• We had to postpone. However next weeks Friday we will be playing. I have thought about it and have decided that I won’t get an Indian Ic. I also need to know what generally is an efficient way to protect transports from German bombers and/or fighters. As the transports can not go undefended however that means naval purchases such as a battleship or aircraft carriers with planes?

    Also if Germany makes subs what is the best way to defend against this. As I usually have destroyers defending my transports but now there are no destroyers.  So how does a sub work differently in this one?


  • @italiansarecoming:

    We had to postpone. However next weeks Friday we will be playing. I have thought about it and have decided that I won’t get an Indian Ic. I also need to know what generally is an efficient way to protect transports from German bombers and/or fighters. As the transports can not go undefended however that means naval purchases such as a battleship or aircraft carriers with planes?

    Also if Germany makes subs what is the best way to defend against this. As I usually have destroyers defending my transports but now there are no destroyers.  So how does a sub work differently in this one?

    Battleships are very expensive for what they do.  I prefer aircraft carriers with planes.  Transports as fodder.  If Germany is building navy, then rejoice as Russia.  I believe Submarines cannot submerge, only retreat from battle (even on defense), but otherwise any naval/air unit can target them.


  • @italiansarecoming:

    We had to postpone. However next weeks Friday we will be playing. I have thought about it and have decided that I won’t get an Indian Ic. I also need to know what generally is an efficient way to protect transports from German bombers and/or fighters. As the transports can not go undefended however that means naval purchases such as a battleship or aircraft carriers with planes?

    Also if Germany makes subs what is the best way to defend against this. As I usually have destroyers defending my transports but now there are no destroyers.  So how does a sub work differently in this one?

    actually, transports are very good at defending themselves in this game, I dont remember if it was good or not to buy 1 british carrier in this game.

    In general, you should have 1 british and 1 uk battleship left after round1.
    If you took norway with russia in round 1 (I recomend this) luftwaffe is at 5 aircraft and it is generally a mistake to build more for the germans. So as long as your fleet is at least 1BB + 5 TTs (and you play with 2hp BBs) you are more or less an even match, with luftwaffe, and if they do attack they will not be able to threathen you ever again, even if they win the battle it will be a pyrric victory. Because after the battle, you will not even need battleships to stop luftwaffe. (average loses in 4ftr+bmb vs 5 TT +BB = 40 to 49 average IPC loss).

    If you want to be completely safe, then 6 TTs + 1BB + 1RUsub, and luftwaffe is not a danger anymore. if you ever lose your BB and need to replace it, you build a Carrier instead.

  • Liaison TripleA '11 '10

    Carriers are a great buy in classic.

    Subs get pwned by aircraft.

    Transports are your naval fodder.

  • Liaison TripleA '11 '10

    Please do not be offended… but I wouldn’t take any of that advice!

  • '18 '17 '16 '11 Moderator

    It’s been a long time, but:

    England needs to buy carriers, America needs to be planes to land on those carriers.  exploit that gives the allies a huge advantage.
    Russia needs to kill a German fighter round 1, believe an attack on Eastern Europe accomplishes this but I could be mistaken it could be Ukraine. 
    US/UK invade Spain with a large stack when they are ready to invade Europe (which should be pretty quick.)

    at that point, even if Japan’s on Moscow’s doorstep, it’s game over for Germany with a stack of Russians coming from the East and the Allies marching in from Spain and reinforcing from England from the west.

    Axis are at the disadvantage unless you pull some off the wall strategy like Canadian Shield (which will only work ONCE against someone who does not know it and does not put it together until too late.)

  • Liaison TripleA '11 '10

    Naval supremacy and trading western Europe are far more important than giving factories to the Japanese in India and Sikiang.

    Proper japanese builds will see both those factories eliminated, and absolved by the Japanese in short order.

    Tanks are also a bad build for defense, which is what you’re on early in the game at both of these locations.

    Lets play a game old friend… :P


  • I need to dusted off my 2nd Edition and play. May do that soon. I’m starting my ten year old with Risk at this time, his training has started.


  • Nice Worsham. Good luck and hope  he loves it.


  • Building ICs for UK or USA is not a good play unless your playing a tec strat and want to place an IC you know Japan will take so you can bomb it later in the game if you hit HB. The way to win as Axis is Africa Africa Africa. Germany must take and hold Egypt as long as possible to keep its IPC income up to amass units. If you control Egypt you control Kenya, South Africa, IEA. Thats +6 IPCs a turn for you and -6 for UK. This eventually will put enough pressure on Kar to force the Allies to commit units and keep it honest.

    Germany needs to hold WE/Berlin/EE. Trading WE is bad business, your wasting units on the retake each round and giving 6 IPC to the Allies. Your bleeding yourself.

    Japan should NEVER buy an IC in a tec game, EVER. The second the Allies hit HB your now within bombing range. They cannot reach your capital without HB+LRA. Use transports.

    After round 2 the German fleet is usually gone, now its up to Japan to support Africa. Dont lose focus on this trying to sprint to Moscow. You will lose the race. The key to this is holding Sinkiang as soon as possible.

    Round 1 buys for Axis (Germany 8 men, sub: Japan 3 men, 2 transports)

    In the end no matter your initial tactics the key is your ability to read the board and adapt the battle outcomes. The fight is in Africa……thats where the games won/lost. Unless you get easy tec.

    The game is out of balance for the start. Most players use a bidding system for the Axis. If I bid +18 that means I get Axis and place 6 men (or any combo of 18 IPC worth of units) prior to the start. If you play this way dont worry about placing them in EE or UKR (what we call a PE or Power Europe placement). Place them in Asia/Africa. With +18 I place 4 Men Libia, 1 Man Manchuria, 1 Man Kwang.

    One note on the Allies…USSR’s open hit should be UKR not EE. Ukr has 2 tanks in it. I hit this wil 7 men, 2 tank, 1 ftr from USSR and roll to the death. Kill that fighter and two German Tanks. Its worth more then EE. Dont forget the German Sub and Tranny!!!


  • Anyone interested in Classic Axis and Allies strats this is a great link. I play in AAWC online club that strictly plays classic Axis and Allies 2nd/3rd editions. Some of us for 15 years. This link is the “Greatest Generals Memoirs”. This is where over the years player who reach the #1 ranking within the club could post there strategies for others to view. Some of us who achieved the #1 ranking have never posted, some have. Its a great place to get some views on the game.

    http://axisandalliesworldclub.net/GreatestGenerals.asp


  • theyve never played hold on to me?

    wish id seen them play in a funk. thats an awesome website.


  • So, Italiansarecoming!!, you posted this thread back in April/May. What actually happened? You ought to have reported on this by now.
    My prediction is if the Axis player knows what he is doing he should have won. In the early part of the game the Axis can win. If the game goes on a long time then the Allies will win.

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