scored, and Ottomans lost. As the Dragoon/Horse-Artillery combination is superior to two fusiliers, it is logical to keep them.

    Just another example, on how decisions of taking out the opponents units can be made.
    As I said, this complexity does not happen often - but it happens sometimes.

    :-)

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